PhoenixDark
Banned
Well that was quick.
1.2.0b patch notes
http://www.pathofexile.com/forum/view-thread/1002563
I don't expect great loot from the first wave of portal mobs...but I at least would like something enticing to convince me to open more portals. I don't think PoE needs to go the D3 route and guarantee unique drops if you do x, however drop rates should increase alongside difficulty. It's a simple concept, in fact it's the underlining concept of ARPGs. You want to give people an incentive to play, to find a cool piece of loot that gets them hyped - an equal or better piece might not drop for an hour, but they'll still play while hoping for that next big drop.
I played more today. Created a witch so I could quickly get the Power Siphon gem and send it to my Shadow wander. I decided to do a summoner build with the witch, and threw in Firestorm for AOE. I'm doing so much damage that I'm constantly setting off portals...but my dps is high enough to handle them. Outside of the life regen ones, I'm not having any problems. But...few good drops.
One way to fix the portals would be to make them actual portals, and also make them optional at least half the time. I'd be perfectly fine with some automatically spawning, and others requiring you to stand inside a portal circle for 5 seconds to trigger a release.
1.2.0b patch notes
http://www.pathofexile.com/forum/view-thread/1002563
Beyond League:
Added extra drop rewards for top-tier Beyond demons.
Removed the life regeneration aura from the Blood of Haast.
Removed "Monster Cleaves" display text from a bow-wielding Beyond demon.
I don't expect great loot from the first wave of portal mobs...but I at least would like something enticing to convince me to open more portals. I don't think PoE needs to go the D3 route and guarantee unique drops if you do x, however drop rates should increase alongside difficulty. It's a simple concept, in fact it's the underlining concept of ARPGs. You want to give people an incentive to play, to find a cool piece of loot that gets them hyped - an equal or better piece might not drop for an hour, but they'll still play while hoping for that next big drop.
I played more today. Created a witch so I could quickly get the Power Siphon gem and send it to my Shadow wander. I decided to do a summoner build with the witch, and threw in Firestorm for AOE. I'm doing so much damage that I'm constantly setting off portals...but my dps is high enough to handle them. Outside of the life regen ones, I'm not having any problems. But...few good drops.
One way to fix the portals would be to make them actual portals, and also make them optional at least half the time. I'd be perfectly fine with some automatically spawning, and others requiring you to stand inside a portal circle for 5 seconds to trigger a release.