They wouldn't even put an in-game inn guestbook with our names? That would be sooo easy to do.Not individual names but collectively as community. And yes, you can still donate to GAF Inn to cut the cost of conversion!
They wouldn't even put an in-game inn guestbook with our names? That would be sooo easy to do.Not individual names but collectively as community. And yes, you can still donate to GAF Inn to cut the cost of conversion!
They wouldn't even put an in-game inn guestbook with our names? That would be sooo easy to do.
Can I still donate to GAF Inn? Does it mean my name gets in the game?
Realistically, how much do you want as a minimum donation?Oh no. I'm talking about name in credits, Sorry.
Guestbook has been talked about. Express your idea and it may make it in!
Son I don't want my name in the credits. I meant more as getting my name IN the GAF inn.You can get your name in the game credits by donating to the KS.
The new update.
And we're already 800 backers away from a new level. This dungeon is going to be simply huge.
Not "gaming related" (that's Ouya), but it's the most funded game.Is this the biggest gaming related KS yet? I mean with the highest amount of money gathered?
They should add 2 more companions and it's peeeerrrrfffect.
I really think it should be at least 8 in a game with a 6 person party. Otherwise you have very little choice as to who to take.No less companions is better. Eight is very high as is.
No less companions is better. Eight is very high as is.
Not "gaming related" (that's Ouya), but it's the most funded game.
No less companions is better. Eight is very high as is.
@Darklord We are going to talk about more companions, but we did not want to promise it. It is a ton of time and there are not alot of writers that can do as indepth ones as we are planning. Our hope is to do more, but, in case we don't end up being comfortable with it - we didn't want to promise.-Feargus
You don't want cities, you don't want companions. Perhaps you could petition them to make a browser game.
No less companions is better. Eight is very high as is.
More Inn slots? What kinda whorish move this is?!
Get on with it, GAF! Steal them all!
No less companions is better. Eight is very high as is.
Feargus was just saying in the comments:
So it's being considered, but it'll only happen if they can do it right.
New Big City means new Big Inns. I wouldn't worry about it too much. As long as we get the prime city.
I disagree, BG2 had what, like 12 at least? For a full party of six, you'd wanna have at least some variety between playthroughs.
I disagree, BG2 had what, like 12 at least? For a full party of six, you'd wanna have at least some variety between playthroughs.
Obsidian + inXile = black isle
And most of those werent very intertesting or good (and BG1 had even more and they were even worse). I care less about choice in party than about the companions themselves.
Remember, Baldur's Gate companions weren't even close to someone like Dak'kon in depth.
I disagree, BG2 had what, like 12 at least? For a full party of six, you'd wanna have at least some variety between playthroughs.
EDIT: scratch that, 14 companions, not even counting ToB. 8 is a tad low.
And most of those 12 werent very intertesting or good. I care less about choice in party than about the companions themselves.
Huh? Name one companion in BG2 who wasn't very good or interesting. Even Cernd had cool quests and interactions! BG2's characters easily triumphs pretty much any other RPG, even the ones considered more boring.
BG1 did have boring character though.
Remember, Baldur's Gate companions weren't even close to someone like Dak'kon in depth.
Dak'kon couldn't hope to be as interesting as Anomen's quest and personal journey. Depth is a very loose term, what matters are the interactions and dialogues. BG2 wins over PS:T in that regard.
I guess we're just going to disagree on this one.Dak'kon couldn't hope to be as interesting as Anomen's quest and personal journey. Depth is a very loose term, what matters are the interactions and dialogues. BG2 wins over PS:T in that regard.
Prime example is NWN2 vs MotB. NWN2 had way more companions but none of them were a match of a single companion from MotB.
Dak'kon couldn't hope to be as interesting as Anomen's quest and personal journey. Depth is a very loose term, what matters are the interactions and dialogues. BG2 wins over PS:T in that regard.
I agree.All this hating on NWN2
NWN 1 was better.
The only companions in BG2 that could be considered less interesting/fun are Mazzy, Cernd, Korgan (though he can get a pass in the fun department if it's up to me!) and maybe Valygar.
The only companions in BG2 that could be considered less interesting/fun are Mazzy, Cernd, Korgan (though he can get a pass in the fun department if it's up to me!) and maybe Valygar. The rest were mostly instant classic, with amazing banters and sometimes deep personal developments and such. No matter which composition I finished the game with, I felt like I traveled with full and complicated human beings.
Dak'kon was an interesting character, one of the better ones in PS:T, but what's matter is not how exotic or original the character is, but how well done his story is. Anomen, which I think is one of the best made companions in BG2, had a very interesting story to tell and he dealt with many very human emotions. At the end of the day, Anomen gave you a chance to see a character go through very tough personal developments and to give him a helping hand and somewhat define him as a character. Dak'kon didn't get me to these depths.