SerArthurDayne
Member
Although Arcanum's setting is wonderful, Torment is a far better game.
I couldn't get past my first fight with a dog. I'll dig in later, but I'm really waiting on BG:EE.
Although Arcanum's setting is wonderful, Torment is a far better game.
I never played any of these CRPGs intensively as a kid, but now I'm excited to go back after this kickstarter.
Start with Planescape or Arcanum?
What if Bioware takes inspiration from this Kickstarter-driven resurgence of oldschool RPG goodness and makes Dragon Age III not suck?
Can such a thing
SerArthurDayne said:Lets? Bioware isn't exactly a victim here.
I already asked and they said "It has to be a real person, not a group"
Why not?
Publisher Bashing just to Publisher Bash doesn't actually make your ePeen ten times larger.
Reminds me of Diablo 1. But yes, I see (and hope) this 15 level dungeon is optional and has each level significantly more difficult than the last and final handful could possibly be near impossible without also playing the expansion for more levels and experience. But even if they don't take it that far, it would be nice to at least break it up so you aren't stuck in a 10 hour optional dungeon with the only way out being trekking up 13 maze-like floors to the top.
So, we'll be having a big play-through leading up to the game? That's good. Maybe I'll finally be able to make some progress in Baldur's Gate II...
Something of a tangent, but I wonder what's going to happen with travel; an overworld like Fallout and BG is a given, with random encounters probably, but I wonder if teleportation magic exists to bypass it at a huge magic cost, whether we'll need to buy food and water, etc.
Reminds me of Diablo 1.
When you consider a dungeon like Watcher's Keep was only about 6 levels, 15 seems massive.
Let me know if I've given any particular game too much or too little time.
We'll basically kick it off once Avellone starts playing arcanum, then go through each game until the game is hopefully released 18 months from now (when we've finished SW:KOTOR2). If it takes an additional 6 months, we can throw in some extra games from each particular series (Fallout, SWKOTOR, player created campaigns for NWN/BG/etc)
The only thing that stood out to me was the BG Trilogy. Seems like you'll need WAY more time for it. BGII is a gigantinormous game but the Time Dilation of not having played it in years may be making me remember it as longer than it is.
Yep, I would like some feedback on the time I've proposed for each game/expansion though:
Will be disappointed if the titan isn't alive and taking his confined state in good humor.
No, it's definitely huge. But if you've played it recently or know what you're doing, it can be short.
Act 2 alone can either be a couple hours, or the length of most JRPGs depending on if you do everything or the bare minimum to gather the required amount of money.
Yep, I would like some feedback on the time I've proposed for each game/expansion though:
I like the poll on Obsidian's homepage lol
I like the poll on Obsidian's homepage lol
Yep, I would like some feedback on the time I've proposed for each game/expansion though:
Will be disappointed if the titan isn't alive and taking his confined state in good humor.
I like the poll on Obsidian's homepage lol
I couldn't decide between BG1/2 or PS:T so I just picked COD
And Shadowrun is seriously coming out in January already? Wow.
The hardest part about Kickstarter is waiting. 2 years is a very long time to wait =O
It won't. One of the (few) things definitely confirmed is that it will be real time with pause combat. (Personally I'm happy about that, we are already getting tons of purely turn-based isometric RPGs over the next few years)People choosing anything other than ToEE in that poll make me sad. If this turned out to be turn-based strategy with that level of combat complexity?
People choosing anything other than ToEE in that poll make me sad. If this turned out to be turn-based strategy with that level of combat complexity? One can only dream...
The best course of action is to try to forget about the game until release. The documentary and the Beta will make this difficult though. The Beta I already decided that I won't participate on it. The documentary I will eat it up as soon as it's released.
I prefer RtwP as well. In a good implementation, it gives you all the control of a turn-based system, but with a much more believable presentation (everyone acting simultaneously) and a built-in "fast forward" function.I'm probably strange in that I prefer real-time with pause instead of turn-based.... unless we're talking about Arcanum, which has the worst implementation of that possible. It would be far better if they just used Fallout's turn-based system.
I'm probably strange in that I prefer real-time with pause instead of turn-based.... unless we're talking about Arcanum, which has the worst implementation of that possible. It would be far better if they just used Fallout's turn-based system.
Nice poll. Voted for Call of Duty.
Are there really still people complaining about this not being turn-based? They've made it clear on so many occasions that this is gonna be RTwP. Besides, as others have said, RTwP is basically turn-based at it's most basic level anyway, just without that hard-wired checkpoint pause after every action. It's still as essentially turn based as one could want.
Voted. Looking forward to playing Call of Eternity, now streamlined for broader appeal.
It should be noted that the increased size fonts for Ghostdog's UI mod for Torment can work with other IE games. You can't use his installer, but the font files are in separate folders. You need to figure out which fonts correlate to which texts in the game (conversation, floaters, UI), then you can move them over and rename them as needed to replace the fonts. I very much preferred his fonts, so I used them in all my IE games. The end result is much less squinting and a very enjoyable experience.
It should be noted that the increased size fonts for Ghostdog's UI mod for Torment can work with other IE games. You can't use his installer, but the font files are in separate folders. You need to figure out which fonts correlate to which texts in the game (conversation, floaters, UI), then you can move them over and rename them as needed to replace the fonts. I very much preferred his fonts, so I used them in all my IE games. The end result is much less squinting and a very enjoyable experience.
It's still unclear when Avellone will start Arcanum. They said "holiday season" which seems to imply more Christmas-time than Halloween.