What's with the Avellone / Arcanum joke? Has he never played it or something?
What's with the Avellone / Arcanum joke? Has he never played it or something?
Every designer should play arcanum in my opinion
What's with the Avellone / Arcanum joke? Has he never played it or something?
Yep.
yes. He didn't played it yet and his coworker is Tim Cain.
Every designer should play arcanum in my opinion
He has never played it. Would play if PE reached $4 million.
Blood on your hands?I should never have donated.
Blood on your hands?
I was torn between voting BG and Torment, my heart says Torment but following BG's footsteps would likely lead to a more robust game. Nice to see the vote's 50/50 though!
True, though the setting already sounds to be more interesting than vanilla fantasy, so I'm reasonably confident there. Plus BG struck a good story/gameplay balance as far as I recall in contrast to Torment and IWD inhabiting the two extremes.Even though some people in this thread might be surprised, I voted Torment. THe game is already taking a clear steer towards the BG series, which I love, but I also want them to take some of the things that made PS:T great into acount, so I think reminding them that we want the game to also be a bit like Torment is a good thing.
Nevertheless it IS supposed to be easier to use than the likes of Infinity Engine were, so hopefully keeping it easy to develop in will make bugs less frequent, or at least that QA can focus more on scripting errors than anything else.I'd imagine the engine choice has no real impact on the bugs for Eternity- it'll be from branching quests and things that they'll start adding up and leading to weirdness.
Even though some people in this thread might be surprised, I voted Torment. THe game is already taking a clear steer towards the BG series, which I love, but I also want them to take some of the things that made PS:T great into acount, so I think reminding them that we want the game to also be a bit like Torment is a good thing.
How confident can we be that Project Eternity will be relatively stable? Is Unity known for not having many bugs?
How confident can we be that Project Eternity will be relatively stable? Is Unity known for not having many bugs?
No, they got it just as much from NWN2, but that may've been due to using a quickly dated engine far beyond what it was meant for. The Witcher probably looks/runs about as well as you could with that engine, and that was almost entirely rewritten while STILL failing to hit 60 FPS on any normal high end computer.I think it's fair to say Obsidian got its "buggy" reputation primarily from two games: KOTOR 2 and Alpha Protocol. Both of these games were never finished properly and were rushed out of the door early by the publisher without Obisidian's approval. In the case of Alpha Protocol it was then stuck in limbo for months and they weren't even allowed to fix the problems with it.
This time there's no publisher to appease or more importantly to cut six months off the development schedule without actually telling them (famously they found out they had to have KOTOR 2 finished immediately when they saw a magazine article for it, no one even bothered to tell them). They've got no excuse not to get this thing tight and polished before release, especially if they have a meaningful "beta".
Well I most likely will because it's been on Steam's registry for months with no appearance in the store. I don't have any objection to using GoG, I'd just rather use Steam.Why not buy it on GOG, Stu?
Well I most likely will because it's been on Steam's registry for months with no appearance in the store. I don't have any objection to using GoG, I'd just rather use Steam.
Real-time + pause combat that doesn't rely on haste spell please.
yeah, I'm not much of a fan of abusing haste in D&D either. Also, I'm really glad that they've decided to ditch healing and resurrection spells (well, mostly). I wonder if there will be out-of-combat regen, though I doubt it. I think they'll probably use the tested and tried 'rest'-mechanic (which isn't exactly ideal either)
I think it's fair to say Obsidian got its "buggy" reputation primarily from two games: KOTOR 2 and Alpha Protocol. Both of these games were never finished properly and were rushed out of the door early by the publisher without Obisidian's approval. In the case of Alpha Protocol it was then stuck in limbo for months and they weren't even allowed to fix the problems with it.
This time there's no publisher to appease or more importantly to cut six months off the development schedule without actually telling them (famously they found out they had to have KOTOR 2 finished immediately when they saw a magazine article for it, no one even bothered to tell them). They've got no excuse not to get this thing tight and polished before release, especially if they have a meaningful "beta".
BUGS
BUGS
I'd imagine the engine choice has no real impact on the bugs for Eternity- it'll be from branching quests and things that they'll start adding up and leading to weirdness.
I've never cared about getting anything DRM-free. I love having the Steam library, I want as few accounts as possible. It's just much easier, and nicer.I kinda prefer to have my old-school games available to me in an old-school format.
As it's a bit of a pain to track down actual physical copies of some games, GOG does a good enough job of providing DRM-free copies so I end up buying those kinda games from them.
For everything else, I try to keep it on steam if it's cheaper as it saves me so much hassle having one singular location to download all my games from (and automatic updating).
They said they have developed tools for their Onyx engine that makes stuff like branching dialogues, branching quests, reputations system etc. much easier to implement and test and that they'll use those tools for P Eternity as well, so I think it could be much more polished than your usual Black Isle/Troika/Obsidian game at release.
I think it's fair to say Obsidian got its "buggy" reputation primarily from two games: KOTOR 2 and Alpha Protocol. Both of these games were never finished properly and were rushed out of the door early by the publisher without Obisidian's approval. In the case of Alpha Protocol it was then stuck in limbo for months and they weren't even allowed to fix the problems with it.
This time there's no publisher to appease or more importantly to cut six months off the development schedule without actually telling them (famously they found out they had to have KOTOR 2 finished immediately when they saw a magazine article for it, no one even bothered to tell them). They've got no excuse not to get this thing tight and polished before release, especially if they have a meaningful "beta".
I wonder if they'll have a beta for Kickstarter backer's? Could help find the bugs before the official release.
It's mainly due to older games that GOG's been my secondary online store to go to. Well, DRM-free is very nice, but I only really care if a game got saddled with more than Steamworks such as Riddick. That's definitely a game I'd rather get DRM free, because the main DRM is TAGES. Well, and the fact I didn't get it at Steam, but at D2D, and GOG got it shortly after that Gamefly implosion. NWN2 just cemented why I need to rebuy anything I got from D2D that isn't Steam activatable.I've never cared about getting anything DRM-free. I love having the Steam library, I want as few accounts as possible. It's just much easier, and nicer.
I don't really understand why Steam is so lackluster in terms of old games though, they don't even have Duke 3D, that's insane to me.
yeah, I'm not much of a fan of abusing haste in D&D either. Also, I'm really glad that they've decided to ditch healing and resurrection spells (well, mostly). I wonder if there will be out-of-combat regen, though I doubt it. I think they'll probably use the tested and tried 'rest'-mechanic (which isn't exactly ideal either)
When Sawyer (?) talked about the magic system and that certain spells will regenerate between battles while more powerful ones will require proper something, I assume that something similar will carry over to the health system. Ie. my guess is that stamina will regenerate, health won't.They're planning to use two health bars- Stamina and Health.
Edit: Wait, if you saw the mortality stuff, you must've seen it. Nevermind, sorry.
When Sawyer (?) talked about the magic system and that certain spells will regenerate between battles while more powerful ones will require proper something, I assume that something similar will carry over to the health system. Ie. my guess is that stamina will regenerate, health won't.
(Sorry if they've actually specified what they're planning, if so I missed it)
Stamina and Health
In Project Eternity's combat, players need to be concerned with two elements of a character's vitality: Stamina and Health. The majority of damage a character takes is subtracted from his or her Stamina. Stamina represents how much general abuse a character can take before falling unconscious. Characters lose it quickly and regain it relatively rapidly, even without assistance. Soul-based abilities are able to help replenish or regenerate Stamina and are often used on the battlefield to turn the tide of combat. If a character hits 0 Stamina, he or she is knocked out. Intervention from another character can bring an unconscious character back into a fight.
For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Though Health is typically lost at a lower rate, when the PC or a companion hits 0 Health, he or she is maimed (in standard play) or killed (in Expert mode or as an option in standard play). Magic may help mitigate damage to Health and slow the tide, but once characters have died (in Expert mode), there is no known magic that can bring them back.
They said they have developed tools for their Onyx engine that makes stuff like branching dialogues, branching quests, reputations system etc. much easier to implement and test and that they'll use those tools for P Eternity as well, so I think it could be much more polished than your usual Black Isle/Troika/Obsidian game at release.
So an Orlan Cipher that is a detective? Wonder if that could be a companion.
Hey guys, just a minor shout out (ok, spam) that if you're curious about another RPG check out "Hero-U: Rogue to Redemption" from the creators of Quest for Glory.
It's more of an RPG/adventure hybrid, but more emphasis on RPG.
I won't post a link to avoid spamming the thread, but you can find the Hero-U thread or the kickstarter page pretty easily.
Yeah, I definitely expect a delay. As long as the end product is great though (and we get it period of course) I won't be too bothered by it.cool interview .
I am really looking forward to this game .... but at the same time it really seems unlikely that theywill create everything by April 2014