Part of me wants to get really excited and hope it reaches something silly like 5 mil.
But the other part is bitter and cynical and thinks that it's going to drastically slow down in the next few days and end up at 2.5mil.
Both wasteland and shadowrun started to really slowdown, but then stretch goals killed it for both of them. I remember how busy it got when SR had a 2nd city as stretch goal and WL had Avellone as stretch.
I can definitely see additional continent/country/monsters as stretch goals that excite people. Maybe additional companion options which means more story items and interactions
Okay, backed. Sent them an email requesting they add some cover shooting and focus on romance arcs, else I'd really like a refund.
I'd be more than happy with that. I thought DS3 looked good and performed great.Let me correct my statement.
Dungeon Siege, but zoomed out to an appropriate perspective.
What about Awesome?
2013 and 2014 will be some kind of renaissance of CRPGs 'cause fans demanded it.
Okay, backed. Sent them an email requesting they add some cover shooting and focus on romance arcs, else I'd really like a refund.
For anyone curious, there is a diamonds of D&D sale at GOG right now. You can get all the classics for as low as 3.49. Basically get 9 games for 30$. Icewind, Baldurs, Planescape and others.
Here
Wasteland/Shadowrun/ now this i think i am going to cry in joy
now all i need is someone to redeem darksun
With this and the other RPG games' kickstarters, the renaissance won't just be 2013 and '14. These successes are the groundwork for a new golden age for CRPGs that will last longer than the golden years of the mid '90s.
I hope so, but I'll limit my scope to what propositions are in front of us now and that should make for, at least, two years of excellent developer-controlled releases. And the golden age of CRPGs was mostly in the 80s, though the mid-90s weren't too shabby.
The thing with kickstarter is the fans have now put their money where there mouth is and back projects, its the dev turn to crank out a good game, if the kickstarter games turn out mediocre no one will back them in the future.
Players funding RPG game like Baldurs Gate, Arcanum and Planescape Torment.
Try to back in time and tell people something like this will happen in near future. People would think you are crazy and players can't do shit.
Have we actually seen anything come out of Kickstarter? FTL I guess. And Legend of Grimrock?The thing with kickstarter is the fans have now put their money where thier mouth is and back projects, its the dev turn to crank out a good game, if the kickstarter games turn out mediocre no one will back them in the future.
There's not enough data yet, but it's not very accurate in general due to how much these can fluxuate. The projection is getting more accurate as they tweak it, but it can still be way off depending on how things go.Ok, I think that site needs to adjust their algorithm a bit, the other day it was trending towards 4millions, but now its trending towards 16millions.
Have we actually seen anything come out of Kickstarter? FTL I guess. And Legend of Grimrock?
Legend of Grimrock was a kickstarter? How much funding?
Actually it might not have been, I could be remembering incorrectly.Legend of Grimrock was a kickstarter? How much funding?
The thing with kickstarter is the fans have now put their money where thier mouth is and back projects, its the dev turn to crank out a good game, if the kickstarter games turn out mediocre no one will back them in the future.
For reference, does anyone have any clue what kind of budget the new X-com game is being made on?
Is it way higher than these kickstarter games or more comparable?
Much higher. It's a regular AAA budget as far as i remember. It has been developed for 5 years.
For reference, does anyone have any clue what kind of budget the new X-com game is being made on?
Is it way higher than these kickstarter games or more comparable?
For reference, does anyone have any clue what kind of budget the new X-com game is being made on?
Is it way higher than these kickstarter games or more comparable?
Source: http://www.eurogamer.net/articles/2012-03-06-firaxis-xcom-is-a-very-very-big-budget-gameEurogamer said:"We're 50, 60 guys, I don't know exactly," he said. "We've been working on it for three-and-a-half, four years. It's a big, big game. It's definitely as big as any game we've ever made at Firaxis. It's huge. It's a bit like piloting a big old boat."
He added: "2K went all in with us. They definitely gave us everything we asked for. This is our attempt to make a very, very big budget game that spans all the platforms."
Solomon spoke to Eurogamer at a recent London event as part of an interview, below, in which he discusses the beginnings of the project, reveals why Firaxis made the game multi-platform, and insists the hardcore strategy experience the series is known for hasn't been dumbed down for console gamers.
But AAA for an old-school strategy game, right? We are not talking shooter AAA here but I guess we are talking 10 million+ in this case?
Source: http://www.eurogamer.net/articles/2012-03-06-firaxis-xcom-is-a-very-very-big-budget-game
120 people over two years, a pretty standard AAA development setup, would be about the same cost. CoD4 for example was about the same amount of time and people if you halve the years and double the staff count. I would guess XCOM is in the $20-$25+ million range in development costs.
Kickstarter will never replace traditional publishers but it will allow niche projects to continue existing.
That's a good point. I can see myself buying fewer games in 2013 if at least some of the ones I kickstarted make it and live up to their promise. Especially since these often aren't particularly short games ("cinematic experiences").Like a lot of people I don't have that much time to play games.
Every Kickstarter game I buy is one less big publisher game that I buy.
Like a lot of people I don't have that much time to play games.
Every Kickstarter game I buy is one less big publisher game that I buy.
Publishers would do well to remember that we now have a way to get the kind of games they have been shitting on.
Ok, I think that site needs to adjust their algorithm a bit, the other day it was trending towards 4millions, but now its trending towards 16millions.
Like a lot of people I don't have that much time to play games.
Every Kickstarter game I buy is one less big publisher game that I buy.
Publishers would do well to remember that we now have a way to get the kind of games they have been shitting on.
Nothing worth mentioning. I'm genuinely interested how this whole 'kickstarter' thing is going to be like in the future.
I'm still firm with my stance I will spend money when I see a good product, not the promise of good product.
That's a good point. I can see myself buying fewer games in 2013 if at least some of the ones I kickstarted make it and live up to their promise. Especially since these often aren't particularly short games ("cinematic experiences").
FTL is absolutely worth mentioning. It's a great game, not to mention that it's unlike anything else on the market.Have we actually seen anything come out of Kickstarter? FTL I guess. And Legend of Grimrock?