Enjoy your 60 fps PS2 game,performance master race
Meanwhile the rest of us will enjoy stable 30 fps in amazing quality mode.
Of course it is. You gotta play for like 30 minutesI don't know, quality mode was definitely jarring for me when I went from perf to 30fps.
Its a Demo… the Final build will be awesome
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Played a bit on my 1080p monitor too.Those blurry rock textures were were present on my performance play through (1080p monitor) along side house frames, metal piping, etc. However, you had to run up right next to it in order to see it, or place your camera into a particular position. There were a few spots where it stood out but that was on the edge of the play area where no one would go except to explore.
I'm sure they will patch it, but you really have to be looking for it to notice.
Dont buy it until the PS5 pro or PC version comes, these devs are taking the piss in big 2024.
Were all playing on high fidelity screens mostly 4k and mostly 40" and up, some of us on OLED.
If you cant optimize your game to look good in that fidelity maybe worth considering dropping your level of details and graphical targets so its sharp and runs at 60fps.
Times and standards have changed as they should.
Goes for the console manufacturers also, you need to make some sort of super clever upscaling like NVIDIA or go balls to the wall with your hardware or youll be left behind within a year or two.
Future is now.
PS5 in Graphics Mode uses a dynamic resolution with the highest resolution found being 3840x2160 and the lowest resolution found being approximately 2880x1620. Pixel counts at or near 2880x1620 seem to be uncommon on PS5 in Graphics Mode.
Well the 30 mode is extremely choppy and noticeably not native 4k, its alot softer than other 4k games.How so? The game has a stable 30 and 60 mode with the quality mode seemingly rendering at near native 4k/2160p according to VG tech.
How is this "taking the piss in big 2024" exactly?
Ok, i thought this was just a lightining issue, but there's clearly a lot more wrong here.
In the original notice how Cloud moves his eyes, how be blinks, there are even very subtle lip movements. In this demo his face is completly static, like a clay doll.
There IS one explanation for it though (a very light spoilery one), and that is they're using a different character model for this Cloud because this is a flashback from the past, thus he should look younger. Then they cut corners with this specific model since it wouldn't be used a lot.
I don't think thats the issue, these machines can handle a little more polygons just fine. As i said, this is likely them cutting corners for the model in this specific segment dues to the reasons i mentioned. To be 100% certain we'd need to see Cloud's model from the rest of the game however.My bet is that they had to cut polys from somewhere in order to achieve the scale and detail of the world. If not, it doesnt make any sense.
And if it was the case, I would never cut from the main characters to make the world a little bit better.
Ok, i thought this was just a lightining issue, but there's clearly a lot more wrong here.
In the original notice how Cloud moves his eyes, how be blinks, there are even very subtle lip movements. In this demo his face is completly static, like a clay doll.
There IS one explanation for it though (a very light spoilery one), and that is they're using a different character model for this Cloud because this is a flashback from the past, thus he should look younger. Then they cut corners with this specific model since it wouldn't be used a lot.
I did give a reasonable explanation for this... but yeah. When releasing a demo you'd want it to look as good as possible, so they should've put more effort into this segment even if this model wouldn't be used throughout the rest of the game.I wonder what excuses the studio defense force are going to come up with for this..
Yep, it's hard to know what really happened without taking a look at the models themselves. But it's too weird for it to be a mistake, it has to be intentional somehow...I don't think thats the issue, these machines can handle a little more polygons just fine. As i said, this is likely them cutting corners for the model in this specific segment dues to the reasons i mentioned. To be 100% certain we'd need to see Cloud's model from the rest of the game however.
And if it was the case, I would never cut from the main characters to make the world a little bit better.
I wonder what excuses the studio defense force are going to come up with for this..
It just means it's not a separate instance of the area for the memory exclusively, instead it's just tailored/cut off for you to experience the memory. You revisit this area later in the real game..
Can someone tell me what it means.
I actually doubt clouds model will continue to look like ass in the main game, at least his current day model. I think the teen flashback version is what it is though.Right now the leading one is that this demo might be a year old build and not representative of the final game, even though the last couple of big demos they put out were basically chunks from the final game with no difference upon release (FF16, Forspoken etc).
Right now the leading one is that this demo might be a year old build and not representative of the final game, even though the last couple of big demos they put out were basically chunks from the final game with no difference upon release (FF16, Forspoken etc).
Can't wait for Final Fantasy 7 Remake: Remake
This isn't Neil Cuckman and LOU
Why even release a demo at all if that's the case. Isn't the whole point of a demo this close to the release date an attempt to show off your game to gain more hype? Why release a substandard demo which only can hurt you.Right now the leading one is that this demo might be a year old build and not representative of the final game, even though the last couple of big demos they put out were basically chunks from the final game with no difference upon release (FF16, Forspoken etc).
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Ok, i thought this was just a lightining issue, but there's clearly a lot more wrong here.
In the original notice how Cloud moves his eyes, how be blinks, there are even very subtle lip movements. In this demo his face is completly static, like a clay doll.
There IS one explanation for it though (a very light spoilery one), and that is they're using a different character model for this Cloud because this is a flashback from the past, thus he should look younger. Then they cut corners with this specific model since it wouldn't be used a lot.
Right now the leading one is that this demo might be a year old build and not representative of the final game, even though the last couple of big demos they put out were basically chunks from the final game with no difference upon release (FF16, Forspoken etc).
Because the first game covered them with fantastic lighting that made the scene look great, but this demo takes place in broad daylight and only displays the games weaknesses.The textures looked like crap in the first game, on PS5. Why is anybody surprised this looks like crap too.
Yes, it's literally the beginning of the game. You won't have the same problem you had with XVI though because it's nowhere near that good.I am tempted to try the demo... even if just for a bit.
Is it straight beginning of the game like ff16 demo?
Because that ff16 was so fucking amzing, it legit ruined the full game for me a bit.... or at least reduced it's impact since I plyed the demo good 5 times month before ff16 and then continued with demo save.
Ok, i thought this was just a lightining issue, but there's clearly a lot more wrong here.
In the original notice how Cloud moves his eyes, how be blinks, there are even very subtle lip movements. In this demo his face is completly static, like a clay doll.
There IS one explanation for it though (a very light spoilery one), and that is they're using a different character model for this Cloud because this is a flashback from the past, thus he should look younger. Then they cut corners with this specific model since it wouldn't be used a lot.
Who’s gonna tell him, guys?Ffs
This is the shit I don't want to hear. Hopefully it's fixed for launch but ff xvi was never fixed.
I might wait the 3 months for the PC version
XIII and XIII-2 from PS3
Yes, it's literally the beginning of the game. You won't have the same problem you had with XVI though because it's nowhere near that good.
In the latest DF podcast John said the 30fps mode is only using per object motion blur. I’d really like a slider added for camera motion blur as well just like the 5-tier setting in FF16. It would help smoothen the camera panning judder a lot imo, especially on OLED; FF16’s camera motion blur was as good as I’ve seen for a 30fps game.
Something really needs to be done though. 30fps mode is too juddery. 60fps mode is too blurry. Either they need to add camera based motion blur to 30fps mode (but needs to be an optional setting so people can turn it off) or improve the post-processing in the 60fps mode to improve image clarity or add a 40fps mode with higher clarity than the 60fps mode and less judder than the 30fps mode.
Ah come one Square, you’re killing me here.
Just like remake. The game really needed motion blurIn the latest DF podcast John said the 30fps mode is only using per object motion blur. I’d really like a slider added for camera motion blur as well just like the 5-tier setting in FF16. It would help smoothen the camera panning judder a lot imo, especially on OLED; FF16’s camera motion blur was as good as I’ve seen for a 30fps game.
Something really needs to be done though. 30fps mode is too juddery. 60fps mode is too blurry. Either they need to add camera based motion blur to 30fps mode (but needs to be an optional setting so people can turn it off) or improve the post-processing in the 60fps mode to improve image clarity or add a 40fps mode with higher clarity than the 60fps mode and less judder than the 30fps mode.
Ah come one Square, you’re killing me here.
I fucking HATE this with modern gaming. There's no frickin quality standards even from one game to the next ..even games in the same God damn series!
Yeah its just a bad lighting spot and using an incorrect LoD, any game model will look like trash when you are at spots in the game with weird lighting, but I wouldnt call it the games big technical flaw.
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The game is graphically lacking, but this is one area that I could actually see improving in final build since its closer to a glitch.
Again the real issue is that just about every asset in the environment ranges from passable to bad and I don't forsee the entirety of the game world getting any large improvement.
16 demo started okay enough, it had a big cinematic set piece and some basic combat that you expect to grow.
Then you play the game and it showr that it really is nothing but really Hollow combat with some high budget cutscenes and QTEs.
Remake is far better since it actually has a good combat system.