• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PlayStation 5 Pro Could Be the Best Place to Play Multiplatform Games With Bad PC Ports; There Will Be No Reason to Use FSR Over PSSR

Gaiff

SBI’s Resident Gaslighter
This is all subjective though. One could argue that it is not "transformative" with a fully worked patch either. Your post was giving the impression that Wukong cannot benefit without a patch when it clearly can in ways games do without one. Higher resolutions in DRS, higher framerates in unstable or uncapped modes.
Considering the Quality Mode is unlocked, it benefits more than I initially believed. I thought it would remain locked there, effectively nullifying any benefits the GPU could have had. Good to know I was mistaken but also not good to know that GameScience didn't lock that mode. It works out for Pro users in the end though.
There is a very early section in the game where performance mode disables framegen:


This will likely see a good benefit too on PS5 Pro.

Yeah, those sections too that for some reason disable frame gen.
 

PandaOk

Banned
Considering the Quality Mode is unlocked, it benefits more than I initially believed. I thought it would remain locked there, effectively nullifying any benefits the GPU could have had. Good to know I was mistaken but also not good to know that GameScience didn't lock that mode. It works out for Pro users in the end though.

Yeah, those sections too that for some reason disable frame gen.
I have no clue what they’re thinking with these modes tbh
 

Gaiff

SBI’s Resident Gaslighter
I have no clue what they’re thinking with these modes tbh
Yeah, it's a strange game that has no good modes lol. An obvious one would have been a 40Hz-40fps mode but they capped it to 45fps. Pro could offer a legit 60fps experience, but I'm unsure how it will interact with frame generation if left unpatched. You did mention a patch though, correct?
 

BennyBlanco

aka IMurRIVAL69
Alan Wake 2 being 30 fps with RT kinda throws a wrench into this argument and the Pro isn’t even out. Let’s see what they do with Cyberpunk.
 

saintjules

Gold Member
Alan Wake 2 being 30 fps with RT kinda throws a wrench into this argument and the Pro isn’t even out. Let’s see what they do with Cyberpunk.

Do you think that was simply a choice with the devs or just plainly not possible on the Pro at 60?

Under perf mode, I still think increased resolution with a locked 60fps (?) might be enough to warrant that it's still a positive improvement across the board, including RT that isn't even present on the base model.
 
Last edited:

BennyBlanco

aka IMurRIVAL69
Do you think that was simply a choice with the devs or just plainly not possible on the Pro at 60?

Under perf mode, I still think increased resolution with a locked 60fps (?) might be enough to warrant that it's still a positive improvement across the board, including RT that isn't even present on the base model.

AMD hardware struggles with raytracing across the board. Will be interesting to see how it’s implemented and if it’s as extensive as the PC raytracing options.
 
Alan Wake 2 being 30 fps with RT kinda throws a wrench into this argument and the Pro isn’t even out. Let’s see what they do with Cyberpunk.

Alan Wake 2 requires a 4080 to get 60fps at 1440p RT

(and that with a better CPU than PS5 Pro)

So I'm not sure what you are suggesting here...

performance-rt-2560-1440.png
 

BennyBlanco

aka IMurRIVAL69
Alan Wake 2 requires a 4080 to get 60fps at 1440p RT

(and that with a better CPU than PS5 Pro)

So I'm not sure what you are suggesting here...

performance-rt-2560-1440.png

I am suggesting that high end PC will remain the best place to play multiplats, and that I will take waiting for devs to fix their stuttering issues over 30 FPS modes for RT in games like AW2 where the RT is so good. The thread title isn’t “for $700 ps5 pro is better for games than a $700 pc”.
 
Just because you don’t have the knowledge or wherewithal to understand doesn’t make it bullshit. A PC is objectively better. You might subjectively prefer a PS5, but all it is, is a locked down computer.

You’re also making strawman arguments. It’s like saying a Gameboy is better than a PS5 because someone only wants to play classic Pokémon games instead of any modern game.

The only objective thing is it costs more and has more theoretical performance. That’s it

Tons of pros/cons beyond that, but the insecurity displayed by PCMR has no theoretical limits just like you’ve displayed
 
I am suggesting that high end PC will remain the best place to play multiplats, and that I will take waiting for devs to fix their stuttering issues over 30 FPS modes for RT in games like AW2 where the RT is so good. The thread title isn’t “for $700 ps5 pro is better for games than a $700 pc”.

If this thread is about stutter and other problems with PC ports, then why should Alan Wake 2 ray-tracing performance matter??

It's completely unrelated...

It's just a very demanding game on any platform
 
Last edited:

Gaiff

SBI’s Resident Gaslighter
I am suggesting that high end PC will remain the best place to play multiplats, and that I will take waiting for devs to fix their stuttering issues over 30 FPS modes for RT in games like AW2 where the RT is so good. The thread title isn’t “for $700 ps5 pro is better for games than a $700 pc”.
Alan Wake 2 isn't a bad PC port.
 

PandaOk

Banned
Alan Wake 2 requires a 4080 to get 60fps at 1440p RT

(and that with a better CPU than PS5 Pro)

So I'm not sure what you are suggesting here...

performance-rt-2560-1440.png


Quality Mode  

The PS5 Pro Quality mode features ray tracing, which isn't available on the base PS5 version of the game.  

  • 30fps with ray tracing 
  • Ray traced reflections (opaque and transparent) 
  • Output resolution 3840 x 2160 (4K) 
  • Render resolution 2176 x 1224
Performance Mode 

The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5’s Quality mode.

The overall image stability, fog, volumetric lighting, and shadow accuracy have been improved on the Pro.  

  • 60fps 
  • Using approximately the same render (image quality) settings as the base PS5 Quality mode.
  • Base PS5 Performance mode version runs at lower render (image quality) settings 
  • Render resolution 1536 x 864 
  • Output resolution 3840 x 2160 (4K)
  • Base PS5 version outputs 1440p.
 
Last edited:

BennyBlanco

aka IMurRIVAL69
If this thread is about stutter and other problems with PC ports, then why should Alan Wake 2 ray-tracing performance matter??

It's completely unrelated...

We are posting in a thread titled “ps5 pro could be the best place to play multiplatform games”. Alan Wake 2 is a multiplatform game that I played at 4k/ 90+ FPS with raytracing a year ago. Alan Wake 2 runs at 30 fps with raytracing on ps5 pro. I could make you a flowchart if you want.
 

Zathalus

Member
Yes, my anecdotal evidence was making a point that it is anecdotal and I'm the one arguing that this MAU data cannot be used. You're the one arguing that it is correct and a conservative assumption.

Ok? How are you using this data exactly though? It has little relevance in quantifying the hardware to 132-200M from MAU.

Quantitatively how much does it contribute globally? Even if you say it is very low why do you keep bringing it up when I'm not talking about Internet cafes at all?

Steam MAU and concurrent is counted when you turn on your PC with steam installed.

You've listed irrelevant things that don't show that MAU can be converted to hardware sales reliably. You list irrelevant things like the collapse of Internet cafes just because of your own confirmation bias. I have not said anything regarding any assumption being correct data. As I said let's agree to disagree it's clear you want the data to be a certain way.
Literally the only thing backing your argument up is that you "feel" that tons of players share PCs. None of the things I listed is irrelevant when trying to estimate hardware figures for PC gamers. The most telling number is Nvidia discrete yearly GPU sales. Somehow they manage to ship 30-40 million GPUs each year (excluding AI, professional, laptops, and datacenter cards) and yet ~200 million monthly Steam PCs is somehow completely unbelievable.
 
The only objective thing is it costs more and has more theoretical performance. That’s it

Tons of pros/cons beyond that, but the insecurity displayed by PCMR has no theoretical limits just like you’ve displayed

You’re being facetious. It all depends on how you build it. A Steam/Asus/Lenovo handheld is a perfectly viable gaming system and is cheaper than a console.

All a console is, is a locked down computer. PC is an open platform and the most pro-consumer of them all. There is no point berating it. You can build it to be cheap and still usable, or you can build it to be expensive and amazing. The freedom is yours.

Ideally everything should be on PC day one. That’s only good for consumers.
 
You’re being facetious. It all depends on how you build it. A Steam/Asus/Lenovo handheld is a perfectly viable gaming system and is cheaper than a console.

All a console is, is a locked down computer. PC is an open platform and the most pro-consumer of them all. There is no point berating it. You can build it to be cheap and still usable, or you can build it to be expensive and amazing. The freedom is yours.

Ideally everything should be on PC day one. That’s only good for consumers.

A locked down computer, for someone that wants no hassle factor and highly optimized performance for gaming, is a feature; not a bug.
 
Last edited:

Optimus Lime

(L3) + (R3) | Spartan rage activated
This may be slightly tangential, but the stutter on some PC ports is often wildly overstated, particularly by the console defense force. The idea that it's a nail biting dice roll as to whether or not a PC game is going to have frame spikes and out of control stuttering is absolute bullshit and wild, rampant cope.

The PS5 Pro will be a fine addition if you already own the 20 or so games that it currently supports. The idea that it will magically be 'the best place to play multiplatform games' is hilariously absurd, and the conviction with which people are seriously considering the idea makes it even funnier.
 
With Bad PC Ports

What kind of moron would think that a good PC port on a good rig isn't the best performer?

Exactly my point...

This thread is mostly about UE5 games, as Battaglia is mad about stutter

Alan Wake 2 doesn't fit the bill at all
 

XXL

Member
I am suggesting that high end PC will remain the best place to play multiplats, and that I will take waiting for devs to fix their stuttering issues over 30 FPS modes for RT in games like AW2 where the RT is so good. The thread title isn’t “for $700 ps5 pro is better for games than a $700 pc”.

We are posting in a thread titled “ps5 pro could be the best place to play multiplatform games”. Alan Wake 2 is a multiplatform game that I played at 4k/ 90+ FPS with raytracing a year ago. Alan Wake 2 runs at 30 fps with raytracing on ps5 pro. I could make you a flowchart if you want.
I'm not sure why you're arguing with the title its literally what Alex said and that's the title the website went with.

Click the video that's embedded.

No one is arguing the Pro is the best place to play all games and that's not what Alex said at all.
 
Last edited:

PandaOk

Banned
Yeah, it's a strange game that has no good modes lol. An obvious one would have been a 40Hz-40fps mode but they capped it to 45fps. Pro could offer a legit 60fps experience, but I'm unsure how it will interact with frame generation if left unpatched. You did mention a patch though, correct?
That’s my understanding though to be fair they have defied understanding thus far lol
 
Last edited:
It’s absolutely not inconsequential

Again, unless you can show me where and how playing games is a problem on PC, I won’t believe you.

My experience has been fantastic and better than any console I’ve ever had (and I’ve owned almost every single one that ever came out).

You stick to console, and I’ll stick to my PCs. We’ll both have fun.
 

Stuart360

Member
A PC has no hassle factor unless you’re a complete idiot.
There are a lot of console only gamers on here that think PC gaming is still like it was back in the 90's.
Today PC gaming is barely more complicated than console gaming, and nearly as 'plug and play.
Any difficulty is quickly learned once you go PC only, and i have NEVER come accros a problem that a simple Google search didnt fix.

The benefits greatly outway any shortcomings when it comes to PC gaming. The freedom is just impossible to ignore, and hard to go back to rigid console gaming once going PC only.

Also the 'I'm a couch gamer' excuse is so lame. I have had my PC permanently conncected to my TV for literally years now, and i even control my PC through an Xbox controller lol.
 
Last edited:

jm89

Member
Again, unless you can show me where and how playing games is a problem on PC, I won’t believe you.

My experience has been fantastic and better than any console I’ve ever had (and I’ve owned almost every single one that ever came out).

You stick to console, and I’ll stick to my PCs. We’ll both have fun.
It's all about convenience.

Alot of people play there console on a tv in their living room, setting up a pc isn't rocket science in the living room but alot of people aren't going through that hassle of setting up, not as simple to use as a console and then maintenance like windows updates/driver updates.
 
There are a lot of console only gamers on here that think PC gaming is still like it was back in the 90's.
Today PC gaming is barely more complicated than console gaming, and nearly as 'plug and play.
Any difficulty is quickly learned once you go PC only, and i have NEVER come accros a problem that a simple Google search didnt fix.

The benefits greatly outway and shortcomings when it comes to PC gaming. The freedom is just impossible to ignore, and hard to go back to rigid console gaming once going PC only.

Also the 'I'm a couch gamer' excuse is so lame. I have had my PC permanently conncected to my TV for literally years now, and i even control my PC through an Xbox controller lol.

Yup, well said, I agree with every point. I think so many people are sadly out of touch. I too am in the same position as you. I have so many different peripherals and control schemes connected it’s great to switch any time I want. The overall freedom as you said is exactly what I love about it.
 
There are a lot of console only gamers on here that think PC gaming is still like it was back in the 90's.
Today PC gaming is barely more complicated than console gaming, and nearly as 'plug and play.
Any difficulty is quickly learned once you go PC only, and i have NEVER come accros a problem that a simple Google search didnt fix.

The benefits greatly outway any shortcomings when it comes to PC gaming. The freedom is just impossible to ignore, and hard to go back to rigid console gaming once going PC only.

Also the 'I'm a couch gamer' excuse is so lame. I have had my PC permanently conncected to my TV for literally years now, and i even control my PC through an Xbox controller lol.

Marching orders
 
It's all about convenience.

Alot of people play there console on a tv in their living room, setting up a pc isn't rocket science in the living room but alot of people aren't going through that hassle of setting up, not as simple to use as a console and then maintenance like windows updates/driver updates.

I have my PC connected to my TV. I use it daily for hours at a time. With the press of a button I can switch it to desktop mode and sit at a desk, or chill on the couch 20 feet away.

Updates are basically hands off. Download and install automatically, I just restart it once a week otherwise it runs 24/7. I use it for everything, browsing the web, movies, games, music, work, reading… literally everything.
 

clarky

Gold Member
Messing with more settings and dealing with a non gaming UI is more than many want to deal with
What non gaming UI? My living room PC uses Steam big picture mode, a gaming UI. And settings can just be set to high mid or low if you dont want to faf.

Look im not saying its for everyone, its not, i get that but gaming on a PC is as simple or complex as you want it to be.

Regards to bad port quality that goes for all systems btw.
 
Last edited:

Zathalus

Member
Let me guess, you tried downloading more RAM and your browser got messed up?
Some people have worse luck than others. My 2080ti was a defective unit at launch, and so was my 3090. Odd how that happened twice in a row. It wasn't the end of the world, a swift RMA quickly replaced it.

That being said, hardware and software issues were way worse in the 90s and 2000s. These days PCs are pretty much plug and play, except for some older titles that can require a bit of jiggering.
 
Some people have worse luck than others. My 2080ti was a defective unit at launch, and so was my 3090. Odd how that happened twice in a row. It wasn't the end of the world, a swift RMA quickly replaced it.

That being said, hardware and software issues were way worse in the 90s and 2000s. These days PCs are pretty much plug and play, except for some older titles that can require a bit of jiggering.

Even overclocking today is hands off.
 
Top Bottom