Apples to oranges comparison no. You've mentioned game designers/directors but Raymond has a history of producing games, which means she isn't really directly involved in game development.No she's talented, i mean she's a bit overrated by some horny crowd but saying she is nothing is so wrong, she is not Kojima or Cory Barlog but she has some high level, she contributed into the beginning of iconic franchises that defined Ubisot.
Producers are important.Apples to oranges comparison no. You've mentioned game designers/directors but Raymond has a history of producing games, which means she isn't really directly involved in game development.
Definitely. But I get the sense a lot of people who've been posting in here haven't realised a producer is very different from being a designer or coder. And a producer's performance is measured in different ways.Producers are important.
They often allow the creatives to just focus on the creative side of the project.
Schedules, budgets, deadlines, hiring, etc.. its boring work but it's necessary.
Useful to keep those tasks off the shoulders of the game's directors and leads, too.
Like or dislike Raymond’s past work. It is the fact that the project has Sony confidence which is worth paying attention to.
no name studios? wtf are you talking about.Sony has been buying a ton of no name studios recently.
Nothing to see here unless they release something half decent. Both Haven and Sony have no experience with GAAS.
Both are expecting Bungie to do some miracle and help them out cause they paid so much.
And she is an excellent producer.Apples to oranges comparison no. You've mentioned game designers/directors but Raymond has a history of producing games, which means she isn't really directly involved in game development.
"It is testament to the fact we've been very impressed with the progress that Haven has made. They're actually exceeding a lot of the plans, including in terms of time, which very rarely happens in game development, let me tell you." -- Hermen Hulst
She done The Sims, Ass Creed 1 & 2, Splinter Cell, Watch Dogs, Far Cry & BattlefrontHad she even done anything besides appear in a fan webcomic?
And we all know WHY Anita Sarkeesian has that many results, right?The fuck are you talking about? How and why would that be an equal thing? Maybe one is more active on social media or something. As in Anita Sarkeesian literally has over 468,000 results....she also didn't spend decades making games bud.
Nobody said it is, you are the only one weirdly talking about "moral rights" or "feelings" out of nothing.I don't know what to tell you but, popularity isn't some fucking moral right or based on feelings or based on how long someone was in an industry etc, lots of things determine that. So Raymond has worked on some of the biggest properties in all of gaming on top of remaining active on social media, more folks mentioning her simply means more current events are happening around her.
Wholly shit i want my time back, what a buncha salty horny neck beards in here. Can we atleast wait until the game gets a trailer before we crucify this lady?
Pro Sony posts? Most of the posts i reacted to are the ones thats support this studio/ her on her merits from past accomplishments and have detached those accomplishments from the fact she has a pair of tits and a nice smile.LYou spent your reacting to a bunch of pro-Sony posts in this thread and now you want your time back. Get out of here.
My reaction was only about her looks, some people in the tread are acting like she is a model or something.Exactly. Imagine looking at current day Jade and thinking she's "past her expiration date". Most women her age don't look that good. And even if she wasn't good looking (which is subjective) she still has the same right at a career as her male peers (which btw, plenty of them look one pound away of having a heart attack)
I'm not revising history, I'm just saying it's a fact that these games and many other ones where her team worked have been huge hits in sales and kept a huge fanbase even if the games had their flaws.Well duh. You spend hundreds of millions of dollars on marketing every year on something and keep making it better - you’re bound to make a successful franchise, even if the first game is poor. Look at Far Cry. And you forget that AC2 is what made the AC franchise. It’s fine if you want to revise history about how those original games were received though. Watch Dogs lived off that stunning demo for years. And you keep talking about my tastes as if consensus out there isn’t a thing.
also youNobody said it is, you are the only one weirdly talking about "moral rights" or "feelings" out of nothing.
Jade Raymond has been enjoying a disproportionate amount of media covera
Yes, and not only as producer. She also has been very successful building, growing and leading very productive and successful studios and helping to create/curate new IP like the ones I mentioned in this post.Apples to oranges comparison no. You've mentioned game designers/directors but Raymond has a history of producing games, which means she isn't really directly involved in game development.
also you
yea...that is a feelings argument bud.
Oh, so you are acknowledging it is not in fact, but you just don't care.What amount is right? Oh so it needs to be equal and fair and just? foh
"crying"... you gonna use "little girl" too, you big mouth tough guy?Stop crying over this shit. No one owes you some equal amount of popularity, evenly spread out based on how hard you cry.
Easy ignore buddy.
Fact is she started as a programmer, which is NOT a CREATIVE either, "wether you like it or not". Fact also is she didn't do anything of relevance as a programmer, to the point of not even being mentioned in most of her bios, let alone being anything at all that defined her career or the media interest in her.You're crying out of your own belief (with no evidence) that she did no creative work behind the scenes. Fact is she started as a creator, not managerial whether you like it or not.
Get a grip you wierd ass degenerate
All you really needed to say to understand how much of a dumbass you are
Don't worry, I don't mind and forgive your insults because I'm well aware of your limitations and that they are your only escape when you realize your own ignorance and lack of any proper argument.
If only you were aware of your own stupidity too.
Programmers aren't creatives? How fucking ignorant can you be?
I put numbers of google results
"You crying!" So that is your 'argument'. A childish rant from kindergarten level.and proceeded to cry about those results as if it NEEDS to be some exact number.
This is a feelings argument. Get over it.
You are crying cause you are MAD that someone likes someone else more, thats it. No one fucking needs make some even level of popularity to make you stop crying bud.
Some of these guys will only stop hating her when she personally titty fucks their mommy issues away.If only you were aware of your own stupidity too.
Programmers aren't creatives? How fucking ignorant can you be?
Knack 3?This probably explains the appeal of Haven's new title.
Jade Raymond's new studio is working with Mark Cerny to "push the technical capabilities" of PS5
Some new details have surfaced about Haven Studios' debut titlewww.gamesradar.com
Who better to push their game than the creator of Playstation 5 himself.
Never seen concept art before huh? Many are done by the use of photobashing (like these) to speed up the process. But anyway, just concept art not in game graphics, and these are certainly on the more realistic side.These are weird. Is it supposed to look cartoony or realistic? I find it hard to look at, perhaps the colors and lighting are especially vibrant?
The ink has now dried. The team at Haven Studios -- the Canadian game developer led by industry veteran Jade Raymond -- are now officially PlayStation employees.
The two companies announced the planned acquisition in March. And when we spoke back then, it was clear why Sony was interested in buying a team that had only been founded in 2021.
For starters, it's a company filled with established talent, not just Raymond but a whole number of experienced names who were behind major hits such as Assassin's Creed and Rainbow Six: Siege. The developer is also making a live service title, which fits neatly with Sony's stated ambition to push further into online service-based games. And it also sees PlayStation gain a presence in Canada, one of the world's most successful games development countries.
Today, as the deal is finally confirmed, we've caught up with Haven again. And a lot has changed in just a short amount of time. The developer now has 106 employees -- a rise over more than 50 since October last year -- so it's certainly no small indie team anymore.
They must have showed them a really impressive concept/prototype, and it's an investment in the people who work for them. I'll agree it's risky.Buying a studio with zero output and no track record whatsoever, pretty wild.
From what I remember, when Haven began its partnership with Sony they were asked to pitch three games and then they'd choose one to run with. Apparently, Sony loved all three of them and wanted Haven to work on all of them. Meaning they would be willing to pay for the rapid and huge studio expansion that would require. Haven turned down that proposal and opted to focus on one game for now. But clearly Sony is confident on at least whatever their visions are.Buying a studio with zero output and no track record whatsoever, pretty wild.
To drive this cloud vision even further, Haven has hired Jalal El Mansouri, who was the technical architect on Ubisoft's hit live service game Rainbow Six: Siege before also joining Google in a similar role.
"Jalal joined us two weeks ago now to be principle architect for the studio, and also head of R&D. He's really going to be working with Leon [O'Reilly], our CTO, on shaping this vision. Both things that are going to be short term critical to operate our first game in a more efficient way, and then also some more forward-thinking stuff that we think will pay off, which is worth investing in now."
Haven is aiming to be a studio built for the modern world of games development. It was formed during a pandemic, with staff working remotely, and by people who know a thing or two about cloud technology.
And the company's R&D work has also caught the attention of Mark Cerny, the lead system architect behind PlayStation 4 and PlayStation 5, although this isn't necessarily related to the cloud.
"So [Mark Cerny] is one of the main reasons we're investing so much in R&D, and in this very senior engineering team," Raymond teases. "It's not just tied to cloud but also some more forward-thinking R&D. I'm not able to say too much now, but that's obviously one of the other things that's been a big attractor and is exciting to our team with PlayStation. Of course Mark Cerny is kind of like a rockstar, too, so being able to collaborate with him is really exciting.
"And the fact that Jalal is joining... there are a lot of bold ideas that we're looking forward to exploring."
True but look at the Sony family of studios. I think Sony knows what it's doing. I believe they give good artistic freedom and support they're studios. I'm sure they see something of value.Buying a studio with zero output and no track record whatsoever, pretty wild.
It's low risk , high reward. If they deliver something big then they get a money maker , if they don't i can't imagine haven costing them that much.Buying a studio with zero output and no track record whatsoever, pretty wild.