What the sweet crispy is hit confirm?
Using normal moves to guarantee that a super/combo will hit.
What the sweet crispy is hit confirm?
What the sweet crispy is hit confirm?
What the sweet crispy is hit confirm?
I hate that his attacks take priority over yours........
also PSy this was my screen last night on my while we was playing....
Note: we were playing others in a ranked 2 v 2
Speaking of hit confirms, I'm starting to doubt that Heihachi's side + square really hit confirms into his level one. The attack seems to have a soft knock down, and the level one only seems to hit during recovery which I bet they can roll out of if they knew what was going to happen.
Is this really a hit confirm? Can't really test it at the moment, but it doesn't seem to be consistent so I don't think it is.
This happened to me to, except it was all Shirtless Dantes......
Somebody REALLY tried it with Nathan earlier. He attempted the infinite combo thing on me and I logged out. I was not gonna go through that mess.
Also
TAKE AWAY Sackboy's level 3, he managed to get 5 kills from me an Botty. I am not here for that OP mess. Just nerf Sackboy period
There are no infinites in this game at the moment. You got salty and left for no reason. The run and gun thing is NOT an infinite
He was doing it for quite a bit. How do I get out of it? I'm not being salty lol I don't care if I lose. But I'm not here for cheaters
EDIT: WTF does throws have to do with Sackboys lvl3? You aren't even human the whole time
EDIT: WTF does throws have to do with Sackboys lvl3? You aren't even human the whole time. That makes no damn sense
Who said that? Side Square > Level 1 isn't a hitconfirm, Down Circle > Square > Level 1 is.
Just block or roll out. It says it's a combo but unless they get it down to 1 frame perfect it's not. Even if they do get it down perfect you will automaticly flip out after he gains I believe 135 ap or maybe it was 150 dont remember
If you throw Sackboy, he loses AP. If you use certain items on him, he'll lose AP. Learn to stay on Sackboy and don't let him get to level 3 in the first place. He has escape tools? You have attacks you probably don't even try to use to keep him from doing what he does. I think people need to explore their movesets more to see how to deal with other characters.
That doesn't change the fact that his level 3 is over powered. It needs to deplete twice as fast as it already does.
I can play a few matches before The Talking Dead. Can't guarantee the matches will be good though since I kinda fucking suck lately and the game breaking whenever it can DOESN'T HELPAnyone down to play? I wanna just keep hitting the random button and play with whoever the game wants me to.
Anyone down to play? I wanna just keep hitting the random button and play with whoever the game wants me to.
That doesn't change the fact that his level 3 is over powered. It needs to deplete twice as fast as it already does.
This would be the only thing I would assume that gets changed if it doesOr atleast let us float faster
This happened to me to, except it was all Shirtless Dantes......
I'll play with you. 2v2 would be the best, but I'm down for some 1v1 even though I don't play it much.
Accept my friend request then!
Accept my friend request then!
Oh, um. PSN handle is "Chuftbot". Sorry for not mentioning that!
I sent one before you even typed this. :V Waiting on PTW as well!
Yeah, the story could use... No, a little polish would imply there's actually some story in the game. They should take this game and the Final Fantasy Dissidia, and do something in the middle, with some sense of humor. Because listening to Kratos bitching about having to fight and saying how importand friendship is for like 20 hours in cutscenes would be even worse than nothing, lol
The tournament bracket is up! Check the thread for more details.
So, after having more time with the game (and getting about half of the trophies), here are my thoughts on the final build of the game:
Story Mode:
Story mode is squandered, it has no real point and is basically just there for the sake of being there.Polygon Man was an awesome bit of fanservice but any momentum that could've been there was gone the moment I realized he had absolutely no explanation as to why he was bringing everyone together for this "battle royale". You get some pictures that pan during your intro, then you're thrown into a match. No explanation, nothing. Then you go through several more matches. Still nothing. Then you get a 30 second video for your rival, then you fight your rival - and after that you fight Polygon Man. He never explains anything. Then you get some panning pictures for your outro, and the credits roll.
Production Values:
The production values are pretty low-budget, which I'm assuming is coming from the fact that this is a low budget IP for Sony - i.e. they're testing the waters for this as a franchise. The main menus are pretty bland and the character select menu is o-k, but it's not great. Most fighting games have memorable menus and such, because that's where you're spending all your time outside of matches. When I first saw that you could unlock backgrounds and such and I was relieved but then I came to find out that those are just for your profile that appears below your character while matches reload - kind of pointless if you ask me. Characters do look and sound great, although Kratos still has that lame spear aerial attack that sounds really dumb.
The Levels:
I wish the levels would reset somehow, if that was possible. At this point, they have a set up, a transformation, and then that's it. I also wish there was an option to turn off the mash-up, although that would kind of lose the point of the mash-up. Case in point - the MGS: Revengeance mash-up, I really hate it when that happens and wish I could make it never happen. I know I'm not the only person who dislikes how jarring it is visually. Too many of the levels feel boxed in, for no reason. One of the most biggest offenders in this regard is the Dojo. Why can't we go outside of the small area where the Dojo used to be, after Master Onion knocks the walls down? For some reason, we're boxed in with invisible walls, and it's really annoying/silly looking.
Also, it makes no sense when certain characters get a stage or mash up while others don't, i.e. the Revengeance and Bioshock mash ups while Sir Dan, Fat Princess, Nariko and Toro all don't have stages or mash ups. I think they all have good material for stages except Toro, but still - a Fat Princess mash up with Franzea would've been a MUCH better fit IMO, they're both cel shaded and it wouldn't be visually jarring as it is now. Have workers start poofing in like magic (because they are) and start having a battle against the LocoRocos. A Sir Dan stage would've been awesome, have it be all creepy and in a graveyard, that would've been much better but instead we have two stages representing Bioshock... which is pretty ridiculous if you ask me. If anything, third party stages should have been DLC, IMO.
I think overall it's a decent fighter but it's not something that I feel fully represents Playstation. It feels a bit half assed, rushed and ultimately not living up to expectations. Still, I don't think this game could have ever lived up to expectations but it at least came out of the gate as a competent fighter. Despite my negative remarks, I really enjoy it and wish all the best for Superbot. I really hope they get the chance to make a meatier sequel with a bigger budget, but for now let's see what DLC and content updates will bring us. Super excited for Kat and Emmett!
It sucks when you are trying to do that for half the match, but get slammed by random kratos/raiden. Then, when sackboy player inevitably wins, you hear the kratos/raiden players complaining over the mic about his cheap level 3 super.If you throw Sackboy, he loses AP. If you use certain items on him, he'll lose AP. Learn to stay on Sackboy and don't let him get to level 3 in the first place. He has escape tools? You have attacks you probably don't even try to use to keep him from doing what he does. I think people need to explore their movesets more to see how to deal with other characters.
It sucks when you are trying to do that for half the match, but get slammed by random kratos/raiden. Then when sackboy player inevitably wins, you hear the kratos/raiden players complaining over the mic about his cheap level 3 super.
Anyone down to play? I wanna just keep hitting the random button and play with whoever the game wants me to.
It's overpowered for a reason, he has to hella work hard to hit level 3 at high levels of play and his other 2 supers dont make up for it enough.
Also if he does waste meter on a level 2 and you are near him just super his ass real fast.
This would be the only thing I would assume that gets changed if it does
I sent one before you even typed this. :V Waiting on PTW as well!
My PSN is Gunstarheroes777. I'd be down for a bit of practice against some actual Scrafty Cup competitors.
No he doesn't.
He does not have to work hard at all, his AP gain is quite healthy.
Even so, just because you have a Super 3 doesnt mean you automatically deserve 5+ kills. People wouldnt be complaining if other super 3's also had an easy time, but they dont.
Just today a Kratos whiffed his Super 3 so bad, only managed one kill. Sir Dan's Super 3 is easily the worst outside of screen clears. Big Daddy has to move around a lot (he's already not too mobile) in a shorter amount of time than Sackboy's Super 3. Radec has to deal with invisible Sly's, and rolling/dashing (though he still manages to have a decent time, getting about 5 kills in FFA, though less if you make him work for it). Sly's Super can be rolled, and has a specific FOV. Sweet Tooth's Super 3 can be dodged, and cannot be canceled when he begins an attack action. Raiden has to find enemies in boxes, and when they spawn, enemies can dodge his attacks. Same for Dante. Same for Nariko, Evil Cole, and Jak.
Sackboy, on the other hand, traps all enemies in slow ass bubbles, uses spawn portals to move across the map instantly, has incredible mobility, and he BUILDS AP on top of all this. He already has low AP costs. In a 2v2, a partner goes around collecting AP and weapons to continue the assault. Enemies don't debubble upon spawn, and are left entirely at the mercy of Sackboy.
In no way does Sackboy deserve this level of ease if most others don't get to afford the same leisure.
I'm so tired of the game disconnecting. It's so fucking infuriating.
I'm done for now, Noi and Vyse. Need to watch The Talking Dead. That was also my first time as Raiden, as you could have guessed.