The game is an incohesive mess.
It's like they didn't set a consistent boundary amongst their movesets. You can have diversity and a decent amount of parity.
You cannot sit here and tell me Drake isn't super for super worse than Nariko. With that he has a better moveset than most of the other characters.
He's just one example.
I think the point he was getting across is that not all characters are user friendly. Some have a high entry barrier but also a high ceiling. For example Dante doesnt jump off of the page as a beast character when you first play him. Hes decent, his guns are lacking but if you learn to empty cancel he is very rewarding. I think mink has a screenshot of a shut out featuring a boat load of kills.
Now I didnt say the game was PERFECT but its PRETTY GOOD. Yeah some supers need some obvious tweaks. Fat Ps level 3 is WAY too short, drakes and slys are a bit too long. I think tweaking the level 3s has the biggest effect on FFA.
Some level 2s need reworks. Sweet tooth and Nariko need new ones. Those are the main 2. Kuma shouldn't be such a dummy. Jaks should be a bit faster.
Level 1s are pretty balanced. A few characters need set ups/ true hit confirms (jak, spike, heihachi).
Sure there are a few characters with less tools than others but I feel that I can lose a 1v1 match to about 70% of the roster. If I lose a 1 v 1 regardless of the character my opponent chose its because they were better than me. 1v1 loss to a kratos? They were better. 1v1 loss to a raiden? They were better. 1v1 loss to drake? He was better. Its not the character its the player.
Now i am not sure what you meant by Drake being worse than Nariko. Did you mean it is the other way around? Drake has a strong level one that has multiple hit confirms as well as range and the ability to be used off of platforms. Its one of the most versatile level 1s in the game. His level 2 is a guaranteed kill or multikill if you pressure an opponent(s) towards a wall. His level 3 is one of the best in the game. Nariko's level one is bad. It has 1 or two unreliable hitconfirms. Her level 2 is awful. Really awful. Shes more likely to get killed by a super than to get multiple kills with her super. However, her level 3 is one of the best in the game. It is comparable to Drake's level 3. Nariko has an amazing moveset and the rare ability to throw opponents from the air into a crumple to set up a team mate for a level 1. Watch the socal regionals to see a Nariko throw her opponents to kratos who is ready with a level 1.
Now I am not saying that nariko is a bad character. There is a reason BOTH teams in the socal regionals had a nariko on their teams. She is one dimensional. She is the most "all or nothing" character on the roster. Worse than Jak or sackboy. Shes good, but one dimensional.
Its also helpful in these discussions Spin if you would point out what characters you use and what characters you have trouble with. I used to get stomped by drakes and Sly's but I slowly developed different play styles to deal with them and they are more manageable now.
Sorry for the wall of text. To be a little more to the point I would say that
Over half of the cast is more than capable of winning FFA and
Any combination of characters is capable of winning 2v2(Thats right ANY) and
A seperate 60% of the cast is capable of 1v1
So say a hypothetical sequel gets made down the road what do you guys think they should do.
I'm not going to lie I like the metagame that evolved from the "Super System" but I'm not gonna act like this system isn't the main source of this games problems.
Should they work on the system they have with multiple supers for each character, an improved dodging system, maybe a burst system like persona or guilty gear. maybe a way to use some of your meter to drain your opponents.
or
Should they just go traditional system with healthbars and redesign all the characters from the ground up? and maybe keep level 3's as instant kills and then you can keep the metagame for the level 3's but the first 2 supers will just lower your healthbar.
Also I'm gonna add all of you.
I like the super system. I think it could get deeper. I personally hate that level 3s essentially stop the game. I'd like to be able to kill a persons team mate during his level 3. I also hate using a level 2 but having it wasted and interrupted by someone activating a level 3. I think level 3s could be a bit more seamless.
My PSN is Choo411. I play as E. cole. If anyone wants to add me DO IT!
Well the sequel could have a defend system too, let's say someone atks you with a lv 2, you can protect yourself if you have a lv 2 bar with r2+L1, the other thing I want is L2+square lv1, rl2+triangle lv 2, r2+ circle lv3, and r2 alone simply uses the lv your bar is.
And the one I just want right now, everytime you die you lose some AP, you don't drop it like a grab, you just lose it.
Yeah. I losing AP from deaths would be interesting. I also like the idea of losing AP from every hit you take. Think 5-10%. Say someone lands a burst combo on you then you lose somewhere between 20-35 AP. Nothing too huge or game changing but enough to have an effect. Actually I just realized this is a lot like fighting sly. I have to be extra defensive when I am at the cusp of a level 1 since I could lose it if he catches me with a counter.