I have a challenge for you guys. What's the highest score you can get against a CPU team? (1 star).
My best so far:
What do you mean there's no excuse? You're not owed a 1v1 mode, just because you want it. And who are you to say it would be "Astoundingly easy" to implement? Maybe it wouldnt be easy to implement, or at least not cost effective for ssm. And maybe they don't want to deal with whiners like you who would cry about the inevitably broken 1v1 balance. And then they'd have to worry about patching 1v1 on top of everything else, and no matter what they fixed it would inevitably cause problems in some mode.
Sorry, but your rant came off as strident and obnoxious. Nobody else really cares about how many things you hate about the game (well, I suppose I can't speak for others, but I sure don't). They took a lot of time to put out this patch and I'm thankful for it, and I personally am pretty happy with the changes (and I was a fatty p main, so thats really saying something lol)
Yeah the startup speed kills the move. More delay between minions was all it really needed. Its a shame.I don't mind the changes to my main Drake much, it mostly curbs barrel spamming, if not by much. Regardless of what i've said previously, i do mind FP's air knight nerf though. While it still works as a hit confirm, after trying it out outside of practice mode it's so slow now that hitting anyone with it is a fluke, which bothers me more for the loss of a great combo opener, than a hit confirm. Now that i think of it, they should've left the startup speed alone and just made it impossible to do a level 1 right after it connects. And her level 3, while seemingly more frantic, will still only net you 3 kills in most cases, 4-5 if you're extremely lucky.
The first combo in this:
http://www.youtube.com/watch?v=HZ2P2-2ljfE
How do you do that? As far as i can see she hits Drake with neutral square, but he drops to his knees and she gains 10AP. I realize there have been some changes since december, but i don't remember her neutral square having this effect before the recent patch at least. As it is now i don't see this combo working at all. Until recently, i haven't played as her for a while, was her neutral square this powerful at launch and then got nerfed?
Fat Princess
--- Neutral Square now causes Light Overhead reaction and gains 5 AP
--- Armor does not activate until frame 6 (was frame 1) on Charge Up Neutral Square
--- Air Forward Circle (Summon Warrior) now has 21 additional frames of start-up as well as longer recovery
--- If Fat Princess summons any assists in the air she will land in the Attack Land state instead of the normal land state
--- Level 3 Super - Increased number of mages and bombs that show up and removed delay of warriors showing up
Zeus and Isaac are absolutely not as interesting as Kat or Emmett, but the Medieval stage far surpasses Fearless in every shape and form.
Still worth it.
Im not an FP player, but i am good at combos, if you i can look into some new ones?
Heres the changes.
So no, that combo doesnt work anymore.
Once 100 AP is hit in a combo the enemy is bursted out of a combo. The act of reaching the burst gives you 30 AP as a bonus for doing so.
20+20+20+20+20=100+burst=130 AP
Ok great, simple enough right?
But what about people getting 155 AP combos?
155 is just about max for most characters and this is how it works.
20+20+20+20=80 so you only need 20 more AP to burst. Thats true in a sense, but its far more effecient to get to the highest possible number before bursting. Which for simplicities sake lets say that number is 95.
Instead of going for all huge hits (which also happens to be the easiest combos) try and go for a few smaller hits in there to bring up the total number before bursting.
20+20+5+5+20+5+20=95 now at this point in your combo will burst in 5 more AP. But if you were to finish your combo with a 5 AP hit that would be a tremendous waste because that will just make you hit 130 again.
When you are at the 95 point in your combo you want to hit with the hardest single motion attack in your arsenal if possible. 30AP is the heaviest single attack i believe (zeus will probably change that).
95+30=125+burst=155 AP
Exceptions to the Rule:
Grabs and Dantes Guns.
Grabs do not contribute to the burst in any way. So if you can combo out of your grab (im looking at you kat) you can potentially gain 215 AP from a single combo (assuming they are at a full lvl 3 and you get 155 AP in your combo)
Dantes Guns also do not contribute to the burst in any way and cannot cause a burst. Therefore they act as free AP.
So a regular combo no guns might look like this:
20+5+5+10+20+5+5+20+30=120+burst=150
But heres what the same looks like with guns (in parenthesis) at maxpotential:
20+(10)+5+5+10+(20)+20+5+5+20+(10)+30=160+burst=190
Not even the best combo Dante can do.
So I was curious as to what the little green guy says about everyone in the new stage.
I don't think he says anything about anyone else. Kinda wish more stages had a character similar to him commenting on the fight and characters. He is awesome.Drake - Better think twice about your plans mister master thief. These tombs have already been plenty raided thank you
Nariko - You know what they say about Red Heads don't you? ... they uh.. have red hair..
Sir Daniel- Lets see how the Hero of Gallomere fairs against opponents with a pulse.
Cole - How is it that you manage to bath with abilities as shocking as yours good sir.
Sly - Everyone check your pockets there's a thieving raccoon about
Toro - Allow me to make one thing clear feline I am not a scratching post.
Kratos - No need to be so irate mate its not that bad being bald
Jak - Don't look now mate but I think there's a mongoose on your shoulder
Dante - While you are exceedingly cool Mr. Demon Hunter putting on a shirt and getting a job are that much cooler.
Spike - Surely its past your bedtime young man.
So I was curious as to what the little green guy says about everyone in the new stage.
Zeus and Isaac are absolutely not as interesting as Kat or Emmett, but the Medieval stage far surpasses Fearless in every shape and form.
Still worth it.
So I was curious as to what the little green guy says about everyone in the new stage.
I don't think he says anything about anyone else. Kinda wish more stages had a character similar to him commenting on the fight and characters. He is awesome.Drake - Better think twice about your plans mister master thief. These tombs have already been plenty raided thank you
Nariko - You know what they say about Red Heads don't you? ... they uh.. have red hair..
Sir Daniel- Lets see how the Hero of Gallomere fairs against opponents with a pulse.
Cole - How is it that you manage to bath with abilities as shocking as yours good sir.
Sly - Everyone check your pockets there's a thieving raccoon about
Toro - Allow me to make one thing clear feline I am not a scratching post.
Kratos - No need to be so irate mate its not that bad being bald
Jak - Don't look now mate but I think there's a mongoose on your shoulder
Dante - While you are exceedingly cool Mr. Demon Hunter putting on a shirt and getting a job are that much cooler.
Spike - Surely its past your bedtime young man.
So I was curious as to what the little green guy says about everyone in the new stage.
I don't think he says anything about anyone else. Kinda wish more stages had a character similar to him commenting on the fight and characters. He is awesome.Drake - Better think twice about your plans mister master thief. These tombs have already been plenty raided thank you
Nariko - You know what they say about Red Heads don't you? ... they uh.. have red hair..
Sir Daniel- Lets see how the Hero of Gallomere fairs against opponents with a pulse.
Cole - How is it that you manage to bath with abilities as shocking as yours good sir.
Sly - Everyone check your pockets there's a thieving raccoon about
Toro - Allow me to make one thing clear feline I am not a scratching post.
Kratos - No need to be so irate mate its not that bad being bald
Jak - Don't look now mate but I think there's a mongoose on your shoulder
Dante - While you are exceedingly cool Mr. Demon Hunter putting on a shirt and getting a job are that much cooler.
Spike - Surely its past your bedtime young man.
Id love too!
Im at work right now so in the mean time use this guide i made on formulating burst combos!
So take your current combo, it starts with the air knight. That gives 20 ap.
All you have to do in order to burst the same way is to get 20 ap at any point in the combo other than the end. (As its best to finish with the 30 ap hit)
I think air down square gives 20? Or maybe neutral air square?
Idk if that will work, i dont know FP well enough.
Try some stuff like that, see if it works!
Ehh all the reactions so far and impressions is really disappointing. I haven't played since the weekend planned on picking it back up after the patch, but since the patch released I think I'm done playing pretty much. Really unfortunate, but it's just been handled so poorly.
Sure, no hurry, thanks for the combo guide. I did read it when you first posted it, but i'll go over it again. As for replacing air knight, (air) down square does work as a replacement, but since it doesn't result in a buttdrop, the timing for the followup move is much shorter. So instead of:
- Air knight, (charge) square, ground knight, square, square, up square, (air) side triangle - 145AP
i have to do...
- (air) down square, ground knight, square, square, side square, up square, (air) side triangle - 145AP
The problem with this second combo is that it has two spots where i drop it way too often. While starting with (air) down square does give you 20AP, it doesn't affect the other player much and you don't have enough time to do a (charge) neutral square, therefore i have to do ground knight at that part, but the timing for that is much stricter now with the lack of buttdrop. The second problematic part for me is the added side square. For some reason i have a hard time consistently linking side square, up square in practice mode, since the dummy keeps air recovering between the two attacks. It's not that i can't do it at all, but even when i practice just linking those two moves back to back, for some reason the bastard keeps flipping out of it 70% of the time. I'm not sure if the timing is just that strict, if it's a latency problem with my TV, or if i just plain suck, but i would think that it shouldn't be that hard to consistently link these two moves.
Actually, the ground knight after (air) down square part isn't THAT problematic for me, even if it it's easier following up an successful air knight, but that side square, up square really gets me. I wish i could record it to show you, he just keeps flipping out of it. Trying it now in practice mode, i think the 30% success rate has been an overstatement.
It's the same if i start the combo with (charge) neutral square (which of course has been nerfed too), because i have to follow it up with the same string. Basically what screwed me over is the combined nerf of air knight, neutral square and charged neutral square, leaving at least one of these untouched would have helped me out greatly.
What pisses me off the most is that i've been getting back into FP recently. I've just learned this combo a few weeks ago, and now it's already nerfed to hell, along with a bunch of others i didn't even have the chance to learn yet. It's not as if she has an overabundance of burst combos like some other characters. :/
Lmao I love the one for Dante.
Have they said anything about future DLC characters now that these are out? Didn't they say "stay tuned for March" when Kat and Emmett were released?
Best glitch EVER!
Jam Session shows you only gain 10 AP.
It actually gains 20 AP! I tested it. 7 hits with Jam gets level 1 from scratch. There is no way it would happen with 10 AP.
Sackboy buff! Sackboy buff! SACKBOY BUFF! REJOICE!!
(before they fix this DX)
Yup. Default 3 minute FFA, CPU on easy.What parameters? Default timed?
So...Drake players, how bad has he been nerfed?
Got this unintentionally while I was messing around with Nariko about a month ago:I have a challenge for you guys. What's the highest score you can get against a CPU team? (1 star).
Superbot (or I guess SMS?) have a lot of good ideas with these DLC's when it comes to these little things. Some of this was added later with DLC (Isaac's special outros). Just shows that they have these interesting concepts with time, kills me that we may never see a sequel. I also look at stages like Alden's Tower and Stowaways compared to what they had with starting stages with Hades and Metropolis.
If they just got a few more right members on the team (especially UI side and SP side) this game could have gotten a lot more polish.
I just think it's unfortunate that the roster being the determining factor was stunted, and I am assuming it had to do with Superbot's lack of reputation?
Regardless, I hope we can see a sequel in the right hands. I swear Insomniac could do a great job if anybody, maybe even Mm, especially on the presentation side.
I really appreciate all the little things SB has put into this game, from what you just posted to other little things like Sweet Tooth using a PlayStation controller to control his Super 2.
I have a challenge for you guys. What's the highest score you can get against a CPU team? (1 star).
My best so far:
http://i.minus.com/jMgUwQFRYfDIM.jpg[IMG][/QUOTE]
[IMG]http://i.minus.com/iF9hpIpCSjXQj.png
Arcade mode, All-Star difficulty. 3 minutes. Back, like, a week or two after launch.
I have a challenge for you guys. What's the highest score you can get against a CPU team? (1 star).
My best so far:
First attempt baby.
1 more kill then my second attempt.
Daaamn. Very impressive everyone. Now I have to get 30 kills? God damn.
First attempt baby.