Represent.
Represent(ative) of bad opinions
Zero. Its why Jim was fired, terrible and stupid strategy.
Not a huge fan of live service games but I would be down for Warhawk. I miss that game.None of them are SOCOM or Warhawk so my estimate is 0% chance of success
Ich denke, dass die Playstation 2-4 Spiele schaffen könnte, um Feuer zu fangen.
(Most Swiss folks speak German)
Oh don't get me wrrong. I'm not Swiss. I'm from the US. I just google translated my post to German because of the poll haha.I just went to Switzerland. You guys are di**s. I jest, but seriously the people are much different over there.
No. You are already Swiss in my mind. I can't go back.Oh don't get me wrrong. I'm not Swiss. I'm from the US. I just google translated my post to German because of the poll haha.
This. Oh, and my vote for zero is public, oh noes!None.
Live Service games are a mistake
None.
Live Service games are a mistake
None of them are SOCOM or Warhawk so my estimate is 0% chance of success
They suck regarding mp games. Means 0.
This. Oh, and my vote for zero is public, oh noes!
Zero is the safe bet.
It'll be a mixture of Steamcharts and TrueTrophies.com after ~3 months post launch. That's when most multiplayer games settle in and find their groove in terms of player base.
For example, when Helldivers 2 comes out and has a bigger audience than Deep Rock Galactic, it'll be hard to argue it's not a success.
Anybody claiming the market for GaaS games is saturated is fundamentally ignorant of how these games work.
By their very definition, unlike traditional games that need to canvass the broadest possible audience with with widest possible appeal, Live Service games are a business model that make what is essentially the "cult classic" a profitable and very viable model.
Live Service games merely need to build a relatively small but devoted following, but one that is willing to continually spend. Do that and with only a couple of million monthly active users, you will make considerable bank.
Do that very well, and behold you now have one of the most profitable gaming properties in the industry. Everybody only looks at the biggest games, e.g. the Fortnites and GTA Onlines, and thinks "there's not enough room in the market for anymore of them", but whilst that may or may not be true, there's plenty room for smaller GaaS successes like Warframe, Destiny 2 (until recently), Payday, etc etc etc
I personally think Helldivers 2 could slap hard. And I do have faith in Marathon and Concord. With only three of these becoming reasonably successful, that would be enough to finance virtually all of Sony's AAA SP games from their other studios.
I think what Sony needs to do, however, is go all in on their multiplatform approach with their Live Service games. They need to build games like Fortnite that also run on iPads and Android phones. If they can do that, they'll have their cash cow to milk and finance literally all of PS's future creative endeavors.
Ahh. Well, that's not a metric I really monitor so I can't really lend an informed opinion. Just going by what I noted originally, I'll stick with 5 out of 6 finding "success"
So, 0-1 was exactly the right thing to vote, because 1 game has done well.
I think the poll would be better with the project names so we vote for the biggest flops.
The only one I see with some potential is, as someone mentioned, a Monster Hunter-like Horizon.
The others will EOS within a year, followed by studio closure.
Healthy RoI. It's harder for the public to gage what's successful or not, but we can get a vague understanding using Steamcharts + whatever PlayStation announces numbers wise.Define succes. If it is Fortnite/Apex/Destiny tier, probably zero.
You don't think even Helldivers 2 will be good in 9 months?
I was counting first party studios. Helldivers is by far the safest success for Sony right now. However, it needs (urgently) Sony's funding to keep it alive. I hope they support these guys.
Well.....Helldivers 2 sold well but it's success isn't any different from one of their major SP games selling a lot at launch
The skies the limit with HD2. The foundation of that game is so damn good. You still got 80,00 daily peaks almost 4 months into Launch. It will be highly profitable for years to come if fed good content. We still know the developers are sitting on an entire new faction and vehicles tooIt was 10 games in 2021, it became 6, and now its only 1 or 2 in this time-frame. Helldivers 2 sold well but it's success isn't any different from one of their major SP games selling a lot at launch, certainly doesn't look like it'll become an eternal money-printing which supposedly should be the monetary advantage of GAAS over traditional models. And we ain't even sure if we'll really see Concord this year.
Looks like most people in this thread never thought Helldivers 2 would or could be successful. Glad to see most of them were wrong.
This post aged well.Zero. Its why Jim was fired, terrible and stupid strategy.
It’s only been out 3 months. I bounced off. I might go back one day, after a hefty update or something.This post aged well.
mckmas8808
Even a blind chicken can find a grain. The grain was Helldivers 2.
They still suck in the mp department.
Leave Microsoft alone.A blind chicken will get hit by a 15-wheeler and spread across the highway like red Nutella.
Leave Microsoft alone.
7th place with majority of money coming from upfront sales, aka like many of their modern SP games. Also worth noting the game is $40, so it being among best selling isn't the same as having a Spider Man or Dragons Dogma 2 there.
It's a GAAS, supposedly. It can't just have players playing, it need players paying too. Will you keep paying for whatever capes or battlepass they're selling?The skies the limit with HD2. The foundation of that game is so damn good. You still got 80,00 daily peaks almost 4 months into Launch. It will be highly profitable for years to come if fed good content. We still know the developers are sitting on an entire new faction and vehicles too
It's a 3rd person shooter, which is built for cosmetics. There are already monthly battlepasses(10$) and different types of cosmetics you can purchase seperately. But If you grind roughly 15-25hrs players can gain in-game currency to purchase Battlepasses for free. Arrowhead hasn't emphasized monetization because they said they want to "earn it". There is no reason this won't be a GAAS cash cow for years to come. As Arrowhead has stated, they want to make it the best GAAS on the market7th place with majority of money coming from upfront sales, aka like many of their modern SP games. Also worth noting the game is $40, so it being among best selling isn't the same as having a Spider Man or Dragons Dogma 2 there.
It's a GAAS, supposedly. It can't just have players playing, it need players paying too. Will you keep paying for whatever capes or battlepass they're selling?
You just stated the reason yourself:There is no reason this won't be a GAAS cash cow for years to come.
Yes, it may still generate revenue, but it won't be a cashcow. From Sony's annual revenue perspective, a small side-project at best.There are already monthly battlepasses(10$) and different types of cosmetics you can purchase seperately. But If you grind roughly 15-25hrs players can gain in-game currency to purchase Battlepasses for free. Arrowhead hasn't emphasized monetization because they said they want to "earn it".
Grossing so try again.7th place with majority of money coming from upfront sales, aka like many of their modern SP games. Also worth noting the game is $40, so it being among best selling isn't the same as having a Spider Man or Dragons Dogma 2 there.
article also speaks of sales charts so ball is on your parkGrossing so try again.
Not sure what you're not understanding regarding those charts. They're all dollar sales not units.article also speaks of sales charts so ball is on your park
Oh, thought it also showed sales based on copies, i stand corrected on that point.Not sure what you're not understanding regarding those charts. They're all dollar sales not units.
Hell divers has kind of died recently. It's made allot of money already but I don't think it will continue to. Unless they can recapture the magic they had at launch. Maybe when the new faction comes out? I personally stopped playing about a month ago. I did buy the battle pass though before that and some extra currency but the game became stale.