Saw the credits role so finished the main story. But still stuff to do it seems like as the main quests keep going forwards.
My conclusion so far
- Combat system is the best, frankly i think its perfect as far as i see it. It is fast / smooth and its great to play.
- tm's / hm's gone = best shit that could ever happen. That mechanic is horrible and always was, what they got now with learning etc is by far the best solution
- Loads of pokemons to be found, in different night / days / evening area's. so always something to catch or do in the world itself
- Mounts are great, good addition towards the game and feel and work well ( well mostly ).
- I like the big red eyed pokemon, they are a good challenge to catch.
- The crafting pokeballs need to stay, its great
- Didn't bother much with random side quests, first wanted to complete the game to see what its about.
- The yellow beasts in maps with dodging there attacks, is something i like. It gives the game a new dimension that they could push further on in new games
- Disappointing that they decided to remove some stuff like earthquake. Wish they would keep that in the game. however minor stuff basically so nothing to really complain about.
- Visuals are solid, nothing to complain about. Yes its not top of the line visually, but u get used towards it easily and its no longer a problem then.
- I like that pokecenters and gyms are gone with random trainer encounters. It's now all about the pokemons and catching them. It's a far better gameplay loop.
- Wish the whole island was connected with eachother in the form of botw instead of giant hubs. While its not much of a issue, and probably hardware limits that happen. Its still annoying in my view. the gating between main quest is also something that needs to go, however its not much distracting as the main things u need to do to unlock it are easy to complete.
- There are some secrets to be found in the world itself it seems like, so exploring and seeing if you can find some cool pokemon in a corner pop up is always good fun.
- small bag space is annoying, but u can expand it so not much of a issue at the end.
- grinding stars so wild pokemon will lissen at higher levels get a bit rought in the middle, i think its the 4-5 star that feels like a slog but it improves again later on.
- Lots of gen 1 pokemons in the game, however seeing a flying charlizard or venusaur would be amazing, i was sad that they aren't in this game. Missed chance.
- Side characters are what they are, no voice, stock script and no soul. However i hope they drop the side characters more and more in future pokemons and focus more on the world and pokemons + gameplay solution.
I think this game in total is a huge step up from the old pokemons that simple felt dated on gameplay mechanic. Its exactly what u would wanted out of n64 pokemon or gamecube pokemon. I hope the next installment will feature a entire island completely open with online features where ucan fight players in a pokemon tournament or something in the middle of the island. Multiplayer missing part is a huge let down for a game like this. Also its a good start for a mmo pokemon if they ever care to deliver one.
Great game and will be playing tommorow for sure.
My impressions so far:
- Tutorial is too long. This has been a problem ever since games stopped coming with manuals. Put this shit in a manual and let people get to the meat of the game and read the manual if they want to get informed on every little detail and feature.
- The visuals are bad, but not as bad as I thought they'd be. There's pop in, flickering, terrible shadow quality. It's objectively worse than BotW in every way. That said, once you get into it, you kinda forget about it.
- The traversal is weak for an open world game. Not being able to jump, climb or glide hurts. It feels like a half step towards a proper open world game.
- Lack of voice acting is rough. Pokemon needs to grow up in this area.
- Needs way more animations, especially in cut scenes. This is a multi-million selling series, but the cut scenes still feel like something from a low budget indie game.
- Despite everything I said above, the Pokemon catching and battling system here is possibly the best it's ever been. Actually aiming and throwing pokeballs in an open word, where Pokemon can attack, run away, etc is what I've wanted from the beginning. This plus point manages to nearly wipe out all of the negative points.
So yeah, many negatives, but one HUGE positive. I really hope this gameplay style is the future of the series. I want immersion to reach Elder Scrolls levels in future games.
Oh, and I really want to be able to play as an adult for once. How long must we be a spunky 14 year old? Hell, even Ash would be 41 by now. Everyone who grew up on Pokemon and are still playing are adults now.
About this part
- The traversal is weak for an open world game. Not being able to jump, climb or glide hurts. It feels like a half step towards a proper open world game.
U got mounts for that, that basically fixes all those issue's. Just keep hugging the main quests and u get them pretty fast.