Pokemon sequel is under development for DS

Seriously why isn't there a fire ant Pokemon.
It must be the most obvious bug they haven't made a Pokemon of yet, and it's not like it would be an overpowered type as it carries the Charizard curse of being 4x weak to rock.
 
I would rather they keep the basic gameplay of turn-based battles and catching themn all, but I want something a little different than collecting badges and facing the E4.

OMG Aero said:
Seriously why isn't there a fire ant Pokemon.
It must be the most obvious bug they haven't made a Pokemon of yet, and it's not like it would be an overpowered type as it carries the Charizard curse of being 4x weak to rock.
Charizard curse?
 
Jet Grind Radio! said:
I would rather they keep the basic gameplay of turn-based battles and catching themn all, but I want something a little different than collecting badges and facing the E4.


Charizard curse?
Any Pokemon that is 4x to rock is basically unusable because Stealth Rock can take away half of its health before it even does anything. On Smogon, Charizard got knocked down a tier just because of this.
 
Andrex said:
It means me and the tons of other people who like the games will continue to buy and enjoy them for what they are, while people such as yourself continue to attack them for what they could be. Nothing more.

As far as I'm concerned if you started playing Pokemon 10 years ago and are still playing today, you know what to expect by now from each new game. I accept and revel in that. What seems like small changes to some people, are big changes to me that I love. Pokemon has only gotten better with each game (RSE weren't better I guess, and I didn't like them as much but in terms of what they gave versus what they took away it's another solid release.) And this isn't even counting new fans who have started with the DS games and love them, to them it doesn't matter that the games haven't turned into ARPGs or whatever.

If you're expecting wide, sweeping changes every game you're a fan of the wrong series, period.
I'm not expecting shit, because Game Freak is one of the most lazy developers in the industry. I'm allowed to express my wishes because GASP this is a forum where people discuss things. Your constant attacks on anyone who says anything that goes against what YOU want and expect are pretty fucking bizarre.

I don't get why you're so against change. Or, more importantly, why you tell me I'm wrong for wanting change. Maybe you should grow up and realize people like different things.

I also never said anything about "ARPGs or whatever" so stop putting words in my mouth. You have no idea what I even want. None whatsoever. Which is an amazing feat since I've expressed many of my wishes in this thread already. (And none of those come even remotely close to "ARPGs or whatever".)
 
Twig said:
I'm not expecting shit, because Game Freak is one of the most lazy developers in the industry.
You think of Game Freak as lazy? I think of them more as small and conservative. The things they do may seem lazy, but I feel that they do things due to time constraints and unwillingness to change.

selig said:
Couldnt the finally use "real" music on the DS?
Like that: http://www.youtube.com/watch?v=eEwAPnIev38
They could, but I believe that the MIDI music they use is much more suited for the style of their games for the most part, I think.
 
I think they're very lazy. I also think their unwillingness to change has a lot to do with their laziness. I also think time constraints should be a non-issue. Other developers make much more complex games in just as short an amount of time as they make each of their sequels and yet those other developers manage to do more than add a bunch of small things that don't actually really make a difference in the end.

I also think they have a very well designed game. But "very well designed" is not enough for some people, when it's been that way for several generations now.
 
upandaway said:
I am just as confused by your confusion as you are confused by my statement. OO:

Maybe if I boil it down to the essentials it'll be easier? I hope? "Attacks are bizarre."
 
I'm shocked no one is noticing my link. It's some news to look forward to, in the very least. New Pokemon on the next Pokemon Sunday is confirmed (not the one coming up tomorrow, the one next week on May 9th).

For type combos I've always wanted...

Bug/Fire (Fire Ant!)
Psychic/Fire (Pyrokenetic Pokemon!)
Fire/Dragon (Medieval trope Pokemon!)
 
Big One said:
I'm shocked no one is noticing my link. It's some news to look forward to, in the very least. New Pokemon on the next Pokemon Sunday is confirmed (not the one coming up tomorrow, the one next week on May 9th).

For type combos I've always wanted...

Bug/Fire (Fire Ant!)
Psychic/Fire (Pyrokenetic Pokemon!)
Fire/Dragon (Medieval trope Pokemon!)

You'd think these types would be a no brainer by now. :lol Oh well, very hyped about the Pokemon Sunday news, hope there really is a new Pokemon or two revealed. The games are only a few months away and it's amazing we only know of two pokemon. Wonder when we'll get the first big blow-out.
 
The type I always wanted...

background_sasuke.jpg


Fire and Thunder

*hides*
 
viciouskillersquirrel said:
Items and berries that stat-up and stat-down your pokemon affect their Effort Values. The Effort Value system is NEVER explained in-game.

None of these things are explained to you.

It's not supposed to be known.

But sadly, pathtic min-maxing nerds that love to suck the fun out of anything learned about it and obsess over it.

One change I'd like?

Make the EVs given somewhat random. Thus screwing them over.
 
PataHikari said:
It's not supposed to be known.

But sadly, pathtic min-maxing nerds that love to suck the fun out of anything learned about it and obsess over it.

One change I'd like?

Make the EVs given somewhat random. Thus screwing them over.

Also, let's have guns in FPS games shoot random bullets. Like a magnum would mostly shoot magnum bullets, but would sometimes fire rockets, cheese or pomegrenates!
 
Nils said:
Also, let's have guns in FPS games shoot random bullets. Like a magnum would mostly shoot magnum bullets, but would sometimes fire rockets, cheese or pomegrenates!

That comparison dosn't work at all.

The purprose of the IVs and EVs were to give Pokemon some randomness. It allowed each individual Pokemon to be unique. It also enforced the idea that trained Pokemon are stronger then wild Pokemon, because the EVs give higher stats.

By making it semi random, by say making each Pokemon give two or three different sets of them with one chosen at random at the start of the battle. Or perhaps truely random, if it's so desired, the purpose behind them is perserved. While fun-sucking min-maxers are thwarted because they can't control the system.
 
PataHikari said:
That comparison dosn't work at all.

The purprose of the IVs and EVs were to give Pokemon some randomness. It allowed each individual Pokemon to be unique. It also enforced the idea that trained Pokemon are stronger then wild Pokemon, because the EVs give higher stats.

By making it semi random, by say making each Pokemon give two or three different sets of them with one chosen at random at the start of the battle. Or perhaps truely random, if it's so desired, the purpose behind them is perserved. While fun-sucking min-maxers are thwarted because they can't control the system.

You're one of those people that complains when you play melee/brawl with other people and they turn off the items. Their definition of fun and your definition of fun are completely different.

Those who reset or specifically fix their pokemon with correct natures, EVs, and IVs aren't looking to go out and destroy you with an unfair advantage. They're just building their awesome pokemon so they can play against other people's awesome pokemon.
 
PataHikari said:
That comparison dosn't work at all.

The purprose of the IVs and EVs were to give Pokemon some randomness. It allowed each individual Pokemon to be unique. It also enforced the idea that trained Pokemon are stronger then wild Pokemon, because the EVs give higher stats.

By making it semi random, by say making each Pokemon give two or three different sets of them with one chosen at random at the start of the battle. Or perhaps truely random, if it's so desired, the purpose behind them is perserved. While fun-sucking min-maxers are thwarted because they can't control the system.

Retort time: Technology as a whole has had many instances where the users or a subset of users have taken the capacities of a system and used them for stuff the makers never intended. Often times whole new uses which in time completely transformed further iterations of that technology.

In this case the more hardcore players have found out how certain mechanics work to give them a lot more options. Depending on an EV spread a Pokemon can have a completely different usage etc. This in turn deepens the metagame for them and makes the game more fun to them. At the same time, it doesn't really bother the casual player who just wants to plow through the game and battle some friends.

I myself don't really have the patience for all the EV stuff, but absolutely wouldn't advocate removing it. Making the system more transparent and easier to exploit would keep the game as complex (for those who want it) and make this aspect of the game more accessible for the people who'd like to battle more competitively but who were too daunted by the murkiness of the system.

What you're proposing isn't really on the level of what I first wrote, but more like the addition of tripping in SSBB. By adding more randomness you're not really making the game more accessible, but taking away options from the more hardcore and loyal fans of your franchise. I suspect, mostly because you're somehow pissed off that they're playing the game a different way than you are and getting their fun out of different aspects.
 
OMG Aero said:
Seriously why isn't there a fire ant Pokemon.
It must be the most obvious bug they haven't made a Pokemon of yet, and it's not like it would be an overpowered type as it carries the Charizard curse of being 4x weak to rock.

I doubt that the name of the insect literally translates into "fire ant" in Japanese, so the typing wouldn't be obvious. Also, I don't think that there are fire ants in Japan, since they are a South American species that came to the United States in the cargo of ships (I believe) and subsequently began to wipe out other species of ant.
 
Twig said:
Your constant attacks on anyone who says anything that goes against what YOU want and expect are pretty fucking bizarre.

I'm trying not to attack but point out that, A) It's useless to hope for such things, and B) People like me like things the way they are. I don't know why you're so against people like me.

Twig said:
I don't get why you're so against change.

Err, I've said a couple times I'm for progression. However we have two very different definitions of it.

3D camera, more dual-type pairings, better cries, etc. are what I would like to see and I usually get things like that. I don't know what you want, because you refuse to say.

Twig said:
Or, more importantly, why you tell me I'm wrong for wanting change. Maybe you should grow up and realize people like different things.

Where did I ever say you're wrong? You keep saying this but I never really said anything like it. If you want more changes that's fine. I want things to change but in ways that don't alter the base of the gameplay. Lots of people here would like to see more dual types. Am I against that? No! I'm all for it.

Twig said:
I also never said anything about "ARPGs or whatever" so stop putting words in my mouth.

That was more of a blanket statement for the people that want the games to be like the anime as an exaggerated euphemism for all the change some people want, and lo and behold blackwind showed up and said he wanted exactly that.

Twig said:
You have no idea what I even want. None whatsoever. Which is an amazing feat since I've expressed many of my wishes in this thread already. (And none of those come even remotely close to "ARPGs or whatever".)

Enlighten me.
 
pirata said:
I doubt that the name of the insect literally translates into "fire ant" in Japanese, so the typing wouldn't be obvious. Also, I don't think that there are fire ants in Japan, since they are a South American species that came to the United States in the cargo of ships (I believe) and subsequently began to wipe out other species of ant.
Why do you think that? The original name of the thing IS fire ant. I don't see why the Japanese wouldn't call them that too. Also, most real animals that the Pokemon are based off of aren't in Japan.
 
Enlighten me.
If you really don't know then you've been ignoring all my previous posts. Which is fine! That's your prerogative. I can't hold that against you, as I frankly don't care enough. However, I'm not going to restate everything I've said before.
I don't know why you're so against people like me.
I also never said this. In fact, I've gone out of my way to imply the opposite just to avoid confusion. Way to go, Sparky. :3

Oh and I might as well
3D camera, more dual-type pairings, better cries, etc. are what I would like to see and I usually get things like that. I don't know what you want, because you refuse to say.
Out of all these, only the 3D camera is an actual "change". Better cries is an improvement and more dual-type pairings is an addition. You could argue this is all semantics, but I don't fucking care. These words have clear definitions, and you can't warp them to your will just because you happen to be crazy.
 
Andrex said:
Your selective bolding confuses me and made it hard to read your posts. But maybe that was what you wanted.
Sorry if you can't keep up with selective bolding but its a dick move to chop up post like this and make them WAY longer then they should be so sorry but I'm just gonna hit on things as they come from reading over it. :/

What they take out for no damn reason: They put in the big-and-fancy day and night feature in the 2nd gen- took it out for the 3rd/ Animations for Pokemon was put in with the 2nd gen- taken out with the 3rd gen/ The feature starting with Pikachu following you in yellow was completely ignored until the 4th gen and now it may have been taken out for the 5th. I'm sure I could find others but w/e, you likely don't care.

The guy doesn't hate the mainline titles you ass. NOT FEELING like the mainline titles have progressed enuff for you to feel like they are actually different titles BY NO MEANS says "I hate the mainline titles". People like my friends, Twig and I don't "hate" the mainline titles, we feel that they haven't tried to make any damn true steps forward to change things up.
Your like one of those people who would say "Don't like how the government is run here, then LEAVE! . . . Don't express your feelings, don't hope for true change . . . just take your ass to Canada!"

No one said ANYTHING about it not being turn based. There are TONS of ways they can make it 4 move slots, 6 Pokemon, turn based and have it feel different to people. And Pokemon is a child friendly RPG . . . thats all. Just like how Mario is a child friendly plateformer . . . theres no rule saying Pokemon can only be what it is right now because theres tons of verity in RPGs that can still be child friendly.

I want GOOD animation. Something that could be CALLED animation. Unlike you I'm not happy seeing 2 frames of animation and cheap deformation . . . that shit would give you a F in a actual animation class.

This is the only series where I can find people who think changing things is BAD. There should only be additions like holding berries or items? WTF is this shit?

RPGs are also a huge breed of their own. You have realtime RPGs, turn based RPGs, mixes of the 2 and anything in between. And in any one of those groups you have a ton of differences.

Oh, and you pointed out Mario gameplay, by large, has been the same since Mario 64 . . . you do know that Mario actually HAS a Mario 64, right? Something different and new yet keeps to it's roots? And since Mario 64 there have only been 2 other games (3 when SMG2 releases) that share its basic Gameplay. What would it take for Pokemon to get it's "Mario 64"?

Explain to me what a "Mario 64" for Pokemon would be and maybe I could see why you find that funny. RPGs =/= one unified definition expressed by the way Pokemon works. You have to be off your rocker to think there couldn't be a Pokemon game thats as different to R/B/Y as SMG2 is to Nes Mario and still be called Pokemon . . . I really don't find the humor in using the differences seen in one series that no one bitches about and thinking "maybe there could be differences these large in another series".

Ok, you know what you posted and I went in order from what I read so have fun.
 
I'll just wait for the unavoidable "Gray" version so they can put everything they had to left behind in B&W due to extreme time constraints.

Just like everytime before, duh.

And yeah, I'm also one of those people that would love to see actual animation (2 frames animation doesn't cut it anymore, sorry, we're in 2010 and carts are not limited to 1MB). Whoever says it's not possible... have you ever played any, ANY, 2D game aside for Pokémon? You could have hundreds of different monsters and NPCs and all of them had animations for 4 views (front, back, left, right), and that's without taking into account that there are infinitely better drawing tools now than in the 16-32 bit era AND that pokémon sprites are plain-shaded in an 8-colour pallete, making animation even more piss-easy. And it's not like they are budget-constrained either seing how the franchise has been a money-printing machine since 1995.

Also, fuck the checkerboard-based movement. That shit was designed to fit huge games in extremely tiny carts for systems with a ridiculously low ammount of RAM and has no sense anymore.

Everytime we get a new Pokémon gen, it looks like they get their '95 gameboy engine, reboot to zero, see how many shit they can fit in the timeframe, fool the kids with their particular "Stacey Malibu, now with NEW HAT" (omg, we tilted the camera angle 20º INNOVATION) and call it a day even when there's stuff from previous entries blatantly missing and the barebones game and story is still the same we've been playing for more than 10 years already. I just cannot see how Pokémon is the only franchise allowed by the so-called fans to do this.

Edit: I still miss the "dual storyline" feature from Ruby and Shapphire.
 
beje said:
I'll just wait for the unavoidable "Gray" version so they can put everything they had to left behind in B&W due to extreme time constraints.

Just like everytime before, duh.

And yeah, I'm also one of those people that would love to see actual animation (2 frames animation doesn't cut it anymore, sorry, we're in 2010 and carts are not limited to 1MB). Whoever says it's not possible... have you ever played any, ANY, 2D game aside for Pokémon? You could have hundreds of different monsters and NPCs and all of them had animations for 4 views (front, back, left, right), and that's without taking into account that there are infinitely better drawing tools now than in the 16-32 bit era AND that pokémon sprites are plain-shaded in an 8-colour pallete, making animation even more piss-easy. And it's not like they are budget-constrained either seing how the franchise has been a money-printing machine since 1995.

Also, fuck the checkerboard-based movement. That shit was designed to fit huge games in extremely tiny carts for systems with a ridiculously low ammount of RAM and has no sense anymore.

Everytime we get a new Pokémon gen, it looks like they get their '95 gameboy engine, reboot to zero, see how many shit they can fit in the timeframe, fool the kids with their particular "Stacey Malibu, now with NEW HAT" (omg, we tilted the camera angle 20º INNOVATION) and call it a day even when there's stuff from previous entries blatantly missing and the barebones game and story is still the same we've been playing for more than 10 years already. I just cannot see how Pokémon is the only franchise allowed by the so-called fans to do this.

Edit: I still miss the "dual storyline" feature from Ruby and Shapphire.

Thank you!

Like I said, you got to be out of your mind if you think POKEMON COMPANY (that involves Creature inc and Nintendo along side GameFreak) can ONLY scrape up, say, 10 animators to animate sprites. They not only have the ability to do it (if they wanted to) but they can also do like the devs of smaller Nintendo teams and hire a Animation Studio to help or do it for them. Like with Wario Land Shake it (can't possible have been a important game to Nintendo) was fully hand drawn with the help of (or fully done by?) Production I.G.

Theres NO excuse, none. GameFreak just hasn't wanted to do it yet. HOPEFULLY that has changed with this game but we have to wait for them to show us some gameplay first.

The series is infested with "things that COULD and SHOULD be greatly better by now if they wanted to not be lazy asses or just fear change". Really, I don't know what else to call it . . . like I said, I hope its different now.
 
Ookami-kun said:
According to a friend of mine, it's possible that it could be just one of the characters getting a new pokemon - not necessarily a new mon in general.
Correct. From the usual ways they do things, it seems highly likely this is referring to something other than the games and I will be really surprised if we do get even a hint of a new 5th gen Pokemon this weekend based on that information. They could always surprise us and show us a silhouette as a preview for the following week, but that's wishful thinking.
 
PataHikari said:
It's not supposed to be known.

But sadly, pathtic min-maxing nerds that love to suck the fun out of anything learned about it and obsess over it.

One change I'd like?

Make the EVs given somewhat random. Thus screwing them over.
Those are IVs.
And EVs are pretty easy to do. OH GOD YOU CAN USE STAT POINTS AND THAT LETS SOME PEOPLE HAVE FUN? WE CAN'T HAVE THAT!!!

At least we agree that EVs aren't supposed to be known (even if Joey does fucking love to tell us about his Rattatta's IVs). Aside from that, you seem like one of those assholes who can't have fun unless everybody plays exactly the same way he does.
 
PounchEnvy said:
Can you really blame them? The game has to be packed, it already chugs at 30 fps.
The games not packed, last I checked they don't even use half the DS cart space. Thats just dev error IMO. :/
 
Firestorm said:
Capacity has very little to do with performance.
Than I guess I'm correct in my assumption that its a dev problem and has nothing to do with the tiny bit of space on the cart that they use for the game.

Another point for them being lazy? :/
 
I'd chalk it up to Game Freak being staffed with incompetent programmers, not lazy ones. There have been three different sets of 4th gen games (Diamond/Pearl -> Platinum -> HeartGold/SoulSilver), and every one of them has been riddled with various weather-related glitches that should have really been fixed by now.

I really hope somebody in the VGCs abuses acid rain. It would be hilarious to watch.
 
Sixfortyfive said:
I'd chalk it up to Game Freak being staffed with incompetent programmers.

Yup, that's the problem I see as well. They've done nothing but portable Pokémon for 15 years, so they're completely stuck with 8 bit programming and game design mentality. Come on, they don't even have a fucking clue about designing a touch interface. See DP where they just used the GBA interface then stuck some completely useless, unrelated and unusable buttons in the other screen and called it a day. It vastly improved in HGSS, but it's nothing too fancy and the box interface is still nerfed and slow as hell.
 
beje said:
Yup, that's the problem I see as well. They've done nothing but portable Pokémon for 15 years, so they're completely stuck with 8 bit programming and game design mentality. Come on, they don't even have a fucking clue about designing a touch interface. See DP where they just used the GBA interface then stuck some completely useless, unrelated and unusable buttons in the other screen and called it a day. It vastly improved in HGSS, but it's nothing too fancy and the box interface is still nerfed and slow as hell.
If it means they can make another game like Drill Dozer and chalk it up to experience that can be applied to make better Pokemon games, then I'm all for it. Personally I don't think it's healthy in the long run of any studio to make only one kind of game for an extended period; while it means they get very good at making that type of game, tackling a wider breadth of designs makes it easier to adjust when a particular school of design thought starts showing its age.

I think that's part of what people here seem to enjoy complaining about: there have been a lot of tweaks to the battle engine over time and they're always adding new side-activities like contests and so forth, but a lot of the surface elements of the games still have that dated feel to them (like the oft-discussed four-direction tile walking or the stagnant storyline) and those are the things that the casual players will take notice of.
 
Black-Wind said:
Than I guess I'm correct in my assumption that its a dev problem and has nothing to do with the tiny bit of space on the cart that they use for the game.

Another point for them being lazy? :/
No, it means they're trying to do much with the game and should have scaled back a bit with all the effects they have running.
 
Ookami-kun said:
According to a friend of mine, it's possible that it could be just one of the characters getting a new pokemon - not necessarily a new mon in general.

Also what about Steel/Dark (like you know, ghosts with chains?)

I would name that pokemon after Jacob Marley.
 
One thing I would love to see them do is change the Pokemon cries. They sound horrible and slightly painful to the ear. I would love to have some decent quality Pokemon cries.
 
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