I can get behind this sentiment. Spider-Man wasn't made a household name due to PlayStation games. Disney and Marvel made the property huge. Sony doesn't even own the IP the way Nintendo owns Mario or MS owns Master Chief.
To the greater point I don't think MS needs major mascot characters. They need to continue to deliver with their services and game genre diversity something Sony really lacks. Make as many quality games across major genres and make those games easy to access by not requiring gamers to buy specific hardware. I'm glad MS is doing something different than the Japanese game makers.
There's no doubt that Sony are building off a lot of work that Marvel and...Sony Pictures (let's be real, Disney hasn't been the one doing the lionshare of work for the Spidy films, credit goes to Sony Pictures there) put in for the character in the years and decades prior. But it doesn't change the fact that it's Sony in terms of the gaming space who are the chief beneficiaries of that work, today. Right now. And that's the part which is ultimately important here.
I don't see why the idea of major mascots and game genre diversity are mutually exclusive tho? I mean, you can have both, and in some ways Nintendo shows that. Look at the variety in the various Mario games for example. And teh truth is, you need both in order to have a successful gaming platform ecosystem.
I'm not even saying Microsoft doesn't have major mascots; they have Master Chief after all, for example. My question has and will continue to be, tho: do they have anything which can dominate the cultural mindshare and participate in the zeitgeist in a way comparable to SpiderMan, or Mario, or GTA or Fortnite? And, once again, this has nothing to inherently do with the game's objective quality, moreso about certain character design/world design/narrative design elements that speak to audiences at a more emotional level.
I think MS has dropped the ball on iconic characters. Or maybe they don't care that much to have them.
Master Chief is still very recognizable, but not as big as he (and Halo) used to be around Halo 3/Halo Reach. Hype was crazy back then.
I'm old enough to remember Marcus Fenix and Gears being more popular than Uncharted/Drake, at least in the US. Gears was crazy hyped back then too. Hell, GOW started being used more for Gears than God of War at one point in this very forum. Now he's based on Dave Bautista....
With the acquisition of Bethesda they inherited the Indiana Jones license who is an iconic character. I believe once that expires they won't renew.
They also were never able to capitalize in some recognizable characters they inherited from Rare.
I actually talked to someone a couple of years back who used to work at Microsoft Game Studios during the 360 days and I was asking him why MS doesn't try to license KOTOR to bring it back. He mentioned that leadership at the studio was very much against the idea of licensing IPs. They want to fully own the IPs if they are going to spend $$ on developing and marketing it. 3rd party moneyhats were okay when he was there, but obviously that seems to have changed from the 360 days.
That's interesting and it's something of a bad decision if true. I don't get why they are being so either/or on it; both strategies can work if applied correctly. I mean, Sony is essentially doing just that and look at what it is getting them
I've also been thinking a bit if maybe Microsoft are being too insistent on getting big releases from 3Ps in GamePass Day 1 and if that could have, or is, costing them certain timed exclusivity deals with the larger 3P releases. Because on that note if you think about it, what has GamePass had since Outriders and MLB The Show '21 along major AA/AAA 3P releases into GamePass? Not much. What 3P AAA timed exclusives have they had for Xbox since then? None that I can think of.
So I'm definitely curious if there's a correlation and, if so, do believe Microsoft should ease up on it because that could be hurting both not only GamePass but Xbox too, and anything that ends up hurting Xbox definitely hurts GamePass, but the opposite doesn't necessarily always hold true.
You lost me the moment you said point people towards the order and tomorrow children. If you think quality isn't and hasn't been the primary issue for Xbox since the middle of the 360 generation then you're a lost soul.
Good luck with your gaming endeavours.
Hey, you can like those games just fine and there's no problem with that, but let's face the facts here: they were both very poorly received by critics, especially The Tomorrow Children. We can simply look at the Meta scores for both and see this is true.
And no, quality hasn't been the issue for many of their 1P and 3P co-funded games because, again, we can simply look at the Meta scores. All the Forza games have scored high. Cuphead was well-received, same with the two Ori games. Sunset Overdrive was received okay but was very inventive (and deserved a sequel; hopefully it gets one now under Sony). TitanFall was very well-received and let to a popular cult franchise. Even games like Gears 5 were pretty decently received hitting mid-80s Meta.
That's hard evidence right there which is exactly why I said what I said from the get-go. But that said, Meta scores shouldn't absolutely be the determining factor for if someone enjoys a game, so if you subjectively enjoy something like The Order 1886 or Tomorrow Children more than the games I just mentioned, that's perfectly fine.
After almost two decades of superhero spam I vomit just by seeing Marvel logo, enough is enough. The only way I'd be interested in a popular comic character is if it was a rated M game full of gore and violence, like Spawn, Punisher, Volverine, Venom/Carnage, Deadpool, The Darkness etc.
All those pussy-ass heroes in tight latex suits who get bitch-slapped over and over until the very final fight where they pull out the exact same stunt they've been trying the whole time and now it suddenly works is such a dumb concept for me, so long story short if a gaming studio has to waste 4-6 years dev time for something like that, then no thanks.
Lol I can understand the sentiment, but to me it's not about Microsoft lapping up rights for big AAA superhero games. It could be, say, doing something with the Star Trek license, or The Matrix, or maybe Breaking Bad or some J-Drama or K-Drama for those markets. If they have 1P teams that would be interested and passionate, and MS could work out a good licensing deal, why not tap into funding an Xbox & GamePass exclusive with those type of IP, or even a few of them?
They can do that while simultaneously still investing in original IP and building them up for long-term brand power and cultural mindshare relevance. Win-win situation all around.
I would comfortably say more people now associate Minecraft with Microsoft than those who associate Spider-Man with PlayStation. I have a 13 year old tech head in my family who owns a PS and an Xbox and I had to explain to him that Spider-Man is an exclusive PS game.
Still not sure how true this is. Does Minecraft have advertising that specifically puts Microsoft in there as the mention? Also let's say people do associate the brand with Microsoft, but do they associate it as an Xbox IP or a brand mainly affiliated with Xbox? Because those could still be two different things and them associating it with Microsoft may not necessarily benefit the Xbox brand if it's in the way they associate, say, a MGS with Konami but still view that as a PlayStation IP.
Most of those games on Game Pass aren't console selling games. Hell, most of them are mediocre to low quality indie games. We get, maybe, 1-2 half decent games a month with maybe a massive blockbuster every 3-4.
This is statistically a false narrative and needs to die. The vast majority of gams on GamePass are 75 or better MetaCritic scores, and a healthy percentage of them are 80 or higher. In terms of content curation GamePass is probably the best service in the industry going by pure statistical averages.
If you want a place where mediocrity thrives with little to no filtration, look at Nintendo's eShop. That suits this type of narrative better.