Press Reset: The Story of Polygon - financed by Microsoft for $750,000

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amazing how polygon's editors swarm on every negative tweet.

This is the thing that comes off the worst to me. I mean Justin wasn't even in this episode and he still readied his cannons for battle on twitter immediately. Griffin was in the episode and I haven't seen boo from him on twitter.

You guys are fixating on the Skyrim thing way too much.

Yes, their ridiculous seriousness towards this whole venture is stupid. But using a stupid joke video that Justin did to try and totally invalidate his worth as a journalist is insane.

Agreed that Skyrim video is a mole hill not a mountain, you guys are making too much of it and are beating a dead horse
 
You guys are fixating on the Skyrim thing way too much.

Yes, their ridiculous seriousness towards this whole venture is stupid. But using a stupid joke video that Justin did to try and totally invalidate his worth as a journalist is insane. And the Nier thing is a million times worse.
 
Not to call out people or make this something "controversial" but it seems like Alexa-ray doesn't really like Arthur. A lot of fake giggles in response to Arthur's replies.

Just an observation.

Yeah, that part was fucking awful. "I care, but I don't care." That's real effective management, right there. I feel bad for her (and anyone else who gets that faux "I'm a hardass" attitude).
 
Still applies it seems:

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I'd rather watch a documentary about Giant Bomb. Also I don't like Arthur Gies.

The thing is, GB at least feels earnest about what they're doing. It doesn't feel like something it isn't. This...oh, this.

This is getting stupid, especially when you factor in Twitter.
 
The thing is, GB at least feels earnest about what they're doing. It doesn't feel like something it isn't. This...oh, this.

This is getting stupid, especially when you factor in Twitter.

Giant Bomb has passion and it shows in their work. This Polygon documentary just showcases a bunch of elitist that think they deserve to be praised and never questioned. When they are questioned they get defensive.
 
I still like the design and look forward to toying with the site.

The Verge seems to have the same mix of great design, interesting stuff and narcissistic idiocy.
 
Giant Bomb has passion and it shows in their work. This Polygon documentary just showcases a bunch of elitist that think they deserve to be praised and never questioned. When they are questioned they get defensive.

I won't disagree with you about the passion but even if there was no passion, they've never claimed to be gaming journalism's second coming
 
You guys are fixating on the Skyrim thing way too much.

Yes, their ridiculous seriousness towards this whole venture is stupid. But using a stupid joke video that Justin did to try and totally invalidate his worth as a journalist is insane. And the Nier thing is a million times worse.
Yeah, the Skyrim "diss" is played out and the context is wrong. Justin is a funny guy, he was going for laughs. Pointing to that gif as if it refutes anything significant is lazy.
 
I won't disagree with you about the passion but even if there was no passion, they've never claimed to be gaming journalism's second coming

The funny thing is that I think Giant Bomb really did things differently than anybody else and brought change to games journalism. Sure, you can easily see how the seeds of it was planted at 1Up, but GB really took that baton and ran with it.

I mean, look how much the idea of the Quick Look has influenced things.

My question is this: What exactly is Polygon doing differently from everybody else that it thinks its deserves so much praise and adoration?
 
You guys are fixating on the Skyrim thing way too much.

Yes, their ridiculous seriousness towards this whole venture is stupid. But using a stupid joke video that Justin did to try and totally invalidate his worth as a journalist is insane. And the Nier thing is a million times worse.

I agree, at least in part. When the Skyrim thing was first being discussed I think I posted something about it not being a big deal and that Justin seemed like a pretty good guy based on the old Joystiq podcast, of which I was a big fan.

But if he's going to bring up how 'seriously' he takes his reviews then it's worth mentioning. He's the one who reviewed it for Joystiq.

But yeah, game journos shouldn't be beaten up on simply for being fans of games.
 
You know, I don't think I would mind all this stuff if their reviews were indeed of a very high quality, the kind that really dissects the design of the game and explain what's genius or flawed about it, writen by somehow you know has an encyclopedic knowledge of their medium the way (good) movie critics do, but this is the kind of stuff a good high schooler could write. I honestly believe the bar for game criticism is so low because the critics lack the kind of classical education and critical thinking you usually learn in college.
 
The funny thing is that I think Giant Bomb really did things differently than anybody else and brought change to games journalism. Sure, you can easily see how the seeds of it was planted at 1Up, but GB really took that baton and ran with it.

I mean, look how much the idea of the Quick Look has influenced things.

My question is this: What exactly is Polygon doing differently from everybody else that it deserves so much praise and adoration that it thinks it deserves?
They're serious and they aren't afraid to make a documentary about it!

I'm lobbying to quit using the word: 'games journalist'. It makes no sense... Shawn Elliott has talked about this a lot in the past. Ever since then, it irks me every time I hear the word
 
The funny thing is that I think Giant Bomb really did things differently than anybody else and brought change to games journalism. Sure, you can easily see how the seeds of it was planted at 1Up, but GB really took that baton and ran with it.

I mean, look how much the idea of the Quick Look has influenced things.

My question is this: What exactly is Polygon doing differently from everybody else that it deserves so much praise and adoration that it thinks it deserves?

That's what I keep asking myself, this documentary in my opinion has been nothing but a disservice to the website. Even if they launch with something really good the documentary has seemed so self-fellating that it couldn't possibly live up to the hype.
 
Yeah, the Skyrim "diss" is played out and the context is wrong. Justin is a funny guy, he was going for laughs. Pointing to that gif as if it refutes anything significant is lazy.

Usually I would agree with this, but I think it's a perfectly appropriate response to his self-fellating "as long as people's jobs are on the line, I'm gonna take this shit seriously!" bullshit.
 
They're serious and they aren't afraid to make a documentary about it!

Come on now be fair. The Editorial staff did not come up with the idea and has no control over this content. This several part video series sponsered by Internet Explorer came out of the business side of Polygon, who apparently has some very significant and specific say on what content gets generated and posted.
 
My question is this: What exactly is Polygon doing differently from everybody else that it thinks its deserves so much praise and adoration?

Have millions of dollars in venture capital to back them up, pay stupid amounts for their site and logo design, tablet friendly(?), gifs mixed in with their reviews, have Microsoft pay for a documentary about them, report on what random twitter feeds say without verifying facts...

That's about it.
 
I miss GFW. I don't think they would be allowed to criticize other games or media practices any more, because they work for big developers now. This type of crap would make a great topic for a CGW/GFW Radio episode. One day they will be together again. One day.
 
My initial feeling from watching the trailer was that Polygon had perfected the circle jerk.

After seeing all 7 episodes (so far) I can say that it's at least interesting and I don't regret my time watching it, even if there are moments of eye rolling.
 
Come on now be fair. The Editorial staff did not come up with the idea and has no control over this content. This several part video series sponsered by Internet Explorer came out of the business side of Polygon, who apparently has some very significant and specific say on what content gets generated and posted.
You're absolutely right, Felix.

Which is scary, because what else does that say about the content and opinions that this site is to be an outlet for?

It all raises a big red flag for me.
 
Have millions of dollars in venture capital to back them up, pay stupid amounts for their site and logo design, tablet friendly(?), gifs mixed in with their reviews, have Microsoft pay for a documentary about them, report on what random twitter feeds say without verifying facts...

That's about it.

Not so sure of that. The guy who designed the logo posts on GAF:

I know them & I made the logo :P It's gonna be a rad site, trust me!
 
I miss GFW. I don't think they would be allowed to criticize other games or media practices any more, because they work for big developers now. This type of crap would make a great topic for a CGW/GFW Radio episode. One day they will be together again. One day.

Shawn started that "Out of the Game" podcast with the original crew (minus Anthony, plus Luke Smith) that lasted a while. It was similar to GFW though albeit shorter. Hoping it makes a return at some point.
 
You're absolutely right, Felix.

Which is scary, because what else does that say about the content and opinions that this site is to be an outlet for?

It all raises a big red flag for me.

As it should. Content is driven by Microsoft in this case. What'll be next? Who knows.

Also none of that relates to how their staff is behaving on Twitter.

Yeah, whoever their manager is needs to lay down some serious rules if they want their editors to be taken seriously. It's pretty sad. I don't even represent my employer (and these people DO, regardless of what their profile says, they're still representing them to you, no?) and I don't get ridiculous like they do. It's sad.
 
Come on now be fair. The Editorial staff did not come up with the idea and has no control over this content. This several part video series sponsered by Internet Explorer came out of the business side of Polygon, who apparently has some very significant and specific say on what content gets generated and posted.

That's even worse. The editorial team has no control over editorials. Microsoft bought editorial space. This isn't new games journalism or a revolution. This series and site represent a step backwards in journalism. Allowing corporation that you cover to buy editorial space is the cardinal sin of journalism.
 
My only worry with the site is Arthur sort of being the "voice" for all the reviews.

God this. When you listen to him, he is the anti-thesis of a person you care to have his opinion on any type of entertainment. Remove humor, charm, magic and happiness and you have Arthur. I had to deal with Arthur-types in art school, I don't need this on the 2nd coming of the gaming webblog.

McElroy is a Sterling troll except a hypocrite & no one told him or anyone else that he should never be taken seriously.

This feel like game journalism's Diakatana.
 
Shawn started that "Out of the Game" podcast with the original crew (minus Anthony, plus Luke Smith) that lasted a while. It was similar to GFW though albeit shorter. Hoping it makes a return at some point.

Me too. I listened to all of them. I don't even believe they are hosting the episodes online anymore. I have them all downloaded, but last time I checked, I believe they let the feed lapse.
 
God this. When you listen to him, he is the anti-thesis of a person you care to have his opinion on any type of entertainment. Remove humor, charm, magic and happiness and you have Arthur. I had to deal with Arthur-types in art school, I don't need this on the 2nd coming of the gaming webblog.

I just realized that I don't think I've ever heard Arthur laugh :(
 
That's even worse. The editorial team has no control over editorials. Microsoft bought editorial space. This isn't new games journalism or a revolution. This series and site represent a step backwards in journalism. Allowing corporation that you cover to buy editorial space is the cardinal sin of journalism.
You need to look at the history of journalism, friend.

Enthusiast and industry-specific journalism has always been shoddy. Wine Spectator got caught giving an award to a restaurant that didn't exist. At my old magazine (industry-specific), our yearly (and prestigious) awards were a huge revenue driver. You could only submit a campaign for an award by paying upwards of $2000 for it, which is a paltry sum, all things considered.
 
You know, I don't think I would mind all this stuff if their reviews were indeed of a very high quality, the kind that really dissects the design of the game and explain what's genius or flawed about it, writen by somehow you know has an encyclopedic knowledge of their medium the way (good) movie critics do, but this is the kind of stuff a good high schooler could write. I honestly believe the bar for game criticism is so low because the critics lack the kind of classical education and critical thinking you usually learn in college.

Most of these guys do have a classical education (probably not Arthur, as he is a tool through and though) and are smart. Everyone who I know who has worked in that environment is quite well-grounded. I think it is just the PR connection that kills everything.
 
I just see an awful lot of haters on this topic right now. So they're making a documentary about starting a site.

Why is this such a mind blowing concept to some people?


I've watched all the episodes so far, and I've found them mildly enjoyable. No more, no less.
 
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