Honestly, I blame the video team at Vox more than the Polygon staff for most of the things that seem to be rubbing folks the wrong way with this project. They have the chops and clearly wanted to do some documentary style shooting/editing with a very specific tone, seemingly regardless of the subject matter at hand. Just going by the trailer of course, and maybe the direction is out of their hands. It'll be clearer later on but I can't say I'm excited to watch more and find out for sure.
It's not a bad idea to film and put out footage about building your new site while introducing staff members, but sometimes vast resources lead to indulgences that wouldn't be made otherwise. Some self awareness and a little humility goes a long way.
No way, it's what they actually SAY that makes it terrible. They constantly say things like "best team of editors" "biggest brains in industry" "best people in the world to deliver it" "biggest brains in the game journalism" etc. That's not even half of them. And these ARE the editors themselves saying this shit. It's really really embarrassing how narcissistic it is.
Dude, they're changing the fucking world. Give them some respect.No way, it's what they actually SAY that makes it terrible. They constantly say things like "best team of editors" "biggest brains in industry" "best people in the world to deliver it" "biggest brains in the game journalism" etc. That's not even half of them. And these ARE the editors themselves saying this shit. It's really really embarrassing how narcissistic it is.
It's one thing if they could actually back up those statements, but that whole video features bloggers with an undeserved sense of accomplishment. These guys vary from mediocre to god awful.
Anyone notice that Phil Kollar, Griffin Mcelroy and Matt Leon are editors that are nowhere to be found in either video.
Is it any coincidence that they are also the three editors whose work I previously liked the most? Perhaps they had enough sense to stay out of it. All three are much more low key than the majority of this bunch of braggadocios.
Anyone notice that Phil Kollar, Griffin Mcelroy and Matt Leon are editors that are nowhere to be found in either video.
Is it any coincidence that they are also the three editors whose work I previously liked the most? Perhaps they had enough sense to stay out of it. All three are much more low key than the majority of this bunch of braggadocios.
Wait, is Phil Kollar part of Polygon? Hehe, I like him. Well, at least there is someone in the crew I think is cool.
Game Informer which operates on a 8-10 scale complaining? Lol
I don't follow too many journalists, but these popped up on my twitter:
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It is terrible, but someone is also asking them leading questions and then deciding to edit that interview footage in a way that mirrors high brow documentaries and hammers home just how great/egotistical the staff and future website is. As a video guy myself, I just don't think they should be let off the hook while folks (rightly) poop on the guys on camera as well.No way, it's what they actually SAY that makes it terrible. They constantly say things like "best team of editors" "biggest brains in industry" "best people in the world to deliver it" "biggest brains in the game journalism" etc. That's not even half of them. And these ARE the editors themselves saying this shit. It's really really embarrassing how narcissistic it is.
.Giant Bomb: We made a video game website because we like video games and Jeff Gerstman needed a new job.
Polygon: We're making a video game website because we want to feel important
Giant Bomb: We made a video game website because we like video games
Wow this thread... so much hate.
Polygon: We're making a video game website because we want to feel important
Giant Bomb: We made a video game website because we like video games
It is terrible, but someone is also asking them leading questions and then deciding to edit that interview footage in a way that mirrors high brow documentaries and hammers home just how great/egotistical the staff and future website is. As a video guy myself, I just don't think they should be let off the hook while folks (rightly) poop on the guys on camera as well.
Wait, is Phil Kollar part of Polygon? Hehe, I like him. Well, at least there is someone in the crew I think is cool.
Wow this thread... so much hate.
Game Informer which operates on a 8-10 scale complaining? Lol
I'm the FIRST to shit all over the quality of mainstream games, they have shit for writing, they often stifle any player agency... But the medium is so exciting because it's young, and there are so many people actively pushing boundaries, there are guys like Chris Avellone and Brian Mitsoda, there's the grand social experiement aspect of Minecraft and DayZ which both give you really interesting feedback on human behavior, and so much more. But here's some idiot from Joystiq saying he and his other peers from that godawful blog are somehow above this shit and struggling to find meaning in it.
If you can't find value in the best of what's out there, just because we don't have Dostoyevsky or some shit in a young medium like this, then maybe you should just fuck right off and do something else. It's YOUR JOB to have the knowledge and perspective to show off the value of these experiences, and it's your own fault if you keep looking to some bullshit AAA 360 game and go into existential despair mode because that game doesn't offer your soul anything of value.
That's an exaggeration as my link below shows, and also irrelevant unless you somehow think Polygon are claiming their greatness will be based on harsh review scores.
http://www.gameinformer.com/reviews.aspx
That stuff is right up there with the Zune tattoo guy, amazing. BTW, anyone want to start a pool betting on how long before Crecente mentions he's a gamer-dad in his articles?
Absolutely true.Dude...Game Informer invented the 8-10 scale. I recognized that shit when I was a know-nothing 12-year-old.
He already did that in the father's day article. Complete with facebook photos:
http://www.theverge.com/gaming/2012/6/15/3089055/fathers-day-popcap-ponycorn-gearbox-double-fine
This been posted? John Walker says he's not responding to the Polygon thing. Great coincidence anyway.
http://www.rockpapershotgun.com/201...about-inside-assassins-creed-iii/#more-121243
Dude...Game Informer invented the 8-10 scale. I recognized that shit when I was a know-nothing 12-year-old.
He already did that in the father's day article. Complete with facebook photos:
http://www.theverge.com/gaming/2012/6/15/3089055/fathers-day-popcap-ponycorn-gearbox-double-fine
He already did that in the father's day article. Complete with facebook photos:
http://www.theverge.com/gaming/2012/6/15/3089055/fathers-day-popcap-ponycorn-gearbox-double-fine
They are in a way. But the whole art argument is ridiculous because the vast majority of video games have no aspirations to be anything but enjoyable time wasters. You don't get to write long articles about Mario and pretend its something it isn't.
That's an exaggeration as my link below shows, and also irrelevant unless you somehow think Polygon are claiming their greatness will be based on harsh review scores.
http://www.gameinformer.com/reviews.aspx
Hahaha. God, what a caricature he is.
I don't care about GI giving below an 8 to games that aren't highly publicized, it's the fact that any hyped big game operates on an 8-10 scale which makes GI as big a joke as the rest of the gaming journalism industry, so it's laughable they feel insulted by polygon
I don't care about GI giving below an 8 to games that aren't highly publicized, it's the fact that any hyped big game operates on an 8-10 scale which makes GI as big a joke as the rest of the gaming journalism industry, so it's laughable they feel insulted by polygon
I miss Luke Smith more than anything in the "games journalism" industry since the 2006 1UP podcasts.
You really hit the nail on the head with that one.That hits on a major problem the enthusiast press has -- brain drain. Developers recognize actual talent and quickly scoop up the most interesting voices (Luke Smith, Shawn Elliott, Jeff Green, Eric Wolpaw, etc.) This leaves the media side as a perpetual B-team. And as we know, former journos rarely, if ever, go back after becoming devs.