Yeah, I got there. I must have totally missed it. Huh.2-3ish hours in maybe?When you get to your office and play the video that Alex eventually shuts down
So question concerning the very first safe in the game: I know how to open it, though I'm embarrassed to admit that after coming back for it, I can't seem to find a way back out. The exits from before are blocked. Am I missing something obvious here?
Any word on performance?
PS4Pro in particular.
So it's worse than the demo? Same as PS4? Digital Foundry said the demo played properly on Xbox.
Question about a Side Mission...
Going by lists there's supposed to be one called Do No Harm that involves you going to the Trauma Center and doing another behavioral test. I went to that office and started the test but never got that mission to actually show in my log. Is there something else I'm supposed to do to get it to actually show up as a mission?
If I buy this off PSN today do I still get the preorder shotgun? It list it but just want to confirm.
Both excellent games. RE7 is probably able to be found for a cheaper price.I'm caught between picking this up or finally grabbing RE7
Bleeerrrggghhh
I'm caught between picking this up or finally grabbing RE7
Bleeerrrggghhh
Both excellent games. RE7 is probably able to be found for a cheaper price.
RE7 is like $48 on Amazon and with Amazon's release window 20% off discount for Prey it's like the same price.
Money's not really an issue. I'm more concerned with how to better spend my time.
RE7 is like $48 on Amazon and with Amazon's release window 20% off discount for Prey it's like the same price.
Money's not really an issue. I'm more concerned with how to better spend my time.
omg as soon as the opening credits stopped I tried to jump on the chopper.
I'm caught between picking this up or finally grabbing RE7
Bleeerrrggghhh
Both are really good, do you want a horror experience or something more like Bioshock?RE7 is like $48 on Amazon and with Amazon's release window 20% off discount for Prey it's like the same price.
Money's not really an issue. I'm more concerned with how to better spend my time.
Went back to Nuromods after exploring as much of the lobby as I could, found my way into Fabrication. What is that floating thing on the ground level? Should I not be fucking with this thing so early in the game? It's killed me 4 times now.
Has anyone else had a mimic try to pass itself off as an object (a trash can, in my case) while floating in mid-air?
I hated the demo(ps4), I didn't even finish it even though i reached nearly at the end. How could this thing turn into an awesome game everyone is raving about?? I am so confused..
Went back to Nuromods after exploring as much of the lobby as I could, found my way into Fabrication. What is that floating thing on the ground level? Should I not be fucking with this thing so early in the game? It's killed me 4 times now.
For people who have beaten it or have played a ton of it one thing that I've been curious about since they announced it and the system shock comparisons started is this: how structurely accurate is the design of the space station? One of the best things about og system shock is if you look at the map, they designed a fucking space station and made a game that took place in it, not the other way around. Every room and area has a purpose in context of the overall system, nothing is wasted space. Unlike later games in the series and the genre all together I don't think any other game recreated that frankly amazing sense of scale and thought into the architecture that the real deal, purely looking glass games did. I thought Dishonored was the closest in trying to recreate thief style level design, and arx fatalis too for its UU cave system style of design, which is why I had great hopes from Arkane to really understand how amazing that aspect of og system shock was and try their best to recreate it here.
Both are really good, do you want a horror experience or something more like Bioshock?
I'm caught between picking this up or finally grabbing RE7
Bleeerrrggghhh
How do you get into Fabrication?
It's very accurate. That's one of the biggest strengths. It feels like a real place just like Rapture and the previous shock games.
Second floor of the neuromod division (goo climb, hack or repair your way there). Access with hacking 4 or with some goo climbing in the volunteer division
I don't know, it just felt monotonous and empty, plus the controls in combat were way off and floaty. It didn't look like the game that had the required quality to be eventualy described as a spiritual sequel to system shock! Maybe it needed more time to be sucked into the story and setting?I guess it would depend why you hated it?
Can someone explain how to use the GLOO gun to build platforms. I seen video of some NPC running from a Typhon but cant figure how to connect the blobs. They dont join just bounce off. Is an upgrade needed?
You can access it in volunteer division? Wow, thanks
They don't attach to each other, they attach to walls. you can shoot at a wall to build a bridge or ramp on it
How do you get into Fabrication?
It's very accurate. That's one of the biggest strengths. It feels like a real place just like Rapture and the previous shock games.
That's one of the best things about the game. It feels lived in and designed like a real place, part of what it makes so fun to exploreFor people who have beaten it or have played a ton of it one thing that I've been curious about since they announced it and the system shock comparisons started is this: how structurely accurate is the design of the space station? One of the best things about og system shock is if you look at the map, they designed a fucking space station and made a game that took place in it, not the other way around.
For people who have beaten it or have played a ton of it one thing that I've been curious about since they announced it and the system shock comparisons started is this: how structurely accurate is the design of the space station? One of the best things about og system shock is if you look at the map, they designed a fucking space station and made a game that took place in it, not the other way around. Every room and area has a purpose in context of the overall system, nothing is wasted space. Unlike later games in the series and the genre all together I don't think any other game recreated that frankly amazing sense of scale and thought into the architecture that the real deal, purely looking glass games did. I thought Dishonored was the closest in trying to recreate thief style level design, and arx fatalis too for its UU cave system style of design, which is why I had great hopes from Arkane to really understand how amazing that aspect of og system shock was and try their best to recreate it here.
I don't know, it just felt monotonous and empty, plus the controls in combat were way off and floaty. It didn't look like the game that had the required quality to be eventualy described as a spiritual sequel to system shock! Maybe it needed more time to be sucked into the story and setting?