Do you mean this one?
Is this a stealth game like Dishonored?
I enjoyed Dishonored a lot, but it's gameplay boiled down to either:
1. Massacring your way through levels as an unstoppable force, which made each level last about 5 minutes if you were stopping to search for things during your rampage.
2. Trial and error saving and reloading trying to non-lethal ghost your way through it.
I played the second style primarily, but it got tedious at times.
For some reason, aside from MGS, I find myself reloading saves on other stealth games due to the penalty for being spotted seeming especially harsh, or in the case of games like Dishonored and Hitman 2, the fact that you can just brute force your way through with little resistance, to the point where not doing that feels like you're handicapping yourself.
Decided to check out System Shock 2 again, like actually give it a real shot, and you can feel the cross-generation connections clear as day. In the inventory and stats and weapons/skills and the station design and so on
It's like System Shock, more than Dishonored. There is a stealth system, but it's not a stealth game. That said, using stealth to get the jump on enemies is smartIs this a stealth game like Dishonored?
I enjoyed Dishonored a lot, but it's gameplay boiled down to either:
1. Massacring your way through levels as an unstoppable force, which made each level last about 5 minutes if you were stopping to search for things during your rampage.
2. Trial and error saving and reloading trying to non-lethal ghost your way through it.
I played the second style primarily, but it got tedious at times.
True. I already jumped in my seat snd was fleeing in panic fifteen minutes into SS2. I was not expecting that. Me and old school design/aesthetic don't always mixSS2 is the better game, IMO. Prey is great, but is missing that full-on oppressive terror at every step and atmosphere of sheer dread that System Shock 2 had. But Prey is great, and you can tell SS2 was a huge inspiration. All the nods to Looking Glass Studios throughout Prey are really great, too.
Not really like Dishonored at all except in terms of level design, i.e. multiple ways to accomplish certain things and explore.
There is "stealth", but it's not the focus.
It's like System Shock, more than Dishonored. There is a stealth system, but it's not a stealth game. That said, using stealth to get the jump on enemies is smart
Think on my second playthrough, I'm going to do a super-agile psi-focused buildGoddamn the mobility mods makes you move fast as fuck and jump super high. It feels like I'm playing momentum-wise.
Think on my second playthrough, I'm going to do a super-agile psi-focused build
SS2 is the better game, IMO. Prey is great, but is missing that full-on oppressive terror at every step and atmosphere of sheer dread that System Shock 2 had.
i wonder if this game would have done better without the prey license, even if it's in name only
Is there a consensus on playthrough when doing everything vs just story? How plentiful are sidequests?
Just got thefabrication plan and unlocked the perk to harvest more typhon stuff (which recycles to exotic mats).neuromod
Does this break the game? Or is there still gonna be a ceiling based on how many exotic mats you can get?
Just got thefabrication plan and unlocked the perk to harvest more typhon stuff (which recycles to exotic mats).neuromod
Does this break the game? Or is there still gonna be a ceiling based on how many exotic mats you can get?
Try looking for any openings near there. I had a similar glitch but I was near cargo area. I loaded a prior saved game where the marker still worked. Saw where it was and then loaded the older file and it was there.
It costs a decent amount of materials to make them, also try making a good 10 or so, the game does something to limit how many you can make for a good portion of the game.
If you use the suit mod that lets you get a jetpack boost you can move around the entire game at Doom level speed but with even more mobility.Goddamn the mobility mods makes you move fast as fuck and jump super high. It feels like I'm playing Doom momentum-wise.
Are you referring tothe fact that you need to renew the license at Hargrave's office? I read something about it not being an unlimited license and having to go back there to renew it....
I'd take a simple "yes" or "no" on that one. If it isn't that, I'll just be surprised =)
Also the enemies & Shodan in SS2 constantly taunting you was awful and frightening. I do like the enemies in Prey talking, it is unsettling, but they are more talking about what is going on with them and their own paranoia. It's not nearly as unsettling as SS2 enemies walking around, knowing you're there somewhere, and talking to you, warning you to stop.Agree completely. SS2 had my bowels quickening after the 1st encounter. The only other game to come close to that terror/dread/fear is Alien: Isolation.
The aliens in Prey aren't scary, even though they can be very lethal. The shimmery, shuddering shadow-forms just kind of 'are', and seem to fit into the world too well. There's no other-worldly shock when you are forced to encounter one.
I am referring to that, yes. Though the info about it not being unlimited is wrong.
Time Played: 19h 28m
Total Campaign Time: 2h 13m
Whoops! Getting too immersed in this immersive sim.
Time played is overall hours you've played the gameOkay I was wondering why my times were varied. I thought it was a bug or something Like you a have a ridiculous amount of time played vs campaign time.
Found it. Heh, turns out I've seen this computer before and just didn't pushed a button. I'm an idiot (^____^)Go tinker around upstairs some more, there's a computer that unlocks that one. I don't recall if you need an item or not to complete this one.
The game needed more open areas with various little side content like the Lobby, Crew Quarters and the Arboretum. The rest of the areas feel small, confined and quite corridor-ish (I don't mean linear because they aren't linear, just that it's full of corridor like design with little width and height)
Uhh i think i encountered a glitch: Shuttle bay exterior spoilers:Got out and some invisible ball instashoots a lighting hitscan on me which kills me, i tried avoiding where i initially see the lighting that kills me come from, but it seems the invisible thing is following me, leading it literally impossible to get anywhere than the very entrance of the shuttle bay exterior. Is this a plot thing or am i just encountering an invisible enemy?
it's also not possible to target during shooting phase.
Time played is overall hours you've played the game
Campaign time, I assume, is the time you spent during a session with the game
tbf they shouldve made it so that if you're simply carrying a truckload of typhon in your inventory they'll open up on your hoarding ass.I really like the way the turrets communicate. It's a nice way to have the game repeatedly remind you that the psi neuromodsmake you less human. Walking past turrets at early game has them noting that you are human and they can stand down. Two psi mods in, they now report 'insufficient typhon material detected' or say something about needing calibration. It's a good constant reminder that taking more alien powers will rapidly turn the station against you.
One thing I'm not sure if it's a glitch or not--leaving the cargo area headed for the power station, I came across one of thoseBug, something I missed, or something that gets explained later?electric phantoms just sort of patrolling an area. I wanted to take him out so he couldn't go back and kill my survivors through the now-unlocked door, but he was non-hostile. Blue health bar, and charging up a weapon and fully unloading on him did nothing. Getting too close would kill me with electricity but he never attacked.
Uhh i think i encountered a glitch: Shuttle bay exterior spoilers:Got out and some invisible ball instashoots a lighting hitscan on me which kills me, i tried avoiding where i initially see the lighting that kills me come from, but it seems the invisible thing is following me, leading it literally impossible to get anywhere than the very entrance of the shuttle bay exterior. Is this a plot thing or am i just encountering an invisible enemy?
it's also not possible to target during shooting phase.
fwiw elec enemies are immune to the disruptor, since it's, yknow, an elec weapon.
I wonder, has Arkane said anything about story DLC for Prey?
Okay, I've haven't had game do that before.
Just got thefabrication plan and unlocked the perk to harvest more typhon stuff (which recycles to exotic mats).neuromod
Does this break the game? Or is there still gonna be a ceiling based on how many exotic mats you can get?
Just got to G.U.T.S.
My shotgun is fully upgraded. Hacking, Repair and Leverage are fully upgraded as well.
There are a lot of other skills i'm currently using but not sure i wanna invest in fully upgraded them. Question is can anyone recommend any really useful typhon abilities besides morphing into other objects which i'm currently using.
Both games are great, and Prey really surprised the hell out of me. I wasn't following it at all until last Thursday when I heard it was actually very good and closer to System Shock than the original Prey, which immediately grabbed my attention.