SlasherJPC
Banned
I feel like I'm only of the few people who likes the Zero-G sections. I really liked navigating despite the enemies.
You're not alone. I loved the majority of them!
I feel like I'm only of the few people who likes the Zero-G sections. I really liked navigating despite the enemies.
Mimic ability is the only way to get insideGetting sick of running across these doors. How do I open them?
Well, they often have some other way in, but yeah that's the only sure fire way.Mimic ability is the only way to get inside
Anyone here finished without investing a bit (or at least very minimal) in typhoon abilities ?
How was it ?
I played the demo. Felt slow and boring. Deleted the demo, won't bother with this title anymore. Boring game.
Really frustrating that this game apparently isn't selling well, it's absolutely incredible. Also, I'm playing on PS4 and as someone who is usually very sensitive to input lag I'm actually not finding it to be that bad. The game still feels as responsive as it needs to be, and while it could be snappier it's never once hindered the game for me. I really hope good impressions spread and the game has a sort of second wind, because it deserves it. Arkane keeps delivering and delivering and I feel like they just aren't being rewarded like they should be.
This does not surprise me.I played the demo. Felt slow and boring. Deleted the demo, won't bother with this title anymore. Boring game.
I'm trying to do it with none on my first run. Because - and I can't really google this without ending spoilers - I'm assuming this leads to a "good" ending.Anyone here finished without investing a bit (or at least very minimal) in typhoon abilities ?
How was it ?
If I get mimic typhons, does that alter the ending of the game? And will all turrets spot me as an alien so I won't be able to use them for my own benefit?
I played the demo. Felt slow and boring. Deleted the demo, won't bother with this title anymore. Boring game.
You can hack them or fabricate friendly turrets.If I get mimic typhons, does that alter the ending of the game? And will all turrets spot me as an alien so I won't be able to use them for my own benefit?
Without spoilers, can someone tell me if there's a definite point of no return where I'll be able to wrap up any side quests?
Without spoilers: yes.
With mild description (not spoiler-y): hold off on going totoAlex's officeAlternatively, don't deal with"hear the truth".but I recommend the former sinceDahland it becomes more difficult to navigate.after Dahl's arrival the station becomes flooded with blackbox operators
Some more details:after the scene in the arboretum, most of the quests related to the escape pods and outer areas will be closed off/cancelled, since those areas are now inaccessible.
every new area and encounter impresses me, this game is just so good and well made.
mid-game, i think?, spoilers, i just got my firstNightmare/Nemisis encounter and it was intense.
Really? I did that hours ago and just now killed the escaped volunteer at escape pods. Ive also been to every area freely since. Unless there is more than one time you go to Alex's office for the main story.
This is my favourite game of the year so far. Just amazing, we need more games like this. I'm so happy this game exists.
So many ways to get to places and deal with enemies.
Does it though?True, but the future of the immersive sim looks pretty grim.
Does it though?
We've got System Shock Remastered, System Shock 3, presumably a new BioShock, and a new Ultima game in the works. Arkane will probably keep working with the framework even if it's not a Prey or Dishonored sequel, and so will Bethesda with Elder Scrolls and Fallout (despite getting more streamlined and less immersive sim-y with every entry). On the indie side we occasionally get games that play a bit with the formula like Consortium, Neon Struct, and even Quadrilateral Cowboy. Another Consortium is in development along with whatever Ken Levine and Ghost Story Games are working on. Then we have Hitman which is kind of immersive sim in all but first person view, which is getting a season 2. And it may seem like a weird thing to pull in, but Zelda being lauded for turning into a systems-driven sandbox striving for player agency may send some second-hand ripples through the industry.
Yes, Deus Ex HR and Dishonored 2 didn't sell well, and Prey probably won't, but at the same time that's 3 AAA immersive sims in 8 or so months, and look what's coming up. We're in the midst of a revival. Plus it's not like SS2 and the OG Deus Ex sold like hot cakes, there's a reason they're considered cult classics.
I think Arkane will be ok. They've been around for a while now, had some really poor selling stuff before, a handful of cancelled projects, and yet here they are, still going at it with the same design ideology that they started on fifteen years ago with Arx Fatalis. But I can't say for sure with big bad Bethesda/Zenimax at the helm.You have a good point, it might have a lower budget future. I just fear for Arkane, a top-notch developer. I hope I'm wrong. That said, it's definitely a good thing that elements from immersive sims are making their way into other franchises, like The Phantom Pain and Breath of the Wild proved.
There is nothing really too bad, unless you are sensitive to input lag. I able to easily adapt to things like that, so it's not too much of a bother. Other than that, there is the ps4 drifting issue. Even that is fairly minor, and only really becomes a bother in specific instances, but nothing game breakingGoddamnit Arkane, patch the damn PS4 version already, the hype is killing me.
Do mimics respawn after you kill them?
Okay guys what's the deal with Trevor Young, the guy in the Trauma Center? I got the mission complete for him, buthe didn't die. He's unconscious in my game. Is there anything else to do to save him, or is it just a glitch?
There is nothing really too bad, unless you are sensitive to input lag. I able to easily adapt to things like that, so it's not too much of a bother. Other than that, there is the ps4 drifting issue. Even that is fairly minor, and only really becomes a bother in specific instances, but nothing game breaking.
Yes and no.
They stay dead until you progress further in the story. So if you're just exploring everything before doing story missions they will stay dead. Newer tougher enemies appear when you progress in the main story.
Does the PC version with an Xbox One controller have the same input lag the PS4 demo had?
If mimics stay down, phantoms seem to come back after a while. I've just been doing sidequests before going through the Guts and had some nasty surprises. Or maybe I'm mistaken.
My big issue as of right now is the lack of HUD options which they've confirmed they're patching in. I really, very firmly, don't want to play it with all that shit on screen. The problem is, who knows how long that'll take I guess haha.
The drifting and sound issues sound pretty stupid as well. Input lag I can kind of deal with but honestly I don't have much free time right now anyway so I'm using that as an excuse to bolster my pretentious 'will wait for patches meh meh' thing.