I wouldn't worry about it. Off-topic, but how is TTT2? I really want to grab it but I barely have enough money.
I might be a little biased, having felt like I waited 12 years for it, but I'd definitely recommend it. It's easily the best Tekken, and I'd argue it's the best traditional 3D fighting game on the market right now. It'll still be awesome when you get money, though, so don't sweat not grabbing it right away.
Prior to this, I'd say Tekken 3, Tag, 5, and 6 were the strongest Tekken games, with T5/DR probably being my pick out of the bunch. The changes in T6/BR with all the new bound stuff and longer combos kind of altered the pace of the game negatively IMO (not to mention how stupid it was to earn money for customizations in the console version), but those newer mechanics work
so well in tandem with the revamped tagging system in TTT2.
It also doesn't hurt that the game has like a million interesting stages and one of the best soundtracks ever. Like Phantom Dust and some other games, you can set your own music to whatever stage you want if you get bored or don't like what's in the game.
TTT2 is pretty much everything I ever hoped a console Tekken would and could be.
Minus the hoard of teams online taking cheap characters and pairing them up with their twins. Eddy/Tiger/Christie? Just beat me senseless with a 2x4 please.
It's seriously magical. I don't like going online with fighters because I don't have a wired connection, but maybe eventually I will figure out how to stop myself from playing Ghost Mode to check out the netcode...lol.
This game is like the best parts of TTT1 mixed with the best parts of T5 and the best parts of T6. It's pure (so no Tekken Ball or Bowling) and imperfect (KoF/Team Battle mode is handled poorly with lots of loading, customizations make character selection take a little longer, etc.), so I can see more casual, easily distracted people not completely falling in love with the package. It's just amazing where it matters most.