Wooah! I didn't know it was getting a Pro patch!Trackmania's Pro patch came out:
(Double checked and it wasn't on the PS Blog list)
Wooah! I didn't know it was getting a Pro patch!Trackmania's Pro patch came out:
So.....4k mode it is then!!!
Although I will be in the 1080p department when I'm on the move with my monitor.....27 inch with downsampling is going to be bullshot mode heaven
Hoping to snag a KS8000 to replace my 800D this black friday
Thanks Inu!
Your wording is weird though
you mention downsampling first.......but then talk about how pixel count is much more important relating to the 4k checkerboard method.....you kind of swung both ways with that answer XD
Thank you lord.Was this already posted?
Ratchet & Clank 1080p gameplay. Looks amazing.
http://www.gamersyde.com/news_ratchet_clank_on_ps4_pro-18526_en.html
Thank you lord.
This is what i hope all games will have from now on on the Pro.
From a jaggy game to a pixar movie
Thank you lord.
This is what i hope all games will have from now on on the Pro.
From a jaggy game to a pixar movie
Looks really nice but shame about the pop in. Pretty fuckin sick of it in games tbh and its become the new 'jaggy irritation' to me at least!
I mean look at Horizon Zero Dawn too. Can Developers not dial down detail if it needs to be popped in instead?
Looks really nice but shame about the pop in. Pretty fuckin sick of it in games tbh and its become the new 'jaggy irritation' to me at least!
I mean look at Horizon Zero Dawn too. Can Developers not dial down detail if it needs to be popped in instead?
Just for understanding: on a 1080p TV with a PS4 Pro the game will still run at the higher resolution just downsampled to my TV resolution if the game has not a second mode for these TVs?
For example Modern Warfare Remastered:
https://www.youtube.com/watch?v=VUFv1V7llqM
I will get the same performance as shown here, right?
Yes. You're absolutely correct.
Saw that Ratchet footage. We've done it, we've reached CG animation quality. So clean, my God.
Man, really hope we will finally get information about the Battlefield 1 Pro patch today / tomorrow.
Probably not until release day. Makes we worry it won't be as significant as I had hoped. IF the framerate isn't improved over the PS4 version I'm skipping it.
Really hope we will get surprised. I mean, 30% increase in CPU and double the gpu should help to improve the framerate in big multiplayer matches, right?
Wasn't multiplayer going to be the same across the board in that both the OG PS4 and the Pro were going to output the same performance FPS wise in order for it to be fair online? Not sure I'm right about this though.
Really hope we will get surprised. I mean, 30% increase in CPU and double the gpu should help to improve the framerate in big multiplayer matches, right?
No. It's about the target Framerate. A game targeting 30fps in multiplayer won't be patched to target 60fps.
But Battlefield 1 is already targeting 60fps in multiplayer. It's just not stable, goes into the 40s and even 30s, jumping forth and back. So they can improve the framerate with the pro patch, bringing it closer to the targeted 60fps.
They are already doing that in Titanfall 2 with the pro patch.
No. It's about the target Framerate. A game targeting 30fps in multiplayer won't be patched to target 60fps.
But Battlefield 1 is already targeting 60fps in multiplayer. It's just not stable, goes into the 40s and even 30s, jumping forth and back. So they can improve the framerate with the pro patch, bringing it closer to the targeted 60fps.
They are already doing that in Titanfall 2 with the pro patch.
Yeah especially for BF1 as the frame drops in certain 64 player situations are total shit compared to the pretty solid TF2.I still think these are some of the issues that split the userbase although that's a separate discussion. Awesome for Pro owners though.![]()
Yes, I'm aware. The added 1GB of DDR3 will allow the OS to allocate 512 MB of the faster GDDR5 for games to use mostly for the larger 4K frame buffer that takes a few hundred extra megabytes compared to a 1080p frame buffer depending on how it's constructed. What it won't allow though is the higher quality texture work more suitable for 4K.
I'm just questioning Sony's logic with doing this upgrade right now. It's not hitting the 4K target in most titles, or allow for 60 FPS, and it's not even benefiting non-patched games. At best it's 4K "ready", and even HDR is patched into the old consoles so that's not a selling point either. The only real point for PS4 Pro launching right now would be the extra power for PSVR, but even for that the lackluster CPU upgrade isn't fitting. As a whole PSVR and PS4 Pro don't seem compelling enough for mainstream, nor powerful enough for a high end offering. Both seem to be here before their time, and lacking in tech and software support. It's good that Sony's pushing for these things, but to me it seems like they just took a half-step too early.
I think it would've been better if Sony had waited for next year like MS. I have no interest in getting a Scorpio, but I do prefer MS's strategy with this upgrade. It makes a whole lot more sense as a truly higher end option, especially if they manage to bring improvements to old games without a separate patching process (which I feel there's a decent chance, but not guaranteed). I feel Sony dropped the ball with requiring devs to make specific 4K patches, and they probably milk some extra money from publishers to validate those patches. Otherwise they would've actually had to put in some effort into making sure the old games worked right with better specs, or at least make a toggle as an option for those games that do work. They chose the easy way that benefited them more than the potential customers.
Even more reason for games to adopt virtual texturing as it decouples texture resolution from amount of memory used.Yes, I'm aware. The added 1GB of DDR3 will allow the OS to allocate 512 MB of the faster GDDR5 for games to use mostly for the larger 4K frame buffer that takes a few hundred extra megabytes compared to a 1080p frame buffer depending on how it's constructed. What it won't allow though is the higher quality texture work more suitable for 4K.
Thanks to everyone who has contributed information! I also appreciate the kind words about the thread. I will continue to update the OP as long as new info keeps coming.
Well the target fps on base ps4 is 60 it just drops from there so being a more locked 60 wouldn't be breaking those rules at all.Wasn't multiplayer going to be the same across the board in that both the OG PS4 and the Pro were going to output the same performance FPS wise in order for it to be fair online? Not sure I'm right about this though.
How will that spilt base though, it's a variable how much the drop might effect you right now say one person is closer to more smoke and fire he will have more frame drops than the player aiming at him who may not have the screen full of effects and that within the same base ps4 mp. The game targets 60 so I see no harm in pro players having a more stable 60.I still think these are some of the issues that split the userbase although that's a separate discussion. Awesome for Pro owners though.![]()
Killing Floor 2 is adding ultra textures on PS4 Pro though and other devs using the extra RAM for Anisotropic Filtering etcYes, I'm aware. The added 1GB of DDR3 will allow the OS to allocate 512 MB of the faster GDDR5 for games to use mostly for the larger 4K frame buffer that takes a few hundred extra megabytes compared to a 1080p frame buffer depending on how it's constructed. What it won't allow though is the higher quality texture work more suitable for 4K.
I'm just questioning Sony's logic with doing this upgrade right now. It's not hitting the 4K target in most titles, or allow for 60 FPS, and it's not even benefiting non-patched games. At best it's 4K "ready", and even HDR is patched into the old consoles so that's not a selling point either. The only real point for PS4 Pro launching right now would be the extra power for PSVR, but even for that the lackluster CPU upgrade isn't fitting. As a whole PSVR and PS4 Pro don't seem compelling enough for mainstream, nor powerful enough for a high end offering. Both seem to be here before their time, and lacking in tech and software support. It's good that Sony's pushing for these things, but to me it seems like they just took a half-step too early.
I think it would've been better if Sony had waited for next year like MS. I have no interest in getting a Scorpio, but I do prefer MS's strategy with this upgrade. It makes a whole lot more sense as a truly higher end option, especially if they manage to bring improvements to old games without a separate patching process (which I feel there's a decent chance, but not guaranteed). I feel Sony dropped the ball with requiring devs to make specific 4K patches, and they probably milk some extra money from publishers to validate those patches. Otherwise they would've actually had to put in some effort into making sure the old games worked right with better specs, or at least make a toggle as an option for those games that do work. They chose the easy way that benefited them more than the potential customers.
Interesting never heard of this gonna look it upEven more reason for games to adopt virtual texturing as it decouples texture resolution from amount of memory used.
I agree completely. It's isn't 4K's time yet. Even the PC market is just getting there.I really hope that further down the line of the pro developers will cater more towards 1080p 60. I honestly think it's way too early to be rolling out the 4k consoles. I mean developers aren't even achieving 4k. They're settling for 1440p in some cases.
We're not progressing in art and graphics when we're bottlenecking it with 4k resolution.
Still no word on BF1, huh??
http://blog.camposanto.com/post/152960478249/firewatch-is-now-updated-and-enhanced-to-supportPS Pro Customers with a 1080p Display: enhanced detail distance, smoother loads, and much higher quality shadows
Is this captured and uploaded directly from your ps4 pro?
I'm happy to see that a 1080p recording option is now available, but the quality and compression of these videos recorded directly from the console still look.... not that great.
I wonder if extracting to a USB and then uploading to youtube would provide a better quality video.
Also, is this down-sampled from 4k?