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PS5 Pro developer verdict: ‘I didn’t meet a single person that understood the point of it’

NickFire

Member
They have been saying almost everything I have been saying since the PS5 Pro rumors started.

I don't think both the PS5 and XSX have been used to their potential and I think throwing more power at a problem is due to a lack of creativity and vision.

There is a reason the Switch has done extremely well despite being underpowered. It has a steady stream of great software and doesn't need the most cutting-edge tech. I don't think more powerful systems will automatically bring new gameplay ideas and advancements. Especially, since there is talk about just relying on old IP's and playing it safer.

The best kinds of games will make the most of what they have to work with due to out of the box thinking.
You are correct that the Pro won't lead to new gameplay ideas or advancements. But that is not the point of a mid gen upgrade to begin with. It's sole mission is providing a graphical upgrade compared to the base model.
 

chilichote

Member
What kind of developer is this? Certainly not for games^^

PSSR alone should convince every developer because it improves image quality while increasing performance. So... what exactly can't you understand about it?
 

Euler007

Member
I have a 468hp car that does 0-60 around 4 second. I never met a person that understood the point of going that fast. To be honest it's pointless.

I love it.

I had money, and they had the car. Now I have the car, and they have the money. And I still have a lot of money.

People never understand the "the client is always right". If someone offers a product at price X and the transaction concludes with a client it was right. It doesn't fucking matter that someone with less cash than the client thinks the client was wrong to spend the money and the producer was wrong to produce the product.
 
If the PS5 Pro can't brute force 60fps at the current "Quality/Fidelity" graphical settings for most games going forward, then there's no reason to spend $599+ on it.
 
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Reactions: Fbh

A.Romero

Member
Well, devs don't get a cut of the consoles sold so it's normal they don't see a point.

If anything that opinion speaks badly of them in my opinion, I would think they'd be happy to have more room to innovate. I guess they are not interested in making stuff for next gen either.

I don't see myself getting a pro console but I don't see any drawback from having more options.
 
Yeah, Phil talked about this a few years ago when he was asked about the possibility of a mid-gen refresh. They already did 4K last gen, so what's the marketing focus for the next one? 8K? How do you get people excited for that?
If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.
 

Kacho

Gold Member
If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.
Ideally that's what a Pro upgrade would be. No idea why CPU upgrades aren't feasible other than cost.
 
Strange statement from the developer(s)



These are probably the same developers who have to turn down the resolution so much in performance mode to achieve a reasonably stable 60 FPS, but in the end all that's left is mud.



Ridiculous.



planet-of-the-apes-laugh.gif
 

Jakk

Member
I don't get people saying the current-gen consoles haven't even been properly used yet. I mean, there's already some sub 1080p games. Those consoles aren't that powerful. Sure, PS5 Pro isn't going to change much, but some people are willing to pay extra for the higher resolution and raytracing. I think no one expects the Pro is going to sell like crazy.
 

Fbh

Gold Member
They have been saying almost everything I have been saying since the PS5 Pro rumors started.

I don't think both the PS5 and XSX have been used to their potential and I think throwing more power at a problem is due to a lack of creativity and vision.

There is a reason the Switch has done extremely well despite being underpowered. It has a steady stream of great software and doesn't need the most cutting-edge tech. I don't think more powerful systems will automatically bring new gameplay ideas and advancements. Especially, since there is talk about just relying on old IP's and playing it safer.

The best kinds of games will make the most of what they have to work with due to out of the box thinking.

The mid gen refresh isn't intended to create new games or bring new gameplay ideas. There will be no Ps5 pro exclusive games, everything on the Pro will be designed to run on the base console too.
The mid gen refresh is an optional upgrade for people that want a visuals and/or performance upgrade on existing and upcoming games.

For example If you want to play FF7 Rebirth at 60fps without it looking like someone smeared vaseline over your screen, or Alan Wake 2 at 60fps without having to go down to 870p


Ghost Of Tsushima Looks better than this game and It's a PS4 game.

The Pro will never fix poor man's work.

The pro won't fix poorly made and/or optimized games.
But it might be able to brute force better performance out of it.

Of course the ideal solution would be for Team Ninja to get heir shit together. But since that's clearly not going to happen your two options are a more powerful console or just accept to play their games at sub 1080 sub 60fps
 
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Mr.Phoenix

Member
If the PS5 Pro can't brute force 60fps at the current "Quality/Fidelity" graphical settings for most games going forward, then there's no reason to spend $599+ on it.
It's not going to be $599+. It's even unlikely that is more than $499+. Dont know why some are pushing this narrative that the console would cost $600+ when everything we know so far is actually suggesting the opposite.
If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.
Even if they did that, it wouldn't sell gangbusters. If this thing ends up with 20% in sales yearly by the time it's all said and done, that would be exceeding expectations. Of all the people who buy it, only like 10% would be buying it cause they know why its better than the PS5 base model, the remaining 90%, would be buying it simply because it's the new PS5 or the best PS5.

Its like people on this forum don't realize how much of a minority we are.
 
It's not going to be $599+. It's even unlikely that is more than $499+. Dont know why some are pushing this narrative that the console would cost $600+ when everything we know so far is actually suggesting the opposite.
The PS5 still retails for $499. Why would the Pro not be at least $100 more?
 

FunkMiller

Gold Member
Yep. Fucking pointless.

Sony's push to get as many games out on as many platforms as possible, to make as much money as possible, as quickly has possible, has fucking hamstrung games development, and rendered a mid-gen refresh completely pointless for anyone but the most committed die hard fans.

It's going to sell far less than they want. Just like PSVR2.

This generation has been ruined by corporate greed from both blue and green teams.
 
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Mr.Phoenix

Member
Ideally that's what a Pro upgrade would be. No idea why CPU upgrades aren't feasible other than cost.
I have tried, probably over 10 times now to try and explain this. Hell, even John was saying something along those lines in one of their DF specials recently and ripping off what devs had told him.

I am beginning to realize however, that the people still saying this, are not interested in facts.

So rather than explain it again, I will just say, because its not needed.
 

violence

Member
The PS4 Pro took a while to get support. I never bought it but I got to enjoy pro support when I bought the PS5.

Also, making games is already a pain in the ass. One of the reasons cyberpunk had trouble was the ~9 platforms they had to support.
 
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Mr.Phoenix

Member
The PS5 still retails for $499. Why would the Pro not be at least $100 more?
At least $100 more, is not $600+.

And the PS5 retails for $499 because they could get away with it. Oh, and if you are going to say that, you should also point out that you can get a PS5 digital+ SM2 for $399. And this is March, so you somehow expect that there will not be a permanent price drop to $399 for the PS5 Digital (which I expect to soon become the only SKU in circulation) between now and the end of the year?

Not only do I expect the PS5 to officially just sit at $399 by the end of the year, I expect the PS5pro, to be no more than $100 (so $499) over the PS5 base. Only caveat here is that I expect both SKUs to be sold at those prices $399 and $499 without a disc drive.
 

Kacho

Gold Member
I have tried, probably over 10 times now to try and explain this. Hell, even John was saying something along those lines in one of their DF specials recently and ripping off what devs had told him.

I am beginning to realize however, that the people still saying this, are not interested in facts.

So rather than explain it again, I will just say, because it’s not needed.
Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.
 

Mr.Phoenix

Member
Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.
That not why I say its not needed (just cant be bothered explaining it for the 10th time to yet another person just like you who I know is not actually trying to be reasonable). And if you read my post history, you will know I am one of those who care too much. Eg.. I refuse to buy any game that does not have a 60fp mode.

And great job not just jumping to assumptions, but trying to dismiss someone else's opinions that differ from yours as "damage control". It would be funny if what you are doing isn't so pitiful.
 

Quantum253

Gold Member
If the developers are given hardware (Pro/GPUs) and don't utilize the extra capabilities or "Don't know the point of it" then something is off either in their own abilities to utilizing the features or in the studios leadership. I've ever heard someone say they didn't know the point of faster/better hardware.....usually it's saying they want it to realize their vision
 

Kacho

Gold Member
That not why I say its not needed (just cant be bothered explaining it for the 10th time to yet another person just like you who I know is not actually trying to be reasonable). And if you read my post history, you will know I am one of those who care too much. Eg.. I refuse to buy any game that does not have a 60fp mode.

And great job not just jumping to assumptions, but trying to dismiss someone else's opinions that differ from yours as "damage control". It would be funny if what you are doing isn't so pitiful.
You should stop assuming everyone pays attention to your posts. I have no clue who you are.
 

SlimySnake

Flashless at the Golden Globes
lol the nerve.

here are the games just in the last year or so that they have delivered 720p (or below) performance modes. Thats PS3 era resolutions.

- Avatar
- Skull and Bones
- Star Wars jedi
- Immortals

Some UE5 games go up to 850p. Wow! What did we ever do to deserve this.
- Lords of the Fallen
- Robocop
- Alan Wake

rise of ronin runs at 936p. Dragons Dogma 2 runs at 30 fps. with drops to 25 fps.

if they cant understand why people might want better image quality than ps3 era resolutions then they dont deserve to be in this business because they are too clueless and should be flipping burgers instead.
 

Belthazar

Member
‘Developers didn’t seem to feel they needed it’, he said. ‘They weren’t really making the most of the PS5 in the first place,’ he added.

Kind of a stupid thing to say when we have a lot of games looking blurry as hell to achieve 60fps on console. Especially games running on Unreal. If they aren't making the most of the hardware and are still unable to achieve a reasonable level of image quality and performance... Are they just incompetent?
 

midnightAI

Member
Making games is hard. Harder than ever, nowadays. No one wants to launch a bad game.
Well, it isn't really, Devs have more tools available to them than ever. I can only speak for myself (indie dev), but the hardware isn't the issue, there are several issues but a couple of them are Devs using outdated engines, and some Devs scoping beyond their own abilities.

Devs (coders at least) have it easy these days, imagine we were still in the 8 bit days of coding using assembler

Actual engine coding is hard admittedly, but many studios just use pre built engines like UE or Unity.
 

JaksGhost

Member
Just more confirmation this an ass upgrade.
Are we sure he's talked to developers that have actually had hands on experience with it to draw this conclusion? Because it's funny hearing him say this while people that have talked to developers with experience are saying the complete opposite.
 

64bitmodels

Reverse groomer.
I wholeheartedly agreed before I played Helldivers 2. Quality mode is borderline unplayable and the performance mode is having frame rate issues when there's too much going on simultaneously. It also doesn't look nearly as crisp as the PC version. Give me a PS5 Pro.
That's arrowhead's fault not Sony's.
 

Dr. Wilkinson

Gold Member
Well, it isn't really, Devs have more tools available to them than ever. I can only speak for myself (indie dev), but the hardware isn't the issue, there are several issues but a couple of them are Devs using outdated engines, and some Devs scoping beyond their own abilities.

Devs (coders at least) have it easy these days, imagine we were still in the 8 bit days of coding using assembler

Actual engine coding is hard admittedly, but many studios just use pre built engines like UE or Unity.
I'm speaking moreso of AAA development. Having a game so large that it takes 500-1,000 people spread across time zones/ continents and having different pieces or features in a game made by different teams, and using external support studios, etc.
 
Soooooooo talk to me like I'm a 5 year old.

Sony made a machine which devs couldn't use to it's full potential due to programming. So they release a stronger PS5 which allows devs to circumvene this by giving them more raw power!?
Thereby forcing the graphics purists to switch to a more expensive console when the og PS5 has all the potential?


No Way Wtf GIF by Harlem


Sony hasn't learned from the PS2 Emotion Engine era.
Fuck em.

How could it be due to design though? I thought we were past the age of complicated hardware.
 

ReBurn

Gold Member
Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.
It's not the console alone that makes the game 60 fps so it's never going to be standard. Consoles will always have a power budget and there will still be developers who prioritize other things above frame rate if they have to make a choice between 60 fps and their creative vision. People who can't live with anything sub-60 will probably have to move to high end PC.
 

Gamerguy84

Member
Maybe be able to extend the gen a while? Be able to run UE5 games properly? I want it for higher res performance modes and PSSR. Also for VR. Plenty of reasons for a customer.
 
I didn't see the point of it until I played FFXVI and FF7 Rebirth. If I can get better resolutions in those games in performance mode I'll gladly embrace the PS5 Pro. Those games run fine but they are blurry AF, if more GPU power can give me sharper images in those games I'll be happy.


I could also use more GPU power for better clarity in my PSVR2 games.



The PS5 Pro is optional and isn't for everyone. It's not going to be a big leap like the PS6 that will justify everyone wanting one but its there for people like myself that want a little bit more.
 
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