Sony wants the FLOPS title back from the Series X.Give me a single reason why we need new hardware. The human eye can't see more than 720p anyway.
Sony wants the FLOPS title back from the Series X.Give me a single reason why we need new hardware. The human eye can't see more than 720p anyway.
You are correct that the Pro won't lead to new gameplay ideas or advancements. But that is not the point of a mid gen upgrade to begin with. It's sole mission is providing a graphical upgrade compared to the base model.They have been saying almost everything I have been saying since the PS5 Pro rumors started.
I don't think both the PS5 and XSX have been used to their potential and I think throwing more power at a problem is due to a lack of creativity and vision.
There is a reason the Switch has done extremely well despite being underpowered. It has a steady stream of great software and doesn't need the most cutting-edge tech. I don't think more powerful systems will automatically bring new gameplay ideas and advancements. Especially, since there is talk about just relying on old IP's and playing it safer.
The best kinds of games will make the most of what they have to work with due to out of the box thinking.
Now devs dont have an excuse. When the mid gen hardware is out they have, thats my point.They do that now anyway.
I’ll just wait for the PS6
If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.Yeah, Phil talked about this a few years ago when he was asked about the possibility of a mid-gen refresh. They already did 4K last gen, so what's the marketing focus for the next one? 8K? How do you get people excited for that?
Making games is hard. Harder than ever, nowadays. No one wants to launch a bad game.They need to try harder then
Ideally that's what a Pro upgrade would be. No idea why CPU upgrades aren't feasible other than cost.If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.
They have been saying almost everything I have been saying since the PS5 Pro rumors started.
I don't think both the PS5 and XSX have been used to their potential and I think throwing more power at a problem is due to a lack of creativity and vision.
There is a reason the Switch has done extremely well despite being underpowered. It has a steady stream of great software and doesn't need the most cutting-edge tech. I don't think more powerful systems will automatically bring new gameplay ideas and advancements. Especially, since there is talk about just relying on old IP's and playing it safer.
The best kinds of games will make the most of what they have to work with due to out of the box thinking.
Ghost Of Tsushima Looks better than this game and It's a PS4 game.
The Pro will never fix poor man's work.
It's not going to be $599+. It's even unlikely that is more than $499+. Dont know why some are pushing this narrative that the console would cost $600+ when everything we know so far is actually suggesting the opposite.If the PS5 Pro can't brute force 60fps at the current "Quality/Fidelity" graphical settings for most games going forward, then there's no reason to spend $599+ on it.
Even if they did that, it wouldn't sell gangbusters. If this thing ends up with 20% in sales yearly by the time it's all said and done, that would be exceeding expectations. Of all the people who buy it, only like 10% would be buying it cause they know why its better than the PS5 base model, the remaining 90%, would be buying it simply because it's the new PS5 or the best PS5.If they guaranteed a locked 60fps for 90% of games going forward at current "Quality/Fidelity" mode level of detail, then it would sell gangbusters.
The PS5 still retails for $499. Why would the Pro not be at least $100 more?It's not going to be $599+. It's even unlikely that is more than $499+. Dont know why some are pushing this narrative that the console would cost $600+ when everything we know so far is actually suggesting the opposite.
I have tried, probably over 10 times now to try and explain this. Hell, even John was saying something along those lines in one of their DF specials recently and ripping off what devs had told him.Ideally that's what a Pro upgrade would be. No idea why CPU upgrades aren't feasible other than cost.
At least $100 more, is not $600+.The PS5 still retails for $499. Why would the Pro not be at least $100 more?
Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.I have tried, probably over 10 times now to try and explain this. Hell, even John was saying something along those lines in one of their DF specials recently and ripping off what devs had told him.
I am beginning to realize however, that the people still saying this, are not interested in facts.
So rather than explain it again, I will just say, because it’s not needed.
That not why I say its not needed (just cant be bothered explaining it for the 10th time to yet another person just like you who I know is not actually trying to be reasonable). And if you read my post history, you will know I am one of those who care too much. Eg.. I refuse to buy any game that does not have a 60fp mode.Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.
You should stop assuming everyone pays attention to your posts. I have no clue who you are.That not why I say its not needed (just cant be bothered explaining it for the 10th time to yet another person just like you who I know is not actually trying to be reasonable). And if you read my post history, you will know I am one of those who care too much. Eg.. I refuse to buy any game that does not have a 60fp mode.
And great job not just jumping to assumptions, but trying to dismiss someone else's opinions that differ from yours as "damage control". It would be funny if what you are doing isn't so pitiful.
‘Developers didn’t seem to feel they needed it’, he said. ‘They weren’t really making the most of the PS5 in the first place,’ he added.
Well, it isn't really, Devs have more tools available to them than ever. I can only speak for myself (indie dev), but the hardware isn't the issue, there are several issues but a couple of them are Devs using outdated engines, and some Devs scoping beyond their own abilities.Making games is hard. Harder than ever, nowadays. No one wants to launch a bad game.
Ideally that's what a Pro upgrade would be. No idea why CPU upgrades aren't feasible other than cost.
Maybe if you’re playing on a gameboy colorGive me a single reason why we need new hardware. The human eye can't see more than 720p anyway.
Are we sure he's talked to developers that have actually had hands on experience with it to draw this conclusion? Because it's funny hearing him say this while people that have talked to developers with experience are saying the complete opposite.Just more confirmation this an ass upgrade.
That's arrowhead's fault not Sony's.I wholeheartedly agreed before I played Helldivers 2. Quality mode is borderline unplayable and the performance mode is having frame rate issues when there's too much going on simultaneously. It also doesn't look nearly as crisp as the PC version. Give me a PS5 Pro.
I'm speaking moreso of AAA development. Having a game so large that it takes 500-1,000 people spread across time zones/ continents and having different pieces or features in a game made by different teams, and using external support studios, etc.Well, it isn't really, Devs have more tools available to them than ever. I can only speak for myself (indie dev), but the hardware isn't the issue, there are several issues but a couple of them are Devs using outdated engines, and some Devs scoping beyond their own abilities.
Devs (coders at least) have it easy these days, imagine we were still in the 8 bit days of coding using assembler
Actual engine coding is hard admittedly, but many studios just use pre built engines like UE or Unity.
Soooooooo talk to me like I'm a 5 year old.
Sony made a machine which devs couldn't use to it's full potential due to programming. So they release a stronger PS5 which allows devs to circumvene this by giving them more raw power!?
Thereby forcing the graphics purists to switch to a more expensive console when the og PS5 has all the potential?
Sony hasn't learned from the PS2 Emotion Engine era.
Fuck em.
Shame on you. No such thing. One can never have too much power. If my life has a meaning, that's the meaning. - "Maximillian 'Max' Shreck"
It's not the console alone that makes the game 60 fps so it's never going to be standard. Consoles will always have a power budget and there will still be developers who prioritize other things above frame rate if they have to make a choice between 60 fps and their creative vision. People who can't live with anything sub-60 will probably have to move to high end PC.Plenty of users on this forum want 60fps to be standard on consoles, so saying it’s not needed because you don’t personally care is not a sufficient answer. You seem more interested in running damage control for an undesirable Pro console.