poor optimization. nothing more. the XSX has more than enough power to run games at a decent resolution and framerate. those drops to 0 fps are just bugs. Same shit as Skyrim on the PS3.
The PS5 and XSX literally have the same exact RDNA2 GPU and Zen 2 CPU. Both use GDDR. There is no ESRAM vs GDDR fiasco this gen. No cell vs xenon processor nonsense. No Nvidia vs ATI GPU delta. If its Directx issues then it shouldve affected the PC versions as well. This is just a very simple case of people not playing their own games before they are shipped.
XSX outperforms the PS5 in a lot of games. If these issues were a hardware thing than every single game would be affected. Its possible that the slower clocks and wide design is making the xsx perform roughly on par with the PS5 in some games, but those traversal stutters in avatar and 0 fps bugs are not due to PS5's super secret cerny IO sauce or higher clocks. They are just bugs. There is nothing for DF to investigate in those scenarios. Thats for the devs to investigate.
Most of us are millennials on this board. We all should remember how tearing and texture filtering was a massive issue in virtually every single UE3, Ass Creed and ubisoft game on the PS3. Nothing worked until around 2010 when they all mysteriously went away. All of a sudden, AC games, EA games, and virtually every third party game was virtually identical to the X360 which was supposedly the more powerful console. It turned out devs just got more familiar with the PS3 hardware and all the work sony engineers put in to train devs on how to code the cell. Hell, even ND were baffled by the tearing and shipped Uncharted 1 with severe screen tearing only to be told by GG that the fix is rather simple and it took them a week to add that in to Uncharted 2 or something silly like that. but that was the cell and it was early days of HD era game development. XSX architecture is anything but exotic so these bizarre traversal stuters and 0 fps issues are indeed lazy devs.