No. But you should apologize to herLike someone brought up earlier should my stove manufacturer apologize because I can’t cook near as well as my wife can?
No. But you should apologize to herLike someone brought up earlier should my stove manufacturer apologize because I can’t cook near as well as my wife can?
No. But you should apologize to her
Seriously, I hope all the naysayers watch this and get educated.I gotta say that I like the presentation flow and diagrams, coupled with Cerny clear and coherent delivery this seminar is a gem for all devs and enthusiasts.
I like how he explained why they didn't move to RDNA3 and beyoned, and "experts" here wanted Sony to change the entire CPU
Hope Cerny work on PS6 because this guy is the only decent left at the Sony right now.
So, Cerny completely ignores the elephant in the room.
What about those games with the shitty PSSR implements? What about the gamers who paid $700 and ended up with games that look significantly worse?
And as usual, DF is a complete sell out not asking any of these questions, while all they do in their pro video is nitpicking every little details to get the views LOL.
This is why I absolutely hate the video game journalism.
So, Cerny completely ignores the elephant in the room.
What about those games with the shitty PSSR implements?
Wow
Yes, Cerny should grill their partners in public, how smart
Cerny has been educating them for years, they are not here to discuss things logically.Seriously, I hope all the naysayers watch this and get educated.
So, Cerny completely ignores the elephant in the room.
What about those games with the shitty PSSR implements? What about the gamers who paid $700 and ended up with games that look significantly worse?
And as usual, DF is a complete sell out not asking any of these questions, while all they do in their pro video is nitpicking every little details to get the views LOL.
This is why I absolutely hate the video game journalism.
Someone said they were recorded on Oct 30. If that’s true I assume they held on it because they unveiled the collaboration with AMD on ML Amethyst today.I mean with all these videos coming out today I can understand they needed more time to prepare these. Maybe scheduling issues, who knows.
The crowd doesn't want a console that costs more than 500$, we ain't getting none of that.I really hope they can find a way to include some x3d v cache on the PS6. Sounds like it would really help out in terms of keeping things on-chip as much as possible.
To add. The less than a handful of third party devs whom were/are having issues, also struggled with the much more mature state DLSS when their games first released on PC as well.Like someone brought up earlier should my stove manufacturer apologize because I can’t cook near as well as my wife can?
I don't know what a WPG is but everyone knows more is better.Guys I think this might be a PR stunt
To add. The less than a handful of third party devs whom were/are having issues, also struggled with the much more mature state DLSS when their games first released on PC as well.
Wow
Yes, Cerny should grill their partners in public, how smart
Is it an elephant? Some games look great, and some are fucked up. Look at the ones that are great if you want to see what it can do. There's not much to say besides some studios are better than others.
Someone said they were recorded on Oct 30. If that’s true I assume they held on it because they unveiled the collaboration with AMD on ML Amethyst today.
That, or they’re preemptively countering a future tech unveil by Nvidia, Intel, Steam, MS, Nintendo, someone else, by detailing and hyping what they already have out.
Silent Hill 2 launched with heavy ghosting and flickering that needed patching.What? You mean 1.0? Only few games used it totally.
I'm using DLSS for years and I never saw issues present in some Pro releases.
Doesn't need to name anyone because it's so widespread that the ps5 pro is becoming a laughing stock, and the pro users have to worry more than to get excited when a new pro patch is released.
I thought PSSR supposed to be easy to implement. Isn't that what Cerny said in this video too, but why are there so many games with fucked up results?
Silent Hill 2 launched with heavy ghosting and flickering that needed patching.
Alan Wake 2 launched with the same before patching.
Well you ommitted some of the obvious ones that were contended like:So:
- No dual issue
- No NPU
- 45% uplift is indeed an "up to"
- 2.35 GHz is the max clock but games are targeting around PS5 clocks to meet thermal/power constraints
- MLiD was full of shit, as expected
The only thing I think we are missing is the exact process the APU is made on.
WTF are you even talking about?Silent Hill was patched by removing PSSR.
Either implementation of PSSR is more complex than other techniques or it wasn't trained enough still at this point in time. Cerny said in the presentation that they did A LOT of training (and were seeing ridiculous results at first).
I think they weren't ready for the launch with this stuff.
Shaping up to be a fun machine, some already have target specs in hand, pretty sure that includes very reliable people that are forced to sit on them for awhilePS6 will be the ultimate machine.
He should do audio books.Man why can I listen to this man talk all day and not get tired lol.
I don't know, but if it were me doing this PR stunt, I'd have some big game patches out along side it. If I'm talking 30 min+ and my machine needed a boost in sales I'd have had Silent Hill 2 devs hitting the patch, Helldivers 2, Starwars titles, all the mediocre to bad performers and those big titles not yet pro patched ready to release the moment I started yapping.
But alas, nada. Hot air.
True, the custom ML discussion was the most impressive part of the talk.Well you ommitted some of the obvious ones that were contended like:
- Custom ML
- 300TOPs (actual - no NVidia sparsity PR math)
- 67 16bit TFlops (ML extension, not through dual-issue)
- RDNA4 RT extensions (Also need code update to use - so not a BC+ feature)
- 1GB Extra memory
I don't recall which leakers claimed what of the above - but I know people argued about it ad-nauseum post leak.
- 45% uplift is indeed an "up to"
WTF are you even talking about?
I am talking about launching on the PC, both those games had issues with DLSS initially, both the same devs struggling with initially with PSSR and used as a cudgel by retarded warriors to bash the tech. Those 2 games on the PC were since patched and drivers updated to fix said issues.
nVidia now does heavy lifting hardware & software revisions later, I am sure Sony will as well over time when its in all their systems and not just a mid-gen refresh.
I thought PSSR supposed to be easy to implement. Isn't that what Cerny said in this video too, but why are there so many games with fucked up results?
When the leaders at Xbox got wind of the 16Tfs they felt they didn’t need a pro machine, they felt Sony was doing this machine just to stay with the Series XI was ridiculed by some members here in PS5 Pro anticipation thread when I suggested that PS5 Pro APU was RDNA2 based. Puts MS claim that they already released their Pro machine in context.
PR stunt? You've never seen Cerny discuss tech before? Probably this just isn't the thread for you.
I was ridiculed by some members here in PS5 Pro anticipation thread when I suggested that PS5 Pro APU was RDNA2 based. Puts MS claim that they already released their Pro machine in context.
It's business, its PR. I own the machine so of course the thread is for me. This should have been talked about a month before launch. And if you are waiting until now, maybe have something of worth (like I don't know, Helldivers 2 update to pro today) to go along the 30 min speech.
I didn't speculate PS5 Pro APU was RDNA2! Rather RDNA2 based, for backward compatibility reasons. It is highly customised APU for sure. MS comments may have been overly 'optimistic', but I wouldn't call them entirely ridiculous.It's not RDNA2 based, it's a custom design with mixed stuff.
Ray tracing is RDNA4, some raster parts are from RDNA3 and others have been left as they are on PS5 so RDNA2.
The machine learning stuff is designed by Sony and implemented by AMD.
Microsoft comments are ridiculous given that the base PS5 is enough to surpass their top machine in many games.
Well people on this forum were suggesting it was essentially a safe minimum and that games would see much greater increases in practice.When is that not the case? My PC GPU isn't running full bore the moment I turn on the computer.
I didn't speculate PS5 Pro APU was RDNA2! Rather RDNA2 based, for backward compatibility reasons. It is highly customised APU for sure. MS comments may have been overly 'optimistic', but I wouldn't call them entirely ridiculous.