I borrowed my GF's PC to start the UMD->ISO process, and decided to use three games as a test case: Wipeout Pure, Hot Shots Golf: Open Tee, and Tekken: Dark Resurrection. One of the things I wanted to evaluate was whether I could tell any difference between ISO and CSO with respect to performance and filesize. The process was the same for all of them: rip image from disk (thus creating the .iso), load image in UMDGen 4.0, hit the "optimize" button, then save as .cso using level 9 compression.
The results were a mixed bag. In one case (Tekken
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
R), it made a HUGE difference in terms of filesize, but caused the game to lag until I bumped up the clock speed. In another case (HSG:OT), the CSO caused the system to crash, and only the ISO worked -- fortunately, the ISO wasn't that much larger. In the last case (Wipeout Pure), there was a moderate size savings by using the CSO and I couldn't tell if there was any performance hit...but then again, I had also ratcheted up the clock speed to enjoy the framerate improvements.
So, I have a few questions:
1) Is there any harmful effect to using the "optimize" button in UMDGen 4.0? For things I want to leave as an ISO, does it make sense to read in the raw image, use the optimize feature, and then save as an ISO to save a little space?
2) I understand that trying to use CSO for any game which utilizes disk streaming is a bad idea, but I thought I picked three examples where that wouldn't be the case. Is an ISO always guaranteed to work exactly like the physical disk? (I've heard comments about problems with games under 3.90 M33-2, but don't understand whether the issues are with ISOs or CSOs or both.)
3) How do the different CSO compression levels work? Is there some significant chunk of filesize which disappears even on CSO level 1, or does it work more like audio compression where quality and filesize have a roughly proportional relationship over the whole range of values? Along those lines, is there a better "happy medium" setting for compression that someone can recommend? Or is the only real trade between "CSO level 9" and "leave it as ISO?"
4) Is the rule of thumb for CSO that you should always run with a higher clock speed? I've been leaving the clock speed on "default" except for cases where I know I want to exact a penalty on the battery to run faster. My hope was that would work for CSO games as well...
5) How much battery life is typically saved by running games off the memory stick, versus the physical disk? How much battery life is typically lost by running at a higher clock speed? Do those two factors cancel out, or does one dominate?
Sorry for all of the dumb questions -- part of it is me being an engineer, and part is my desire to get things right for my upcoming business trip. (I don't have time to experiment -- I just need to get things loaded with a minimal time investment so that I'll have some games for the plane and hotel.)