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PSP Custom Firmware Thread

Ronok

Member
So how do you tell apart the fake and real Sandisks? lolol

Erm, any difference in file transfer speed between the different Sandisk cards?
 

Ronok

Member
Ok, sounds good. :)

I guess there is no difference in transfer speeds between the different card sizes... *starts looking about for deals*

Edit: Wth, sandisk Ultra, extreme, gaming all of the same size but different prices..... Which do I get? :'( lol
 
-jinx- said:
Do I have any Mac-only options for getting games from UMD to Memory Stick that would work under Leopard? If so, do they support CSOs, or ISOs only?
I have a Mac too. Get Filer for the PSP. It lets you rip directly from the UMD to the memory stick.
 

navanman

Crown Prince of Custom Firmware
bathala said:
is there a way to edit ctf files? i just want to edit the wave pattern on certain themes

Don't think so, unless you can use the PTF creator programs to extract the assets from the ptf you want to change.
 

bathala

Banned
navanman said:
Don't think so, unless you can use the PTF creator programs to extract the assets from the ptf you want to change.
thanks

i saw the tutorial for that and its too long and complicated :p putting all of it back ctf. i guess until someone release a wave pattern editor
 
I just purchased a psp light and it seems that I wont be able to do anything homebrew wise since it has 3.80FW installed and I dont have access to a pspPhat with CFW allready on it. Any suggestions.
 

Ronok

Member
I really can't decide which memory stick to buy. lol I figure I'll get a sandisk 4gb one, but, then I'm presented with various options price variations I can't be sure represent the quality of the thing. I can't even find any source comparing them all. /sigh
 

roxya

Member
Ronok said:
Edit: Wth, sandisk Ultra, extreme, gaming all of the same size but different prices..... Which do I get? :'( lol

I'd recommend just the standard SanDisk MS Pro Duo. You won't notice enough difference on the high speed ones and the 'gaming' ones are either exactly the same or worse.
 

Mejilan

Running off of Custom Firmware
I've got a standard (blue, opaque) 4GB Sandisk, and the trooper has seen heavy use in the 2+ years I've owned it. There is TONS (TONNES, even) of anecdotal evidence out there suggesting that these Sandisks are beyond reliable. To my knowledge, the "gaming" brand Sandisks are basically identical. Just straight-up rebranding. As for the Ultras or Extremes or whatever, I've heard that you do get a moderate benefit when moving data to/from the memory stick (say, when you're backing up or copying new things over), but during the day-to-day read/write access of normal usage, no real benefit.
 

Ronok

Member
Thanks a lot for the help. :) I figured the gaming versions would be rebrandings, but, the Ultras/Extremes had me lost. lol I'll search out a standard 4GB one.... Infact I saw a standard 2GB card for about £9.99 on amazon so maybe I'll get 2 of those. lol

Thanks again.
 

JudgeN

Member
Ronok said:
At that price I'd definantly just go with multiple smaller cards. Save myself a couple of £. lol

I can understand I just like to have everything in one area, an 8 gig for my UMD's and an 8 gig for PSX games.

But I hear they announced a 16 gig memory stick pro duo for March, anyone know when they coming out?
 

Erebus

Member
Can someone responsibly tell me if the bugs affecting the MS speeds are finally eradicated in the latest CFW?

I currently have a fat PSP CFW 3.71m33-4 and a 4GB Sony MS and I'm wondering whether I should update or not. I just don't want to have any issues with my ripped games.
 
i put 3.71 M33-4 on my brothers slim and made a dump of his nba live 08 umd and there's constant stuttering. It seems to be the ms pro duo thats at fault because indicator flashes during slowdown....I'm gonna try to defrag, but I have a feeling thats not the problem. He has a 4gb sandisk card.

Thanks for any help

EDIT: I converted the iso into a cso, don't know if that affects anything
 
Well I setup my PSP this morning and I'm loving all the homebrew functionality. I loaded it up with 3.71 M33-4 and everything's been working dandy so far. PSPTube is my favorite application right now. Pretty sick to be able to have quick access to flash videos whenever.

It's pretty insane all the stuff you can use your PSP for once you get CFW on there. I think now I'm going to work on getting my PSX collection ready and mess around with the XMB and whatnot.

I also got my 2200 battery and it was a lot bigger than I thought it would be. :lol Ah well, I'll just have to get used to it. Right now it feels like PSP has developed a cyst.
 

Mejilan

Running off of Custom Firmware
andrewfee said:
So I haven't done this for ages, and have formatted my computer since the last time. What's the easiest way to convert my new MGS1 discs to play on my PSP these days? (PC or Mac)

I use ISOBuster to rip the CDs. Extract the image as a raw .bin/.cue, basically.
http://www.isobuster.com/

Then I use RS GUI POPStationMD v3, which can handle single-disc and multi-disc eboots with aplomb.
http://www.qj.net/RS-GUI-PopStationMD-v3-0/pg/49/aid/112951

There are a couple of web resources for customizing your eboots with custom images/sounds:

POPStation compatibility
http://www.cybervolution.com/playstage
http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List

PSOne manuals
http://www.psxpspmanuals.com/

Images/sounds for eboot customization
http://popsdb.twystneko.com/index.php

bdizzle said:
i put 3.71 M33-4 on my brothers slim and made a dump of his nba live 08 umd and there's constant stuttering. It seems to be the ms pro duo thats at fault because indicator flashes during slowdown....I'm gonna try to defrag, but I have a feeling thats not the problem. He has a 4gb sandisk card.

Thanks for any help

EDIT: I converted the iso into a cso, don't know if that affects anything

Try running it as an uncompressed ISO. CSOs are fine for most games, but it seems that those that stream heavily from the UMD suffer greatly when compressed.
 
Mejilan said:
I use ISOBuster to rip the CDs. Extract the image as a raw .bin/.cue, basically.
http://www.isobuster.com/

Then I use RS GUI POPStationMD v3, which can handle single-disc and multi-disc eboots with aplomb.
http://www.qj.net/RS-GUI-PopStationMD-v3-0/pg/49/aid/112951

There are a couple of web resources for customizing your eboots with custom images/sounds:

POPStation compatibility
http://www.cybervolution.com/playstage
http://www.gamerspress.com/index.php?title=PSX_on_PSP_Compatibility_List

PSOne manuals
http://www.psxpspmanuals.com/

Images/sounds for eboot customization
http://popsdb.twystneko.com/index.php



Try running it as an uncompressed ISO. CSOs are fine for most games, but it seems that those that stream heavily from the UMD suffer greatly when compressed.

cool ill give that a try. thanks.

1 last question, how do u play mame and other emus on the psp?
 

Dilbert

Member
I borrowed my GF's PC to start the UMD->ISO process, and decided to use three games as a test case: Wipeout Pure, Hot Shots Golf: Open Tee, and Tekken: Dark Resurrection. One of the things I wanted to evaluate was whether I could tell any difference between ISO and CSO with respect to performance and filesize. The process was the same for all of them: rip image from disk (thus creating the .iso), load image in UMDGen 4.0, hit the "optimize" button, then save as .cso using level 9 compression.

The results were a mixed bag. In one case (Tekken:DR), it made a HUGE difference in terms of filesize, but caused the game to lag until I bumped up the clock speed. In another case (HSG:OT), the CSO caused the system to crash, and only the ISO worked -- fortunately, the ISO wasn't that much larger. In the last case (Wipeout Pure), there was a moderate size savings by using the CSO and I couldn't tell if there was any performance hit...but then again, I had also ratcheted up the clock speed to enjoy the framerate improvements.

So, I have a few questions:

1) Is there any harmful effect to using the "optimize" button in UMDGen 4.0? For things I want to leave as an ISO, does it make sense to read in the raw image, use the optimize feature, and then save as an ISO to save a little space?

2) I understand that trying to use CSO for any game which utilizes disk streaming is a bad idea, but I thought I picked three examples where that wouldn't be the case. Is an ISO always guaranteed to work exactly like the physical disk? (I've heard comments about problems with games under 3.90 M33-2, but don't understand whether the issues are with ISOs or CSOs or both.)

3) How do the different CSO compression levels work? Is there some significant chunk of filesize which disappears even on CSO level 1, or does it work more like audio compression where quality and filesize have a roughly proportional relationship over the whole range of values? Along those lines, is there a better "happy medium" setting for compression that someone can recommend? Or is the only real trade between "CSO level 9" and "leave it as ISO?"

4) Is the rule of thumb for CSO that you should always run with a higher clock speed? I've been leaving the clock speed on "default" except for cases where I know I want to exact a penalty on the battery to run faster. My hope was that would work for CSO games as well...

5) How much battery life is typically saved by running games off the memory stick, versus the physical disk? How much battery life is typically lost by running at a higher clock speed? Do those two factors cancel out, or does one dominate?

Sorry for all of the dumb questions -- part of it is me being an engineer, and part is my desire to get things right for my upcoming business trip. (I don't have time to experiment -- I just need to get things loaded with a minimal time investment so that I'll have some games for the plane and hotel.)
 

navanman

Crown Prince of Custom Firmware
jinx,

I'm not a huge fan of UMDGEN. I prefer YACC which is nicer CSO program IMO.

From my testing, the only games that don't work very well with lvl9 CSO compression are the GTA games & GOW. The ISO is an exact byte for byte copy of the original UMD.

Most CSO games I have can be run at 222/266 MHz without any framerate issues. I've played over 100hrs of HSG:Open Tee at default clock. Loading speed is 1-2 seconds Vs 10 seconds for UMD.

With YACC, you can choose whether to leave audio/video uncompressed and the compression lvl also. For example I choose to compress GTA: LCS at lvl6 with audio uncompressed so as the radio stations don't lag the game.
 

Mejilan

Running off of Custom Firmware
bdizzle said:
cool ill give that a try. thanks.

1 last question, how do u play mame and other emus on the psp?

No problem. A good start would probably involve downloading the emulator and checking out the readme. ;p
 

iapetus

Scary Euro Man
-jinx- said:
In another case (HSG:OT), the CSO caused the system to crash, and only the ISO worked -- fortunately, the ISO wasn't that much larger.

Strange. HSG: OT works perfectly for me, compressed to CSO level 5.
 
Guys, I got my new slim up to 3.80 M33-5. Should I go up to 3.90 M33-2? I want to put popsloader in asap, but in dark-alex web there is only popsloader for 3.80 (or does it work with 3.90?).

Also, I have a 4GB Lexar and its freaking marvelous. Did some read/write speed tests with a program and it killed every other memory stick.
 

Mejilan

Running off of Custom Firmware
I've compressed HSG:OT up to level 9 and had it run without any issues.

Yes, 3.90 M33-2 is better than 3.80 M33-5. The 3.80 POPSLoader works fine with 3.90, fyi. Don't let that stop you from upgrading.
 

frogg609

Member
My FW on my PSP Fat is 3.52 M33.

I have a couple of my PS1 games ripped on it.

What's the latest custom FW I can get, and will I have to change anything with those?

(Also, what benefits are there in the new custom FW over what I'm running?)
 
I'm currently at 3.71-4, but using external power (I modded my first battery yes :p) seems no way I can upgrade further, without a battery? :( whenever i try it says need 72% power :(
 
Mejilan said:
You should be able to override that and force the update.

is there something special i have to do to do that? i'm not seeing anything, i was also attempting 3.8, not 3.9, i think both of them seem to require battery though, am i risking anything using external over battery when updating?
 
i know in the old updaters, you could hold L+Triangle when launching the firmware updater to override the battery warning, dunno if that's the same since DAX switched to using the sony based updater.
 
frogg609 said:
My FW on my PSP Fat is 3.52 M33.

I have a couple of my PS1 games ripped on it.

What's the latest custom FW I can get, and will I have to change anything with those?

(Also, what benefits are there in the new custom FW over what I'm running?)

You shouldnt have to change anything. I've got PS1 games ripped from when i was on 3.10 OE-A and they work with 3.71 m-33 without any issues.

3.93 is the latest i believe. dont know about benefits over 3.52.
 

Ptaaty

Member
I have had issues with CSOs...close to fine but not quite, just tiny hitches.

So everything ISOs and no probs at all. I have tried Tekkwn, Ace Combat and Wipeout pulse both ways, and CSOs have a tiny hitch at default, while ISOs are pure butter.

Tekken is absolutely fast and smooth...like cart style zero loads between fights. 3.90 m33 v2
 

bigswords

Member
-jinx- said:
So, I have a few questions:
2) I understand that trying to use CSO for any game which utilizes disk streaming is a bad idea, but I thought I picked three examples where that wouldn't be the case. Is an ISO always guaranteed to work exactly like the physical disk? (I've heard comments about problems with games under 3.90 M33-2, but don't understand whether the issues are with ISOs or CSOs or both.)

3) How do the different CSO compression levels work? Is there some significant chunk of filesize which disappears even on CSO level 1, or does it work more like audio compression where quality and filesize have a roughly proportional relationship over the whole range of values? Along those lines, is there a better "happy medium" setting for compression that someone can recommend? Or is the only real trade between "CSO level 9" and "leave it as ISO?"

4) Is the rule of thumb for CSO that you should always run with a higher clock speed? I've been leaving the clock speed on "default" except for cases where I know I want to exact a penalty on the battery to run faster. My hope was that would work for CSO games as well...

5) How much battery life is typically saved by running games off the memory stick, versus the physical disk? How much battery life is typically lost by running at a higher clock speed? Do those two factors cancel out, or does one dominate?

Sorry for all of the dumb questions -- part of it is me being an engineer, and part is my desire to get things right for my upcoming business trip. (I don't have time to experiment -- I just need to get things loaded with a minimal time investment so that I'll have some games for the plane and hotel.)

DO NOT USE CSO it is terrible, unless you only have a 2gig memstick or an extremely poor collage student. I would suggest not using CSO please use ISO FTW. As it takes the PSP to read the compressed formats of the CSO, there is some "lag" in certain games. For example DJ max portable 2 even for a 2D the lag was apparent. And no way would you play Monster Hunter 2 with a CSO format, as compared with the ISO loading was much much faster.

Well as for the amount of battery saved, noone has done lab tests on this. But in my experience I'm sure you will save around half and hour to an hour's worth of battery. Compared to the UMD spinning.

Remember ISO FTW....4 gig memsticks are cheap.
 

Schrade

Member
bigswords said:
DO NOT USE CSO it is terrible, unless you only have a 2gig memstick or an extremely poor collage student. I would suggest not using CSO please use ISO FTW. As it takes the PSP to read the compressed formats of the CSO, there is some "lag" in certain games. For example DJ max portable 2 even for a 2D the lag was apparent. And no way would you play Monster Hunter 2 with a CSO format, as compared with the ISO loading was much much faster.

Well as for the amount of battery saved, noone has done lab tests on this. But in my experience I'm sure you will save around half and hour to an hour's worth of battery. Compared to the UMD spinning.

Remember ISO FTW....4 gig memsticks are cheap.
Don't tell people not to use it. Just because you don't use YACC doesn't mean everyone is suffering these problems you're having.

http://yacc.pspgen.com/

YACC allows you to compress certain parts of the ISO and leave other parts alone for fast reading.
 

bigswords

Member
Schrade said:
Don't tell people not to use it. Just because you don't use YACC doesn't mean everyone is suffering these problems you're having.

http://yacc.pspgen.com/

YACC allows you to compress certain parts of the ISO and leave other parts alone for fast reading.

If the game has tons of movies in it , yes I agree that this might help. But overall...no ... converting to ISO is simple and you don't have to worry about any speed reduction at all.

Edit: Actually for CFW, will games like GoW force the PSP cpu to be 333 mhz? Or do you have to manually adjust the cpu in the recovery mode?
 

frogg609

Member
So I it seems I need the 3.53 M33-3 to get to the latest version. I got the update, but the instructions say do what was done before.

I in turn checked those for update 2, and all it talked about was the seplugins, nothing about updating the actual FW. any help is appreciated.

Nevermind, figured it out.
 

Mejilan

Running off of Custom Firmware
Probably just drop it into PSP\GAME\UPDATE and run it. Or some such. It's been a while since I fiddled with CFWs that low. And yeah, 3.52 M33-3/M33-4 are the gateways to higher CFWs.
 

frogg609

Member
I'm putting 3.90 custom on right now. Besides the new Sony updates, what else is there to try out? Is there a different Popstation or will my old one still be fine?

Also, what is the 150 add on with this? I haven't found any documentation that says what it does.
 
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