iapetus said:I don't see a quick fix for this one - it's all dependent on finding a way to execute unsigned code or finding a way to sign code without Sony's permission. The former is unlikely and will always be subject to future patches, the latter is a lot of work, with a leak from within Sony being unlikely but perhaps the best hope.
The second method (finding a way to sign code without Sony's permission) is literally impossible without a leak from inside Sony. To brute force the encryption and find a valid set of keys would take more processing time than any of our current lifetimes. They're going to have to find a way to boot unsigned code using an exploit in a current game (which is why everyone keeps talking so hopefully about the Wipeout exploit), or else we'll never see homebrew stuffon anything other than a 1.0 PSP, IMO.
Danj said:It's a shame that the PSP homebrew scene seems to have devolved into a collection of emulator ports and old games. Why can't somebody do something truly innovative, like write a web browser, an ebook reader or a wardriving app for it? Is it just that there aren't any developers doing PSP homebrew with enough skill for that sort of thing? If that's the case, it doesn't hold much hope for 1.5 being cracked.
You have to keep in mind that only a limited subset of people (people with japanese 1.0 PSPs) currently are able to write code for it. Once you find a way to exploit 1.5+ machines the number of people who have the ability to code for it will increase dramatically, and so will the community's output.