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PSP Piracy: Worse than we think?

ddkawaii said:
Actually, in many ways PSP > PS2, so much so that given an appropriate budget any upper tier developer can create a title greater (looks/sound/ gameplay) than what they could make on PS2 in my opinion.
Much as I love many aspects of PSP hardware, that simply isn't true. It's a lot easier to extract performance from, and it's generally(but not always) the "smarter" hw in terms of resource use, but the upper limit just isn't there to beat the PS2.
(not really sure how gameplay enters this equation though - but if you think PSP controls are superior you could always make PS2 game use PSP as the controller :P).

Typically sharing assets is not the right thing to do. This adds to the expense.
That entirely depends on your content creation pipeline. I think the problem is more with sharing more of the codebases then applicable/beneficial.
 
The Faceless Master said:
i think it's just people being honest and basically saying they'll do anything to save a buck instead of faking disgust at the thought of copyright infringement... hell, look at those buy-on-sale-and-'return'-to-wal-mart discussions...

speaking of, where is NexusEggy?
 
Fafalada said:
Much as I love many aspects of PSP hardware, that simply isn't true. It's a lot easier to extract performance from, and it's generally(but not always) the "smarter" hw in terms of resource use, but the upper limit just isn't there to beat the PS2.
(not really sure how gameplay enters this equation though - but if you think PSP controls are superior you could always make PS2 game use PSP as the controller :P).


That entirely depends on your content creation pipeline. I think the problem is more with sharing more of the codebases then applicable/beneficial.

Read my quote again carefully. What I said is actually pretty darn accurate so I think perhaps you misunderstood what I was saying. Never do I say PSP > PS2 in raw power. However, PSP does have may advantages over PS2 (known and fixed screen attributes, various IO for communication/expansion beyond face buttons, wireless, worst case cycle penalties for cache misses being less severe, etc etc) that developers can take advantage of that will allow for some gaming experiences superior to what is possible on a PS2.

RE: resource sharing (code/content) I'm going from what I've been told firsthand about From Software and 2nd hand info about Koei. Most other folks I know doing PSP are doing everything from scratch because they decided it was the right thing to do...Then again this is Japan, where everyone rewriting everything from scratch is the common practice.
 
ddkawaii said:
Read my quote again carefully. What I said is actually pretty darn accurate so I think perhaps you misunderstood what I was saying. Never do I say PSP > PS2 in raw power. However, PSP does have may advantages over PS2 (known and fixed screen attributes, various IO for communication/expansion beyond face buttons, wireless, worst case cycle penalties for cache misses being less severe, etc etc) that developers can take advantage of that will allow for some gaming experiences superior to what is possible on a PS2.

I don't believe you!!!!
 
Blackace said:
I don't believe you!!!!

Actually you shouldn't. Theoretical advantages are pretty worthless when there's nothing out there to back it up. I have Ridge Racers, Lumines, Namco Museum, and Wipeout Pure for PSP and I haven't played any of them for months now. I suppose the only way to really rate systems is by how much time you spend playing each of them because of the number of good games they have...In that case:

PS2 > GBA >>>>>>>>>>Dreamcast > GameCube (RE4 puts it just ahead of X-box) > X-box > DS >>>> PSP

(not that GBA games are really that great, it's jus tthat before PSP and DS I fiddled with the GBA on the train all the time so it ended up with a ton of PT)
 
This is probably the wrong place for this but...
Anyone got any suggestions for multiplayer PSP games that are fun to play with a girlfriend? One of my gfs got a PSP recently and wants to get some games she and I can mess around with...Ideas?
 
ddkawaii said:
Actually you shouldn't. Theoretical advantages are pretty worthless when there's nothing out there to back it up. I have Ridge Racers, Lumines, Namco Museum, and Wipeout Pure for PSP and I haven't played any of them for months now. I suppose the only way to really rate systems is by how much time you spend playing each of them because of the number of good games they have...In that case:

PS2 > GBA >>>>>>>>>>Dreamcast > GameCube (RE4 puts it just ahead of X-box) > X-box > DS >>>> PSP

(not that GBA games are really that great, it's jus tthat before PSP and DS I fiddled with the GBA on the train all the time so it ended up with a ton of PT)

but there is plenty to put on it.. Super Mario Bros 1 - 3, Rush and Attack, Bionic Commando, Blaster Master, Zelda.. the list goes on and on
 
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