Qualcomm Job Posting Suggest the next Xbox will be based on ARM

Topher

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Perhaps the leaks were right
 
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Are they really going all in on Handheld/hybrid like system?

MS couldn't even compete against Sony this gen, imagine going directly against Nintendo, lmao

Hope HeisenbergFX4 HeisenbergFX4 is right and there is also big ass power monster next to this thing or they're completely out of their mind
 
Makes perfect sense for a Series S level handheld. Would be something new. Seriously doubt this would be the console. But it allows them to set up their emulation and get that all ready for the future.
 
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I'm thinking back to my comments last year deriding the nextbox an ARM Win 12 in S mode.
 
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you guys are crazy... arm can be better and less power hungry. long gone are the days where arm just meant low performance mobile devices.
 
you guys are crazy... arm can be better and less power hungry. long gone are the days where arm just meant low performance mobile devices.
AMD has proven that you can get tons of power with very low power consumption on x86. ARM for desktop never made much sense to me, there's gonna be years of software compatibility issues for very little gain to the end user.
 
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Will an ARM Xbox able to run the current games, I mean, it will be backwards compatible. I doubt it.

This new ARM console/handheld will demand ports just like the Switch 2, IDK if Microsoft is in a position to warrant all that effort from the thirdparties.
 
Should have been this generation. Everybody here argues "but… but backwards compatibility!" when I did say that, just how well Rosetta 2 works.
 
AMD has proven that you can get tons of power with very low power consumption on x86. ARM for desktop never made much sense to me, there's gonna be a years of software compatibility issues for very little gain to the end user.

lol you sure about that? .. apple has proven other wise.

Arm is bad ON WINDOWS because widows is full of legacy bloat. Arm for a console makes a lot of sense.
 
lol you sure about that? .. apple has proven other wise.

Arm is bad ON WINDOWS because widows is full of legacy bloat. Arm for a console makes a lot of sense.
Well, the next Xbox is rumored to be a windows PC with a fancy dress that will supposedly even run your steam games so it'll be interesting to see how older game compatibility works.
 
Seems like the combo product line of handheld and console might be true?

One line says snapdragon, then the other says portfolio which should mean more than one product.

Unless they mean multiple snapdragon based gadgets.
 
Performance of current Windows Snapdragon laptops kind of sucks because they prioritize battery life over horsepower and grunt. They're good for writing documents, juggling spreadsheets and sending emails but not so good at things like software development, video editing, etc. I could see including a Snapdragon CPU in a handheld where battery life is a concern but I'd hate to have one in a console. Unless that console focuses on streaming, which is a whole other issue.
 
ARM definitely outperforms x86, if we compare performance per watt.

That just means ARM is more efficient. Doesn't mean it out performs x86. As long as x86 gives better gaming performance, i.e. frame rate, then that's what I'll be buying.
 
ARM definitely outperforms x86, if we compare performance per watt.
It depends on the scenario. When you're concerned about performance per watt then ARM can be great, but when you value performance over power efficiency x86 is often a better choice.
 
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That just means ARM is more efficient. Doesn't mean it out performs x86. As long as x86 gives better gaming performance, i.e. frame rate, then that's what I'll be buying.
What about M chips from Apple? Don't they prove high performance and efficiency are possible on ARM?

Also, the modern consoles have modest CPU and nobody cares, but for the next gen you somehow require something extra powerful.

If the ARM CPU lets manufacturers save cost on a cooling system and make the console compact, it will be win-win for manufacturers and players.
 
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What about M chips from Apple? Don't they prove high performance and efficiency are possible on ARM?

Also, the modern consoles have modest CPU and nobody cares, but for the next gen you somehow require something extra powerful.

M chips give higher gaming performance if you buy the more expensive versions. That expense is going to carry over to consoles as well. So I "require" something that isn't going to hold back console games while also not costing as much as an Macbook Pro. I don't have a problem with ARM, but not ARM for ARM's sake or cuz Apple does it.
 
M chips give higher gaming performance if you buy the more expensive versions. That expense is going to carry over to consoles as well. So I "require" something that isn't going to hold back console games while also not costing as much as an Macbook Pro. I don't have a problem with ARM, but not ARM for ARM's sake or cuz Apple does it.
The next gen consoles should also be future proof. If there is a consensus about ARM domination in the foreseeable future, the sooner Sony and Microsoft migrate to ARM the better.
 
The next gen consoles should also be future proof. If there is a consensus about ARM domination in the foreseeable future, the sooner Sony and Microsoft migrate to ARM the better.

Perhaps. Console makers have to make decisions that are going to dictate their efforts for the next 7 years, typically. I don't know that we will have an consensus about ARM by 2027-2028. Also, backward compatibility is still important. Not as much for Xbox with their dwindling base, but certainly for PlayStation, although emulation is always a possibility.
 
Perhaps. Console makers have to make decisions that are going to dictate their efforts for the next 7 years, typically. I don't know that we will have an consensus about ARM by 2027-2028. Also, backward compatibility is still important. Not as much for Xbox with their dwindling base, but certainly for PlayStation, although emulation is always a possibility.

This is huge, but didn't we see a job posting recently about an engineering position around backwards compatibility at Microsoft?
 
What about M chips from Apple? Don't they prove high performance and efficiency are possible on ARM?

Also, the modern consoles have modest CPU and nobody cares, but for the next gen you somehow require something extra powerful.

If the ARM CPU lets manufacturers save cost on a cooling system and make the console compact, it will be win-win for manufacturers and players.
It's not the M-series chips alone that make what Apple is doing possible. It's also the fully integrated nature of Apple's hardware. All of their devices have been engineered in a way that they can be finely tuned in a way that a Windows machine rarely is. But when it comes right down to it, applications that require high performance on a Mac will toss power efficiency out to get the job done. So you usually end up wither with high performance or high efficiency, but not usually both at the same time.
 
This could make for an interesting shake-up in terms of next-gen hardware. Then again, it could also just be for the handheld they say they're gonna release in 2027, where ARM makes a lot of sense. Meanwhile the console-like equivalent could still use x86-64 AMD Zen cores for the CPU.

Although, for ease of scalability & portability's sake, it'd probably make more sense if the devices shared the same components, so if one has an ARM CPU, no reason to simply keep the ARM design for the console-like device too. Even if the process is mostly software-oriented (not relying on hardware as much due to abstraction layers), it'd only help.

Remember, everything is an Xbox

Either a joke, or a very cryptic hint. Hmm....

Arm should and will replace the shitty x86.

I'd rather RISC-V because it's open standard, doesn't require paying license fees, and companies can customize parts of the ISA as they see fit while also keeping their additions/customizations to the ISA proprietary if they choose.

But ARM has entire industries of big-money companies backing it (along with huge commercial product markets), while RISC-V doesn't. I mean, some companies have definitely invested in RISC-V, but the commercial market for it simply doesn't exist compared to ARM.
 
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I've used an arm based windows device at work for a bit. Microsoft still needs to put in a LOT of work with those. It wasn't a great experience.
 
This could make for an interesting shake-up in terms of next-gen hardware. Then again, it could also just be for the handheld they say they're gonna release in 2027, where ARM makes a lot of sense. Meanwhile the console-like equivalent could still use x86-64 AMD Zen cores for the CPU.

Although, for ease of scalability & portability's sake, it'd probably make more sense if the devices shared the same components, so if one has an ARM CPU, no reason to simply keep the ARM design for the console-like device too. Even if the process is mostly software-oriented (not relying on hardware as much due to abstraction layers), it'd only help.



Either a joke, or a very cryptic hint. Hmm....
Microsoft is already promoting Windows on ARM. So it's a matter of time when developers begin making native ARM games. Potentially the other based on ARM platforms (MacBook, iPhone, Android) will also get more native ports.
 
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