I guess they kept 4xMSAA forced on even without upscaling? That would explain the performance issues perhaps.
I'm still not sure if I should get a 980ti or wait for Nvidia's next chipset.
Right now I'm running a 780 which I bought for sevenhundred euros a week after launch...
Should I wait or will the perfomance gap not be that high?
I'm still not sure if I should get a 980ti or wait for Nvidia's next chipset.
Right now I'm running a 780 which I bought for sevenhundred euros a week after launch...
Should I wait or will the perfomance gap not be that high?
Allright.I'd wait, since it appears like Nvidia cards currently struggle with DX 12. I'm guessing this will be corrected with Pascal.
Unplayable on a 980ti at 1440p with upscaling off, most of the time it feels like low 20´s high 10´s in terms of fps.
Allright.
Im just hoping thar it will be compatible with my motherboard (msi z87 g45)
we we sure upscaling is turning off temporal reconstruction?
I think it´s still happening, the image is miles better but i can still see the softness introduced by temporal reconstruction, and there is a image "drag" when moving the character.
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still weird artifacting
Nobody has said whether the frame pacing is fixed.
It's mainly what's stopping me from picking this up.
Nobody has said whether the frame pacing is fixed.
It's mainly what's stopping me from picking this up.
Is the patch seriously 27gb?
Sorry I may be being petty but if that's the case I'm just going to delete this from my PC. I was at end of chapter 2 before i gave up (980ti) and while mildy enjoyable and interesting the ridiculously slow DL speeds from windows store this game just isn't worth it.
Sorry MS and more so remedy. I wanted to give this a go but you dropped the ball.
Too many other games to play end enjoy without these issues (for me anyway)
How do you activate Gsync in this game if there isn't a disable option in the panel ?
Yeah, this game has been a total disaster. I couldn't even download the patch because I was out of space on my SSD. To get around this, I had to uninstall the game and then redownload it to get the patched version of the game! And after I did that, I couldn't even sync up to the cloud, so I lost all my previous saves. So, I just went ahead and started from scratch. So, yeah, what an absolute clusterfuck!
Not sure I'm following you, but gsync here works much like any other game. Just enable it in the nvcp, and when you boot up the game, gsync is enabled.
I do feel a bit petty for feeling this way due to patch size but it's just the end of a serious of fuck ups with this game in PC!
If I was really, really enjoying the game I might feel differently but despite some cool effects and mechanics i just wasn't feeling it.
There's so much wrong with this progress indicator.
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Windows Store download is so fucked up lol
This patch is 2.1gb on Xbox One, and they share the same code base (thru UWA).
It's not the same patch obv, the reconstruction removal sure is the culprit for the size of this updateThis patch is 2.1gb on Xbox One, and they share the same code base (thru UWA).
Which makes it all the more baffling why you need 27 GB of free space in order to download the patch.
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This is fucking hilarious. Are they actively _trying_ to kill of their UWP platform right on the start or?..
That's because from what I was able to catch patching in UWP is done in a very efficient and not at all ancient way: they copy the contents of the current version to a new folder, patch that copy and then delete the old folder. So to install patches in UWP you have to have at least the same amount of free space on the drive as the size of the app/game you want to patch.
I have free the space needed (now 36GB free) and keep telling me I don't have free space Oo
Can you guys please explain whats happening with reconstruction tech after patch? Looks like with upscaling option turned off 4xMSAA is still applied even for 1080p+ buffers... at least that would explain huge performance drop. Hope you can let us tweak MSAA setting if thats the case. Such high values probably not needed at high resolutions?It is: · Fixed frame timing not matching the refresh rate
I think it's just a glitch. Or so I hope. It was about 40GB when I left, PC had turned off the monitors when I returned and then it was 80GB and the progress bar was glitched as seen in the screenshot after I woke it up.82 GB, I don't that much space in disk
Can you guys please explain whats happening with reconstruction tech after patch? Looks like with upscaling option turned off 4xMSAA is still applied even for 1080p+ buffers... at least that would explain huge performance drop. Hope you can let us tweak MSAA setting if thats the case. Such high values probably not needed at high resolutions?
This patch is 2.1gb on Xbox One, and they share the same code base (thru UWA).
You need to have enough free space for the entire game (it apparently copies the whole thing to a new folder, patches it and then deletes the old copy). So you'd need somewhere between 60-80Gb free to patch the game.
What I did is moved it to another hard drive, patched it and moved it back.
Title Update 2 patch notes (also in the OP):
General Windows 10 Fixes / Updates:
· Fixed a few Unicode issues that prevented some users from launching the game
· Fixed various keyboard input issues
· Fixed aspect ratio and full screen scaling for non 16:9 resolutions
· Enable Alt+Enter to switch between full screen and windowed mode
· Fixed resolution selection when transitioning from windowed to fullscreen mode
· Fixed frame timing not matching the refresh rate
· Fixed options menu items being clickable even if they're cropped
· Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds
· DRM fixes
· Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed
· Credits fixes
· Fixed Jack’s subtitles not showing in some cinematics
· Remedy logo fix
· Fix for a rare bug that accidentally wiped progress after completing the game
· Fixed rare instances of cloud saves failing and causing loss of progress
· Fixes for making Xbox Live integration more fault-tolerant.
· Fixed in-game TV screen images which were sometimes grainy
· Fixed circular progress bar alpha in the junction stats screen
· Fixed rendering issues in the menus
· Fixed issue in renderer when initializing participating media
· Fixed video playback not always ending if the video was synced to audio
Act Fixes/Updates:
· Act 2 Part 1: Fixed Nick pathing issues
· Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death
· Act 5: Fixed last subtitle going by too quickly to read
· Act 5: Fixed missing line in Portuguese audio in an Act 5 cinematic
Seems these aren't the actual full patch notes as these don't list anything about upscaling and filmgrain toggles.
Source: https://www.microsoft.com/en-us/store/games/quantum-break/9nblggh6h0rvVersion: 1.7.0.0 NEW FEATURES - Added additional graphics options - Added Quit Button to Main Menu - Alt+Enter now toggles full screen mode IMPROVEMENTS - Fixed rare instances of cloud saves failing and causing loss of progress - Fix for a rare bug that accidentally wiped progress after completing the game - Fixed aspect ratio and full screen scaling for non 16:9 resolutions - Fixed resolution selection when transitioning from windowed to fullscreen mode - Fixed frame timing not matching the refresh rate - General Performance Improvements - Unlock descriptions for Will Diary 1 and Will Diary 2 are no longer reversed - Fixed Jack’s subtitles not showing in some cinematics - Fixed various keyboard input issues - Fixed in-game TV screen images which were sometimes grainy - Fixed circular progress bar alpha in the junction stats screen - Fixed options menu items being clickable even if they're cropped - Fixed 1 px gaps sometimes visible in the PC keyboard key callout backgrounds - Fixed rendering issues in the menus - Fixed video playback not always ending if the video was synced to audio - Fixed issue in renderer when initializing participating media - Fixed missing line in Portuguese audio in an Act 5 cinematic - Act 2 Part 1: Fixed Nick pathing issues - Act 2 Part 3: Added collision on time machine corridor to prevent player’s accidentally falling to their death - Act 5: Fixed last subtitle going by too quickly to read
Here are latest PC patch notes from the store page (I was unable to select and copy the text, so I printscreened):
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Source: https://www.microsoft.com/en-us/store/games/quantum-break/9nblggh6h0rv
Cool, you may also want to update the graphics options screen, with the new options (like disabling reconstruction), as well as adding DF's analysis to "Benchmarks & Info" links: http://www.eurogamer.net/articles/digitalfoundry-2016-what-went-wrong-with-quantum-break-pc
Source: http://www.neogaf.com/forum/showpost.php?p=202252523&postcount=279
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The patch added the option of disabling the resolution reconstruction:
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Quick comparison:
Upscaling on:
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Upscaling off:
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Another couple of options added are film grain toggle and main menu game exit option.
Thanks, Remedy, I knew you could do it =)
Edit: Seems to run kinda ok without upscaling in 1080p on Ultra preset on my 980Ti.
I'll wait for vsync off option MS promised in May before playing it though.
Remedy should also think about adding a motion blur toggle in future patches.