Quantum Break PC performance thread

I was so hyped for this game, and all that hype basically died when I started reading how poor the performance of the game was.

Still want to play it, but not from the win10 store. Maybe some day...

At least performance is semi good now?

Its not..
 
Performance is pretty good on my R9 280X @ 1080p.
At least it´s what I expect from this card at this point of time.
Also stuttering in cutscenes is gone.

- Geometry- and Texturedetail on High
- Everything else on Medium
- AA off
- Upscaling On
= pretty solid 60fps.

Same settings, but
- Upscaling Off
- 30fps lock On
= solid 30fps.

Can´t decide which I should go for, but I think it will be 60fps.
 
Where exactly is the improvement in this patch? I mean other than the Upscaling option in the settings?

I´m running @1080p on a GTX 970 and before the patch besides the horrible frame pacing I was able to get at the very least 40 fps on Ultra Preset on the section I´m in right now, and now after the patch I´m getting barely 20-25? With the Upscaling disabled it goes down to 15 or less. Same drivers (364.72) same everything, just the patch applied.

EDIT: Ok, seems after a couple of reboots on the PC the fps is about the same as before. Huh, weird.
 
Just beat the game and I noticed what seemed to have looked like a fraps.com watermark at the top of the screen...ha ha.
 
It must depend on your card. I was able to get what seemed like stable 30 and if I mucked with settings I could bump it up to 60.
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Most of it on medium and i still get really bad dips in fps and stuttering. some bits are fine to play then nothing will be happening and another dip.

If i set the game to 720 with everything on medium then it would play ok... but why should i when this same setup runs other taxing games on ultra at native res?
 
Performance is pretty good on my R9 280X @ 1080p.
At least it´s what I expect from this card at this point of time.
Also stuttering in cutscenes is gone.

- Geometry- and Texturedetail on High
- Everything else on Medium
- AA off
- Upscaling On
= pretty solid 60fps.

Can´t decide which I should go for, but I think it will be 60fps.
Yeah pretty much the same here with an overclocked 970 @ 1440p. I'll just stick to it for now, game is fun. Just getting some random occassional stuttering which is weird (game is on SSD).

I just checked out the Xbox app for the first time and is anyone elses game progress and collectible stats busted? It's like multiple millions for me lol. Also for the 4 achievements I unlocked, only one notification popped up in-game. This game and its software environment are broken on so many levels, it's incredible and sad.
 
Yeah pretty much the same here with an overclocked 970 @ 1440p. I'll just stick to it for now, game is fun. Just getting some random occassional stuttering which is weird (game is on SSD).

I just checked out the Xbox app for the first time and is anyone elses game progress and collectible stats busted? It's like multiple millions for me lol. Also for the 4 achievements I unlocked, only one notification popped up in-game. This game and its software environment are broken on so many levels, it's incredible and sad.

I never got a notification for unlocking an achievement.
 
I never got a notification for unlocking an achievement.

Me neither, didn't even realize there were any until I remembered you sign in through your Xbox live account.

Also just got a notification that there's a new Nvidia driver out. Gonna install it and see if it changes anything performance-wise.
 
Me neither, didn't even realize there were any until I remembered you sign in through your Xbox live account.

Also just got a notification that there's a new Nvidia driver out. Gonna install it and see if it changes anything performance-wise.

oh nice. excited to see if this helps.
 
Since they still reconstruct even if you turn off the resolution scaling, would allowing one to disable it help performance? It makes the game kinda blurry still.
 
So from what I´ve been trying so far after the patch, the only way to reach close to locked 60fps @1080p with a 970 is to set everything to Medium, right? Upscaling enabled, in this case.
 
I don't understand how people can say the game runs good when they have all the settings on medium. You're running the game at basically xb1 settings but 60 fps with gpus that cost as much as an xb1.
 
I don't understand how people can say the game runs good when they have all the settings on medium. You're running the game at basically xb1 settings but 60 fps with gpus that cost as much as an xb1.

this. so much this.

the game runs fine in some segments with higher settings but then takes a poop in other areas with the same settings. Only way people can play is lowering the res big time, setting upscale and setting everything to medium.

=\

just loading a chapter gave me all this stutter and missing textures everything over the weekend.
 
So since installing the new driver I've had identical performance most of the time, but the game froze on me twice for about 5 seconds at a time. This never happened before the new drivers.

Also I quit the game during one of the live action episodes and got a popup saying the driver had crashed.

Considering rolling back now.
 
I don't understand how people can say the game runs good when they have all the settings on medium. You're running the game at basically xb1 settings but 60 fps with gpus that cost as much as an xb1.

Well, that's because it does run well at medium settings. I'm getting well in excess of 60 fps at this setting. Yes, it does suck that we have to resort to playing at medium, but what are we supposed to do - not play the game at all?

I'm not trying to defend Remedy here (as we all know they screwed up big time here), but maybe this is the best they can do here with this patch and this is more so a hardware issue than anything else, seeing as Nvidia cards suck at DX 12, and Quantum Break is coded in DX 12? Again, this is just speculation on my part, but seeing as how DX 12 has been a colossal failure thus far, maybe, just maybe, the current Nvidia cards just aren't equipped to handle DX 12 very well and this is why we're getting less than spectacular results in Quantum Break with it.
 
Try running it with these arguments: -process_name QuantumBreak from a command line instance.
E: Well, seems it doesn't work this way for UWP apps? Apparently you need to figure out the PID (Task-Manager -> Details) and run it with -process_id <PID>. Only then it started capturing data for me.


I launched it with -process_name QuantumBreak.exe after launching the game, it recorded data.
 
I'm not trying to defend Remedy here (as we all know they screwed up big time here)

We do?

It wasn't Remedy's fault that Microsoft demanded a PC port to be released at the same time as the Xbox One release in order to push their Windows 10/UWP initiative. If Remedy had more time to release a more polished port, as they did with Alan Wake, they wouldn't be in this mess.
 
We do?

It wasn't Remedy's fault that Microsoft demanded a PC port to be released at the same time as the Xbox One release in order to push their Windows 10/UWP initiative. If Remedy had more time to release a more polished port, as they did with Alan Wake, they wouldn't be in this mess.

Ok, poor choice of words here. :P Let's blame Microsoft. :D
 
We do?

It wasn't Remedy's fault that Microsoft demanded a PC port to be released at the same time as the Xbox One release in order to push their Windows 10/UWP initiative. If Remedy had more time to release a more polished port, as they did with Alan Wake, they wouldn't be in this mess.

What's done is done, and we have no idea what really happened behind the scenes, but we do know Remedy made no attempt to right the ship by saying they'd fix anything. They didn't even comment about adding a quit button, or removing the upscaling, both things just happened out of nowhere AFTER their PR guy basically said "cry moar" to the entire community they built their company's foundation on.
 
Because apparently AMD's marketshare is so pathetic that literally no one in this thread has an AMD card. It is both incredible and scary.
Why should I care if marketshare is lower in these threads?

Performance is pretty good on my R9 280X @ 1080p.
At least it´s what I expect from this card at this point of time.
Also stuttering in cutscenes is gone.

- Geometry- and Texturedetail on High
- Everything else on Medium
- AA off
- Upscaling On
= pretty solid 60fps.

Same settings, but
- Upscaling Off
- 30fps lock On
= solid 30fps.

Can´t decide which I should go for, but I think it will be 60fps.
Thanks man!

I might try this game once my R9 Nano build is set up.
 
What's done is done, and we have no idea what really happened behind the scenes, but we do know Remedy made no attempt to right the ship by saying they'd fix anything. They didn't even comment about adding a quit button, or removing the upscaling, both things just happened out of nowhere AFTER their PR guy basically said "cry moar" to the entire community they built their company's foundation on.

Yes, they did.

They stated via Twitter (and probably their forums, too) that they were paying attention to the issues being reported and would address them. And the latest patch seems to have addressed most of the big issues that were being reported, including the lack of a quit button.

Hell, they even addressed the upscaling issue, sometimes they themselves said they probably wouldn't be able to fix because its how their engine worked. But, surprisingly, they fixed that as well.

They're doing their best to right the ship, and it shows. Their PR may need a bit of work, but whatever.
 
Yes, they did.
Hell, they even addressed the upscaling issue, sometimes they themselves said they probably wouldn't be able to fix because its how their engine worked. But, surprisingly, they fixed that as well
People report that even after disabling upscaling there are still ghosting artifacts, which means some kind of reconstruction is still in effect. No to mention, that disabling upscaling absolutely kills performance, even on a 980Ti.
 
People report that even after disabling upscaling there are still ghosting artifacts, which means some kind of reconstruction is still in effect. No to mention, that disabling upscaling absolutely kills performance, even on a 980Ti.

the current theory is that when you turn off upscaling the game is just reconstructing from a higher resolution
 
Performance is pretty good on my R9 280X @ 1080p.
At least it´s what I expect from this card at this point of time.
Also stuttering in cutscenes is gone.

- Geometry- and Texturedetail on High
- Everything else on Medium
- AA off
- Upscaling On
= pretty solid 60fps.

Same settings, but
- Upscaling Off
- 30fps lock On
= solid 30fps.

Can´t decide which I should go for, but I think it will be 60fps.
I´m really pleasantly surprised by the performance.
I played till act 2 tonight with the first settings from my first post and have solid 60fps.
No stuttering or problems with framepacing.
At least I didn´t notice the double framebuffer kicking in (drops to 30fps).
Great game and a real looker.

Only the live action series was stuttering, but it sucks anyway.
You immediately notice, that Remedy was not involved with it.
Would have been a better game without it.
 
My experience on 980Ti is as follows - I can play either with upscaling disabled or at 60fps - but not both (and that's on 1080p). I choose fluidity over clarity (image gets blurred during movement anyway) so 60fps with upscaling it is. Or I'll just wait for performance patch or smaller than 28nm video cards, whichever comes first.
 
It's improved comparatively unless higher settings are more punishing for GF cards which I don't see any reason for.

in this game i believe the ultra preset doesnt max out the volumetric light setting yes? the higher you go with that setting the worse nvidia performance gets. its just catastrophic at the highest level. amd drop off is much lower
 
My experience on 980Ti is as follows - I can play either with upscaling disabled or at 60fps - but not both (and that's on 1080p). I choose fluidity over clarity (image gets blurred during movement anyway) so 60fps with upscaling it is. Or I'll just wait for performance patch or smaller than 28nm video cards, whichever comes first.
what cpu do you have?
 
I'm very curious to see what improvements in performance the upcoming Pascal and Polaris cards will have in this game. I honestly think the reason for these less than stellar performance results is simply the fact that the current cards from both AMD/Nvidia (especially Nvidia) just can't handle DX 12 very well.
 
Is there a performance guide for this game that shows which effects are more demanding and what to disable for better performance? Obviously leaving upscaling on helps with performance, but anything else?
 
in this game i believe the ultra preset doesnt max out the volumetric light setting yes? the higher you go with that setting the worse nvidia performance gets. its just catastrophic at the highest level. amd drop off is much lower
Any data to back that up?
 
This is probably going to end up being a PC game that I'll end up brute forcing in a couple of years with vastly overpowered hardware to get decent performance. I'm still holding out hope that they unfuck this port though.
 
I just uninstalled the game and started redownloading it because that seemed like the easiest and fastest way to patch it. That seems like a totally reasonable thing to do when I've got 52 GB free on my SSD.
 
I just uninstalled the game and started redownloading it because that seemed like the easiest and fastest way to patch it. That seems like a totally reasonable thing to do when I've got 52 GB free on my SSD.

That's exactly what I did, seeing as how I was unable to move the game to my other bigger hard drive - lol.
 
Why should I care if marketshare is lower in these threads?
I think you misunderstood his point. All he was saying is that the reason there are no AMD benchmarks in this thread is because no one in the thread is using AMD to give you their performance, and apparently no site has taken it upon themselves to provide AMD benchmarks.
 
Thankfully I'm so used to playing bad ports of games or just Japanese PS3 games (ahem, anything like Drakengard 3...) that this running iffy on my 980 won't drive me insane!
 
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