dark10x said:
Doesn't look too bad.
People complaining about the image quality have clearly forgotten about the GC version. The GC version already had awful image quality (both in shots and in the final product), so I don't know how you expected the PS2 (which typically features inferior image quality) to best the GC in that regard.
That cave troll shot that people are complaining about can't be compared to El Gigante from earlier in the game either, as those models are DIFFERENT.
This looks very similar, but obviously has downgrades in the areas we have expected. The textures aren't as crisp (though they were often blurry on GC as well), the models aren't quite as detailed (RE4 GC did feature some of the highest resolution characters around, though, considering the number of them on the screen), and the lighting has been scaled back (no reason why they can't fix this). The image quality does not seem too terribly different and it should not be all that much jaggier (it was already jaggy on GC -AND- this won't run in field rendered mode like a lot of Capcom titles).
Let's wait until we see it in motion before judging. A lot of what made RE4 look so impressive was directly related to its animation.
Correction dark, it doesn't look bad in some areas it's true,
in others it looks atrocious. If you're going to bring up IQ, aside from muddy & some poorly done textures, IQ really wasn't a problem on the GC. The lighting engine was quite robust on the GC according to Kobayashi, each lighting pass done on the PS2 takes a performance hit, unless its custom on the Cube, (per-pixel) you know lighting comes at no computational cost on the GC. (at least up to 8 sources as they are done in parallel to other functions)
People are constantly saying
"Capcom can do better than this," with what game? Nothing they've produced this gen looks looks better, Onimusha 3 was their most comprehensively impressive realtime 3D work imo. None of the DMCs, & we'll neglect the first two pre-rendered Onimushas. The models aren't quite as "detailed?" The models are nowhere close to as
detailed. Some of the environments suffer
badly as well. If you're bringing up jags on the GC version (yes they were there, but tell me what game is jag-free?) prepare for a paper-mache type experience with this version.
Now I'm ripping into these captures, (which is bit premature) but there's at least 6 mos. left in translation iirc. It could indeed look better, & you're right dark, it does need to be seen in motion. For those that are posting MGS3's jungle canopy shots I pose a question, why?
Capcom is no KCEJ-W with the PS2 hw, & this isn't a thread declaring the PS2's weaknesses. Anytime a game uses a console specific developed engine, the port will invariably suffer technical hurdles not present in the original. In this case, load times will be increased, framerate stutter, & simultaneously displayed enemies on-screen will in all probablity be toned down also. (in addition to what dark10x noted, textures, details, etc.) The cutscenes as well will be altered.