I was ranked 20th in my class,i got beat up by mom and called a failure and i didnt get any hot hoes in school
I was ranked 20th in my class,i got beat up by mom and called a failure and i didnt get any hot hoes in school
He said he bought it and showed the receipts, what a lying loser.It’s called free stuff from the Xbox team
He says he PURCHASED like 4 of the external plug in SSDs for the Series consoles.
Funny that Ybarra specifically said the SSDs was something Xbox gave out to people for positive feedback
People should really stop quoting him as he is nothing more than an extension of Xbox PR
Well said.That was the nickname given to the Asian Giant Hornets that briefly infested certain areas of the United States in 2021. They got the name because videos showed them viciously murdering honeybees. But like every other media sensation in the post-pandemic world, they turned out to be a whole lot of nothing. They were limited mostly to Washington State and eradicated by the end of the year, not to be seen since.
As for the rest of your question, you probably already know the answer: It has nothing to do with it at all. It's all just excuses. If I were working on a networking project and did a half assed job and tried using the same excuses, my bosses would laugh as security escorted me out of the building. Yet, for some reason (and particularly in game dev), these kind of excuses aren't just tolerated, they actively let people fail upward into positions they should never hold.
Oh man I was just in the mood for a polished co-op zom.
dead is dead, doesn't matter much now.So is the OP going to update the images for those Metacritic scores or what?
Played on Series X.I still want an assessment - strengths, if any, fixable weaknesses, unfixable weaknesses - from the people that played it, but I'm realizing I'll have to wait many weeks for it, if I get it at all.
For now, I'll step back out, making sure to wipe my shoes carefully after.
avin
I'm going to take a wild swing and guess here, but I get this weird feeling software studios at MS seem to take a real lax work ethic there. Like they realize they work at giant trillion dollar corporation and coast till retirement, where missing deadlines, going over budget, and hit and miss quality arent a big deal as the company oozes money. So it doesn't really matter.It feels like it’s only Xbox that still uses the pandemic as an excuse for lack of quality games.
I still want an assessment - strengths, if any, fixable weaknesses, unfixable weaknesses - from the people that played it, but I'm realizing I'll have to wait many weeks for it, if I get it at all.
For now, I'll step back out, making sure to wipe my shoes carefully after.
I can tell you it's 100% not a joke.We make jokes about scripts coming from ambassador HQ, well maybe it isn't a joke after all.
Okay so I'm like 5 hours in, solo only so far, and I'm pretty sure I shouldn't be enjoying myself this much? Like yeah it's a bit janky and could of definitely used more time in the kitchen but it feels like a solid 7/10 for me, which is a good score, I don't know maybe it's because I have loved pretty much everything Arkane has released so far.
Great response and very true bruvvaIf you like/enjoy the game, then like/enjoy the game. I have loved games that most people hated, and I have hated games most people loved. Its all down to personal taste.
I can tell you it's 100% not a joke.
About a year ago or so I remember seeing a whole lot of posts on Twitter all copy/pasting the exact same thing, all from "Xbox Ambassadors". It read something like this or a variant thereof: "Xbox is a place for inclusive, safe, accessible gaming where we welcome and celebrate the achievements of all gamers." That is taken straight from the "Xbox Ambassador's Handbook" on their site. Truncated to fit in Twitter format.
Then there's their Discord and Ambassador only forums, where the mods frequently post talking points about new release games, Game Pass, or other Xbox-related material -- then encourage users to go out to other social media sites to spread the word. This month, for example, there's a focus on telling the world about Xbox's commitment to the Asian/Asian American/Pacific Islander community.
It's a genuinely smart marketing campaign on the part of Microsoft. Why pay a bunch of marketing firms to do the job their fans are willing to do for free, and all they have to give them is a web-based "mission" system where they can "earn" level badges for their Xbox profile?
In absolute terms, yes. But from a PR point they have lost a lot. Rebuilding trust will be hard, and need a lot of work on Redfall first, and this eventual game next. Going mainstream is not really needed. Just making a good game with all the added benefits we are accoustumed to. Good UI, good engine, no bug, all the options that people want, good marketing that does not lie like they did with Redfall...This was Arkanes first attempt to get out of their limited audience pitfall and reach further out into the mainstream. If Microsoft doesn't prevent them, they now have a foundation to work with for their next project. There's always a silver lining somewhere.
They just need to come up with a game that has the quality of Dishonored, or Arx Fatalis that appeals to the mainstream somehow.
If you enjoy it, you enjoy it. I don’t care for it personally but don’t let anyone take that away from you. Fanboys will try their hardest though.Okay so I'm like 5 hours in, solo only so far, and I'm pretty sure I shouldn't be enjoying myself this much? Like yeah it's a bit janky and could of definitely used more time in the kitchen but it feels like a solid 7/10 for me, which is a good score, I don't know maybe it's because I have loved pretty much everything Arkane has released so far.
I think you are giving this game more weight against Arkane than it actually has.In absolute terms, yes. But from a PR point they have lost a lot. Rebuilding trust will be hard,
I think you are giving this game more weight against Arkane than it actually has.
Try to put From software or Housemarque in Arkane position. And instead of getting Demon's souls or Returnal we got something like Redfall. Would those studio get better from it, or have to fight for survival?I think you are giving this game more weight against Arkane than it actually has.
Do you remember From Software before Dark Souls 2?Try to put From software or Housemarque in Arkane position. And instead of getting Demon's souls or Returnal we got something like Redfall. Would those studio get better from it, or have to fight for survival?
I agree. Their fans will want for a more focused game. Most of them will probably forget about Redfall by then, or at least I hope so. I do remember old From software. And loved their games. Even tried a few of their ps1 games. Dont see the point of that question, sorry.Do you remember From Software before Dark Souls 2?
I get that the game has a bad reputation. But this is Arkane who has had trouble branching out for a long time now and I doubt that many of their fans are going to put that much heat on them. It's more likely Arkane fans will expect the next game to me more focused so this same situation doesn't happen again given how different Redfall is from the rest of their dev history good or bad. Half the complaints I'm seeing are blaming Microsoft instead of Arkane.
Yes, I've put in maybe a little less time, and I agree with you. The premise is fine, the setting is interesting, and that's about it. The rest is either uninspired or broken, and it would take so much to fix it would be essentially a new game. But perhaps some of the people that made it all the way through will step in. There may be good things further in that you and I would obviously have missed.I played for about 5 hours before I just got bored and too frustrated to continue, so I don't know if that's enough time for you to consider my thoughts valid or not. Alas, here they are:
There are some positives. I don't completely share StreetsofBeige 's thoughts on shooting -- I found it to be floaty and lacking in "punch", but it's serviceable and could easily be patched up into something much better. Strange object sizes/perspectives aside (like the hands and furniture), I think the art design is very good but is brought down by poor decisions with regard to visual effects. The art does capture a haunted New England aesthetic decently enough but it could have been so much better had they added things like dynamic fog to enhance the experience.
But everything else is just so broken. Uninspired mission design, which can never really be patched into anything better. The enemy AI and enemy density might be fixed in a patch but the world layout will always hold them back no matter what they do. Weapon balance needs help -- once you get a decent assault rifle and shotgun, you'll lean on those the most. Everything else I tried was excessively weak by comparison.
At its core the game feels fundamentally broken and I'm not sure it's fixable without completely tearing it down and rebuilding it from the ground up.
I'm just not sure Arkane (or Bethesda, or Microsoft) will be willing to spend that kind of time and money on it. Redemption stories like No Man's Sky are outliers, not the norm. I think it's more likely the game goes the way of Anthem or The Avengers -- limited support for a while and then dropped so the studio can move on to other projects.
I'm about to complete it again for the second time:I still want an assessment - strengths, if any, fixable weaknesses, unfixable weaknesses - from the people that played it, but I'm realizing I'll have to wait many weeks for it, if I get it at all.
For now, I'll step back out, making sure to wipe my shoes carefully after.
avin
I'm about to complete it again for the second time:
I enjoy it more than Back 4 Blood but less than Rainbow 6 Extraction.
The missions are quite short and really just involve fast travelling across the map.
There is some really cool looking visual scenes like the water frozen but flowing, pharmacy and psychic doors, vampire nests and various other 'arenas'. However it is immediately contrasted by the bland streets, open fields and simplistic urban areas.
The gunplay is solid enough if you're not expecting anything great. Headshots are satisfying, the UV light feels 'right', pistol feels a little lightweight and shotgun lacks stopping power.
In general there must be about 6 different guns and you're just picking up higher level versions of them. So it's a named weapon (like 3 different assault rifles, 3 diff shotguns).
The town itself is empty. You can run most of it and maybe see 3 vampires hanging out, or 4 cultists between locales. It's not even as dynamic as the Far Cry 6 co op missions.
You can have fun in co-op. I doubt I'm going to keep it installed beyond the two runs though. It's like 80gb.
I don't think there's anything that can be done to fundamentally change the game from what it is. And I think it would be wasted time. The time for a first rework patch will probably have seen everyone move on. I can't think of any DLC or expansion options that would make me keep it installed/return.
The 'powers' each character has are pretty underwhelming. Probably Devinder is the only useful one, followed by Remi robot distract. We don't really use any of them.
The skill tree is superfluous except for carry more ammo and gain more health.
No matchmaking is a massive mistake, said it with godfall and will say it again. If you're creating a Co-op game it absolutely needs matchmaking.
Some of the effects are good like the vampire stake and rook spawn.
None of the upgrades really feel significant like the god remnants, blood vials or grave lock components.
Level scaling is really weird on coop. It can be really easy one second then someone will level and the enemies will suddenly jump.
AI is poor in general, but there are times when attacking as a single player it comes together. They don't seem to know how to handle multiple players and often won't engage passive players even if they are in eyeline.
Bottom line is of you haven't exhausted all the other PvE coop shooters, this isn't in the top bracket. If you have, its come at the right time to spend a couple weeks with before the big games start dropping.
dead is dead, doesn't matter much now.
If properly budgeted, limited audience games can be very profitable per dollar. Forcing an immersive sim studio to make looter shooter drivel will never been a good use of resources.This was Arkanes first attempt to get out of their limited audience pitfall and reach further out into the mainstream. If Microsoft doesn't prevent them, they now have a foundation to work with for their next project. There's always a silver lining somewhere.
They just need to come up with a game that has the quality of Dishonored, or Arx Fatalis that appeals to the mainstream somehow.
Arkane was running into the same problem late Looking Glass was. You're right it can be profitable per dollar but it depends on the sales and the costs of development for what game you're making. If you keep falling below what you need too put the studio in jeopardy.If properly budgeted, limited audience games can be very profitable per dollar. Forcing an immersive sim studio to make looter shooter drivel will never been a good use of resources.
Now this is a good Ted talk.If you like/enjoy the game, then like/enjoy the game. I have loved games that most people hated, and I have hated games most people loved. Its all down to personal taste.
Yes, there was a patch shortly after launch. It was mainly a server side patch that helped in co-op, fast travel glitches and the game seizing up and crashing.Has there been a patch, or mention of a patch? Or has it been dead silent?
There is a perk in the skill tree called Deeper Pockets that let's you carry 8 lockpicks and 8 rewire kits. The perk is available as soon as you hit your first level and earn your first skill point. Lockpicks and rewire kits can be found all throughout the world, not just safe house vendors. There are skill tree perks that let you carry more ammo as well and every single human that you kill that has a weapon drops ammo. Ammo can also be found all throughout the world, such as shelves, tables, backpacks, bags, ammo lockers, car trunks, etc. The only ammo that is just slightly more hard to find is the power weapon ammo, as it should be. Shotgun, pistol and rifle ammo is everywhere.Cons:
-The whole "med kit, lockpick, rewire kit, ammo" thing is annoying. you find a door? need a lockpick. rewire kit? need that. you just go buy it from a vendor. can only hold 3 at a time. feels like some kind of arcade minigame rather than one trying to tell you a story. ammo is scarce so you're constantly fast traveling, buying ammo, going back out. it's just annoying.
-no matchmaking built in. game could have benefited from drop in drop out matchmaking.
-loot is repetitive and boring. you see the same like 3 legendary items all game. stats are pretty irrelevant. why even bother having different item raritys?
Either I'm blind or Layla doesn't have an option for more lockpicks/rewire kits. I'm always running out of ammo for my best weapon. I've found the variety in weapons lacking. Despite being "legendary" they all do about the same thing. Nothing special.Yes, there was a patch shortly after launch. It was mainly a server side patch that helped in co-op, fast travel glitches and the game seizing up and crashing.
There is a perk in the skill tree called Deeper Pockets that let's you carry 8 lockpicks and 8 rewire kits. The perk is available as soon as you hit your first level and earn your first skill point. Lockpicks and rewire kits can be found all throughout the world, not just safe house vendors. There are skill tree perks that let you carry more ammo as well and every single human that you kill that has a weapon drops ammo. Ammo can also be found all throughout the world, such as shelves, tables, backpacks, bags, ammo lockers, car trunks, etc. The only ammo that is just slightly more hard to find is the power weapon ammo, as it should be. Shotgun, pistol and rifle ammo is everywhere.
Not sure with your complaint about the gold/Unrivaled items as well. There are more than just three and there are differences in perks and as you advance levels, the weapons scale up as well. Some of the gold weapons are unique and can only be found in specific locations. The gold/Unrivaled weapons are also the only weapons that have three perks. There is also a gold/Unrivaled blood perk as well, that can only be found by completing a mystery/puzzle side quest in the game.
Goolging it, Deeper Pockets is a Jacob character perk.Either I'm blind or Layla doesn't have an option for more lockpicks/rewire kits. I'm always running out of ammo for my best weapon. I've found the variety in weapons lacking. Despite being "legendary" they all do about the same thing. Nothing special.