RedGamingTech Xbox Tools and Mesh shaders matter

I really don't like to keep doing this but let's go
This is mesh shading in action on PS5, but a lot superior
Have they explained anything new about what they were doing? AFAIK they haven't disclosed how UE5 works. It seems it's a pretty good assumption to say they are using mesh shading because it's the future but I don't think it has been confirmed anywhere.
And about the "but a lot superior" sentence: superior to what? What's the baseline you are comparing here? Xbox or AMDs mesh shaders, which we don't have almost any example of?

Crunching from 16,000,000,000 (16B) to 20,000,000 (20M) within ms, and they'll do it in 60fps as well.
Can you provide some text that claims what you say? It's one thing to preprocess data from 16B tris down to 20M. It's another thing entirely to make it per frame. It will be wasteful in fact.

Unreal Engine 5 Lighting Tech Is Targeting 60 FPS On PS5 & Xbox Series X. Epic Games has revealed that it is targeting 60 FPS on PS5 and Xbox Series X for Lumen, the lighting system for the company's Unreal Engine 5 engine
I love how you bolded PS5 in each sentence but left the XSX next to it on every technical item intact. Do you understand that this sentence here, without your fanboy bolding, means they are aiming for parity between platforms?
 
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Tim Sweeney, the head and founder of Epic Games, is a liar according to the green team. So I'm interested in running in circles with you.











Don't panic, it'll scale down according to the HW





And no, it's not the same elsewhere:






If legit sources "hurt" anyone's feeling here, please close the thread and read something else.


he does not say anywhere that the demo could not run on Xbox the same. He talked optimising on ps5 but no mention of NOT running on Xbox.

like I said they had 250 million investment off Sony so coarse he will big up the ps5

Lao nowhere did you provide any evidence it cannot run exactly the same on xbox
 
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Mesh shaders in combination with SFS (an evolution of SF,PRT+) and SSD data streaming will provide big performance saves in both polygon and texture data requirements in future game engines.

The only thing that will slow that down is the HDD requirements in PC space for 3rd party titles and the lack of decompression hardware.

I think that this generation has the biggest potential in graphic evolution, but it will take some time to see the results
 
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dog smile GIF
the demo it was ascertained could run on a laptop with a old ssd and a 2080 if I'm remembering correctly (don't even try repeating the nonsense bs Sweeney said about "it was running a video of an event" to save Epic and Sony's face as facts you would embarrass yourself)
 
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You must be joking, as awesome as Spider-Man is it ain't at that level

I wasn't implying that SM was at the level of the demo. I was just trying to say that is SM managed to get some better results, once that UE5 would be out it could be better than what we have seen.

Epic China unintentionally leaked the demo runs on a SATA ssd and laptop rtx2070(iirc).
It was debunked. That guy showed the clip captured from a PS5.

the demo it was ascertained could run on a laptop with a old ssd and a 2060 if I'm remembering correctly (don't even try the nonsense bs Sweeney said about "it was running a video of an event" or hide it and save Epic and Sony's face)

You remember it wrong. There was no demo running on the laptop but just the video captured from the PS5. Stop spreading FUD as facts.
 
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I wasn't implying that SM was at the level of the demo. I was just trying to say that is SM managed to get some better results, once that UE5 would be out it could be better than what we have seen.


It was debunked. That guy showed the clip captured from a PS5.



You remember it wrong. There was no demo running on the laptop but just the video captured from the PS5. Stop spreading FUD as facts.
it wasn't debunked absolutely not
 
I wasn't implying that SM was at the level of the demo. I was just trying to say that is SM managed to get some better results, once that UE5 would be out it could be better than what we have seen.


It was debunked. That guy showed the clip captured from a PS5.



You remember it wrong. There was no demo running on the laptop but just the video captured from the PS5. Stop spreading FUD as facts.
let me say a word "bullshits" ... said by Sweeney to save the face. An engineer who worked on the demo does not know the difference between a video and the actual demo?. Please. pls really pls lol
 
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let me say a word "bullshits" ... said by Sweeney to save the face. An engineer who worked on the demo does not know the difference between a video and the actual demo?. Please. pls really pls lol
like 99% of the time you throw fanboy guesses at the wall hoping that people will take them for granted. I'm almost always in that 1% unfortunately for you
you are also part of the bullshitting fanboy we saw the media pedia player and it has been confirmed to be a mistranslation.
But hey keep trying some might stick to the wall.
hqdefault.jpg
 
I wasn't implying that SM was at the level of the demo. I was just trying to say that is SM managed to get some better results, once that UE5 would be out it could be better than what we have seen.


It was debunked. That guy showed the clip captured from a PS5.



You remember it wrong. There was no demo running on the laptop but just the video captured from the PS5. Stop spreading FUD as facts.

It was not debunked. Iirc the Epic China engineer mentioned it in a post that it can run on SATA SSD. He did not say the video reel is not running from ps5.
 
you are also part of the bullshitting fanboy we saw the media pedia player and it has been confirmed to be a mistranslation.
But hey keep trying some might stick to the wall.
hqdefault.jpg
I don't know how a sane person would think that an engineer would specify where as 1440p or even 40 fps speaking of a V I D E O.
And not just any engineer ... but one of those who created the demo. Really ridiculous
Of course you are free to drink any cool aid



  • 53:00, he said his laptop could run the tech demo at 1440p 40fps+ in labs, optimization target is 60fps for next-gen.
  • 2:07:00, SSD bandwidth isn't as that high as ppl said, not need a strict spec SSD (decent SSD is ok).
  • They mentioned this 2-3 times in the interview: CPU has to keep up with the data processing.
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU laptop but forgot the exact SSD model, perhaps 970 EVO Plus


 
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I don't know how a sane person would think that an engineer would specify where as 1440p or even 40 fps speaking of a V I D E O.
And not just any engineer ... but one of those who created the demo. Really ridiculous

  • 53:00, he said his laptop could run the tech demo at 1440p 40fps+ in labs, optimization target is 60fps for next-gen.
  • 2:07:00, SSD bandwidth isn't as that high as ppl said, not need a strict spec SSD (decent SSD is ok).
  • They mentioned this 2-3 times in the interview: CPU has to keep up with the data processing.
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU laptop but forgot the exact SSD model, perhaps 970 EVO Plus



So you mean that this thing where we see the video player, ps5 buton prompts, that the footage has been pulled, the thread locked on gaf after it was proved to be wrong and the confirmation by Sweeney and epic that this wasn't running on a laptop.
But yeah sure that reddit link is a more credible source.
Dude just stop, you're one of the worst fudder on here yet get on high horse when there is something that can be twisted slightly in others posts.
 
I don't know how a sane person would think that an engineer would specify where as 1440p or even 40 fps speaking of a V I D E O.
And not just any engineer ... but one of those who created the demo. Really ridiculous
Of course you are free to drink any cool aid



  • 53:00, he said his laptop could run the tech demo at 1440p 40fps+ in labs, optimization target is 60fps for next-gen.
  • 2:07:00, SSD bandwidth isn't as that high as ppl said, not need a strict spec SSD (decent SSD is ok).
  • They mentioned this 2-3 times in the interview: CPU has to keep up with the data processing.
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU laptop but forgot the exact SSD model, perhaps 970 EVO Plus



Such a low standard of proof for a the random Chinese Epic engineer comment while trying to take PS5 down a notch (just cannot accept PS5 has any advantages whatsoever, nope... the I/O Processing unit with lots of HW accelerators and matching low level API's + custom SSD controller + 2x raw speed SSD and with 3x as many priority levels cannot possibly have an advantage... nope... people are not even saying XSX or a PC do not have other ways to balance the overall design, but no... all $250 Million paid propaganda).

So curiously the random dark corners of the web Epic Chinese engineer comment == believable as is, Sweeney == paid off BS... 🤔.
 
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So you mean that this thing where we see the video player, ps5 buton prompts, that the footage has been pulled, the thread locked on gaf after it was proved to be wrong and the confirmation by Sweeney and epic that this wasn't running on a laptop.
But yeah sure that reddit link is a more credible source.
Dude just stop, you're one of the worst fudder on here yet get on high horse when there is something that can be twisted slightly in others posts.
the fact that you see the video of the ps5 into a laptop mean nothing the engineer said another thing.
 
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Such a low standard of proof for a the random Chinese Epic engineer comment while trying to take PS5 down a notch (just cannot accept PS5 has any advantages whatsoever, nope... the I/O Processing unit with lots of HW accelerators and matching low level API's + custom SSD controller + 2x raw speed SSD and with 3x as many priority levels cannot possibly have an advantage... nope... people are not even saying XSX or a PC do not have other ways to balance the overall design, but no... all $250 Million paid propaganda).

So curiously the random dark corners of the web Epic Chinese engineer comment == believable as is, Sweeney == paid off BS... 🤔.
the ps5 have the double ssd speed of anything in the console space. period. that is a specs fact 100% true (and I can add that the differences don't stop there)
The UE5 demo was propaganda (close to a sony buy-out of epic shares)
And yes as everyone in the know thinks ..Sweeney talks about the video was bs. I/O will it bring benefits? Of course we'll see the degree. But the demo ran on a laptop with an SSD and an rtx 2xxx. An engineer who worked on the demo itself is not stupid enough to confuse the resolution and fps of a video with the actual demo. And whoever wants to drink this nonsense is free to do so. But not all one forced to do so
 
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I don't know how a sane person would think that an engineer would specify where as 1440p or even 40 fps speaking of a V I D E O.
And not just any engineer ... but one of those who created the demo. Really ridiculous
Of course you are free to drink any cool aid



  • 53:00, he said his laptop could run the tech demo at 1440p 40fps+ in labs, optimization target is 60fps for next-gen.
  • 2:07:00, SSD bandwidth isn't as that high as ppl said, not need a strict spec SSD (decent SSD is ok).
  • They mentioned this 2-3 times in the interview: CPU has to keep up with the data processing.
  • Someone at TGFCer forum said, the engineer just confirmed to him: RTX 2080 GPU laptop but forgot the exact SSD model, perhaps 970 EVO Plus






They already confirmed it can run at lower quality settings on a laptop. Just because it can run on a laptop, that doesn't mean it will run at the exact same settings since it already confirmed that the UE5 engine is scalable.
 
Such a low standard of proof for a the random Chinese Epic engineer comment while trying to take PS5 down a notch (just cannot accept PS5 has any advantages whatsoever, nope... the I/O Processing unit with lots of HW accelerators and matching low level API's + custom SSD controller + 2x raw speed SSD and with 3x as many priority levels cannot possibly have an advantage... nope... people are not even saying XSX or a PC do not have other ways to balance the overall design, but no... all $250 Million paid propaganda).

So curiously the random dark corners of the web Epic Chinese engineer comment == believable as is, Sweeney == paid off BS... 🤔.

usually that is the case. ceo needs to upsell his company.
rando engineers are yolo and even more truthful.

in the end, even tim tweet does not contradict the engineer 'leak'. UE5 running on SATA SSD is not a big surprise.

I wonder when will Epic release the pc version of the demo, they usually do. Hopefully with the next Nvidia/Amd/MS marketing tie-up for DX12U.
I also believe in 'it's business', not a coincident that Sony invested millions a few months later after the UE5 demo.
 
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Too much quotations, but thanks for the engagement. onesvenus onesvenus I've bolded nothing, just copied it as it is, but the bolded are the keywords in the search so don't be too sensitive:


In any case, let's meet up again when MS has anything to show instead of dreaming of reaching that level.
 


They already confirmed it can run at lower quality settings on a laptop. Just because it can run on a laptop, that doesn't mean it will run at the exact same settings since it already confirmed that the UE5 engine is scalable.

60 is the double of what was running on a ps5
 
A thread about the Xbox tools & mesh shaders ends up being a Sony fanboys fest talking about the Sony SSD, Tim Sweeney and the Epic demo.

source.gif
 
Such a low standard of proof for a the random Chinese Epic engineer comment while trying to take PS5 down a notch (just cannot accept PS5 has any advantages whatsoever, nope... the I/O Processing unit with lots of HW accelerators and matching low level API's + custom SSD controller + 2x raw speed SSD and with 3x as many priority levels cannot possibly have an advantage... nope... people are not even saying XSX or a PC do not have other ways to balance the overall design, but no... all $250 Million paid propaganda).

So curiously the random dark corners of the web Epic Chinese engineer comment == believable as is, Sweeney == paid off BS... 🤔.
it's the translation of what an engineer who worked on the demo actually said. If you think in all honesty that a person with that level of knowledge can be confused and report data such as CPU usage ... resolution (non standard for a laptop) and fps (no standard for a video such 40fps) I don't really know what to say. In this case it was more than clear to me that awee Sweeney was trying to hide reality by pretending to fall from the clouds.
 
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Yes, that's why it's running at a lower quality.
"We are working toward 60fps at this quality, but it's still early tech. Can already do 60 at lower quality."

again 60 is the double of what you saw on ps5 ..they working for that as target . ...right now at double frame rate run at lower quality . Will it most likely run at 40 at the same frame rate as the engineer said? We do not know
 
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60 is the double of what was running on a ps5

The "Lumen in the Land of Nanite" demo ran at approximately 1440p and 30fps, but apparently, the PS5 could easily render most of it at 60fps. As we already learned, Nanite is not particularly taxing on hardware – the entire GPU rendering cost of the demo was about 4.5ms, which is about 1/4 the timeframe budget at 30fps or 1/8 at 60fps. The demo also only used a rather paltry 768MB of RAM. Despite this, the demo is pushing massive numbers of polygons – a single one of the statues seen in the demo contains 33m polygons, with most of what looks like traditional textures being actual 3D geometry made up of tiny pixel-sized polygons. The statues alone in the scene below contain 16 billion polygons.

 
usually that is the case. ceo needs to upsell his company.
rando engineers are yolo and even more truthful.

in the end, even tim tweet does not contradict the engineer 'leak'. UE5 running on SATA SSD is not a big surprise.

I wonder when will Epic release the pc version of the demo, they usually do. Hopefully with the next Nvidia/Amd/MS marketing tie-up for DX12U.
I also believe in 'it's business', not a coincident that Sony invested millions a few months later after the UE5 demo.
Or maybe he really appreciated the collaboration with Sony and he is really enthusiastic about the hardware specs because fitted perfectly with his vision of development environment. It's called share commons intents in the industry and it's nothing of new. It happened the same at the time of the 360 eh
 
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The "Lumen in the Land of Nanite" demo ran at approximately 1440p and 30fps, but apparently, the PS5 could easily render most of it at 60fps. As we already learned, Nanite is not particularly taxing on hardware – the entire GPU rendering cost of the demo was about 4.5ms, which is about 1/4 the timeframe budget at 30fps or 1/8 at 60fps. The demo also only used a rather paltry 768MB of RAM. Despite this, the demo is pushing massive numbers of polygons – a single one of the statues seen in the demo contains 33m polygons, with most of what looks like traditional textures being actual 3D geometry made up of tiny pixel-sized polygons. The statues alone in the scene below contain 16 billion polygons.

and well? who said anything? I'm sure the ps5 could do it ... some of the demo scenes weren't particularly loaded.But what they showed ran at 30fps. All of this this does not mean that a laptop could not have run the demo at 30fps or 40fps.
 
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Or maybe he really appreciated the collaboration with Sony and he is really enthusiastic about the hardware specs because fitted perfectly with his vision.It's called share commons intents in the industry.
sony is probably the publisher whose studios use the EU least. If you think guerrilla, insomniac, naughty dog, ssmonica will trash their engines in favor of UE, really good luck with that. That was a if we want to say the most likely thing, a return of favor given Sony's acquisition of Epic shares.Virtually free PR that Sony needed for the launch of the console. Between us, I would add that it turned out very well.
 
and well? who said anything? I'm sure the ps5 could do it ... some of the demo scenes weren't particularly loaded.But what they showed ran at 30fps. All of this this does not mean that a laptop could not have run the demo at 30fps or 40fps.

There is no fucking laptop running the demo, if you have solid proof for that BS then show it. He was running it on youtube. :lollipop_tears_of_joy: My cellphone could do that.

Also it's a problem with the Lumen meeting the frametime:

Epic also provided some more detail about their new lighting solution, Lumen. The new tech supports detailed real-time lighting, although it currently doesn't work with mirrored or reflective objects (in other words, it won't be replacing ray tracing just yet). It seems Lumen is also more of a resource hog than Nanite – Lumen is the reason the UE5 demo only ran at 30fps, although Epic is hoping they'll be able to get it working at 60fps on next-gen platforms.


And Lumen has nothing direct to our subject here of mesh shading or data streaming. And how Nanite crunches polygons down from billions to 20 million is timestamped here, I hope before replying to survive at least 30 seconds from the timestamp:

 
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sony is probably the publisher whose studios use the EU least. If you think guerrilla, insomniac, naughty dog, ssmonica will trash their engines in favor of UE, really good luck with that. That was a if we want to say the most likely thing, a return of favor given Sony's acquisition of Epic shares.Virtually free PR that Sony needed for the launch of the console. Between us, I would add that it turned out very well.

They don't need UE, Sony Atom View already had this since 2017 before even Sony bought them in 2019.

Atom View is a revolutionary point-cloud rendering, editing, and coloring software solution for volumetric virtual production. Atom View enables content creators to visualize, edit, color correct and manage volumetric data. Atom View can combine multiple volumetric data sets captured from different angles producing a single output for use in virtual film productions, video games, and interactive experiences with true photoreal cinematic quality. This advanced software engine is giving content creators incredible technology to tell stories in new and amazing ways.





Used both in their Cinema engines and game engines. It used to be available as a plugin for Unity and UE4.
 
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it's the translation of what an engineer who worked on the demo actually said. If you think in all honesty that a person with that level of knowledge can be confused and report data such as CPU usage ... resolution (non standard for a laptop) and fps (no standard for a video such 40fps) I don't really know what to say. In this case it was more than clear to me that awee Sweeney was trying to hide reality by pretending to fall from the clouds.
Possibly he was upset Sweeney talked so much about PS5 and we do not know he was secretly upset by it and as a PC fanboy (nVIDIA clearly paid him off with a beastly secret PC) he decided to mess with the whole Sweeney propaganda 🤡... 😂.

Look, we can engage in crazy scenarios all day or stop taking anything less than positive about PS5 at a face value, anything positive not said explicitly as a proof of something bad on PS5 and as a proof of something good for everything else, and anything positive about PS5 as conspiracy/paid off/propaganda puff pieces. Considering Sweeney is not a business suit or a business apps developer, but one of the 3D graphics many pioneers on the level of John Carmack and whose company is raising so much more money than those $250 Million Sony invested... well... sure he must be whoring his reputation out while employees of MS whose statements are taken as golden have no incentive or pride reasons that would make you think they are embellishing the truth (which I am not accusing them of).
 
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There is no fucking laptop running the demo, if you have solid proof for that BS then show it. He was running it on youtube. :lollipop_tears_of_joy: My cellphone could do that.

Proofs are the common sense and mouth words of one of the creators of the demo. If you prefer to believe that one of the creators of the demo confuses the demo with a video of it and at this point gives useless specifications for the video same as resolution and fps or cpu usage. well .k touches to say that you have a very developed imagination and you are probably also a bit 'gullible. But I know that's not the case. you are simply biased
 
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They don't need UE, Sony Atom View already had this since 2017 before even Sony bought them in 2019.

Atom View is a revolutionary point-cloud rendering, editing, and coloring software solution for volumetric virtual production. Atom View enables content creators to visualize, edit, color correct and manage volumetric data. Atom View can combine multiple volumetric data sets captured from different angles producing a single output for use in virtual film productions, video games, and interactive experiences with true photoreal cinematic quality. This advanced software engine is giving content creators incredible technology to tell stories in new and amazing ways.





Used both in their Cinema engines and game engines. It used to be available as a plugin for Unity and UE4.


Still waiting for the quote of it not being able to run on xbox or how much bandwidth it was pushing through the SSD, they have been very vague about all this but of coarse you are all over it without questioning anything
 
Still waiting for the quote of it not being able to run on xbox or how much bandwidth it was pushing through the SSD, they have been very vague about all this but of coarse you are all over it without questioning anything

You are too late to the party, this matter has been discussed to death already.

To that end, Unreal Engine 5 is being "optimized for next-generation storage." The PlayStation 5 storage tech is "god-tier," says Sweeney, while PCs have some catching up to do. That said, "on a high-end PC with an SSD," and especially with an NVMe SSD, we should get "awesome performance" from Unreal Engine 5 games. (With a good GPU and CPU too, of course.)


You know that Xbox is using a low budget NVMe m.2, right? So it's below high-end PC's by a big margin. Also Sweeney schooled Linus when he used that RAID 24GB/s SSD as better than PS5 because it's much more bigger than that:




You know that Xbox still needs CPU assist for decompression and also uses a vastly inferior decompressor?

 
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Still waiting for the quote of it not being able to run on xbox or how much bandwidth it was pushing through the SSD, they have been very vague about all this but of coarse you are all over it without questioning anything
The "prove to me they said it cannot run on XSX at all" straw-man argument paired with the "believe the Reddit rumor" and "you believe things without questioning them" (which is rich considering how MS's PR is never questioned if not to assume things might be even better than MS dared to admit) is quite hilarious.
 
You are too late to the party, this matter has been discussed to death already.

To that end, Unreal Engine 5 is being "optimized for next-generation storage." The PlayStation 5 storage tech is "god-tier," says Sweeney, while PCs have some catching up to do. That said, "on a high-end PC with an SSD," and especially with an NVMe SSD, we should get "awesome performance" from Unreal Engine 5 games. (With a good GPU and CPU too, of course.)


You know that Xbox is using a low budget NVMe m.2, right? So it's below high-end PC's by a big margin. Also Sweeney schooled Linus when he used that RAID 24GB/s SSD as better than PS5 because it's much more bigger than that:




You know that Xbox still needs CPU assist for decompression and also uses a vastly inferior decompressor?



again where is the the proof of anything against Xbox.

you are adamant this would not run the same on Xbox, no proof of anybody saying it won't run on Xbox . There are no hard facts or quotes off him saying it cannot run the same on Xbox and you know it. All he does is praise the ps5 that's it
 
again where is the the proof of anything against Xbox.

you are adamant this would not run the same on Xbox, no proof of anybody saying it won't run on Xbox . There are no hard facts or quotes off him saying it cannot run the same on Xbox and you know it. All he does is praise the ps5 that's it

31047632.jpg
 
The "prove to me they said it cannot run on XSX at all" straw-man argument paired with the "believe the Reddit rumor" and "you believe things without questioning them" (which is rich considering how MS's PR is never questioned if not to assume things might be even better than MS dared to admit) is quite hilarious.

coarse MS pr is questioned, but like usual all you Sony guys are looking at what's being said and not what isn't said.

remember all these quotes came about just after Sony had invested 250 mill into epic, so of coarse they are going to praise the ps5 as much as they can because guess what PR.

like I have said it's important to not that he did not mention Xbox once in this, so there is nothing to say it cannot run on Xbox.

if they provided proof of how fast the data was being streamed or how much the ps5 was being taxed then we would know but as I said previously they have been very vague about all this
 

see this is where your argument falls down, I ask for actual proof in either hard data or quotes and when you can't provide that you turn to memes.

it's simple show the data of how much the PS5 is being used in terms of SSD streaming for the demo or the quotes directly saying the Xbox cannot run that demo the same

I will wait but am guessing I will be waiting a long time for you to provide that.......
 
What a bunch of clickbait and biased information.

The whole "primitive shaders vs mesh shaders" issues comes from those people from Digital Foundry that are not professional developers and barely know what they are talking about.

if that was the case then explain how the Unreal Engine 5 tech demo was running on a PS5 without mesh shaders?


Also does this guy know that Mesh Shaders are a term used by Nvidia and DirectX?

PS5 doesn't have an Nvidia GPU neither is using DirectX.
 
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I wonder why the insecurity of the usual "Sony defence force" (24-hour workers without salary) needs to fill all the threads, all of them, trying to remind us how much ps5 should be in their opinion (their opinion i repeat) superior in some respects. I never had a lot of respect for Redgamingtech and honestly after the nonsense on the rdna3 in the ps5 and so many other stuff I would always take everything they say with a grain of salt . But this is not a thread about the ps5 tools or the phantasmagoric I / O subsystem. Whoever clicks on the thread is not interested and wants to hear and feel this story again and again. mY gosh
 
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I wonder why the insecurity of the usual "Sony defend force" (24-hour workers without salary) needs to fill all the threads, all of them,
This is very disingenuous... bait thread is posted, filled with console warring bait and the usual "wait for them! Oh they will be here any minute, those losers will shit the thread... In before the fanboys" and then back and forth bait thrown at the wall (surprised we are not taking about Hitman or Control already)...

Then people reply and bam "oh look SDF, SonyGAF, unpaid warriors brigade.. see we told you"... :rolleyes:.
 
ENbGmvw.jpg

🤔... let's agree to disagree on this

Again provide the proof? Where is you questioning Sony's PR at any time? No you blindly agree all the time

again all I asked for is hard proof of either data it can't run on Xbox or quotes directly saying it can't run on Xbox and all you can provide is PR quotes of how good the ps5 is oh and now resorting to memes
 
You are too late to the party, this matter has been discussed to death already.

To that end, Unreal Engine 5 is being "optimized for next-generation storage." The PlayStation 5 storage tech is "god-tier," says Sweeney, while PCs have some catching up to do. That said, "on a high-end PC with an SSD," and especially with an NVMe SSD, we should get "awesome performance" from Unreal Engine 5 games. (With a good GPU and CPU too, of course.)


You know that Xbox is using a low budget NVMe m.2, right? So it's below high-end PC's by a big margin. Also Sweeney schooled Linus when he used that RAID 24GB/s SSD as better than PS5 because it's much more bigger than that:




You know that Xbox still needs CPU assist for decompression and also uses a vastly inferior decompressor?



Is this how the PS5 is blowing us away with "no loading" this gen? Wait...
 
This is very disingenuous... bait thread is posted, filled with console warring bait and the usual "wait for them! Oh they will be here any minute, those losers will shit the thread... In before the fanboys" and then back and forth bait thrown at the wall (surprised we are not taking about Hitman or Control already)...

Then people reply and bam "oh look SDF, SonyGAF, unpaid warriors brigade.. see we told you"... :rolleyes:.
or on the other hand it could be simply the boring observation of reality. The thread is about the tools concerning the Xbox and there are the usual ones that try to inculcate notions on the I / O of the ps5. Nobody cares in this thread about ps5 perfomances
 
Too much quotations, but thanks for the engagement. onesvenus onesvenus I've bolded nothing, just copied it as it is, but the bolded are the keywords in the search so don't be too sensitive:


In any case, let's meet up again when MS has anything to show instead of dreaming of reaching that level.
It's so great that you omitted all the other questions.
Let me put it in bold seeing that it works when you want to.

You are assuming they are using Mesh shaders. Have they claimed to be using Mesh shaders?
You are claiming Sony's implementation of Mesh shaders is a lot superior than the one in Xbox Series X. Does a benchmark comparing both implementations exist?
You are claiming UE5 is crunching 16B triangles to 20M triangles per frame. Where did they talk about doing this per frame?
 
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