onesvenus
Member
I really don't like to keep doing this but let's go
And about the "but a lot superior" sentence: superior to what? What's the baseline you are comparing here? Xbox or AMDs mesh shaders, which we don't have almost any example of?
Have they explained anything new about what they were doing? AFAIK they haven't disclosed how UE5 works. It seems it's a pretty good assumption to say they are using mesh shading because it's the future but I don't think it has been confirmed anywhere.This is mesh shading in action on PS5, but a lot superior
And about the "but a lot superior" sentence: superior to what? What's the baseline you are comparing here? Xbox or AMDs mesh shaders, which we don't have almost any example of?
Can you provide some text that claims what you say? It's one thing to preprocess data from 16B tris down to 20M. It's another thing entirely to make it per frame. It will be wasteful in fact.Crunching from 16,000,000,000 (16B) to 20,000,000 (20M) within ms, and they'll do it in 60fps as well.
I love how you bolded PS5 in each sentence but left the XSX next to it on every technical item intact. Do you understand that this sentence here, without your fanboy bolding, means they are aiming for parity between platforms?Unreal Engine 5 Lighting Tech Is Targeting 60 FPS On PS5 & Xbox Series X. Epic Games has revealed that it is targeting 60 FPS on PS5 and Xbox Series X for Lumen, the lighting system for the company's Unreal Engine 5 engine
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