Roni
Member
Basically, a buffer doesn't have its size checked in an obscure library - this has been known since 2006; Said code was used by Sony. It leads to memory corruption which can be used to disable protections in the kernel and eventually lead to shell code running on a socket that can receive arbitrary code.
In-depth look at the code here:
PS4 is featured prominently, but the repo does mention PS5.
In-depth look at the code here:
PS4 is featured prominently, but the repo does mention PS5.
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