RESIDENT EVIL 5 Demo up on US Marketplace.

Some banter between Chris and Sheva would be nice.

And yeah, the graphics looks amazing on my LCD. I can't think of a better looking multiplatform game.
 
brandonh83 said:
pretty much, I haven't been able to figure it out either. Resident Evil is about creating tension and panic; and I think the controls help achieve this. some have argued that games like Dead Space have much better controls and that you can walk and shoot in that, but I found Dead Space to be about as intense as doing laundry.
That excuse is like slapping horrible controls on a platformer and calling it "challenging".

That being said, I don't mind RE5's controls that much.
 
Awntawn said:
That excuse is like slapping horrible controls on a platformer and calling it "challenging".

That being said, I don't mind RE5's controls that much.
That analogy is bust. There is nothing inherently wrong with the controls.
 
Awntawn said:
That excuse is like slapping horrible controls on a platformer and calling it "challenging".

I guess, to me, there's a big difference between a game with horrible controls, and a game with good controls with restrictions that favor a particular mood attempted by the developers. for me it worked in RE4 and it's working again here.
 
Rez>You said:
jrricky, like I said earlier, look at it from a design standpoint.

In an online game, having an inventionary that pauses the action, for both players, would be extremely irritating for the other player, hence having a system that doesn't pause the action becomes a necessity. Then take into account how difficult it would be to play tetris in an attache case as you try and swap weapons with Sheva, all while Majini are swarming your ass.

I really, really liked the inventionary system in RE4, but I just don't see how it could have worked.
Umm, do that when your playing online and not when your playing single player maybe?.................
 
NameIess said:
I just completed the demo and the people here saying the demo made them decide to pass on the game are lying or crazy...
Well I'm not lying so I must be crazy.
I never played RE4. Is this what I was missing?
I was very interested in this, now I'm probably a 100% pass unless a buddy gets it for a co-op weekend. I will not deal with that AI teamate.
HATE the controls!
 
GhaleonEB said:
They want me to manage inventory in real time, but don't automate very basic things like reloading a gun with spare bullets sitting in another inventory slot.

You can reload by holding down LT and pressing A.
 
Wizman23 said:
As a Resident Evil noob can someone offer some advice? I'm playing it like Gears of War and failing BAD!

1. Remember quick switching via D-Pad. In the inventory the farthest up, left, down and right correlate to the d-pad. I like to have my sidearm as up, strong weapon left, healing down and right grenade.

2. Don't overestimate how much room you have to execute. Better safe than sorry. There are a few times where I've thought I could get that extra shotgun blast on axe guy and paid badly for it. So fire off shots and back off via 180 turn then 180 turn again and fire away.

3. Keep Sheva close...she doesn't do anything that your not capable of in terms of pure offense, so better to have her in cover mode (Hold B to choose between cover/attack modes...select with d-pad)

4. Conserve ammo. Shoot at head, shin, forearm and other limbs to slow an opponent down then move within range and pull off a crowd clearing melee attack.

5. Evade, evade, evade. As long as you keep moving there is nothing present in the demo that poses to much of a threat.

6. Pay attention to your ammo. There are a lot of times where I've accidently tried to fire off an empty shotgun or pistol and that lack of timing ended up causing pain.

7. Don't knife unless you know your in range. A lot of guys think they are in range but are just a centimeter out and get a couple of scars for it.
 
I can't say that I really enjoyed this demo, surprisingly enough. I loved RE4, but the controls are damn difficult and going to take a while to get used to.. plus, did anyone else try offline co-op? The screens are really tiny.. obviously, it's a splitscreen, but they have borders all around the screen, and are off-centered.. quite strange. Almost a game-killer for me, honestly, I hope that's fixed for the final version. Splitscreen is almost a necessity for me in my current life situation, so.. bleh.

I will give it another shot tomorrow. Perhaps I'll just get used to everything.. I hope so, anyways.


EDIT: I'd like to also mention that I went back to try to play RE4 a few months ago (had picked up the Wii version, played Cube one before).. and had difficulty with the controls there as well. I'm just not used to them, and finding them a pain in the ass now.. but these demo controls were a bit bigger pain in the ass due to the large amount of enemies coming in at once..
 
brandonh83 said:
I guess, to me, there's a big difference between a game with horrible controls, and a game with good controls with restrictions that favor a particular mood attempted by the developers. for me it worked in RE4 and it's working again here.
I suppose it's just one of those things you have to get used to, but the thing that's annoying is that you have to re-acclimate to them every single time all over again after having played more mainstream games, at least I do.

I do appreciate their attempt to try to stay unique though. Let's be honest, we don't want RE5 becoming a ripoff of the games that ripped it off.
 
Anyone else think the guns sound like pez dispensers? I feel like I'm shooting peanuts.

I don't have a problem with the control scheme, but I wish this guy would cut back on the steroids. He might be able to move his shoulders, then. As is, I feel like I'm moving underwater trying to aim, even on the fastest sensitivity.

Will probably be buying this. A pretty good demo, I think, despite my complaints. Doesn't really stack up to Dead Space, IMO, but that's okay.
 
As I said in the other thread, I just played co-op through both scenarios with a friend on Live. We had fun.

I don't get the whining about controls now. It's basically Resident Evil 4. With co-op.

RE4 was pretty highly regarded. If you liked that, I think you would probably like this.

(And my friend was a RE noob, too.)
 
Well that was disappointing. Definitely a step backward for the series.


The controls were sluggish and I couldn't adjust sensitivity. The buddy system is weak...and the real-time inventory is a fucking game-breaker.
 
The Lamonster said:
Well that was disappointing. Definitely a step backward for the series.


The controls were sluggish and I couldn't adjust sensitivity. The buddy system is weak...and the real-time inventory is a fucking game-breaker.

You need some practice. Please continue.


How could you not adjust sensitivity, isnt there an option for that (or similar to that)? B button calls partner over or hold it to switch between attack or cover mode. Real time inventory doesnt break the game if you read the little tutorial thing that tell you to set things to quick use (d-pad). Can set 4 things. Just set up,left, and right to weapons, and down to herb/healing.

Easiest RE config ever.
 
Teknoman said:
You need some practice. Please continue.


How could you not adjust sensitivity, isnt there an option for that (or similar to that)? B button calls partner over or hold it to switch between attack or cover mode. Real time inventory doesnt break the game if you read the little tutorial thing that tell you to set things to quick use (d-pad). Can set 4 things. Just set up,left, and right to weapons, and down to herb/healing.

Easiest RE config ever.
That definitely helps, still don't see a way to adjust sensitivity though...hopefully in the final game.
 
The Lamonster said:
That definitely helps, still don't see a way to adjust sensitivity though...hopefully in the final game.

Yeah, they probably should've had a tutorial screen before the demo started, instead of making people search for "investigate" areas to find out about demo gameplay options, but everyone will know about it at the beginning of retail version. At least I hope.

Maybe im thinking of aiming turn speed? I know there's an option for that.
 
Teknoman said:
You need some practice. Please continue.


How could you not adjust sensitivity, isnt there an option for that (or similar to that)? B button calls partner over or hold it to switch between attack or cover mode. Real time inventory doesnt break the game if you read the little tutorial thing that tell you to set things to quick use (d-pad). Can set 4 things. Just set up,left, and right to weapons, and down to herb/healing.

Easiest RE config ever.
This is key.

Best for RE, but it doesn't stack up to the competition today.

I can see some valid points on both sides of the argument, but I think the bolded text is what too many people are relying on as a defense. You can have fluid controls and still make the experience tense. You can call it "unique" or whatever, but it's still not as functional.

That said, I don't see what the big deal is. They're not that bad, just a little dated.
 
The Lamonster said:
That definitely helps, still don't see a way to adjust sensitivity though...hopefully in the final game.
You can adjust the aiming sensitivity in the options menu,
 
That was kind of underwhelming. Controls were irritating, and I'm not really too keen on controlling Sheva with commands, I'd rather her be automated. I'm not feeling this. Maybe i'll pick it up down the road at discounted price.
 
Took me a few play throughs until the controls clicked. Got too use to Gears and many other games since i last played RE4. Game is like RE4 on crack. Better in everyway.


The Lamonster said:
and the real-time inventory is a fucking game-breaker.

How is that? I liked the tension it added and everyone ive played co op with is loving it.
 
ggs Teknoman.

man, i cant WAIT for the full game. the demo stages are so short and easy.

i just killed axeman for the first time in single play and got the golden ring treasure. i want to cash it in and upgrade some weps!

Metalic Sand said:
Took me a few play throughs until the controls clicked. Got too use to Gears and many other games since i last played RE4. Game is like RE4 on crack. Better in everyway.




How is that? I liked the tension it added and everyone ive played co op with is loving it.

exactly. people are probably dying the first three times on the first level and posting that the controlls suck. give it a few more times and they do click. and work perfectly. i really quite like them. impossible as that may be for people to understand.

and once you get used to the inventory, its ace.

but im emotionally attached to the series, so my opinion isnt valid.
 
Metalic Sand said:
How is that? I liked the tension it added and everyone ive played co op with is loving it.
Maybe it'll just take some getting used to. Either way, playing the demo demoted it from a DAY ONE to a 'probably' purchase.
 
Anyone know if there is a way to move Sheva to the left side of the screen when playing as her? In Co op it has her on the right side and her ui on the left.

Not a big problem its just going from Chris to Sheva its alittle weird.
 
Oo StinkFist oO said:
I still don't understand why I can't walk and shoot at the same time. I don't think that's asking too much.
yes it is, they would have to change the way the AI works if they do that
 
Metalic Sand said:
Anyone know if there is a way to move Sheva to the left side of the screen when playing as her? In Co op it has her on the right side and her ui on the left.

Not a big problem its just going from Chris to Sheva its alittle weird.

I think you can't. Guess it's like that because she's left handed.

I just had the best try I've played today with a japanese player. It went sooo smoth, it was a walk in the park. He did everything he was supposed to do perfectly, shared the gun ammo with me, telling me before hand that he was gonna jump down that building in the second stage for me to be prepared with the sniper rifle, we made a 2 hit punch-kick combo everytime we had the chance to the chainsaw guy... Best partner I had. And with that try, I'm done for today :lol
 
Spinning Plates said:
Is the default controller layout (config D) the best config?
It depends on your taste. Type D is a bit jarring for me because my left thumb ain't got nothing to do. Just test them out and find one you like.
 
I wonder if the demo would be better received- especially from folks who never played RE4 or who haven't played it in several years- if the first level available was Shanty Town instead of Public Assembly. Granted, both levels are available upfront, but I'm sure most people just pick the first one listed. Public Assembly is meant to be very tense, as it basically respawns a butt load of enemies until help arrives or you die, whichever comes first. The only real objective is survival. For someone getting used to how the controls and inventory system works, I could see it being very frustrating.

Shanty Town on the other hand allows you to clear out enemies without them respawning, and there are way less of them. It's much slower paced, well, until chainsaw dude shows up. But to me, he's much easier to deal with than axe man in Public Assembly. It also gives a better representation of how co-op comes into play, requiring that Chris and Sheva work as a team to meet the objectives.

On a side note, I've been practicing my melee skills. So satisfying to string a few melee kills together, and I love how you can take out more than one enemy with a single blow. And Sheva's roundhouse kicks ass.
 
Game seems like it will be quite decent. Tried type A controls to start with and had a hard time with them even though I played RE4 religiously. Could be that the area is a lot tighter than some of the earlier areas of RE4. Tried type C was able to do a lot better. Only thing that pissed me off is that Chris' moves don't seem as good as Leon's as I was having trouble getting through the first area with just a knife.
 
Big-E said:
Game seems like it will be quite decent. Tried type A controls to start with and had a hard time with them even though I played RE4 religiously. Could be that the area is a lot tighter than some of the earlier areas of RE4. Tried type C was able to do a lot better. Only thing that pissed me off is that Chris' moves don't seem as good as Leon's as I was having trouble getting through the first area with just a knife.
Note that you can get melee attacks from all of the following situations:

A shot in the head: Straight Punch
A shot in the head (behind): Straight Punch
Elbow: Hook
Elbow (behind): Kick
Knees: Uppercut
Knees (behind): Kneck-Breaker
Ground: Stomp

Sheva has similar moves including Impale, Flip Kick, Twist Kick, Throat-Slit and more. :)
 
Firstly, I'm willing to bet capcom just lost 100K sales easily by releasing this demo 2 months ahead of the game. All the fence sitters unsure of the co-op and other things will now have a chance to play the game and see many of their worst fears realized and will skip the game on launch day. As well, the people that do want it will play the demo dozens of times attempting to clear it and some of them may get sick of it in the next month or 2.


Anyway-
Pros: It looks very good, RE4 in 720p with more enemies on screen and double the texture detail with much better models. It also largely feels like RE4 did.

Cons: everything else basically, the controls are garbage, I shouldn't need to fight with them for an entire playthrough of the demo , capcom should really have just lifted the gears of war control scheme and atleast made it an option. Still can't move and shoot at the same time, sure it enhances the mood, well there is no damn mood, re4 was a shooter not a horror game and re5 is no different, so make it control like one. yeah I CAN get used to the controls, it doesn't by any stretch make them good in the slightest. I could get used to crapping into a cup and eating it , there again that doesn't make it something enjoyable to do. Now it needs to be said I lost 90% of my hype for RE5 as soon as it was announced the big quirk was co-op play. I'm not one to play with random internet folk with most games and most of my friends hate resident evil so I'm pretty much left to playing the game through solo. Unfortunately they partner you with a retard who had a nasty habit of running into chainsaws , bullets, giant axes , zombies, you name it, if it can hurt her she'll go towards it and do little to stop it until she needs me to heal her. This too could have been easily fixed,simply make shiva have 100 times as much health as you so she pretty much can't die if you're playing the game solo, you can still give her items and ammunition , she can still get stunned and such but she can't die. You know, kind of like "bleeding out" in gears of war where the ai can sit there forever but not die as long as you can get to them or kill all the enemies ? That's how this game should operate in solo play.

So basically my experience with RE5 was not so hot, it took me 3 playthroughs of the stages to finally get some semblance of comfort with the crappy controls and even still I had to run around like a moron constantly healing shiva because she kept getting stabbed in the tits.

It's a damn shame really, all they needed to do was make re4 in HD and they'd have a sale, I'd tolerate the shitty controls and most everyone would have a gay old time. Instead they had to stick the worst invention of this console generation - online co-op - and make it the centerpiece of the game. Unless and online playthrough of the demo floors me in the way hydro thunder floored daily raider I think I'll be skipping this new entry in resident evil.
 
I am really looking forward to playing this demo when it arrives to the PSN. But the control complaints sounds a little disappointing. Fortunately, I have always been a gamer that pretty much adapted to many controls schemes over the decade, so it shouldn't be that bad for me. With that said, my friend downloaded the demo on his 360 but I opted out of trying it for the sole fact that I don't like the 360's controllers to begin with. Thus, having a bad control scheme coupled with the fact that I don't like the 360's controller might give me the wrong impressions. Therefore, I rather wait until I could play with the DS3, in hopes that the controls won't be as disappointing as many has stated in this very thread. I'm hoping that my comfort level particularly with the DS3 may allow me to come to grasp with the control scheme rather quickly.
 
I gave the demo a try and I have to say that the control schemes kind of suck. Didn't like any of the choices available. The player movement felt stiff and awkward. Not being able to aim or shoot while moving was certainly limiting in a really bad way. I'll admit that I've never played an RE game before and that's certainly not going to change based on this demo. Good for the people that like this type of stuff I suppose, but not my kind of game. Oh well, plenty of other games to play. At least now I know that I haven't really been missing anything in this series that I would've enjoyed anyway.
 
Some of you simply don't even know what you're talking about. Like the people saying the buddy system sucks because you have to constantly save her. Except you don't. It's all in your head. She takes care of herself most of the time.

Someone else said you can't change the sensitivity of the aiming as a negative. Except you can. In the options screen.

I seriously have to laugh at the people shocked that you can't shoot while running. This is true. It's not supposed to be a straight-forward action shooter like Gears of War. It's supposed to be tense and a little limiting. That won't be for people who want a game that plays like Gears obviously. But then it wouldn't feel like Resident Evil. Simple as that. After you spend time with it, the controls will be second nature.

What really boggles my mind is that RE4 is looked at as one of the best games of all time. How can a person who played RE4 then play RE5 and say the controls suck? If you're a little disappointed in them not changing all that much, then fine. But to act like they're TERRIBLE or UNPLAYABLE when you've already played through RE4? Come on.

Definitely preordering it tomorrow. Co-op is amazing.
 
The Lamonster said:
Well that was disappointing. Definitely a step backward for the series.


The controls were sluggish and I couldn't adjust sensitivity. The buddy system is weak...and the real-time inventory is a fucking game-breaker.
I like the inventory system. Sure, unlike RE4 there will be moments where it's impractical to use a health item or swap something, but this is something I felt that overall added to the tension in a good way (at least in the demo).
Guled said:
yes it is, they would have to change the way the AI works if they do that
I'd like to see them do just that, but I think just making the majini a bit more aggressive would be good enough for most. They shoehorned IR remote controls into RE4 without tweaking the AI (to my knowledge). It made the game a lot easier, but you weren't forced to play it that way.
 
I was so looking forward to this, but the demo is just so...blah. Boring visuals, not scary, lame sidekick, horrible animation, just uninspired in general. Its not really that the controls are bad, its just that the whole gameplay systerm is screaming for an overhaul.

I played the Fear 2 [ie Condemned with lots of guns] demo right afterwards and it was so much better...never thought I'd say that.
 
elguerosinfe said:
I was so looking forward to this, but the demo is just so...blah. Boring visuals, not scary, lame sidekick, horrible animation, just uninspired in general. Its not really that the controls are bad, its just that the whole gameplay systerm is screaming for an overhaul.

You kind of lost all credibility with that one. :P

Resident Evil 4 wasn't scary at all. What a completely strange thing to complain about. It's like some of you are digging for things to dislike at this point.

As for boring visuals, what? The graphics are obviously fantastic, but the setting? Dude, it's just the beginning of the game. Did all of RE4 take place in the opening village?

Not seeing this "horrible" animation either. There are games with better animation, but calling it horrible is such hyperbole.

And then you compare it to FEAR, which doesn't even make sense.
 
How can someone who played through RE4, winner of dozens of GOTY awards and all around well loved game, go on to play this RE5 demo and be dissapointed by the controls among other things?

Very easily actually, it's been 4 years since RE4 came out, I'm going to go out on a limb and figure many gamers both series fans and newbs were hoping that with the gameplay rejuvinated in RE4, the controls would be fixed in RE5. Alas :(

See , no one actually liked the controls in RE4, they tolerated them and they got the job done but it was a sticking point with the game.

What I don't get is why the few people that loved this demo are suddenly super defensive like a cat cornered in a cage hissing away at the grabbing hands. If you liked it , cool. I'm happy for you.

The game has some very real flaws that have a high chance of breaking the whole experience and given the 4 year wait since the last one I for one just expected something a little more. I mean I had WAY more fun playing , just as an example, the dead rising demo then I did this. Dead rising was an offshoot project made to demo capcoms new engine, RE5 is like the real deal.

It IS a demo though and demo's are both awesome an awful for representing a final product, with the proper pacing of the finished game you'll weaned into the controls, crappy though they may be , you'll get used to them. You may even deal with the partner AI getting you killed but it doesn't change the fact that they could have and should have been better.

I ranted about having Gears style control but really what I want is-
1)a camera that's pulled back just a little bit more, like 2 or 3 virtual feet
2)an auto aim that , as soon as the left trigger is pulled to aim will aim at the enemy most dangerous to you at that moment, the closer that enemy is the more automatic the aiming, like an enemy right in front of you will get popped in the face automatically but an enemy a few feet away will be auto locked on the stomach and then it'd be up to the player to aim upwards to shoot the head
3)full analog movement on all control schemes, I shouldn't have to , in 2009, hold a button down to make my character run.
4)this would free up the A button to add a rolling dodge to your arsenal of moves, frequently you get swarmed in this game, so having a dodge roll would be a fast and effective way to get the hell out of dodge instead of fighting with the controls to get out of the biting zombies grasp , pressing 2 buttons just to turn around and then running away from things you can't even see.

It needs to be said that I had a much easier time playing RE4 on the gamecube probably because they way the inputs were mapped actually suited that controller quite well. But in RE5 you need to react about 3 times as fast as in re4 mostly on account of your partner so I'm simply asking for ways to move around a little faster and a little easier.
 
I liked the controls in RE4. I know many people that liked the controls in RE4. Why? Because they were good. They fit the style of game. Never once did I die in my multiple playthroughs of RE4 due to the controls. Not once did they make the game harder for me to play or more annoying to play.

3)full analog movement on all control schemes, I shouldn't have to , in 2009, hold a button down to make my character run.

Again, not something that bothers me. It fits the style of game, which is something I've said over and over. This is the game I wanted. If I wanted Gears of War, I would play Gears of War. Simple as that.
 
omg rite said:
I liked the controls in RE4. I know many people that liked the controls in RE4. Why? Because they were good. They fit the style of game. Never once did I die in my multiple playthroughs of RE4 due to the controls. Not once did they make the game harder for me to play or more annoying to play.



Again, not something that bothers me. It fits the style of game, which is something I've said over and over. This is the game I wanted. If I wanted Gears of War, I would play Gears of War. Simple as that.

Not to be critical, but what does that even mean? It fits the style of the game? What is it about the game's style that makes holding a button down better than true analog movement?
 
Never liked RE games because of the controls and kind hoped RE5 would be better so as you can guess I didn't like the demo too much.

And I can see if somebody complains that it is the same as RE4. Game design and gameplay didn't stand still the last few years and i get the same feeling with RE5 as with many classic Japanese IPs. They didn't evolved at all and are still using the same formula as they did for the last 10 years. In the end it doesn't really matter because there are more games than I can handle anyway. :)
 
It's not just the controls that bother me, but that this plays identical to the Gamecube game from 4 years ago.

From what i've seen so far it looks like the environments are the same sizes, you interact with them in the same ways, killing enemies in the same ways. It feels absolutely identical when you shoot down an enemy. I wanted bigger areas, with a greater sense of freedom and therefore more methods to fight the Majini.

They havent even bothered with a physics system, let alone changing the animations. It's just a rehash. Capcom should have evolved the gameplay a lot more.
 
I have to say I'm quite disappointed by the demo. If this is representative of what I'll be playing in March (I'll keep in mind that demos rarely reflect the whole experience), then I'm certain this will be the least scary entry in the series by far.

On a positive note, I have no issue with the controls. I do think it lessens the intensity of some of the more pressing and stressful moments but that's barely noticeable and something I'm willing to compromise for the increased mobility and fluidity.

I think the setting is a step back from the palpable tension in Resident Evil 4. The desolation that made 4's atmosphere is missing. I'm not sure why but it may have something to do with the fact that everything is fully illuminated. This will probably be rectified as the game is bound to have multiple locales.

The biggest issue I have is one that I suspect will persist throughout the entire game. Having a supporting character that's always around you is a drag and even though I don't consider Sheva a liability, I think she definitely changes the nature of the game. The feeling of going solo played a big part in the previous entries. Not only does having a companion sap, and maybe even ruin, the frightening moments, it feels as if the gameplay is being compromised on her behalf. Playing sniper while she was fighting on the other side of the street in the second part of the demo was incredibly lame. I'm certain there will be many more moments like that as they seem essential in giving Sheva a reason to exist. In addition, I think she makes the game too easy. Aside from doing a large percentage of the work, she also heals Chris after his life bar is depleted. I didn't die once because of that. A common complaint about Resident Evil 4 Wii Edition was that the Wiimote made the game unchallenging; this is several times worse.

In summary, the demo makes it seem as if the game suffers from an identity crisis caused by the attempt to incorporate single and multi-player elements. To me, this has birthed a product that falls short in both departments. I guess I still consider it a good game but I'm sorely disappointed nevertheless as this simply isn't Resident Evil.
 
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