bigboss370
Member
wow, sounds fantastic! glad i pre-ordered recently during BF sale
Got it!dont do it capcom
When the Bakers are stalking you in the halls of the mansion, avoiding them is the best option. However, there are encounters where you are forced to fight them (2 are mentioned in this early slice of the game alone; the 2 I mentioned involving Jack Baker). Those encounters seem to put them down for a much longer period of time, allowing you to more thoroughly explore the mansion & solve its puzzles.
As for the Regenerator creatures - they aren't called regenerators. They just look like them. And they can be permanently killed. But when ammo is as scarce as they say it is in the early game here, its best to try and run past them. The Gamesradar piece specifically says you can kill them, and the IGN piece reiterates that but they say they didn't really like these enemies cause it takes away from the Bakers. Again, THEY CAN BE PERMANENTLY KILLED. They aren't the only ones - we know from various sources there are several other enemies that can be permanently killed as well. This is a game where you can unlock ammo upgrades for guns, unlock stronger weapons with token currency, and has a knife so you can melee enemies at all times - there is way more combat in this game than you are & have given credit.
And to iterate another point - you can't really be a stealth game unless there are mechanics that allow you to have stealth gameplay. From everything we've seen, once the Bakers enter the picture, they are on your ass. All you can do is either take them down for a little while with your weapons, or run to wherever the game is trying to funnel you to, unless its a designated encounter where you can take them out on a more permanent basis.
You're not always being chased by enemies. You'll have plenty of time to take in the environments.
Let's be real. You'll be there on day one with the rest of us.
May I ask why does it matter if it's first person or not?
Is the whole game in VR?
I get your point on stealth, but we have seen actual stealth in the Lantern Demo, and several previews mention running and hiding from enemies (like GamesRadar). I think the game will definitely have stealth elements of some kind. Also, I believe you on being able to kill the mold enemies (or whatever they're called), and having portions of the game where you aren't pursued. Regardless of that, there is still clearly going to be a focus on exploring and solving puzzles etc. while having something constantly on your ass that you can't really kill seemingly for a significant portion of the game. None of the past RE games have featured this style of design, and I don't like the sound of it. I don't think that portion of the game sounds fun, and that's just honestly how I feel about it. Maybe the full game will change my mind. We'll see.
I'm pretty confident that the cheese fans want will be all from Jack. If the "Welcome to the family, son" wasn't enough evidence, this will be.
"OOOOOH Boy, Now look what you done Muthafucka"
https://youtu.be/mXAdY9DHvTQ?t=1m41s
I know it was already brought up in the thread, but a lot of his dialog is so cheesy in the 8 minute reel. I love it.
Me too, time to just forget about this mess.Ok, I think this is where I reached my limit in knowing more.
Right?I can't believe this is happening. I'm almost worried it will be too scary to play lol.
Me too, time to just forget about this mess.
Speaking for the part where you state "while having something constantly on your ass that you can't really kill seemingly for a significant portion of the game." I believe this is what they were trying to achieve with the Nemisis in RE:3 so I'd argue it's a staple in the series for sure.I get your point on stealth, but we have seen actual stealth in the Lantern Demo, and several previews mention running and hiding from enemies (like GamesRadar). I think the game will definitely have stealth elements of some kind. Also, I believe you on being able to kill the mold enemies (or whatever they're called), and having portions of the game where you aren't pursued. Regardless of that, there is still clearly going to be a focus on exploring and solving puzzles etc. while having something constantly on your ass that you can't really kill seemingly for a significant portion of the game. None of the past RE games have featured this style of design, and I don't like the sound of it. I don't think that portion of the game sounds fun, and that's just honestly how I feel about it. Maybe the full game will change my mind. We'll see.
Believe it or not, people can disagree with game critics about what they want next from their favorite franchise that they enjoyed for the last 20 years.*super positive previews
MESS!!!!!!!!!!
Believe it or not, people can disagree with game critics about what they want next from their favorite franchise that they enjoyed for the last 20 years.
I am seeing what the game is with my own eyes and have read everything Capcom said about the new directions and design they have in mind for the game. I can know already how many billion miles from anything I want it is (like turning Street Fighter into Bushido Blade) by what has been shown and said. This actual gameplay was the final confirmation I needed.Okay but the previews are very positive and we haven't played the game. Calling it a mess is somewhat kneejerkish at this juncture, no?
I get your point on stealth, but we have seen actual stealth in the Lantern Demo, and several previews mention running and hiding from enemies (like GamesRadar). I think the game will definitely have stealth elements of some kind. Also, I believe you on being able to kill the mold enemies (or whatever they're called), and having portions of the game where you aren't pursued. Regardless of that, there is still clearly going to be a focus on exploring and solving puzzles etc. while having something constantly on your ass that you can't really kill seemingly for a significant portion of the game. None of the past RE games have featured this style of design, and I don't like the sound of it. I don't think that portion of the game sounds fun, and that's just honestly how I feel about it. Maybe the full game will change my mind. We'll see.
I am seeing what the game is with my own eyes and have read everything Capcom said about the new directions and design they have in mind for the game. I can know already how many billion miles from anything I want it is by what has been shown and said. This actual gameplay was the final confirmation I needed.
Now I'll see my way out so I don't get sucked into (by way of replying to others) seeming like I'm more into waxing on about the disappointment than I am.
I'm hoping they clear up the really bad shimmer from the Kitchen Demo on PSVR when using the Pro. Other games have shown that the Pro can really tidy up the graphics and if they do this, it's going to be a nightmare come true! I might just sit on the toilet with my VR headset strapped to my head!
In addition to having no Pro support Kitchen is also two years old. I think it's safe to say that the final game in VR on Pro will look much better.
Now I haven't played RE3 since early PS2 days, and only played it for one day where I finished the game in one power sitting, so my memory of the game isn't exactly solid, but.. From what little I remember, Nemesis encounters were scripted repeated boss encounters, he wasn't a stalker enemy. Each encounter was set as a boss/chase sequence, he doesn't randomly disrupt regular gameplay beats like enemies in Clock Tower 3, Haunting Ground, Alien Isolation and now RE7. You really can't compare Nemesis to this.Also. You can compare it to Nemesis in Resi 3
wow, sounds fantastic! glad i pre-ordered recently during BF sale
Yeah this game also reminds me of Haunting Ground and it makes me worried. I love that game but hate playing because it is basically designed to constantly annoy you. Really hope you get more breathing room against the stalker style enemies than in HG.
I really liked Haunting Ground, but I know some people want to wreck shit more than have to deal with shit that can wreck them. For what it's worth, I do think RE7 will have more defending than Haunting Ground did, and we already know that weapons like shotguns, magnums, chainsaws, flamethrowers, explosives, etc., are in RE7. And we also now know the game has weapon upgrades, you can upgrade firepower, reload, etc., through the coin/bird cage system. But so far they've only shown the Handgun in gameplay, and it might be an un-upgraded handgun.
Now I haven't played RE3 since early PS2 days, and only played it for one day where I finished the game in one power sitting, so my memory of the game isn't exactly solid, but.. From what little I remember, Nemesis encounters were scripted repeated boss encounters, he wasn't a stalker enemy. Each encounter was set as a boss/chase sequence, he doesn't randomly disrupt regular gameplay beats like enemies in Clock Tower 3, Haunting Ground, Alien Isolation and now RE7. You really can't compare Nemesis to this.
I can't remember for sure but I think he could appear in different places. He was quite easy to run away from though from memory
I don't think the problem with HG is that you don't really have ways to defend yourself but how you are constantly interrupted by the stalkers. Trying to solve a puzzle? *stalker enters the room* and now you need to run away and figure out a hiding spot. Trying to just explore? *stalker is behind you* now you have to run away through the whole area while trying to find a place to hide. Not really a fan of this style of gameplay and these RE7 stalkers seem to be very similiar but can't be sure yet how large part of gameplay they are.
This looks amazing!
Do we know of any differences between Xbox and standard PS4 versions? HDR, resoluton etc..
Don't think that's been disclosed but if the usual AAA games are anything to go by. Normally dynamic resolution for XB1 and fixed for PS4, or if dynamic on PS4 as well then the scaling is more aggressive on the XB1. Would imagine if HDR is in it will be in both.
This is looking like it could be something special...
Man, FF15 November
TLG in December
RE7 in January
Horizon & Nioh in February
Hmmm...what's getting delayed?