nogoodnamesleft
Banned
Is a first person game releasing in 2017 really not going to allow you to aim down sights...
I'm so thankful for this
Is a first person game releasing in 2017 really not going to allow you to aim down sights...
Well poop. I was able to make it through Until Dawn but that game gave a lot less room for random jumpscares, this might be a whole new beast that I won't be able to handle
Is a first person game releasing in 2017 really not going to allow you to aim down sights...
Hopefully it's not money-hatted hyperbole. We can't ignore how rough Kitchen was from the PSVR demo disc.Sleeper hit of 2017. The hype's been quiet, but so far it has got nothing but praise.
Lol. From the GameRadar video:
Leon: VR is awful, but we'll get to that in a minute!
James: Awful in a good way, though?
Leon: Awful in a good way, yeah.
Ah, okay. Will wait for further previews/trailers then.That gif above is about as Combat as it gets
Hopefully it's not money-hatted hyperbole. We can't ignore how rough Kitchen was from the PSVR demo disc.
I'd much rather play RE7 on PC, and right now I plan to, but all the VR hype talk is making me consider getting the PS4 version. I had literally zero interest in VR until everybody started going on about how amazing it is/is going to be. I have been wondering how much of that is actually genuine, though.
Plus I don't have a Pro, and I'm not getting one anytime soon, so I get the feeling I shouldn't bother.
Is a first person game releasing in 2017 really not going to allow you to aim down sights...
If you wanna wait a year you can play it in VR on PC
PSVR clearly holding back this game graphics makes me sad
One of my favorite things in the RE series is seeing the detail put into the environments, especially the pre-rendered ones. Seeing a glimpse of the different gritty looking rooms and varied assets in these videos makes me very happy.
Spanish article said there were a lot
People are just stubborn. Just look at all the frankly insane assumptions that re 7 was going to be a low budget walking sim....all based on the perspective. Resident Evil has never been first person, therefore it could never possibly work in first person because reasons.May I ask why does it matter if it's first person or not?
I am super hyped for RE7 but I really didn't expect the previews to be this glowing. Holy shit.
All these impressions are form non-VR gameplay, yeah?
I've seen a few people say that this will be the first game they play in VR ... yeah, I wouldn't do that.
Your play sessions will probably be a bit longer than the typical VR experience, so play some stuff for a week or two to get your VR legs. It's not unlike getting used to being on a boat ... it'll make it so that you're getting sick from the terrifying game, not your body's reaction to the headset.
it's real, classic survival horror.
KITCHEN THE SCARIEST VR GAME YOU WILL PLAY ALL YEAR
Didn't even jump once.
Pretty sure Id call this a jumpscare
Edit: Nevermind I swear I read your comment as " It didn't even jumpscare once"
Well, there it is, folks. We finally know what RE7 is going to be like to play. First off, I'll say that I'm glad Capcom decided to take a risk here. Regardless of what anyone thinks of the game itself, you have to commend and respect Capcom for taking such a risk, and going in such a bold, new direction with their flagship franchise. Also, it's great that it seems to have paid off to them, as everyone here seems pretty excited for the game. I just can't understand why.
For me, personally, the idea of trying to explore a massive environment, look for key items, solve puzzles, AND deal with a very restricted inventory that requires trips to item boxes, all while being constantly chased by enemies you can't really kill just sounds awful. I don't think you could make this game sound any more unappealing to me if you tried. People keep saying that it's just like the older games, or that "it's REmake in first-person", but I just don't see that comparison at all. In REmake, you could kill enemies permanently and clear areas out, and they also couldn't follow you everywhere, breaking down walls, busting through tables, etc.
This style of gameplay, where you have to primarily run and hide from enemies, mixed with old-school RE design that encourages both exploration and backtracking, just sounds like an abhorrent combination to me. It prevents me from slowly exploring and taking in the atmosphere and visuals (which admittedly seem fantastic here), and just sounds like a recipe for frustration and tedium more than anything else. Perhaps I've missed something here, but it's far more likely this game just isn't for me. That saddens me, but it is what it is. Again, I'm glad everyone here is excited, and I hope it's as good a game as you want it to be. I just really can't get on board with this going off what I've seen.
One thing that has me worried is how much the game takes control of the camera, i.e. dude turning you around when you get caught in the demo, or this gif where you get hit and fall to the floor. That can't be too good for VR feels. I hope they have the comfort stuff worked out, I'll be fine but I can imagine there will be some upset tummies out there if the camera is getting whipped around by the game
Well, there it is, folks. We finally know what RE7 is going to be like to play. First off, I'll say that I'm glad Capcom decided to take a risk here. Regardless of what anyone thinks of the game itself, you have to commend and respect Capcom for taking such a risk, and going in such a bold, new direction with their flagship franchise. Also, it's great that it seems to have paid off to them, as everyone here seems pretty excited for the game. I just can't understand why.
For me, personally, the idea of trying to explore a massive environment, look for key items, solve puzzles, AND deal with a very restricted inventory that requires trips to item boxes, all while being constantly chased by enemies you can't really kill just sounds awful. I don't think you could make this game sound any more unappealing to me if you tried. People keep saying that it's just like the older games, or that "it's REmake in first-person", but I just don't see that comparison at all. In REmake, you could kill enemies permanently and clear areas out, and they also couldn't follow you everywhere, breaking down walls, busting through tables, etc.
This style of gameplay, where you have to primarily run and hide from enemies, mixed with old-school RE design that encourages both exploration and backtracking, just sounds like an abhorrent combination to me. It prevents me from slowly exploring and taking in the atmosphere and visuals (which admittedly seem fantastic here), and just sounds like a recipe for frustration and tedium more than anything else. Perhaps I've missed something here, but it's far more likely this game just isn't for me. That saddens me, but it is what it is. Again, I'm glad everyone here is excited, and I hope it's as good a game as you want it to be. I just really can't get on board with this going off what I've seen.
The worst thing I dislike about video games are scripted things and this game seems like cholk-full of it. Especially with the bullet sponge bosses.
Well, there it is, folks. We finally know what RE7 is going to be like to play. First off, I'll say that I'm glad Capcom decided to take a risk here. Regardless of what anyone thinks of the game itself, you have to commend and respect Capcom for taking such a risk, and going in such a bold, new direction with their flagship franchise. Also, it's great that it seems to have paid off to them, as everyone here seems pretty excited for the game. I just can't understand why.
For me, personally, the idea of trying to explore a massive environment, look for key items, solve puzzles, AND deal with a very restricted inventory that requires trips to item boxes, all while being constantly chased by enemies you can't really kill just sounds awful. I don't think you could make this game sound any more unappealing to me if you tried. People keep saying that it's just like the older games, or that "it's REmake in first-person", but I just don't see that comparison at all. In REmake, you could kill enemies permanently and clear areas out, and they also couldn't follow you everywhere, breaking down walls, busting through tables, etc.
This style of gameplay, where you have to primarily run and hide from enemies, mixed with old-school RE design that encourages both exploration and backtracking, just sounds like an abhorrent combination to me. It prevents me from slowly exploring and taking in the atmosphere and visuals (which admittedly seem fantastic here), and just sounds like a recipe for frustration and tedium more than anything else. Perhaps I've missed something here, but it's far more likely this game just isn't for me. That saddens me, but it is what it is. Again, I'm glad everyone here is excited, and I hope it's as good a game as you want it to be. I just really can't get on board with this going off what I've seen.
For RE2 and 3, I'd assume you're referring to MR X and Nemesis. You can kill both in every single encounter, and additionally, they only only ever appear in very specific scripted sequences, and can only ever follow you for a room or two. They also usually show up after you've explored, solved puzzles, etc. They never harass you during the normal flow of the game. I loved both for that reason. As for RE6, you can kill every enemy in every instance of combat, to my knowledge, even Ustanak. If you're referring to those scripted sequences where you have to run towards the camera while something chases you, and instantly kills you if it catches you, then yes, I hated those parts of the game.You must have HATED Resident Evil 2, 3, & Jake's campaign from 6, considering all of those games featured an enemy/enemies that stalked you & you couldn't kill & you had to run/hide from them. Did you watch the previews? They straight up say that there are enemies you can kill, that you can even conceivably kill the Bakers (according to the Spanish interview from today) except you need a fuck ton of ammo to do it (which is going to be super amazing if which of the Bakers you manage to kill winds up being the deciding factor between the multiple endings) and yet here you are complaining cause there are enemies you can't permanently kill, in a game where you can permanently kill other enemies.
Running & hiding isn't even what the main focus of gameplay here is. Exploration is. None of the previews likened this to an Ammnesia style game, yet here you are reading into it the way you always believed it would be, despite today's preview blowing many of the notion's about RE7 that a few of the fans were holding onto right out of the water.
I'm not typing this all out to convince you, btw; just that the logic you have as to why you're writing this game off is supremely unsound.
For RE2 and 3, I'd assume you're referring to MR X and Nemesis. You can kill both in every single encounter, and additionally, they only only ever appear in very specific scripted sequences, and can only ever follow you for a room or two. They also usually show up after you've explored, solved puzzles, etc. They never harass you during the normal flow of the game. I loved both for that reason. As for RE6, you can kill every enemy in every instance of combat, to my knowledge, even Ustanak. If you're referring to those scripted sequences where you have to run towards the camera while something chases you, and instantly kills you if it catches you, then yes, I hated those parts of the game.
As for RE7, I'm just going off everything I've read that was linked in this thread. What's this about a Spanish interview? They say you can kill the Bakers permanently and the focus isn't on stealth? Is this coming from the Devs themselves? I'm genuinely asking, as I haven't seen this interview.
For starters, nothing in the material featured here indicates that stealth is at all a focus of this game. As for the situations in both RE 2 & 3, while you could kill Nemesis or Mr. X when they appeared in a random room, they would still come back later on, and they didn't really 'die' until the story let you kill them. In the previews today, they mention at least 2 'boss fights' with Jack Baker where you have to scramble to find a way & put him down permanently for that encounter (1 in the Garage, 1 in a room where you drop down into a pit like area). That could be with guns or with things in the environment. Outside of one instance involving a tape where you are playing as Mia, we have not seen the main character/gameplay of this game engage in stealth at all. And, even more so, there are still enemies and boss fights (according to the ESRB leak) where we do have to permanently put non-Baker enemies down. We even saw one today.
There was an interview with devs in a Spanish magazine today, it had its own thread on GAF that got buried once the gameplay previews were going live. In it, they say there are multiple endings, multiple ending boss fights, we're going to be driving a car & a boss fight occurs while we are driving a car at some point, and that while you most likely will not have enough ammo to put any Baker down early game, its possible to kill them later on given if you have enough ammo. Considering crafting ammo/items is a part of the gameplay here, I imagine we'll be able to craft ammo that better takes the Baker's down later on.
No interview featured here today described the gameplay as being Stealth driven. In fact, you can't avoid the encounters with the Bakers when the situation arises.
There is horror VR stuff that influences where you look with 3D audio cues. It's very effective.
There's a part early in Until Dawn: Rush of Blood where they have you looking around to the right and then "make" you look left, right at something horrible that's crept up next to you. I was like " Oh, you fucking bastards...".
PSVR clearly holding back this game graphics makes me sad
Alright, thanks for the info, SneakerSO. I didn't see the other thread with the interview. All of that stuff sounds really cool. Are the non-baker enemies you're referring to the Regenerator creatures? I haven't really read anything that suggests they're any more killable than the Bakers. This is what I read, man (from GamesRadar). "Hiding is for the best, though, and combat is largely to be avoided.". "The Bakers can go down, but they tend to keep getting back up, making complete avoidance of them the way to go". But, I'll admit that it's been a long day, I'm kinda tired, and maybe I missed something there and in the other articles.