Resident Evil Nostalgia Thread

Playing REmake now and holy crap these controls are awful. I didn't know that when people said old RE games had "tank controls", they literally meant that characters control like tanks... I thought they meant that they just moved really really slowly! O_o
Dude. Control type 2. (I think it was 2) Where you use the right trigger to walk forward. It's a lot better. I mean, it's still tank controls, but at least you don't have to hold forward to walk.
 
Playing REmake now and holy crap these controls are awful. I didn't know that when people said old RE games had "tank controls", they literally meant that characters control like tanks... I thought they meant that they just moved really really slowly! O_o

Uh, ALL RE games have tank controls. Even RE4, RE5 and Revelations.
 
I can't speak for everyone, but I personally wouldn't have cared if they scrapped certain things such as the ink ribbons and I certainly don't want Capcom to keep tank controls for the sake of feeling like the old games, lol. As proven by the RE4 beta video posted above (of which several parts also still made it into the final game), and seemingly also by RE Revelations (Didn't play it yet), you can still upgrade certain mechanics and gameplay to modern standards without completely abandoning the series roots, like RE5 did. 5 went into Michael Bay territory with a series that was once known for its dense atmosphere and challenging gameplay... RE6 looks even more ridiculous.
While RE4 already changed genre in gameplay, it at least tried to stay horror even with several ,calm' portions mixed in and obligatory ridiculous architecture in the castle.

And what's wrong with puzzles? I don't see why you couldn't take the moody parts of RE4 and mix in some exploration and puzzles instead of some out of place, action packed chasing scenes etc thrown in. Or make something like the RE4 beta. Horror games practically were adventure games and even the currently highly regarded Amnesia still has that.

Puzzles are fine. But Resident Evil always had the most arbitrary, nonsensical and often downright comedic puzzles ever. Nemesis and CV actually have some of the more reality grounded (some of them not all) puzzles, but RE2, RE1, Zero puzzles are just surreal.

Figuring out how to get oil pressure right, connect wires, find plugs and cartridges for virus vaccines makes sense and actually works for the story, but finding a key in a statue that you slide forward by inserting a medal that you found after performing a handstand in front of a painting that you slided downwards after having inserted two red rupees that you got from a bronze tiger bust that would turn... you get the idea.

I won't argue that RE5 is about as true to anything RE as the new DMC is going to be to the first game. RE4 was a departure, but one that I thought could be later married just perfectly with the old RE themes of horror and viral mutations, and Revelations is a huge step in that regard.
If RE6 is at least partially similar to Revelation I'll be more than happy.

Still as far as the old games go, I'd still say that RE2 is my favorite game. The characters, the fact that it was my first experience with Resident Evil... it holds a very special place in my memory.
 
Been playing CVX today. Great game, much better than i remember.

But who decided to put bats in the game? Most annoying enemies in the series.
Also the game has too much backtracking compared to earlier games.

This guy is such a douche and the worst voice actor ever:

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Revelations gets close to evoking memories of the classic games, but the developers are clearly still very hesitant to break away from the RE4/RE5 structure. Which is too bad, because ultimately the game is hampered by this fact. It doesn't break away with enough of the RE4/RE5 tropes to become a true survival horror game, and yet it isn't an action game either. It ends up being, like Lost in Nightmares before it, a "Survival Horror For Dummies" experience.

I'd love to see the old-school style of RE return, but I've fully accepted that it's never going to happen.


I feel bad for Capcom in this situation. You have all those people and new fans(more than original fans) that think RE4 is the greatest thing ever made but clearly the story was side game quality so they rehashed it into RE5 with a better story, unique location(for the series) and awesome co-op. now you have people acting like RE5 murdered their family, at the same time complaining about no moving and shooting. So they keep 4's gameplay and do a ripoff of the mansion with some very similar scares and even the old camera angles if they wanted but people treated LIN like it was half-assed so they made a full game out of it (only mistake was portable kinda) and its still not fully appreciated by some people.

So basically as good as classic style is Capcom is not going to risk cutting out 50%+ of the consumers for as big a game as Resident Evil is. thats why we are getting Operation Raccoon City for the fans that want running and gunning but because those same fans want 'basic zombies' they put some military enemies in to give somewhat of a challenge.
 
At least Resident Evil: Revelations is a step in the right direction. I haven't completed it yet but so far it at least feels like an RE game of some sort, and seems like a good combination of new mechanics and old scares/atmosphere. RE5 was enjoyable on some level, but it was just a departure in the wrong direction. RE4 was the first of the "new RE" games and was revolutionary, but it was also testing the waters while still having great atmosphere and still resembling an RE game in certain ways. It was a masterpiece of a game anyway, but its shortcomings as a franchise game (if you even consider them shortcomings) are forgivable. But I mean, that was 2005, and similar shortcomings NOW in 2012 aren't as acceptable.

Revelations is like a culmination of the good that has come out of all the recent REs. Unlike RE5, it takes RE4 as a base and really steps things back to be more like the older games, using claustrophobic environments, incorporating key/key card doors, etc. Though, it simplifies the inventory system, and the new approach has its pros and cons.

Resident Evil REmake is the definitive survival/horror experience not only in the RE series but in the entire genre. It's a really intense game where you truly fear walking around every corner and you get chills down your spine when you realize that you don't have enough kerosene to burn all of the zombie bodies you come across. Honestly, we have to accept that NOTHING in the Resident Evil series will reach this level of intense survival/horror but we can at least appreciate what Capcom is trying to do with entries like Revelations.

Games that are based on the approach and direction of Lost in Nightmares are the best we can hope for at this point. But it's not that bad considering the alternatives (RE5, Operation Raccoon City, Chronicles games, etc). In fact, considering how hard it must be for Capcom to NOT rehash RE5 (after seeing how successful it was), we should be thankful that Revelations even exists. We Resident Evil fans may lament some of the changes that the series has undergone, but at some point you just take what you can get.

Do you guys remember when Albert Wesker wasn't an anime charecter?
Wesker in RE1/REmake was honestly the perfect villain. Very suspicious, and you couldn't tell at first if he was good or bad. That kind of subtlety doesn't exist in the series anymore and yes, I don't care at all for "super Wesker" which is one of the reasons that I'm glad his character arc and direct involvement are concluded.
 
Man, RE was scary once. Did there ever emerge something substantial for the old RE4, before it got rebooted? Any leaks, play videos or anything of substance?
 
Man, RE was scary once. Did there ever emerge something substantial for the old RE4, before it got rebooted? Any leaks, play videos or anything of substance?

There were plenty of trailers and video game walkthroughs for the old version released. There was even a leaked gameplay sequence after the new RE 4 came out.
 
Post pictures or tracks that means something to you from the old classic RE games, anything that hit this nostalgic nerve inside your head.

For me it's the beginning and the end of RE1.

Beginning

End (THIS FUCKING SONG)

I can't find the pre intro of Chris screaming in the hallway, loved that too.

And the scene that made me drop a load in my pants



I miss you :(

Me too, it's the puzzles and combining I miss the most.

I want a REmake 2 as much as the next guy, but I don't think this current Capcom will deliver if they tried it.
 
http://www.youtube.com/watch?v=nCTKIqfmiWo

It saddens me that I'll never be able to enjoy an RE game quite as much as this fellow.

Anyways I started with Code Veronica on the dreamcast, which was incredibly confusing in terms of story but not a bad introduction otherwise. I got really damn good with that knife.

After finishing it I remember being absolutely convinced that they were setting Wesker up for his own game. I was partially right with REUC and all his appearances in Mercs, I guess. I still want one though.
 
There were plenty of trailers and video game walkthroughs for the old version released. There was even a leaked gameplay sequence after the new RE 4 came out.

I've only ever seen that infamous 10 minute video of RE 4 of leon having hallucinations of dolls and the hookman and then there was the brief teaser that showed a blimp and leon walking down stairs and like a mist behind him. Was there anything else shown??
 
I went back and played a bit of REmake a few months ago and actually felt a sort of charm in the old mechanics. We've just never seen anyone properly modernize those old mechanics on consoles yet. That was the problem that led to RE4. Like so much else, that whole genre of dark Japanese adventure games is just gone on consoles today.

For instance: I actually like the door-opening loading screens between rooms because they added some tension whenever you entered a new area. I even miss the crazy puzzles. Resident Evil isn't really supposed to be realistic. It's based on Japanese B-Horror movies.

Revelations was a good step in the proper direction. I would've liked more puzzles and notes to read (or maybe make the scanner more like the Metroid Prime scanner), but I hope sections of RE6 resemble it more than RE5. I think the games that come closest to recreating what the older RE games were with modern mechanics though are Frictional's Penumbra series and Amnesia.

You're basically doing the same things in those games - exploring, finding keys, and solving puzzles. Even the sheer atmosphere makes entering each new room a cautious venture. The only real difference with these games compared to RE is that you're a lot more vulnerable to enemies.

With Capcom preoccupied with their current popular games though, I think what it's gonna take to bring this type of game back on consoles is another developer willing to bring it back. It'd be awesome if Frictional could bring their games to consoles.
 
Like so much else, that whole genre of dark Japanese adventure games is just gone on consoles today.

This is the biggest shame. If there'd be at least some proper alternatives to classic RE. When some indie game for PC is the best thing you can get, something went wrong at some point. There's so much to hate about this gen :/

I even miss the crazy puzzles. Resident Evil isn't really supposed to be realistic. It's based on Japanese B-Horror movies.

Yeah, despite being like some B zombie movie on the surface, you also always ended up in these convoluted buildings that would remind one of these haunted house flicks or old thrillers where the killer would watch his victims through a painting and lure them into ridiculous death traps in his bedroom, lol. I guess some puzzles were a bit too over the top, but it should still at least be there to some extend and I don't see how some piano- or clockwork puzzles would be outdated, just because the CoD crowd they are aiming for now couldn't comprehend it... If you make a horror adventure, you can have puzzles. (But perhaps not as crazy as this series worst offenders)

I won't argue that RE5 is about as true to anything RE as the new DMC is going to be to the first game. RE4 was a departure, but one that I thought could be later married just perfectly with the old RE themes of horror and viral mutations, and Revelations is a huge step in that regard.
If RE6 is at least partially similar to Revelation I'll be more than happy.

Several parts in RE4 were still quite in the vein of the old games (and probably left overs from the beta, like the knights armor), that actually had me quite nervous at my very first playthrough. The part with Ashley comes to mind. So do the regenerators, that boss in the cage and the castle in general felt like something that I've described above. I was hoping that they'd go more in that direction afterwards, but of course RE5 didn't even have anything like that anymore and in general felt like the new headmen of the series tried to copy RE4 without comprehending what made it good.
And I can't share the optimism for RE6 even after Revelations. Trailer looked bad, all the information since then keeps sounding worse and worse.
 
Several parts in RE4 were still quite in the vein of the old games (and probably left overs from the beta, like the knights armor), that actually had me quite nervous at my very first playthrough. The part with Ashley comes to mind. So do the regenerators, that boss in the cage and the castle in general felt like something that I've described above. I was hoping that they'd go more in that direction afterwards, but of course RE5 didn't even have anything like that anymore and in general felt like the new headmen of the series tried to copy RE4 without comprehending what made it good.
All true.

RE4 was a great revolution because it was "new" while still feeling kind of like it took cues from some of the older games, especially in terms of environmental design and REmake-inspired art direction. While the scope of the game was greater than that of any previous RE game, all of the areas felt proper to the franchise.

Revelations, in a way, does what I would have expected RE5 to do. That is, take the concept of "new RE" birthed from RE4 and scale things back to have a more classic feel. Revelations has its flaws but it succeeds in balancing new and old even better than RE4 did.

While I appreciate Revelations way more than RE5, I still wish that the overall design of RE4's campaign could live on. The world was big and the adventure from the beginning to the end was long, epic, and perfectly progressive. That game's Island was a separate area, but other than the over-militarized parts it still offered a lot of fantastic, creepy, RE-like atmosphere (particularly the lab + regenerators). RE5 seemed to toss the brilliance of RE4's world design in the toilet; it tried to follow a similar progression but felt way more fragmented, and the areas were much less atmospheric and interesting. The tone of that game just didn't cut it. RE4 was at least grounded in the concepts of its predecessors; its sequel took things too far in the wrong direction.

Revelations undid this and took things in the better, more claustrophobic horror direction, which is a plus. But actually, I think one of Revelations' biggest issues is the chapter system; the advantage is that the game is broken up and doesn't feel stale, but the disadvantage is that no scenario is as good as the Jill and Parker one on the ship. I really wish the game was entirely the ship.

Scope via completely separate "episodes" is, in my opinion, the wrong way to do things. And that's what looks wrong with RE6. Capcom is offering the player three entirely different scenarios, which is great in terms of breaking things up and ensuring "freshness" but is bad in terms of overall cohesiveness and player satisfaction. Not to mention that most people who have seen the trailer are only excited for Leon's scenario because it actually looks like it provides the "balance of old and new" that RE4 and Revelations bring to the table.

What I really wish for is a Resident Evil franchise that's split into three game types:

Type A: Classic-styled "new RE" where the player is put into a single contained area and has to both solve a mystery and "get out alive." Think Revelations but only on the ship, and with more survival elements. No co-op, and no partners.

Type B: "New RE" in the vein of RE4, with a giant cohesive, unfolding world (and NOT separate scenarios taking place on different continents). More action-oriented, but still with great atmosphere, well-designed environments, and a satisfying weapon economy. Optional co-op play, so that players if they want can enjoy the journey together.

Type C: Dedicated Mercenaries/Raid Mode games for the people who like that sort of thing.

I'm being so very idealistic, though.
 
So basically as good as classic style is Capcom is not going to risk cutting out 50%+ of the consumers for as big a game as Resident Evil is.

But that's kinda what they are doing by releasing Revelations only for 3DS.

The sad thing about all of this, is that I'm not convinced that a true, survival horror RE game wouldn't still put up big numbers. Or even an RE game that's not a total Gears clone. I think that the RE brand name is strong enough. They're afraid to even make the games remotely scary anymore, though.

I've never bought into the idea that the series started declining because people were simply becoming tired of the RE survival horror formula. The truth is, the series started tanking in sales (comparatively, that is) when they started making the new games exclusive to Dreamcast & GameCube, while the PSX/PS2 is where the majority of their fanbase was. It was no surprise that the PS2 ports of CV and RE4 put up bigger numbers than the original versions on DC and GCN, respectively.

Whereas something like Dead Space has adapted the survival horror genre into a more modern design, Capcom has just abandoned the genre altogether. They aren't even trying anymore to set their franchise apart from any other action series, they're just taking the path of least resistance to guarantee strong sales. In that sense, I kinda don't feel bad for Capcom at all.
 
RE2 will always be one of my favorite games, hearing the save room music makes me want to play it so bad. I regret selling my Resident Evil GC collection.
 
I have very fond memories of Resident Evil and RE2 back in the day. I've played all the others, but these are my faves.

Hell, I was into Resident Evil before the first game even came out. I'd drool over the screen shots of the first game in magazines months before it was released. It just looked so different than anything else out there. So I counted the days until Resident Evil came out for the Playstation and was there day 1 to pick up my copy.

That copy, of course, I still have. (And it's in mint condition to boot.) It's one of my prized game possessions.

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I still have it also,maybe not as mint as yours though hehe...RE1 and RE2 are 2 of the my top games ever,that whole era was awesome(equal only by the SNES JRPG
era).
 
But that's kinda what they are doing by releasing Revelations only for 3DS.

The sad thing about all of this, is that I'm not convinced that a true, survival horror RE game wouldn't still put up big numbers. Or even an RE game that's not a total Gears clone. I think that the RE brand name is strong enough. They're afraid to even make the games remotely scary anymore, though.

I've never bought into the idea that the series started declining because people were simply becoming tired of the RE survival horror formula. The truth is, the series started tanking in sales (comparatively, that is) when they started making the new games exclusive to Dreamcast & GameCube, while the PSX/PS2 is where the majority of their fanbase was. It was no surprise that the PS2 ports of CV and RE4 put up bigger numbers than the original versions on DC and GCN, respectively.

Whereas something like Dead Space has adapted the survival horror genre into a more modern design, Capcom has just abandoned the genre altogether. They aren't even trying anymore to set their franchise apart from any other action series, they're just taking the path of least resistance to guarantee strong sales. In that sense, I kinda don't feel bad for Capcom at all.

When you have the very team making the games telling the publisher that they had no desire to make another installment with the same style again, and some leaving the company because they were bored with RE 3.5, then you slowly begin to understand why Mikamis redesign of RE4 was as drastic as it turned out to be.

Dead Space is a good attempt but hindered by severly lacklustre game design. The game never reaches it's stride due to the focus on jump scares rather than intelligent tension build up. The best part of Dead Space lasts exactly 2 minutes. The escape without weapons at the beginning. After you get the weapon it's jump scares after jump scares, some mildly creepy singing in empty corridors and halucinations.

I agree on the notion that a good Horror game would still sell reasonably well. And the Resident Evil franchise really is in the best position to do so.

I actually love the idea that was brought up before: Split the franchise. Raid is amazing and I would definetly buy a coop based sequel of Raid/Mercenaries. Hell, combine Raid and the RE4-5 style action focused games, and create one series taking the Revelations approach and trim all the action fat.

To introduce Horror now, means that they'll have to do so without sacrificing playability and control. That is extremely hard, and I doubt that it's even worth to try, given that Horror fans are usually able to see the mechanics you're deploying to scare them.
 
Whereas something like Dead Space has adapted the survival horror genre into a more modern design, Capcom has just abandoned the genre altogether. They aren't even trying anymore to set their franchise apart from any other action series, they're just taking the path of least resistance to guarantee strong sales. In that sense, I kinda don't feel bad for Capcom at all.

But Dead Space is at least as action-oriented as RE4 and 5. They kind of admitted that it was basically RE4 in space (with some of its System Shock roots remaining). It has some mechanics that make it look like a survival horror, it's still mostly about confrontation and action sequences. Especially DS2.

vOYKR.jpg
 
Dead Space is very actiony but it also has that feeling of dread and being overpowered by enemies like the old RE games had. That part in Dead Space 2 where you go
back to the USG Ishimura
was pure horror. It was easily the scariest atmosphere I witnessed this gen.
 
Revelations undid this and took things in the better, more claustrophobic horror direction, which is a plus. But actually, I think one of Revelations' biggest issues is the chapter system; the advantage is that the game is broken up and doesn't feel stale, but the disadvantage is that no scenario is as good as the Jill and Parker one on the ship. I really wish the game was entirely the ship.

Agreed. I think it would be great if you had something like the castle- and laboratory sections of RE4, but instead of chapters, have them fully explorable in the old, non linear way. I heard there's no shop anymore in Revelations, which should also be standard again. Perhaps have some action sequences between each area for the ,,new fans'' and they'd have a winner imo. (From a quality perspective. Of course, RE5 sold better than ever :/) Chris blasting through some town in a tank and generic bald dude destroying masses of enemies with magic kung fu doesn't sound like something I would have wanted or expected in this series.
 
I got on the Resident Evil bandwagon late, at 4, when I was in high school. I never got to experience the first three games, those three are probably my most wanted "HD trilogy remake" set, although I guess they're a gen older than all the games that are getting remade.
 
How come at least the first 3 don't have an HD collection? I hope we get something like this closer to RE 6 release date.

They are pre-rendered and would not be worth it. If they re-rendered the scenes with better rendering algorithms and higher resolution, then it might, but i imagine most of the work was done in post in photoshop at lower resolutions. You would be talking a real full remake at that point.
 
I still have my resi evil 1 psx disc, only problem is pal boxes were very fragile like dreamcast pal cases, so that is long gone :(

Last time I did a complete run of resi 1 was at uni a few years back, I stuck it in my pc and used epsxe to play it thinking i'll just mess around with the emulator for a few minutes, ended up doing a complete jill run without death woo.

Still love the game after all these years.
 
They are pre-rendered and would not be worth it. If they re-rendered the scenes with better rendering algorithms and higher resolution, then it might, but i imagine most of the work was done in post in photoshop at lower resolutions. You would be talking a real full remake at that point.

Actually the GameCube RE games would be perfect. I was playing REMake in Dolphin at 1080p recently and it looked great, definitely something they could charge a tenner for.
 
This thread makes me so sad because this series was once infallible. Damn you, Capcom.

I remember how my affection came to be;

I was about 11 at the time and I had just bought a PSX. I hooked it up and seen it came with a demo disk that had a bunch of movies and a Crash Bandicoot demo on it. The first demo movie was for Resident Evil 2. I played it once and was instantly hooked. I probably watched that video 15 times a day for 2 weeks. I finally saved up enough money (doing things like cleaning the backyard and other miscellaneous chores around the house) and venture to Best Buy with my Gramps.

It took me a grand total of 30 seconds to run in, grab the game and bolt to the cash register. When I was up the clerk took a look at a pre-pubescent me and told my Gramps, "He's too young to buy this game, it's too violent." My Gramps gave me a look and told the clerk that the game was for him, because my Grandpa was a boss like that. He said he couldn't wait to kill a bunch of dead people. So he reluctantly let me purchase the game.

When I finally got home and popped the game in, I felt a spiritual nirvana that I to this day have not felt since. My young mind was blown by the fact that there were two discs and two (four) separate scenarios. I called over my friends and we watched the opening FMV in awe. Several "IT LOOKS LIKE REAL LIFE!" shrieks were let out. Then the adventure really started.


Seriously, RE2 turned me into a gamer. I've lost my passion for gaming over the past couple of years but I can still go back to play RE2 anytime and not get bored. I thought RE4 was great, but RE5 was complete garbage. Resident Evil 6 looks more like Gears of Evil, but I'll probably still play it.

As far as rankings go;

REmake > 2 > 3 > 4 > CVX > 0
 
To be honest, the old Resident Evil games are only special to those who've experienced them back then. The terribad controls and the ridiculous puzzles are truly outdated.
But for those who've played the games back then, there was simply nothing that compared.

Well they're still the greatest survival horror games ever made. But I guess you can think they're outdated if you grew out of games or something.

They should've done live action FMVs for all the games.

Yes, they should have. The live action FMV is one of the main reasons I preferred the original RE to the REmake. Another is the music was better. REmake took out some of my favorite music in the series. Like the amazing basement theme. http://www.youtube.com/watch?v=ZanrLbBThJE
 
I'm so bummed out that Capcom decided to let go of the semi-realistic character design and go with an anime look that doesn't make any fuckin' sense like this...

jessica.jpg



I got the RE5 Artbook recently and in the Jill section, they showed the various sketch with one of the showing Jill with her mind-control apparatus around her neck and in the text section it said that the director told the artist that if they put it on her chest, they could show off more skin and she'd be sexier to which ''all the guys in the studio were okay with.'' Herp derp.
 
Well they're still the greatest survival horror games ever made. But I guess you can think they're outdated if you grew out of games or something.

I do like to believe that loving the games while still aknowledging their flaws is well possible.
The original games are some of the best experiences I had during the PS1/N64/Dreamcast era, and I still remember them fondly. That doesn't change the fact that they are severly outdated now in almost every aspect. Especially RE1 was allready outclassed by RE2 in almost every regard. The jump in graphical fidelity, let alone sound and production values was so immense, that it almost felt like a generational leap back then.

I actually wanted to buy RE1 with my buddy (saved up some money to buy it) when the store clerk told us to wait a week since RE2 was coming out, showing us pics in a magazine and we were floored at the difference. We were so afraid that he wouldn't sell the game to some 13 year olds, but he had no problems to do so^^

I later bought RE2 for the N64 and even back then we knew that this wasn't a small feat, getting a game that originally came on two discs down to one cartridge almost perfectly intact.
Hell RE2 was my first exposure to english as well, as back then our schools didn't teach a third language till 9th grade. So I taught myself enough english to understand the plot of the game and cross referenced it with Starfox 64 and similar Italian words. The lines of RE2 are engraved in my memory, and I could probably recite the whole game with both scenarios from memory, while accurately reproducing the awfull dramatic pauses and intonations^^

But those are nostalgic memories, they don't represent the quality of the games compared to modern games at all. It's like with trusty old cars. They often are and were a POS, but you grew to love them, and personally value them more than objectively better working cars. But that quality is in your experience, and only rarely do these experiences share with others.

I'd rather have my memories of RE1-CV than see them re released now just to be rightfully ignored by an audience that grew up with game design that was able to avoid a lot of the errors that early 3D game design like RE displayed.

And that's what this thread is all about, so I'll shut up about this and I'd hope that others would as well. Lets enjoy the nostalgic memories instead.
 
But those are nostalgic memories, they don't represent the quality of the games compared to modern games at all.

How can you say this? I feel the same way about nostalgic memories but I do think they represent the quality of the games. It's not like people were playing the games for the controls or the voice acting back then. We all realized that was bad even back then. But it didn't matter. It still doesn't matter. Those games gave you a better sense of dread and fright than the latter REs, so I argue that they're better game experiences still.

I'd rather have my memories of RE1-CV than see them re released now just to be rightfully ignored by an audience that grew up with game design that was able to avoid a lot of the errors that early 3D game design like RE displayed.

We'll never know until how they'll be accepted now until they try it.
 
I love me some old Resident Evil but c'mon we all know Resident Evil 4 is way better than Resident Evil 0. And way scarier.

God RE0 sucked...I picked it up after REmake hyped me to high heaven and after the train section it was a total mess.
 
I think that an RE2make would probably be the ultimate Resident Evil game. I would say RE2 and REmake are tied as the best Resident Evil, but if RE2 was remade in the same way that RE1 was, it would easily pull ahead.

REmake still looks fantastic on Dolphin, it's a shame there's no way to upres the backgrounds though:

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But Dead Space is at least as action-oriented as RE4 and 5. They kind of admitted that it was basically RE4 in space (with some of its System Shock roots remaining). It has some mechanics that make it look like a survival horror, it's still mostly about confrontation and action sequences. Especially DS2.

There's definitely plenty of action, but without eschewing horror and atmosphere like RE has in recent memory. Dead Space 1 is right on the hairy edge between action horror/survival horror, "action horror" sums up the sequel about perfectly. At the end of the day, I'd consider both to be horror games with heavy emphasis on action, whereas RE4 is action with some horror elements sprinkled in while RE5 is simply an action game.

That's really where RE has gone off track; not that the series has changed or evolved, but that it's no longer a part of the same genre. Think of Mario without any platforming.
 
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