Dude. Control type 2. (I think it was 2) Where you use the right trigger to walk forward. It's a lot better. I mean, it's still tank controls, but at least you don't have to hold forward to walk.Playing REmake now and holy crap these controls are awful. I didn't know that when people said old RE games had "tank controls", they literally meant that characters control like tanks... I thought they meant that they just moved really really slowly!![]()
Playing REmake now and holy crap these controls are awful. I didn't know that when people said old RE games had "tank controls", they literally meant that characters control like tanks... I thought they meant that they just moved really really slowly!![]()
I can't speak for everyone, but I personally wouldn't have cared if they scrapped certain things such as the ink ribbons and I certainly don't want Capcom to keep tank controls for the sake of feeling like the old games, lol. As proven by the RE4 beta video posted above (of which several parts also still made it into the final game), and seemingly also by RE Revelations (Didn't play it yet), you can still upgrade certain mechanics and gameplay to modern standards without completely abandoning the series roots, like RE5 did. 5 went into Michael Bay territory with a series that was once known for its dense atmosphere and challenging gameplay... RE6 looks even more ridiculous.
While RE4 already changed genre in gameplay, it at least tried to stay horror even with several ,calm' portions mixed in and obligatory ridiculous architecture in the castle.
And what's wrong with puzzles? I don't see why you couldn't take the moody parts of RE4 and mix in some exploration and puzzles instead of some out of place, action packed chasing scenes etc thrown in. Or make something like the RE4 beta. Horror games practically were adventure games and even the currently highly regarded Amnesia still has that.
Uh, ALL RE games have tank controls. Even RE4, RE5 and Revelations.
Revelations gets close to evoking memories of the classic games, but the developers are clearly still very hesitant to break away from the RE4/RE5 structure. Which is too bad, because ultimately the game is hampered by this fact. It doesn't break away with enough of the RE4/RE5 tropes to become a true survival horror game, and yet it isn't an action game either. It ends up being, like Lost in Nightmares before it, a "Survival Horror For Dummies" experience.
I'd love to see the old-school style of RE return, but I've fully accepted that it's never going to happen.
Wesker in RE1/REmake was honestly the perfect villain. Very suspicious, and you couldn't tell at first if he was good or bad. That kind of subtlety doesn't exist in the series anymore and yes, I don't care at all for "super Wesker" which is one of the reasons that I'm glad his character arc and direct involvement are concluded.Do you guys remember when Albert Wesker wasn't an anime charecter?
Man, RE was scary once. Did there ever emerge something substantial for the old RE4, before it got rebooted? Any leaks, play videos or anything of substance?
Post pictures or tracks that means something to you from the old classic RE games, anything that hit this nostalgic nerve inside your head.
I miss you![]()
There were plenty of trailers and video game walkthroughs for the old version released. There was even a leaked gameplay sequence after the new RE 4 came out.
Do you guys remember when Albert Wesker wasn't an anime charecter?
Like so much else, that whole genre of dark Japanese adventure games is just gone on consoles today.
I even miss the crazy puzzles. Resident Evil isn't really supposed to be realistic. It's based on Japanese B-Horror movies.
I won't argue that RE5 is about as true to anything RE as the new DMC is going to be to the first game. RE4 was a departure, but one that I thought could be later married just perfectly with the old RE themes of horror and viral mutations, and Revelations is a huge step in that regard.
If RE6 is at least partially similar to Revelation I'll be more than happy.
All true.Several parts in RE4 were still quite in the vein of the old games (and probably left overs from the beta, like the knights armor), that actually had me quite nervous at my very first playthrough. The part with Ashley comes to mind. So do the regenerators, that boss in the cage and the castle in general felt like something that I've described above. I was hoping that they'd go more in that direction afterwards, but of course RE5 didn't even have anything like that anymore and in general felt like the new headmen of the series tried to copy RE4 without comprehending what made it good.
So basically as good as classic style is Capcom is not going to risk cutting out 50%+ of the consumers for as big a game as Resident Evil is.
But that's kinda what they are doing by releasing Revelations only for 3DS.
I have very fond memories of Resident Evil and RE2 back in the day. I've played all the others, but these are my faves.
Hell, I was into Resident Evil before the first game even came out. I'd drool over the screen shots of the first game in magazines months before it was released. It just looked so different than anything else out there. So I counted the days until Resident Evil came out for the Playstation and was there day 1 to pick up my copy.
That copy, of course, I still have. (And it's in mint condition to boot.) It's one of my prized game possessions.
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But that's kinda what they are doing by releasing Revelations only for 3DS.
The sad thing about all of this, is that I'm not convinced that a true, survival horror RE game wouldn't still put up big numbers. Or even an RE game that's not a total Gears clone. I think that the RE brand name is strong enough. They're afraid to even make the games remotely scary anymore, though.
I've never bought into the idea that the series started declining because people were simply becoming tired of the RE survival horror formula. The truth is, the series started tanking in sales (comparatively, that is) when they started making the new games exclusive to Dreamcast & GameCube, while the PSX/PS2 is where the majority of their fanbase was. It was no surprise that the PS2 ports of CV and RE4 put up bigger numbers than the original versions on DC and GCN, respectively.
Whereas something like Dead Space has adapted the survival horror genre into a more modern design, Capcom has just abandoned the genre altogether. They aren't even trying anymore to set their franchise apart from any other action series, they're just taking the path of least resistance to guarantee strong sales. In that sense, I kinda don't feel bad for Capcom at all.
Whereas something like Dead Space has adapted the survival horror genre into a more modern design, Capcom has just abandoned the genre altogether. They aren't even trying anymore to set their franchise apart from any other action series, they're just taking the path of least resistance to guarantee strong sales. In that sense, I kinda don't feel bad for Capcom at all.
Revelations undid this and took things in the better, more claustrophobic horror direction, which is a plus. But actually, I think one of Revelations' biggest issues is the chapter system; the advantage is that the game is broken up and doesn't feel stale, but the disadvantage is that no scenario is as good as the Jill and Parker one on the ship. I really wish the game was entirely the ship.
Do you guys remember when Albert Wesker wasn't an anime charecter?
Do you guys remember when Albert Wesker wasn't an anime charecter?
How come at least the first 3 don't have an HD collection? I hope we get something like this closer to RE 6 release date.
They are pre-rendered and would not be worth it. If they re-rendered the scenes with better rendering algorithms and higher resolution, then it might, but i imagine most of the work was done in post in photoshop at lower resolutions. You would be talking a real full remake at that point.
To be honest, the old Resident Evil games are only special to those who've experienced them back then. The terribad controls and the ridiculous puzzles are truly outdated.
But for those who've played the games back then, there was simply nothing that compared.
They should've done live action FMVs for all the games.
Well they're still the greatest survival horror games ever made. But I guess you can think they're outdated if you grew out of games or something.
But those are nostalgic memories, they don't represent the quality of the games compared to modern games at all.
I'd rather have my memories of RE1-CV than see them re released now just to be rightfully ignored by an audience that grew up with game design that was able to avoid a lot of the errors that early 3D game design like RE displayed.
But Dead Space is at least as action-oriented as RE4 and 5. They kind of admitted that it was basically RE4 in space (with some of its System Shock roots remaining). It has some mechanics that make it look like a survival horror, it's still mostly about confrontation and action sequences. Especially DS2.
That copy, of course, I still have. (And it's in mint condition to boot.) It's one of my prized game possessions.
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