I will check that one out, thanks!
Yeah, in the UK it's pretty hard to get hold of (unless you use Crunchyroll), and I tend to wait on deals from Anime On-Line (which do a MVM Deal of the Week). Manga Entertainment oddly enough is an offshoot if Island Records! (Who also find Niche Artists, but got big from Bob Marley and U2's Success).
I saw Ultimate Muscle like....twice and I sadly couldn't get into it.
GITS is quite complicated that even I got lost on that one. I understood one film I think?
What's funny is when you look at the Gaming side, SEGA were all over Anime Licensing at the time (before Bandai/Namco got into it more), and most of their games were pretty good (except from some of those terrible ones at Mega Drive launch), but of course SEGA of America and Europe got scared of that and either changed the Boxart to make it less Anime like (Alisia Dragoon, Arrow Flash, Puyo Puyo, Shining Force, Phantasy Star etc), or omitted it from the West entirely (the entire Sakura Wars franchise, SEGAGAGA and Cotton), or in Alex Kidd's case, change an Anime game into an Alex Kidd game. (which made no sense)
It's very strange how on the VG side of things, the American and British side of things didn't think that those would "appeal" to us, despite having various artstyles that were better than either changing it into a Cartoon oddity (Decap Attack), or making it look like a Dungeons and Dragon's Aesthetic (Golden Axe, Alisia Dragoon). We sadly missed out on a LOT of good games that were made from Anime Directors or even based on the Anime themselves. There were some games released though with an Anime Artstyle back then (Chiki Chiki Boys being one), but it was few and far between.
It is so perplexing when back in the early days, you had this Publisher that endorsed that part of the market/crowd and denied their Worldwide Audience of it through either fear or being told by their Western Counterparts that "it wouldn't sell", how would they know unless they tried???