sixteen-bit
Member
I thought HDRetrovision was looking into that.
They are.I thought HDRetrovision was looking into that.
https://www.google.co.uk/amp/s/amp..../is_there_any_component_cables_for_dreamcast/Nobody makes a set of Dreamcast component cables I assume? How successful would a VGA to component adapter be for connecting to a HDTV?
Yes. For 1080p the Framemesiter is without a doubt the purchase for me, but for 4K people are still divided, one guy tells me it looks phonememinal the other tells me it looks bad.
The Framemesiter will be mine next month, but I'm afraid that my 4K TV will not upscale 1080p well and I end up regreting my purchase.
Nobody makes a set of Dreamcast component cables I assume? How successful would a VGA to component adapter be for connecting to a HDTV?
You'd probably be better off being a wii up on the cheap. There's homebrew to use SCART on a NTSC unit, emulators so that you're not confined to the games that nintendo deemed worthy of a VC release, and it's a hell of a lot cheaper.
You'd probably be better off being a wii up on the cheap. There's homebrew to use SCART on a NTSC unit, emulators so that you're not confined to the games that nintendo deemed worthy of a VC release, and it's a hell of a lot cheaper.
Ah, you're probably right about homebrew (at least the emulators). I forgot the nature of vWii. I'm not sure if the scart-enabling hacks would work.I thought the same can be done on Wii U in vWii mode (except 240p and maybe a couple of other differences).
The appeal of the Wii U for me is that it's like a Wii U + Wii + GC combined in one unit. My goal is to minimize the number of systems I own without sacrificing much on quality.
I sold my GC and gave my Wii to my nephews... I would rather not rebuy either of them since I'd like to get a Wii U for its own library and off-TV play capabilities, so I'd like to make the best out of its backward compatibility + homebrew features while I'm at it.
Does the Wii U even do 480i? I mean if everything is 480p you're probably SOL.
Of course it does, I used it recently even!!!Does the Wii U even do 480i?
I'm thinking about getting a Wii U and hooking it up to my CRT for playing Wii, GC, and VC games, but have a bit of a dilemma and not sure what the best route to take would be.
My TV is a 21" Sony Trinitron that accepts RGB through SCART (also S-Video through SCART but I'd much rather use RGB). I know that NTSC Wii U doesn't output RGB (thanks Nintendo), so...
If I get a UK Wii U and hack it, would I be able to run NTSC games on it and output RGB without major issues, or is that more trouble than its worth?
Get a US Wii U and Component-to-SCART adapter and hope that my TV accepts YPbPr (a gamble that I have no idea of its chances of success)?
Get a US Wii U and settle for S-Video?
Any other ideas or caveats I need to be aware of?
If you know the model number of your Trinitron (or can find it on the back) you can look it up online and get the manual to see if it will do YPbPr over SCART. Then you could just get a US / NTSC Wii U and not deal with any 50hz funny business.
I actually did exactly that before posting my question in this thread. The manual does not mention anything about YPbPr, but I didn't want to take that as a conclusive answer.
It's Sony KV-21LS30E, I couldn't find the English manual of this exact model but I found it for the KV-21LS30U (pdf) which I'm guessing is identical but sold in a different region (same with KV-21LS30B and KV-21LS30K).
I love this sucker, supports anamorphic widescreen too. Played PS1, N64, Dreamcast, PS2, XBox, GC, and Wii on it. All in RGB except N64 and Wii in S-Video. I actually modded my N64 for RGB way back, but it gave me a darkened picture over SCART so I didn't use it. I might redo the mod someday as I'm sure there are better instructions for it these days.
There's also a service manual here: http://elektrotanya.com/sony_kv-21ls30_chassis_fe-2.pdf/download.html
I'd bet that component/YUV is available on the chips inside so if you were adventurous and open to possibly electrocuting yourself you could maybe wire up a component input.
But, honestly I'd recommend maybe just going with s-video & a US Wii U or RGB with a UK one.
I thought the same can be done on Wii U in vWii mode (except 240p and maybe a couple of other differences).
The appeal of the Wii U for me is that it's like a Wii U + Wii + GC combined in one unit. My goal is to minimize the number of systems I own without sacrificing much on quality.
I sold my GC and gave my Wii to my nephews... I would rather not rebuy either of them since I'd like to get a Wii U for its own library and off-TV play capabilities, so I'd like to make the best out of its backward compatibility + homebrew features while I'm at it.
Wii U games should be played on a HDTV display, it's a waste otherwise!
Wii U doesn't support 240p which I think is enough to rule it out vs just obtaining a cheap Wii for your CRT. And while I can't speak for 480i over Component, vWii on 480p HDMI is awful, strangely blurrier than upscaled 720p and 1080p. I thought maybe my TV was doing a poor job of upscaling 480p, but direct caps confirmed it's blurrier. Missle and I speculated Wii U adds a crappy blur filter when set to SD resolution.
480i alternates images every 1/60th second (odd lines then even lines)What's special about 240p? Shouldn't 240p and 480i look the same on my CRT since the TV can only display an interlaced image anyway?
Everything you said is true and I agree with, definitely the last line.480i alternates images every 1/60th second (odd lines then even lines)
240p is a fixed image refreshed 60 times a second with only odd lines displayed. This is why you see scanlines.
240p is much easier on the eyes than 480i and doesn't flicker.
480i alternates images every 1/60th second (odd lines then even lines)
240p is a fixed image refreshed 60 times a second with only odd lines displayed. This is why you see scanlines.
240p is much easier on the eyes than 480i and doesn't flicker.
Ok, now I get it. I can't believe that I didn't realize before that scanlines come from a progressive scan image... I used to think interlacing was the reason for scanlines /facepalm
I also used to think that progressive scan didn't exit before the Dreamcast, GC and PS2... My reality is shattered. I feel like I need to rethink everything now, haha.
Ok, now I get it. I can't believe that I didn't realize before that scanlines come from a progressive scan image... I used to think interlacing was the reason for scanlines /facepalm
I also used to think that progressive scan didn't exit before the Dreamcast, GC and PS2... My reality is shattered. I feel like I need to rethink everything now, haha.
Also when people say 240p, it's mostly for the NTSC standard, in Europe, we had 256p
Hell yeah I'd love that kind of setup. What kind of connection you use to hook the Saturn up to a modern monitor?
Layer Section is such an amazing game
But I prefer the horizontal scanlines. It's obvious the game was made around them. I find the screen to be blurry with the vertical ones.
240p Component to your FM or tv is doing that? If it's the FM then check/change some of your settings because it doesn't do that for me. If it's your tv it could be a setting there also.
Are there any downsides to getting a PAL Wii for homebrew? Anyone know if I can run all VC emulators at full speed and proper color/resolution at 240p and RGB (PAL60?)?
I heard some PAL games are 50hz on VC. Maybe spring for an NTSC Wii?
The idea is to play NTSC VC games on a PAL system, via the region-unlocking magic of homebrew. I'm not hot on getting an NTSC Wii because it doesn't output RGB and I'd like to use that on my CRT, since it doesn't have component and I don't like s-video.
use homebrew to unlock RGB scart
Wait, that's doable? I didn't know that, I thought it was a hardware limitation. I'll definitely look into that.
Wii U doesn't support 240p which I think is enough to rule it out vs just obtaining a cheap Wii for your CRT. And while I can't speak for 480i over Component, vWii on 480p HDMI is awful, strangely blurrier than upscaled 720p and 1080p. I thought maybe my TV was doing a poor job of upscaling 480p, but direct caps confirmed it's blurrier. Missle and I speculated Wii U adds a crappy blur filter when set to SD resolution.
Wait, that's doable? I didn't know that, I thought it was a hardware limitation. I'll definitely look into that.
Wii hardware is identical everywhere in the world. all the difference comes from each region's firmware. if you region change a NTSC Wii to PAL, you get RGB output. same with a JP system.
the opposite is also true. if you region change a PAL Wii to an NTSC region, you lose RGB.
Do you know if the same is true for Wii U? And why is Nintendo the only company always crippling their systems based on regions *sigh*
Currently reading Fudoh's OSSC review... it's exciting to see continued development in this field.
What's best way to go in terms of ps1 games on crt use my ps2 or hook up my old audiophile psx
Also when people say 240p, it's mostly for the NTSC standard, in Europe, we had 256p
Wait, what about 288p?