That's because of USB 2.0, I tried a few USB 2.0 capture cards and they all had lag due to bandwidth issues. USB 3.0 won't have this issue thankfully.The capture itself is over USB and obviously has a lot of lag.
That's because of USB 2.0, I tried a few USB 2.0 capture cards and they all had lag due to bandwidth issues. USB 3.0 won't have this issue thankfully.The capture itself is over USB and obviously has a lot of lag.
Looks like there's a small number of OSSC unit left from last batch, so numbers in between 1751 and 1771 should be able to grab one.
Also, Bucko said the new firmware - the one that will introduce the Profiles feature - is going through beta testing. Shouldn't take too long for it to be released, I guess.
Selling my used-ass XRGB mini for $10k (shipping not included), PM for details
Do you know which revision added 240p? I thought HDMI compliance was supposed to be pretty strict.
Edit: yikes apparently supported day one due to being in CEA-861
240p defined as 720x240 with either a 8:9 or 32:37 PAR, yeah that sounds correct.
Selling my used-ass XRGB mini for $10k (shipping not included), PM for details
My XRGB Mini is barely used at all. I'll sell for $9,999 with FREE first class shipping.
^why not? You'll get more for it than you are right now, haha
^why not? You'll get more for it than you are right now, haha
$9,950 with poorly-packed media mail shipping + ill dust it & call it newish
Ahhh so close. 1778 here
Now I just need to find if there's an easy way to just check what formats are supported by a display over HDMI connected to a PC from the EDID data.
You can be very accurate if you simulate everything.
You know that a lightgun is based on two signals. The first is the trigger button, which asks the console to send a white picture. The second is sent once the beam reaches where the light guns points at. the time difference between the two signals gives the console a pixel accuracy to where the gun is pointing at.
By disconnecting the trigger button from the white flash, you can do: trigger button asks for X,Y coordinates; a processor translate X,Y into the corresponding time value; the gun sends two pulses with that specific delay to the console. The screen still flashes in between, but that specific information isn't used. The console then decides what to do depending on the aim and the frame it just drew.
The main problem with that is lag. How long does it take to compute everything? given the modern LCD has lag of its own, is the target currently displayed on it still in that position for the computer? It isn't a new problem though.
Incidentally, I don't know how one could simulate the NES zapper. The much simpler construction of simply detecting any light to know whether it hit something, without any regard for its spatial position, may be much more difficult to implement.
ROB works perfectly with RGB, so it sounds like your ROBs are vision impaired.So I've got two ROB units over the last few months. Both had stuck gears and corrosion in their battery compartments and were repaired by me. Still, both won't react to the signals sent by their games. I'm using an RGB modded AV Fami over a Sony PVM. Now I was wondering if the RGB mod could interfere with the way colors are generated, thus making ROB unable to see them correctly. So my question is, did anyone get it working on an RGB setup?
Nah, I gave up on composite to have CSYNC on both my Famicoms. I should probably get out the multimeter and check. Are there common problems with their cameras that are fixable?ROB works perfectly with RGB, so it sounds like your ROBs are vision impaired.
I mean you can try composite too anyway?
No.
Only grab component on GCN if you also have Gameboy Player needs. Then it may be worth it.
But I think many Wii systems output a picture that is as clean as GCN. I cannot see a difference between the two in any of my setups (and I've tried repeatedly).
You can tell the difference if you load up test patterns. Other than that I'm not sure why people complain about Wii's component output.
The useful thing about GC component cables is for use with GB Player / GBI, but s-video is good enough and way cheaper.
I don't have em, unfortunately. Thanks for the heads up about the ambient light, though. Will try it in the dark tonight.Have you tried using the light filter that came with R.O.B.? Could be there's too much ambient light interference.
If your monitor does RGsB, why are you using sync on composite?Anybody got full PS2 pinout of AV port from the motherboard side?
I'm getting ghosting/ringing. Very subtle on TVs (probably it's filtered out) and unbearable on PC monitor (480p with RGsB).
I assume it's because sync on composite is used instead of clean one. So want to try sync on luma first before making sync stripper.
Basically looking for luma, grounds (all three) and +5 Volt line (in case i need to make sync stripper).
If your monitor does RGsB, why are you using sync on composite?
It's connected to rgb matrix. RGB from motherboard, and CVIDEO from normal cable. Audio goes to seperate amp. So it'll be easy to switch between TV and monitor on case by case basis (480i, 480p).
The problem is (i assume) that the only ground comes from CVIDEO cable heh. Which is to noisy hence the ghosting.
Didn't want to wait for RGB cable, and the cosnole costed 8 bucks so i'm not to worried about it.
I'm pretty sure this was based on this:
https://www.youtube.com/watch?v=DzIPGpKo3Ag
It's open source and looks like he got it to work on all major consoles. I just want one that works with PS2 and NES that looks like the Dreamcast one. Hopefully since it's open source someone will take care of it.
Also, I have noticed that there is some input lag when using the bundled Shield controller, is this normal? Is it due to it being wireless? I tried to put my TV into game mode and the issue persisted, I noticed it also happed with my NES Classic so maybe its an issue with the TV.
I'm not really sure I follow your setup.
All goes through RGB matrix switcher. Which outputs to 4 screens.
Outputs:
1. PC monitor. BNC to VGA cable (RGB and CSYNC connected)
2. TV 28" BNC to SCART (RGB + CSYNC + external power source 12V and 5V with resistor)
3. TV 20" in tate mode. BNC to SCART (RGB + CSYNC + 5V with resistor)
4. Widescreen TV. BNC to SCART (RGB + CSYNC + 5V with resistor + 12V)
Inputs:
1. PC. VGA to BNC cable (RGB + HV sync --> sync combiner --> CSYNC --> switcher)
2. Wii U. (RGB + CVIDEO) + HDMI to PC monitor (but that's not important).
3. PS2 (RGB + CVIDEO)
The ghosting only appears when CVIDEO is used for sync (there's none on PC input wchich has clean sync). On TVs it's barely noticeable. Wouldn't notice it until i've checked 480p on PS2. Now i can't unsee it. Tried terminating unused outputs on the switcher but this didn't solve the problem. My guess is that this switcher does not cope with CVIDEO very well, and it needs clean sync.
All the cables are shielded properly.
I don't have em, unfortunately. Thanks for the heads up about the ambient light, though. Will try it in the dark tonight.
Im just using RGB for the GB Player, and i think that looks excellent. The component-cables are nowhere near worth it imo.
I'd assume those are equal or better in quality for 240p gaming anyway. I don't think NA GCNs are compatible with SCART output though.
PAL GC, hail to the king, baby.A PAL cube with a Xeno chip and RGB cable is still a fraction of the cost of a component cable though, hehe.
Did you guys know that Behar Bros have created a Component to SCART/VGA transcoder box? It might be a good option for those that want to see Wii, Xbox, PS2, or Gamecube on your VGA monitor.
My turn to ask like a noob: PS2/3 outputs 480p RGB via SCART as RGsB, where the sync is on Green. If I get a SCART cable for PS2 wired to output Csync will that be a problem for 480p?
shouldn't be, since you'll still have the typical green line for the sync to hitchhike on to. Don't see any reason why it would be different from using, say, luma sync for RGsB. the luma line just isn't ever looked at.
Are we any closer to having a solution for light gun games on LCD screens? Way to trick the game or emulate the device?
I'm pretty sure this was based on this:
https://www.youtube.com/watch?v=DzIPGpKo3Ag
It's open source and looks like he got it to work on all major consoles. I just want one that works with PS2 and NES that looks like the Dreamcast one. Hopefully since it's open source someone will take care of it.
she closes her store when she's not working either for vacation or if she's off for a weekend or what. just follow her store so you get a notification.Is retrogamingcables always frickin' sold out of their stock? Every time they have one item back in stock another goes out of stock. I am looking to order enough to make shipping worthwhile (Canada here)
Gah!!!
she closes her store when she's not working either for vacation or if she's off for a weekend or what. just follow her store so you get a notification.
Maybe they've gotten more popular. When I ordered mine I got like 4 or 5 cables at once.
That's retro_console_accessories actually, he's talking about the UK seller.she closes her store when she's not working either for vacation or if she's off for a weekend or what. just follow her store so you get a notification.
Sorry I meant the UK one - not eBay seller.
Yeah, my bad. Misread. I've never seen them out of stock so maybe they really are getting way more business than usual.That's retro_console_accessories actually, he's talking about the UK seller.
I wonder if it's because of the recent tweets (last page) that they are sold out? I'm new to RGB, so not sure if this is normal or not - but it IS frustrating :/