Retro Studios working on fucking Donkey Kong

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Add me to the list of those that are disappointed. Rayman and Mario in the 2nd half were enough platformer for me. I wanted something new from Retro. Not a big fan of Donkey Kong.

At least they had the good sense to let Yarn Yoshi assumingly slip into 2014 so not to throw even more platformers at a four month period.
 
Glad that there is a new Donkey Kong with Dixie and Wise making a return. But like a lot of people I was hoping that Retro had something with a little more immersive escapism, with a semi mature theme.
 
You don't press a button to spin in Super Mario World? Or to use the equivalent melee attack in Mario 64?

Those are superficially similar to the spin in galaxy, but in DKCR's case the roll was taken verbatim from previous games but changed into a waggle motion. In galaxy, I still would've preferred it to be a button press if it'd been possible.

Uh no, outside of time trials you could play almost the whole game without rolling.

Playing a DKC game without constantly rolling is like playing 2D mario w/o running- it's possible, but it's wrong and those who do so should be shot.

Is it really that hard for you to shake the controller? The waggle works correctly 100% of the time for me.

It wasn't consistent for me *shrugs*

So you didn't realize you could just shake the Wiimote rather than the Nunchuk? Learn to play the game before commenting on it. EDIT: Or are you saying you didn't realize DKCR supports (and plays better with) Wiimote + Nunchuk controls?

I concede this point. I was unaware you could do wiimote+nunchuck controls. You lose being able to play with the dpad, however.
 
Those are superficially similar to the spin in galaxy, but in DKCR's case the roll was taken verbatim from previous games but changed into a waggle motion. In galaxy, I still would've preferred it to be a button press if it'd been possible.



Playing a DKC game without constantly rolling is like playing 2D mario w/o running- it's possible, but it's wrong and those who do so should be shot.



It wasn't consistent for me *shrugs*



I concede this point. I was unaware you could do wiimote+nunchuck controls. You lose being able to play with the dpad, however.

Dude, you're playing it wrong. You don't constantly roll in DKCR, the levels aren't designed for it.* The game throws obstacles at you at a methodical pace and your best bet for getting through them is by using normal movement.

*Technically the levels are designed so that it's possible to roll through the majority of them, which is necessary for getting gold/shiny medals in time trial mode, but pulling this off really require you to familiarize yourself with the level and know when it is or isn't safe to roll. The first time you go through the game you aren't going to be rolling very often.
 
I would be much more enthused by a 3D DK platformer. Just because DK64 sucked doesn't mean Retro's take on it would.

It just feels unambitious like this. It's a 'safe' sequel, which Retro hasn't done before, MP2 and 3 were dramatic departiures from MP1 (which is why they were divisive).

That said, surely they're working on something else too. This would not take 3 years from the company that made godlike Metroid games in 2.
 
The idea that making great platformers is apparently a simple task that any team could do is fucking lolworthy. Get out of here with that shit.

Wishing Retro was working on something else, sure, whatever. Wish all you want. Saying this game is somehow a waste of talent is mindnumbingly dumb, however.

- Making great platformers is very difficult, especially when you have Best In Class platformers like Mario on the system. The fact that DKCR stacks up to those games for many people is a testament to how high quality Retro's work on the last game was.

- Donkey Kong is a much more bankable franchise than pretty much anything else they could be working on, especially compared to fucking Metroid.

You guys say for one minute that Nintendo needs to take steps to push consoles, and then they come with a sequel to one of their best-selling games from last generation and you start bitching that they didn't go with something unknown. Because that would surely push units. Make up your minds.

In fact, Nintendo is obviously taking every step they can to ensure they follow up their most popular games as quickly as possible in some form or another -- Within the first two years we'll have a NSMB, a 3D Mario game, a Donkey Kong game, a Wii Fit, a Zelda, a Pikmin, a Smash Bros. The only thing they haven't done is a Wii Sports U, probably because it wouldn't really work on the U anyway. And they seem to be trying to fill that party game niche with Wii Party U and Nintendoland anyway.
Thank you! Great 2D platformers are not easy to make, especially with the level of detail that the DK world offers. I think the game looks incredible, and after playing DKC:R this evening, this looks a LOT better.
 
I understand some people's disappointment but I was really happy when they announced this. I'm quite sure GAF loves DKCR so I hope the negativity surrounding this game will fade soon.

I just hope we see more animal buddies in this one!

(Also, people can't call it a safe game based on like 1 minute of footage. DKCR was pretty crazy with its level desing so don't let the similar looks fool you, I bet we'll see a lot of creativity here!)
 
When someone says it's a waste of talent they aren't saying DCKR is an easy game to make.
They're just saying that talent would be better applied to a game that really shows it.
 
When someone says it's a waste of talent they aren't saying DCKR is an easy game to make.
They're just saying that talent would be better applied to a game that really shows it.

Some of us want a really fucking good dkc game.

and after the first returns i'm very positive retro can deliver on that.
 
Clearly, Nintendo needed a Metroid and Donkey Kong crossover to appease everyone. It would have Diddy Kong riding on Samus riding on Donkey Kong shooting ice bananas at metroids in a 2D metroidvania sidescroller.
 
I would be much more enthused by a 3D DK platformer. Just because DK64 sucked doesn't mean Retro's take on it would.

It just feels unambitious like this. It's a 'safe' sequel, which Retro hasn't done before, MP2 and 3 were dramatic departiures from MP1 (which is why they were divisive).

That said, surely they're working on something else too. This would not take 3 years from the company that made godlike Metroid games in 2.

Same. I know Retro could make a killer 3D Donkey Kong platformer.
 
So now that we know that Retro has been working on this DKCR sequel, what will they do next? Another DKC game?

When Rare was making DK games they pumped them out pretty consistently.
 
This will probably sell more than any original IP they could muster up. Not a guarantee, but a safe bet. This is the financially sound choice whether it's popular or not.

I am AMAZED at the amount of people disappointed in the game. It SERIOUSLY amazes me how many people think it's so easy to just throw a game like DKC: Tropical Freeze together and claim it's an utter waste of talent and skill. There is no other high caliber studio putting this much effort and time into a high-production value 2D side-scroller ESPECIALLY with Western influence save for Ancel's team and the Mario group. These kinds of games just don't get the time of day anymore, and when they do, they're LASHED out against for not being some kind of Uncharted-want-to-be or Halo-killer.

More than anything, it just makes me realize that, among "hardcore gamers", this genre of game is just not wanted anymore, especially when a place like NeoGAF calls it a waste of time and talent. Of all places, GAF should be the one that recognizes how difficult it is to make a game like this.

Unbelievable. I don't want to live on this planet anymore.

I hate this attitude. It's so incredibly defeatist.

With the Wii U in the state that it's in, Tropical Freeze is guaranteed to only sell to the ever-shrinking group of Nintendo loyal who already have a Wii U. It may end up being a good game, but there's absolutely nothing exciting about it.

A new IP from Retro would have not only sold to that same group (because most Nintendo fans have been aching to see what Retro could create on their own), but could have had the potential to blow up across the entire industry. A new franchise birthed. Something Nintendo desperately needs but will never have because they insist on being safe to the point of self-harm.
 
I hate this attitude. It's so incredibly defeatist.

With the Wii U in the state that it's in, Tropical Freeze is guaranteed to only sell to the ever-shrinking group of Nintendo loyal who already have a Wii U. It may end up being a good game, but there's absolutely nothing exciting about it.

A new IP from Retro would have not only sold to that same group (because most Nintendo fans have been aching to see what Retro could create on their own), but could have had the potential to blow up across the entire industry. A new franchise birthed. Something Nintendo desperately needs but will never have because they insist on being safe to the point of self-harm.

There's no point trying to reason with them, they have about as much vision as Nintendo does these days
 
but there's absolutely nothing exciting about it.

Some of us are excited that we might get another great platformer. I mean if I told myself there would be a semi-revival of console platformers 5 years ago and that people were complaining about it i'd be completely baffled.
 
I hate this attitude. It's so incredibly defeatist.

With the Wii U in the state that it's in, Tropical Freeze is guaranteed to only sell to the ever-shrinking group of Nintendo loyal who already have a Wii U. It may end up being a good game, but there's absolutely nothing exciting about it.

A new IP from Retro would have not only sold to that same group (because most Nintendo fans have been aching to see what Retro could create on their own), but could have had the potential to blow up across the entire industry. A new franchise birthed. Something Nintendo desperately needs but will never have because they insist on being safe to the point of self-harm.

You people do realize Nintendo will likely show more tomorrow and Retro has two dev teams right?
 
I admit I am disappointed, I have no doubts it will be a great game, but I honestly think that a Side-scroll Donkey Kong is NOT what the Wii U needs right now.

NSMBU didn't become Wii U's killer app or system seller. How can I believe DKCR "2" will do better?

I still defend that there is a huge difference between a best seller and a system seller. And right now, 2D games are not exactly giving proof they are system sellers.
 
When someone says it's a waste of talent they aren't saying DCKR is an easy game to make.
They're just saying that talent would be better applied to a game that really shows it.

I think this game will really show the level of talent involved.

DKCR was a display of complete mastery in game design.
 
NSMBU didn't become Wii U's killer app or system seller. How can I believe DKCR "2" will do better
Well keep in mind it's not like this was greenlit yesterday. It may have seemed like a brilliant idea a year ago.

But I agree with your other point. If this were Metroid or a new action-adventure IP I would buy a WiiU for it.

As it is I'll grab this whenever I get around to buying the console.
 
I think it was a good decision to finish DK, add a better OST (aka get Dave Wise on board) and further perfect the speedrun level design.
 
So that rumor that Nintendo pulled a game from Retro at the last moment at last years E3, did that ever get confirmed? If it was what chance do you guys think it was this? If they do have 2 teams maybe that game under went a big retooling or something an this game got pushed up to release this year?

Just spitballing here. Think this game looks great, but would be a lot more excited for Retro doing a new Metroid or something else new. But hey I reall love Metroid.
 
I think this game will really show the level of talent involved.

DKCR was a display of complete mastery in game design.

Thank goodness there's somebody else in these threads that realizes DKCR wasn't just a churned out by-the-numbers platformer and Retro's talent wasn't wasted on it or this one.

The game looks great I (and I think most other people) just wish Retro wasn't being used on it.

I think if Retro wasn't being used on it and it was handed off to another developer, it wouldn't look as great as it does.
 
Itll be amazing when this game and the next mario flops in the end of the year. They wont sell a milion copies in the usa. Mark my words. Theyll flop!

Iwata is so fired....
 
Itll be amazing when this game and the next mario flops in the end of the year. They wont sell a milion copies in the usa. Mark my words. Theyll flop!

Iwata is so fired....

I'll never understand the super negative people that go around posting this sort of thing.

Just because YOU didn't want a Donkey Kong game doesn't mean other people feel the same way. I'm pretty excited for this and Mario.
 
I admit, I was disappointed.

Then I found out David Wise was back. HOLY FUCKING SHIT. Then I rewatched the trailer. It's...good. I'm hyped. DKC2 is my all time favourite game, ever.

David Wise and Dixie Kong returning. Sequel to DKC. This cannot just be a coincidence guys!

Holy shit! I didn't know. It's going to be so glorious.
 
Dude, you're playing it wrong. You don't constantly roll in DKCR, the levels aren't designed for it.* The game throws obstacles at you at a methodical pace and your best bet for getting through them is by using normal movement.

*Technically the levels are designed so that it's possible to roll through the majority of them, which is necessary for getting gold/shiny medals in time trial mode, but pulling this off really require you to familiarize yourself with the level and know when it is or isn't safe to roll. The first time you go through the game you aren't going to be rolling very often.

So rolling is essential for skillful/optimal play, and it's attached to waggle.
 
:(

I made several posts like that.

Sorry. I appreciate you too then! I've just been bouncing around all the DKC threads and getting frustrated at how many people are downing on the game just because Retro "should have been doing something else."
 
Yes, and...? Playing it with button controls doesn't make it any easier.

Yes, it does. Motion controls can be good, but waggle as a substitute for something that could be just as easily be accomplished by pressing a button is shit. Waggle is not as precise/consistent as a button press for something binary like choosing to roll or not.
 
I remember three years ago when I saw DKC announced and developed by Retro I was quite disappointed, but I was still curious. It was a waste of talent but at least we have not seen DKC for a long time.

But this time, after all these waits and hypes, we just get another very similar looking and safe DKC again. This is just outrageous.
 
I remember three years ago when I saw DKC announced and developed by Retro I was quite disappointed, but I was still curious. It was a waste of talent but at least we have not seen DKC for a long time.

But this time, after all these waits and hypes, we just get another very similar looking and safe DKC again. This is just outrageous.

yet most people demanded metroid prime 4
 
game was okay from what i played. certainly more interesting than dkcr was. it looks too much like dkcr for my money though. visually, it's really disappointing. now that nintendo's sharing assets between handheld and console games, i suppose it should be expected going forward. animal crossing will be new leaf with better lighting.
 
Yes, it does. Motion controls can be good, but waggle as a substitute for something that could be just as easily be accomplished by pressing a button is shit. Waggle is not as precise/consistent as a button press for something binary like choosing to roll or not.

And the millions of people who loved the game all disagree with you. Once you get over your phobia of motion controls I'm sure you'll find that they worked quite well in DKCR.
 
As I said of the Wii version when it was first announced...

I am sure it will play great, and look great, but this company deserves a better use of its talents.
 
Not a fan of the genre-ism going on in this thread. Its OK to have a million shooters in the market but holy shit God forbid we have a healthy amount of platforming games! Cant have that!

Serious amount of butthurt. Saw the game on the floor today and it looks incredible by any standard.
 
Not a fan of the genre-ism going on in this thread. Its OK to have a million shooters in the market but holy shit God forbid we have a healthy amount of platforming games! Cant have that!

Serious amount of butthurt. Saw the game on the floor today and it looks incredible by any standard.

I would agree with you but at this particular juncture Nintendo needs a more well-rounded portfolio and Retro is one of the few studios that could bring something radically different to the table for them.
 
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