Is there any chance they're working on two games? I mean, that old comment they made seriously sang of Star Fox. A barrel roll of a different kind. WTF happened to that? This is the same kind of fucking barrel roll.
I chatted with the guys from Retro Studios as well as producer Kensuke Tanabe. It turns out that it was actually their idea to work on another Donkey Kong Country game. They had "unfinished business" after work on the Wii version was wrapped up and, as much as they love Metroid, they really felt they had a lot to offer a new DKC.
Í don't understand Nintendos logic with flooding the system with platformers.
Have you ever bought a Nintendo system before?!
I dont know how I feel about being able to turn in mid air.
Yes, and almost every one of them has some sort of Metroid title. Seems like they should have been working on that.
Í don't understand Nintendos logic with flooding the system with platformers.
I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did. Realize a Prime 4 would be coming off M:OM and a lack of any 1st party shooters for the Wii U, but knowing that the reaction to that would be so different to the reaction to TF is hypocritical.
I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did. Realize a Prime 4 would be coming off M:OM and a lack of any 1st party shooters for the Wii U, but knowing that the reaction to that would be so different to the reaction to TF is hypocritical.
Í don't understand Nintendos logic with flooding the system with platformers.
Yes, and almost every one of them has some sort of Metroid title. Seems like they should have been working on that.
Oh, I wanted a new character-driven IP from Retro (or anywhere from Nintendo at this point really) first and foremost, don't get me wrong, but I feel MOM being a letdown is distracting people from essentially complaining that instead of a sequel to a long-running series they've already worked on they should have instead been doing a sequel to another long-running series they've already worked on, but this time even more frequently.DKCR was good, but I think most people were content with it and wanted something different. Something entirely new, or go back and do Metroid right again. I don't really see how that's hypocritical.
I think part of it is also the realization that Retro probably isn't going to do anything different than what you would expect out of Nintendo's Japanese studios. We probably won't see them make something equivalent to Metroid Prime again.
This is not 3DS's panic mode, its not even THQ's panic mode, this is a bunch of unorganized people throwing redundant stuff at the wall and hoping for the best.
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If Returns didn't exist and this was their first DKC, I honestly wouldn't expect the reaction to be much different.
Eugh does that salty thread title ever need a change :/
How about:
Retro Studios working on fucking Donkey Kong!
My post already points out the longer-than-Metroid-ever-had dryspell mainline DK games had. My point is that TF's getting caught up in the drama of Wii U having nothing but platformers (which is a big problem, though not one which I see having any bearing on the quality of this game one way or another) and some of these complaints about Retro doing a direct sequel to DK simultaneously want another Metroid after the same three year period, before of which there had been steady stream of quality Retro Metroid games while DK had near jackshit for a decade.No way. You have to remember that there was a long dry spell in the Donkey Kong series outside of minor spinoffs. People would be praising the return of Donkey Kong and DKC and would be calling it the Wii U's killer app.
Those are two very different studios though; how Monolith works and manages its staff may not be the same way Retro Studios does.There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and they've been able to work on X plus several other projects at the same time.
I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
Those are two very different studios though; how Monolith works and manages its staff may not be the same way Retro Studios does.
That being said, Retro had enough manpower to help out with MK7 and recently got a massive office extension, right? I agree this probably isn't their only project.
That's the thing. Noone said Retro is not doing anything else lolThere's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and those guys have been able to work on X plus several other projects at the same time.
I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
If that's true I'd personally really dig it if that Sheik/Zelda spin-off they pitched got off the ground. That seems like a more original way of rejuvenating the Zelda franchise than just giving them a major 3D Zelda and making them parrot what came before (essentially fixing nothing about the series feeling 'stale' since I doubt Nintendo would give them the same free-reign they got with Metroid and DK).I think that they have been experimenting on a lot of projects on the side of Donkey Kong this past 3 years with other Nintendo franchises.
USG: Yeah. I’ve seen the rotating camera style done in two- or two-and-a-half-dimensional platformers since the PlayStation days, with games like Klonoa. But I’m curious about, as developers – how have you felt this impacting your approach to the level design and the things you put into the game?
There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and those guys have been able to work on X plus several other projects at the same time.
I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
Retro Studios fucking Donkey Kong for work!
That's the thing. Noone said Retro is not doing anything else lol
i'm so disappointed that retro is working on a sequel to the best platformer of this past gen and one of the finest platformers period.
but seriously i'd only be mad if they were working on some dime a dozen "mature" western cinematic moviegame or call of duty knockoff.