Retro Studios working on fucking Donkey Kong

Status
Not open for further replies.
Is there any chance they're working on two games? I mean, that old comment they made seriously sang of Star Fox. A barrel roll of a different kind. WTF happened to that? This is the same kind of fucking barrel roll.
 
Is there any chance they're working on two games? I mean, that old comment they made seriously sang of Star Fox. A barrel roll of a different kind. WTF happened to that? This is the same kind of fucking barrel roll.

Well, the one potentially positive thing here is that they clearly have the engine up and running at this point, they *could* have moved the rest of the team onto making a new game while a smaller group finishes up this one, given that it's a 2D platformer it would seem that creating levels shouldn't take as many resources.

Depending on how much of the original Wii engine they were able to reuse maybe this isn't the only game Retro is working on...
 
some of the disappointment, at least for me, comes from the fact most of the big titles for this year are platformers: Rayman, Sonic, Mario World and DKC from september to christmas. Now I love the genre and all of these look great but it'd be nice to have something different in between especially if it was made by Retro. Zelda remake will be sweet but I already played that several times.
 
Probably old but whatever:

I chatted with the guys from Retro Studios as well as producer Kensuke Tanabe. It turns out that it was actually their idea to work on another Donkey Kong Country game. They had "unfinished business" after work on the Wii version was wrapped up and, as much as they love Metroid, they really felt they had a lot to offer a new DKC.

http://www.officialnintendomagazine...-on-with-mario-3d-world-donkey-kong-and-more/


I know there's that info summary that's pinned but is there a Nintendo based articles and interviews summary thread around? So much posting is going on it's easy to miss stuff.
 
Looks (and sounds) great. Also, is anyone else finding the showfloor demos to look better than the trailer?

Also it's confirmed that this can be played on the gamepad without waggle right?
 
It's still better than doing metroid, as there was a lot to add to dkcr, so that talk about choosing between the two is scary for the next game. At this rate I'll never see what they can do without existing nintendo characters.
 
I've been up and down on this game for the last ten days or so.

But, after watching some more footage and looking again at the reveal trailer, I feel much more positive than I have. I think playing through DKCR3D has helped, but honestly this actually looks pretty cool. No, it's not the most mind blowing thing, no it's not a brand new IP, no it doesn't give the Wii U the same 'street-cred' as Metroid game would have.

Looking at it though, even with the cool fur shading, the lighting and the amount of stuff on screen is significantly improved over the Wii game. I think the viking aquatic animal army is much better 'theme' than the tiki masks and there's potential for some awesome stuff to be done with the 3D barrel sections. I like that swimming and Dixie are back and I hope they choose wisely for the 4th character (Lanky is my man!
This is sarcasm
).

Everything about this game makes me think it'll be awesome and a huge step up from its predecessor and I am really excited for more information on it.
 
I'm so glad they are working on this and not some crumby new ip with a mature look appealing to western audiences. If there is one thing lacking on Nintendo systems its colorful, family friendly mascot titles. System seller, that's what this is.
 
I'm glad they finally nailed DK character's design right. Maybe still not on Jungle Beat supreme level, but very nice anyway. And next-gen fur is awesome.
 
I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did. Realize a Prime 4 would be coming off M:OM and a lack of any 1st party shooters for the Wii U, but knowing that the reaction to that would be so different to the reaction to TF is hypocritical.
 
I dont know how I feel about being able to turn in mid air.

Whoa, that was added? That's...a pretty big deal actually. Need to see how this controls on the final version. I've attempted this in even our own platformers before with very mixed results, but perhaps with the right amount of tweaking. DKC:R was almost perfect so I'm hopeful :)
 
Í don't understand Nintendos logic with flooding the system with platformers.

DK sold well on Wii = DK will sell well on WiiUs even if it has to sell systems to do so?

I dunno, it doesn't seem like a system seller to me, but maybe Nintendo sees it differently.

I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did. Realize a Prime 4 would be coming off M:OM and a lack of any 1st party shooters for the Wii U, but knowing that the reaction to that would be so different to the reaction to TF is hypocritical.

DKCR was good, but I think most people were content with it and wanted something different. Something entirely new, or go back and do Metroid right again (personally, I was expecting/hoping for a new IP, or at the least a revival of an old IP). I don't really see how that's hypocritical.

I think part of it is also the realization that Retro probably isn't going to do anything different than what you would expect out of Nintendo's Japanese studios. We probably won't see them make something equivalent to Metroid Prime again.
 
I still find it sort of pathetic a sequel to one of the best games of last gen inspired far more anger than 3DWorld's reveal did. The most I can see wrong with it is that it's just furthering the Wii U's lack of genre variety, but as a product in-itself it's going to be fantastic and probably set itself apart from its genre-competition as Returns did. Realize a Prime 4 would be coming off M:OM and a lack of any 1st party shooters for the Wii U, but knowing that the reaction to that would be so different to the reaction to TF is hypocritical.

I don't think people were expecting Metroid, I think they were expecting New IP or Nintendo Franchise rebuilt.
 
Í don't understand Nintendos logic with flooding the system with platformers.

Id be okay if they had covered all the bases already, but four platformers to be released in what looks like a weak homogeneous next two years looks like a symptom of lack of focus and planning.

This is not 3DS's panic mode, its not even THQ's panic mode, this is a bunch of unorganized people throwing redundant stuff at the wall and hoping for the best.

Oh well, at least Mark Paccini got his wish with that fantastic-looking Batman game.
 
DKCR was good, but I think most people were content with it and wanted something different. Something entirely new, or go back and do Metroid right again. I don't really see how that's hypocritical.

I think part of it is also the realization that Retro probably isn't going to do anything different than what you would expect out of Nintendo's Japanese studios. We probably won't see them make something equivalent to Metroid Prime again.
Oh, I wanted a new character-driven IP from Retro (or anywhere from Nintendo at this point really) first and foremost, don't get me wrong, but I feel MOM being a letdown is distracting people from essentially complaining that instead of a sequel to a long-running series they've already worked on they should have instead been doing a sequel to another long-running series they've already worked on, but this time even more frequently.

It's more the perspective that DK's this constantly churned out franchise out after getting a sequel three years to the first major game it'd had in six years and successful game in over a decade (a year later than it took for Echoes to come out after the original Prime mind you) is a complete waste of Retro's time whereas another Metroid after a steady line of Metroid's for a decade absolutely isn't. For me a new IP would have been preferable to both, but this is still a likely excellent game getting caught up in the crossfire of rumors, hype and people's expectations of what they wanted from Retro. If Returns didn't exist and this was their first DKC, I honestly wouldn't expect the reaction to be much different.
 
This is not 3DS's panic mode, its not even THQ's panic mode, this is a bunch of unorganized people throwing redundant stuff at the wall and hoping for the best.
.

What was 3DS's panic mode? Mario + Mario Kart, which were announced months before the system was floundering?
 
If Returns didn't exist and this was their first DKC, I honestly wouldn't expect the reaction to be much different.

No way. You have to remember that there was a long dry spell in the Donkey Kong series outside of minor spinoffs. People would be praising the return of Donkey Kong and DKC and would be calling it the Wii U's killer app.
 
Bad idea to bump this thread when the title is obviously made to attract trolls. Fucking Donkey Kong Country Returns is the best platformer I've played in years.
 
No way. You have to remember that there was a long dry spell in the Donkey Kong series outside of minor spinoffs. People would be praising the return of Donkey Kong and DKC and would be calling it the Wii U's killer app.
My post already points out the longer-than-Metroid-ever-had dryspell mainline DK games had. My point is that TF's getting caught up in the drama of Wii U having nothing but platformers (which is a big problem, though not one which I see having any bearing on the quality of this game one way or another) and some of these complaints about Retro doing a direct sequel to DK simultaneously want another Metroid after the same three year period, before of which there had been steady stream of quality Retro Metroid games while DK had near jackshit for a decade.
 
There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and those guys have been able to work on X plus several other projects at the same time.

I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
 
There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and they've been able to work on X plus several other projects at the same time.

I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
Those are two very different studios though; how Monolith works and manages its staff may not be the same way Retro Studios does.

That being said, Retro had enough manpower to help out with MK7 and recently got a massive office extension, right? I agree this probably isn't their only project.
 
Those are two very different studios though; how Monolith works and manages its staff may not be the same way Retro Studios does.

That being said, Retro had enough manpower to help out with MK7 and recently got a massive office extension, right? I agree this probably isn't their only project.

I think that they have been experimenting on a lot of small projects on the side of Donkey Kong this past 3 years with other Nintendo franchises.
 
There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and those guys have been able to work on X plus several other projects at the same time.

I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.
That's the thing. Noone said Retro is not doing anything else lol
 
I think that they have been experimenting on a lot of projects on the side of Donkey Kong this past 3 years with other Nintendo franchises.
If that's true I'd personally really dig it if that Sheik/Zelda spin-off they pitched got off the ground. That seems like a more original way of rejuvenating the Zelda franchise than just giving them a major 3D Zelda and making them parrot what came before (essentially fixing nothing about the series feeling 'stale' since I doubt Nintendo would give them the same free-reign they got with Metroid and DK).
 

Developer talks about adding the rotating camera. Cue interviewer:

USG: Yeah. I’ve seen the rotating camera style done in two- or two-and-a-half-dimensional platformers since the PlayStation days, with games like Klonoa. But I’m curious about, as developers – how have you felt this impacting your approach to the level design and the things you put into the game?

So much sass...

EDIT: After reading the interview I think I'm less excited about this game. It seems like the newest part of this game is that it's in HD. I don't really care if studios want to continue working on the same IP, but I don't want an expansion pack of the last game for $60. This kind of seems like it could've been a new themed level pack a la New Super Luigi U. I dunno, just my $0.02 on it, I guess.
 
I wonder if the reason that they have Retro on this is because DK:CR(Wii) sold an absolute metric butt-tonne.

I, unfortunately, didn't make it to DK:CR(Wii) so will happily pony up the money for this come launch.
 
I love Metroid Prime, but let's be honest: DKC Returns is way more fun than any of them (MP1 may be a better total experience though). I'm playing through DKCR3D in between Animal Crossing bouts and great googly moogly the creativity and level design prowess on show here (from a developer that's never made a platformer before!) is astounding. My only gripe is how brutal it gets, but it's never unfair, and the high skill required should make it a popular choice for more seasoned players (aka GAF).

How anyone could be disappointed is beyond me. I guess some let the hype get away from them.
 
Still disappointed this game exist. As much as try to not let it bother me it does. I wanted something else out of Retro Studios. Not another 2D platoformer.
 
There's also the fact this is probably not Retro's only game. IIRC they have about as many employees as Monolith Soft, and those guys have been able to work on X plus several other projects at the same time.

I doubt a new 2.5D platformer is really going to take more employees as much time to develop as X, so I'm guessing they have something else cooking too.

They've said they are only working on one big project at a time.
 
i'm so disappointed that retro is working on a sequel to the best platformer of this past gen and one of the finest platformers period.

but seriously i'd only be mad if they were working on some dime a dozen "mature" western cinematic moviegame or call of duty knockoff.
 
That's the thing. Noone said Retro is not doing anything else lol

I kind of see it as implied with the "Retro is doing DK and not [something else]?!" comments.

If everyone knew Retro was working on two projects simultaneously they might be less disappointed than if they think it's going to be another 3 years after DK that we (might) get something new.
 
i'm so disappointed that retro is working on a sequel to the best platformer of this past gen and one of the finest platformers period.

but seriously i'd only be mad if they were working on some dime a dozen "mature" western cinematic moviegame or call of duty knockoff.

I'm also happy it's DKC, but do you really think that's how a new IP, or even an FPS, by them would turn out?
 
Status
Not open for further replies.
Top Bottom