Retro Studios working on fucking Donkey Kong

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They were big ugly crocodiles. And those too were alien to Donkey Kong at the time, who spent most of his time sitting at the top of a red construction girder throwing barrels at a fat plumber. Change is a good thing.

ahaha... you are right. I like your comment. Still, dck is to dk what super mario is to mario. Is the main series now. So, its ok to have goombas, koopas, ... but we dont care about kremlings? Another thing, i loved kremlings when i was a little kid but i didnt care too much about goombas. Maybe is nostalgia but though that kremlings had presonality, goombas didnt. I also though that retro nor using kremlings was a HUGE reason for beeing disapointed, maybe is just me?
 
I know that nostalgia is the strongest thing ever but... how can people defent dkcr enemies?... where the kremlings love?...
 
ahaha... you are right. I like your comment. Still, dck is to dk what super mario is to mario. Is the main series now. So, its ok to have goombas, koopas, ... but we dont care about kremlings? Another thing, i loved kremlings when i was a little kid but i didnt care too much about goombas. Maybe is nostalgia but though that kremlings had presonality, goombas didnt. I also though that retro nor using kremlings was a HUGE reason for beeing disapointed, maybe is just me?

I would say kremlings rank pretty low on the who gives a shit villain mario list.

Down there with captain syrup.
 
Let me make my first comment ever on GAF about DK. I got the 3DS version this saturday, along with Fire Emblem, as a gift from the 3+1 promotion. I could have played it much earlier on wii, but DK was a series I missed on SNES, I already moved on to another console. And bad motion control feedbacks didn't convince me to try it.

So consider me new to the series... and blown away by what I'm playing. I'm reaching the end of world one, just experienced a sunset stage that looked magnificient, and found an energy I had not felt in a platformer in a long long time.

It's bold, it's wild, and I'm now hyped as fuck by a Wii U sequel in full HD glory.
 
Dont get me wrong. The first thing for me is gameplay, and dkcr was godlike on that. THE GAME WAS GODLIKE. But, after that, you can also look at the ambientation, and in dkcr that was "different" or "strange".
 
DKC2 is one of my favorite SNES games.

DKCR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DKC2. Everything-wise. But that's just me.
 
DKC2 is one of my favorite SNES games.

DKCR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DKC2. Everything-wise. But that's just me.

I fail to believe that DKC2 is you're favorite SNES game. Music was way superior in DKC2 because it wasn't remixed songs from the first game.
 
DKC2 is one of my favorite SNES games.

DKCR >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DKC2. Everything-wise. But that's just me.

I'd give DKC2 the edge in bonus rooms (probably my biggest disappointment about DKCR and DKCR2), other hidden secrets, level variety, and animal buddies.

But DKCR kicks its ass in terms of level design. I just wish they handled the other stuff.
 
I'd give DKC2 the edge in bonus rooms (probably my biggest disappointment about DKCR and DKCR2), other hidden secrets, level variety, and animal buddies.

But DKCR kicks its ass in terms of level design. I just wish they handled the other stuff.

The bonus rooms in DKCR2 look to be a huge improvement over the first game at least.
 
DKCR finally clicked with me until I played the 3DS version recently, I never liked the motion controllers on Wii. I'm neutral to the tikis, don't find them particularly good or bad. The animal enemies though (parrots, frogs, the octupus, etc), are by far better than the beavers and generic snakes of the SNES games.

This game is the perfect case of never being able to please everyone. People whine about the New Mario Bros. series for having a bland, rehashed art direction (something I agree with) and then some people cry about DKC having a new approach.

My biggest gripe with DKCR was the music, but now with David Wise on board I'm totally sold on the sequel and glad Retro is doing it.
 
They are, but I still feel like they are missing that spark of uniqueness that I can't define.

I think I know what you mean. In DKC2, bonus rooms were rarely similar. They all had a unique aspect and were designed to incorporate some of the aesthetics of the level you were playing. I don't know about DKCR2, but in DKCR a lot of the bonus rooms were similar so you weren't really challenged since you sort of had expectations of what to expect out of them. The backgrounds were all the same in DKCR, as far as I remember.
 
I think part of it is a matter of presentation, yeah. DKC2 always had that introduction screen for the bonus rooms seeing, say, Diddy and Dixie beating the shit out of an enemy.

But there's that variety, too. All the bonus rooms in DKCR are "Get everything!" and I miss, for example, the aforementioned "Defeat every enemy" or "Get to the top of this stage before the timer runs out."
 
If there's one thing I regret not mentioning on my Club Nintendo survey for DKCR, it's that the bonus levels were bland and boring. I just hope others pointed out so we don't get the same thing in DKCR2 :p
 
I think I know what you mean. In DKC2, bonus rooms were rarely similar. They all had a unique aspect and were designed to incorporate some of the aesthetics of the level you were playing. I don't know about DKCR2, but in DKCR a lot of the bonus rooms were similar so you weren't really challenged since you sort of had expectations of what to expect out of them. The backgrounds were all the same in DKCR, as far as I remember.

Right, there wasn't a lot of variety either. There were like 3 or 4 different bonus room challenges and they just repeated them throughout the game. DKC2 had unique backgrounds, enemies, and objectives that kinda matched the level. Like in the second bonus room in Squawk's Shaft, you can only get there with Squawks, and the room uses Squawks to defeat all the enemies. On the first one you get there through the exploding barrels, and you have to navigate a barrel course and reach the end without screwing up.

DKCR is...get all the bananas in the exact same room in the exact same way from 3 worlds ago...*yawn*
 
Even music and controls? C'mon man, that's a bit much, you don't have to overcompensate with the inequality there
Controls, well, I'm playing the 3DS version which is a big improvement over the Wii version. Music... well, I think I might give music to DKC2, but I like DKCR's music too.

I fail to believe that DKC2 is you're favorite SNES game. Music was way superior in DKC2 because it wasn't remixed songs from the first game.
One of. Not my favorite SNES game.

But DKCR kicks its ass in terms of level design.
I know! :D
 
Ok people. I like kremlings because of nostalgia. Theres no reason to be upset after the main enemies of a series disappear for no reason. Dixie kong and all the other monkeys were bad too, as the enemies were, and theres no reason for them coming back. Barrels were a bad idea too, i dont know what rareware was thinking, they should have not come back. The animal buddies? (i am not even going to write their names) thank god retro is not going to use the mayority of them, hopefully. Donkey kong (at least, he is ok) would be better in the mushroom kingdom. Bananas? why are we still collecting those?... and the music in the dkc series, thanks retro for saving us. K-O-N-G letters? still? we should be collecting something different like T-I-K-I, thats also four letters. I am sorry people, really sorry.

I thought that "ambientation" existed. Sorry for that. I am spanish, that might be part of the problem. You would be surprised of how many times you can think the word that you are trying to write in spanish first, them that same word is really similar in english to the spanish one. Sometimes. In spanish is "comparacion", i though it was "comparation" in english but it seems that it is "ambience". Maybe, i will remember it for the next time.
 
AMBIENTATION IS NOT A WORD

I think he meant ambience. Not sure.


I dunno. I liked the crocs well enough, but I never really felt all that attached to them; I'm not shedding any tears at their loss, either. I do have to admit that they were getting a little samey (Here's a ghost crocodile, here's a pirate crocodile, here's a little pirate crocodile). I generally found more appeal in the animals that accompanied them; Manky Kong, the buzzards, the rodents, the wasps. That's been preserved in Returns, so I've never felt that begrudging towards it.
 
One thing I have to agree with: The bonus levels were better in the SNES games. You also had more animal buddies to ride on. The music is still unmatched to this day, too.

DKC 1 - 3 is just such a great series. One of the best games Rare - in their prime time - have ever created.

One, therefore, couldn't give more credit to Retro for bringing that DKC IP back to life - in a GLORIOUS way!!!

I mean, how talented, how great of developer do you have to be to match the original series' greatness. DKCR for Wii is a gameplay monster. I don't exaggerate when I say its leveldesign, gameplay mechanics and overall pacing is genius . While playin it, I had many "wow, that's sooo good/that's sooo smart/that's sooo awesome" moments ONLY from gameplay. It's really something I haven't felt in YEARS. So IMHO Retro deserves all the praise they can get and people should be really thankful.

Thats why I'm so happy that we're getting a sequel. And now that David Wise is back, the series might even surpass its prequels in quality.
 
One thing I have to agree with: The bonus levels were better in the SNES games. You also had more animal buddies to ride on. The music is still unmatched to this day, too.

DKC 1 - 3 is just such a great series. One of the best games Rare - in their prime time - have ever created.

One, therefore, couldn't give more credit to Retro for bringing that DKC IP back to life - in a GLORIOUS way!!!

I mean, how talented, how great of developer do you have to be to match the original series' greatness. DKCR for Wii is a gameplay monster. I don't exaggerate when I say its leveldesign, gameplay mechanics and overall pacing is genius . While playin it, I had many "wow, that's sooo good/that's sooo smart/that's sooo awesome" moments ONLY from gameplay. It's really something I haven't felt in YEARS. So IMHO Retro deserves all the praise they can get and people should be really thankful.

Thats why I'm so happy that we're getting a sequel. And now that David Wise is back, the series might even surpass its prequels in quality.
I agree DKCR was just as great as the old DKC games with the exception of the great david wise soundtrack which DKCRS music couldnt topple.

However he is back. I cant wait for the next bramble blast.
 
As someone that isn't a Metroid fan, I'd say that my hopes for Retro were:

Something New > Donkey Kong > Metroid

So for me, this is a great game announcement, but one that doesn't get me jumping out of my seat with excitement, wondering what the game will play like when it finally arrives. Of course, DKCR is a fantastic platformer. Way better than NSMB.

DKCR did have a couple issues. A lot of the "dynamic" stages and animations made obstacles appear quickly out of nowhere, requiring some trial-and-error with memorization. And waggle to roll was bad. Other than that, the level design and momentum of the game felt great.

DKC:TF looks fun, and I'm glad that Retro is making new enemies. The Arctic Animal Vikings are good designs so far. I really like the difficulty of DKCR also. Plus, the ambientation will be even better with the return of David Wise.

All that said, another Donkey Kong game does represent yet another safe decision in a line-up of safe decisions for Nintendo. We know what it will play like, and Wii U is not lacking in platformers.

While Retro will knock this one out of the park in terms of mechanics and level design, this is one of the few genres that Nintendo's new indie partners could've filled in while Retro handled something that added diversity to Wii U's line-up. So for that reason, there's some disappointment for me (although not on the level of the devastating 3D Land 2 reveal).
 
I know that nostalgia is the strongest thing ever but... how can people defent dkcr enemies?... where the kremlings love?...

Because this:

HKbxuo4.jpg
 
EDIT: After reading the interview I think I'm less excited about this game. It seems like the newest part of this game is that it's in HD. I don't really care if studios want to continue working on the same IP, but I don't want an expansion pack of the last game for $60. This kind of seems like it could've been a new themed level pack a la New Super Luigi U. I dunno, just my $0.02 on it, I guess.

This kind of thing is such bullshit.
1. Great platformers aren't easy to make, people.
2. Platformers don't need to be downloadable games, they're not lesser games than others
3. When the next Call of Duty or Madden or whatever comes out, we don't get the endless clamoring for "why isn't this just an expansion pack?!" I'm so tired of seeing it applied to platformers because people think they're simple/cheap.
 
This is a great example of being blinded by nostalgia. I'm not even going to expand on the fact that there's nothing remarkable about DKC trilogy enemy designs (in fact I find them awful) because that's subjective, but enemies out of place? The tikis are tribal masks, they're pretty much at home in a jungle, they make as much sense as crocodiles. Same goes for the rest of the enemies and bosses, they're animals, what's so out of place about that? And what the hell was "epic" about DKCs enemies?
"They were what I saw as a kid, so they must be epic."

I think the Kremlings were better enemies than the tikis because they had more personality in their foot-soldiers, but only a mindless nostalgiac would conclude that Donkey Kong Country Returns was a bad game because of this.

It's like the inverse of Metroid Other M, where people defended a bad game because "It looks like Super Metroid."
 
"They were what I saw as a kid, so they must be epic."

I think the Kremlings were better enemies than the tikis because they had more personality in their foot-soldiers, but only a mindless nostalgiac would conclude that Donkey Kong Country Returns was a bad game because of this.

It's like the inverse of Metroid Other M, where people defended a bad game because "It looks like Super Metroid."

Kremlings were just plain bad design. If the Kremlings had been created for Returns, there would be no end to the criticism - people would be totally like "omg wat they're just like mentally challenged crocodiles, tell you what, back in my day yadda yadda...". If anyone can't see this, they're lying to themselves.

And people defend Other M because it's a good game that actually had some ambitions and tried to do things differently.
 
Kremlings were just plain bad design. If the Kremlings had been created for Returns, there would be no end to the criticism - people would be totally like "omg wat they're just like mentally challenged crocodiles, tell you what, back in my day yadda yadda...". If anyone can't see this, they're lying to themselves.
I have no idea what you're trying to communicate here.

The reason why the kremlings are more entertaining than the tikis is that their footsoldiers have more personality in their actions and appearances. You've got the little guys with their gangster leather jackets, the fatsos who are strong, etc. Villains with character tend to be more entertaining than villains without character because they seem like more than just obstacles to jump on. I didn't mind the musical instrument tikis and thought they were funny, but I'm glad that the vikings in the new game will be an improvement.

And people defend Other M because it's a good game that actually had some ambitions and tried to do things differently.
Other M's "ambitions" were doing what every other AAA linear cinematic game was doing and then slapping the Metroid title on it.
 
People talk like if Kremlings were the only enemy type of the old DKC series. I mean, back in SNES we had the kremling krew, but also wasps, snakes, beavers, cats, rats, vultures... and I know DKCR doesn't have the crocodiles, but appart of that, the game has all that fauna I loved in the old DKC games. In addition, Returns offers a reinvented bestiary with those frogs that try to eat a fly, those chickens walking on stilts, those sleepy bats, those piratey crabs... enemies now have the same personality that they had back in SNES days. I know is a different style, but I can't see where the problem is.
 
As someone who first played the first two DKC games a couple years ago I'm still amazed at the praise they get. The controls are like mud and there's a mismatch between graphics and actual hitboxes that made the platforming really frustrating.
 
Aren't Retro the Metroid developers? Does this mean no new Metroid game is planned? Is Samus dead? Is she dead? Buried six feet under the ground?

It's okay Retro, you died after Metroid Prime ended. It's all downhill from there anyway.
 
I didn't mind the Tikis for one game, but my fear was that with remnants of the Tiki Tak Tribe appearing in Mario Kart 7 and stuff, they'd forever remain as Donkey Kong Country's primary villain going forward.

Fortunately Tropical Freeze has shown us this isn't the case, and a precedent has been established to shake things up with a new group of villains each game. I want to see Donkey Kong Country actually evolve - and repeating the same tropes over and over again with the same villain only stifles the series and makes things feel too familiar. (See Mario.)

And conveniently enough, Retro in the past few years has improved their enemy design drastically and so far the viking animals look as if they have just as much personality as their Kremling counterparts.

After seeing the badass walrus dude...

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...and the Sea Lion boss...

XGUCcDC.jpg


...I can't wait to see who's behind it all. (For the first time in many many many years, Donkey Kong as a series actually feels more "alive" than Mario and I never thought I'd be able to say that.)
 
Yeah, the vikings are awesome as hell. Penguins!

Aren't Retro the Metroid developers? Does this mean no new Metroid game is planned? Is Samus dead? Is she dead? Buried six feet under the ground?

It's okay Retro, you died after Metroid Prime ended. It's all downhill from there anyway.

Going from what Retro stated, they had a choice and chose to work on a DK sequel, it's apparently what they wanted to do. I think that's a good thing, a studio's bound to be more creative if they're having fun doing it. Nothing wrong with them letting Metroid rest, when they do return you can bet your ass they'll have a shitload of cool new ideas.
 
Other M's "ambitions" were doing what every other AAA linear cinematic game was doing and then slapping the Metroid title on it.

while showcasing a helpless woman protagonist who takes orders from much older man and suffers from PTSD symptoms at the sight of a large overpowering winged beast who killed her parents when she was little and at the same time has a maternal cry of "the baby... the baby..." is against the AAA gaming ethos....

i'm sad to say that you're still correct :(
 
Other M's "ambitions" were doing what every other AAA linear cinematic game was doing and then slapping the Metroid title on it.

Other M would've been a lot better without the gameplay sections. I enjoyed the cinematic mode where the game was presented as a movie. I wasn't bothered with the awful controls and gameplay that way. The story wasn't nearly as bad as some make it out to be. Well worth the 5€ the game costs.
 
So, I'm just curious as I didn't follow forums at the time, but was there a similar backlash/cry for a different/new IP when Prime 2 was revealed?

Just curious, not trying to cast fingers on anyone here.
 
I can't believe people are still upset about this. Almost every creative force behind Metroid Prime has left the company. They aren't interested in more Prime, and they have said as much. Let it go.

On the other hand, DKCR is the best game in the series by a mile and one of the toughest traditional platformers from this gen. I don't understand what anyone is complaining about. The DKC2 nostalgia is over the top. It's a good game but not even in the same league as DKCR, save for the music.
 
I can't believe people are still upset about this. Almost every creative force behind Metroid Prime has left the company. They aren't interested in more Prime, and they have said as much. Let it go.

On the other hand, DKCR is the best game in the series by a mile and one of the toughest traditional platformers from this gen. I don't understand what anyone is complaining about. The DKC2 nostalgia is over the top. It's a good game but not even in the same league as DKCR, save for the music.

Where do people pull this information from? They've had a few leads leave and then it's "every creative force." :/ Retro is fully staffed and capable of a AAA console experience. It doesn't matter that DKCR was awesome. It was a 2D game. The likes of which we're getting plenty of on Steam and Wii/Wii U. You cannot silence the fact that Retro was going to be Nintendo's ace in the hole this year. Mega disappointment.
 
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