Retro Studios working on fucking Donkey Kong

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I think the strategy is very simple: let's launch cheaper/fast games with beloved franchised to make Wii U sell more in its first "phase".

We have games to play with the gamepad - Nintendoland is awesome, Game & Wario is a delight and in october we will have Wii U Party. Also, I love to play Wii U games while I'm watching the news (yey Super Luiigi U).

But c'mon, this is EXACTLY what Nintendo did with 3DS.
First they invested in remakes (OoT, Star Fox) and Mario games (Holliday 2011 - Mario 3D Land + Mario Kart). Then started to launch other franchises - Kid Icarus, Fire Emblem, Luigi's Mansion, Animal Crossing, Pokémon, Zelda...

I actually think the first Wii U year will be way better than first 3DS year - talking about games only. I think we just have to wait and see if this strategy will work again.

It's understandable that you think that DKCR2 is not a huge announcement, but if you see that Sonic, DKCR2 and SM3W will be launch one each month... it's three GREAT franchises in a row. And we're not talking about Pikmin, WWHD, TW101, M&S @ Sochi, Wii Fit and WIi U Party.

I think now, DKCR2 is a game that Nintendo needs more than a new Metroid. But I also don't believe in Retro when they say that they are making only one game. I think they might be quite advanced in a new game.
 
We have games to play with the gamepad - Nintendoland is awesome, Game & Wario is a delight and in october we will have Wii U Party.

All of those games seem to have something in common. Gosh, what is it? I can't put my finger on it. >_>

That's your problem right there. No one from Nintendo or Retro hyped Retro Studios. Only the fans. Expectations were set way too high for a long, long time.

You heard the man: don't expect exciting things from talented Nintendo-owned studios. People love the games Retro makes, blaming the fans for their own disappointment in this game seems way off the mark. Admittedly, yes, the sky was the limit for a lot of us fans, but Nintendo chose one of the safest games they could for one of their most promising (and one of their only Western) studios.
 
I think the strategy is very simple: let's launch cheaper/fast games with beloved franchised to make Wii U sell more in its first "phase".

But c'mon, this is EXACTLY what Nintendo did with 3DS.
First they invested in remakes (OoT, Star Fox) and Mario games (Holliday 2011 - Mario 3D Land + Mario Kart). Then started to launch other franchises - Kid Icarus, Fire Emblem, Luigi's Mansion, Animal Crossing, Pokémon, Zelda...

I actually think the first Wii U year will be way better than first 3DS year - talking about games only. I think we just have to wait and see if this strategy will work again.

The strategy is extremely similar and I do think the 1st 12 months of Wii U software - on paper - beats the 3DS's. It remains to be seen how it will play out, though.

Whether it is an actual stratergy or whether it's just the teams development cycles matching up, I don't know. Maybe a little of both.

I think now, DKCR2 is a game that Nintendo needs more than a new Metroid. But I also don't believe in Retro when they say that they are making only one game. I think they might be quite advanced in a new game.

Until we hear otherwise, it's safer to assume DKCTR is the only Retro game. They said it's their only one, as opposed to say Koizumi (Tokyo EAD 1) who has hinted at another project.

Just, for sanity's sake it's easier.
 
I'm not sure DKCR is a system seller at this point. DKC was a huge system seller on SNES, but times have changed. Mascot franchises aren't nearly as big of a deal as they were in the past. Nowadays, it's all about "mature" gaming. Sony and Microsoft don't even have big mascot franchises, do they?
 
In your opinion, yes. We don't have the full story, but we know they did under estimate the staff needed to get the two internal launch games out and they needed more staff working on the hardware than they anticipated. You can say they should have known better and expanded (and it's not like they grew by 700 people WW between 2009 and 2012) and you can hear all about the problems other companies had, but until you experience those problems yourself, it can be hard to grasp exactly what your company needs to do to cope.

You're absolutely correct that it's different experiencing problems versus hearing about them. But there are a couple replies to that.

The first reply is that Iwata experienced console-killing droughts on the Gamecube. And then repeated that with the last two years of the Wii. So his management team knows what it's like, and that still didn't fix anything 6 years later.

As for HD, Nintendo's transition has been nothing short of a disaster. Because not only did they not solve their drought problems, they seemed utterly shocked at how difficult it was to HD. It absolves them of nothing to say that they didn't experience anything like this prior. The XBox 360 came 8 years before the Wii U! Not heeding those lessons is the worst ignorance.

Based on some of the ideas posted around the internet your average internet forum poster would bankrupt the company in a few years, to be fair.

Ah, but notice that I didn't say most forum posters had the "idea" that HD development was difficult. I said they knew about it. It's a subtle difference but an important one.

The source of this information Re: HD development was not coming from unreliable forum posters. It was coming from established studios. If Nintendo didn't listen to forum posters, that's fine. But they ignored the problems of established studios who were more than willing to talk about their development issues.


Ghost_Protocol said:
I just can't believe the debut WiiU title from one of Nintendo's most talented developers for a brand new system is just a sequel to a game that nobody really asked for

Are we talking about Mario 3D Land 2 or Donkey Kong Country?


w1gglyjones said:
I'm just confused about how they've set up their own support for the launch of this console. Now they are effectively launching again, and I look at the like up starting with Pikmin 3 and I don't see any big games that needed the Gamepad.

DK certainly doesn't need the gamepad. Why are their best studios making games like this? Gamepad is certainly a nice idea, but it's not financial feasible in my opinion. So if the cost is high and you don't create value with it, what's the point? DKC:TF isn't compelling anyone towards a gamepad.

At this point, Nintendo is just trying to sell people the "next Nintendo console" complete with their favorites. And for an additional extra high price, you get to play them off-the screen on a giant controller. That's what I see. That's what DKC:TF screams.

If you're holding onto hope that Nintendo has an idea for the GamePad, you need to give up that hope or it'll drive you crazy. The GamePad is a second screen. If they had any amazing killer app titles for it, they would've already done them on DS.

In fact, utilizing a second screen on DS is much easier, since you don't have to physically move your head to look away from the primary screen.

Wii U is Nintendo's HD system. It's a system that supports classic controls and Wiimotes. And for better or worse, it comes with an expensive controller that is good for Off-TV play and MiiVerse. Beyond that, I wouldn't expect anything revolutionary from the GamePad. It's abundantly clear that, unlike Wii and DS, they didn't have a software title to justify the new controller.


But I also don't believe in Retro when they say that they are making only one game. I think they might be quite advanced in a new game.

Don't set yourself up for disappointment.
 
Do you think that Nintendo was anticipating this backlash? They had to have seen the general opinions of people before the reveal, talking of Metroid and new IPs.
 
All of those games seem to have something in common. Gosh, what is it? I can't put my finger on it. >_>

I understand that NIntendo needs to show off more the gamepad, but now I think what Nintendo really needs is real good games that sell the system. Nintendoland is awesome and WAY better than Wii Sports, but ppl didn't like it. It was a wrong bet, but is a very good game.

The strategy is extremely similar and I do think the 1st 12 months of Wii U software - on paper - beats the 3DS's. It remains to be seen how it will play out, though.

Whether it is an actual stratergy or whether it's just the teams development cycles matching up, I don't know. Maybe a little of both.

Yes, let's hope for the best. Wii U will also have a great 2014 - X, Bayonetta 2, Smash Bros, Mario Kart and Yoshi's Yarn seems all to be great games.

Until we hear otherwise, it's safer to assume DKCTR is the only Retro game. They said it's their only one, as opposed to say Koizumi (Tokyo EAD 1) who has hinted at another project.

Just, for sanity's sake it's easier.

Yes, I guess you're right. =/


I'm not sure DKCR is a system seller at this point. DKC was a huge system seller on SNES, but times have changed. Mascot franchises aren't nearly as big of a deal as they were in the past. Nowadays, it's all about "mature" gaming. Sony and Microsoft don't even have big mascot franchises, do they?

I have at least 3 friends that will buy a Wii U because DKCR2. And I think that parents who will buy games for their kids also recognize these kind os mascots. This is why Nintendo games keeps seeling, because it's great franchises that are recognized by everyone. Don't know what to buy? Buy Mario/Sonic/DK!

Here in Brazil we have an.. ."artist" called Xuxa. She was Pele's girlfriend (lol) beforte she starred a kids TV show. She is VERY famous, made my childhood more happy. But she doesn't make TV show for kids anymore, just some DVD. And yet, every single kid party that I go I listen Xuxa's songs - even if the children even doesn't know her anymore!

Her "Congratulation song" is 20 years old and, yet, we hear all the time - even in schools!

Why? Because parents still thinks that children like her and it's "right" for them. Even if they couldn't care less =P

DK/Mario/Sonic are like Xuxa. =P

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Exactly. Donkey Kong appeals mostly to the same people as Mario and other colorful Nintendo IPs.
What Nintendo needs is diversity in their lineup. They need games that pull a broader audience than just the classic Nintendo fans. A dark ego action adventure like Metroid Prime would´ve been a very good start.

Frankly, at this point all I'm looking for from Nintendo are its classic IPs. I'd love to see some new first-party characters and concepts to go alongside DK, Mario, etc., but I've come to accept that no Nintendo platform will ever again offer a broad, robust library that covers the entire spectrum of gaming. I mean, that hasn't really happened since the Super NES over two decades ago, so it's pretty pointless for us to keep pushing them in that direction. Nintendo has lost more third-party support with each successive console (well, not counting the Wii party games), and they've proven time and time again that they either have no interest, or are incapable, of ever getting it back.

At this point I think Nintendo would be better off positioning themselves as more of a boutique brand, like the PIxar of video games. As with Nintendo games, most people wouldn't buy just Pixar movies, but they have a great reputation, do big business, and nobody ever complains that Pixar doesn't do hardcore action movies, rom-coms, or anything but what they do best.

Nintendo is what it is, and its execs should embrace and glorify what it does well and quit pretending that its systems can still compete in every area. When Reggie or whoever tries to convince people that Nintendo platforms are good choices for sports games, first-person shooters, etc., it just makes them look like clueless losers.
 
Do you think that Nintendo was anticipating this backlash? They had to have seen the general opinions of people before the reveal, talking of Metroid and new IPs.

It's entirely possible that they first looked at their holiday line-up, consisting of two safe, underwhelming platformers developed by Nintendo's version of AAA teams.

Then they thought that those games, cynically developed based on their predecessor's sales numbers, would appeal to a wide-ranging audience, but might not excite the core base.

Then they realized they had no other exciting surprises.

Then they decided they didn't want to get booed out of Los Angeles, so they decided not to do an E3 press conference.


At this point I think Nintendo would be better off positioning themselves as more of a boutique brand, like the PIxar of video games. As with Nintendo games, most people wouldn't buy just Pixar movies, but they have a great reputation, do big business, and nobody ever complains that Pixar doesn't do hardcore action movies, rom-coms, or anything but what they do best.

Nintendo is what it is, and its execs should embrace and glorify what it does well and quit pretending that its systems can still compete in every area. When Reggie or whoever tries to convince people that Nintendo platforms are good choices for sports games, first-person shooters, etc., it just makes them look like clueless losers.

The problem is that we have to buy Nintendo hardware to buy Nintendo games. You don't have to rent a separate movie theater to see Pixar films. If Nintendo is going to forever lack diversity, then they are going to forever relegate themselves as the second console.

Eventually, this will harm them because let's say that PS4 has their version of Dreamworks Animation. Sure, Dreamworks Animation isn't as good as Pixar. But it's not bad. And if I get a PS4, I can scratch my itch with Dreamworks Animation and get to see every other genre of movie.

If all you're going to play for is the Nintendo faithful, then you've got current Wii U sales.
 
Frankly, at this point all I'm looking for from Nintendo are its classic IPs. I'd love to see some new first-party characters and concepts to go alongside DK, Mario, etc., but I've come to accept that no Nintendo platform will ever again offer a broad, robust library that covers the entire spectrum of gaming. I mean, that hasn't really happened since the Super NES over two decades ago, so it's pretty pointless for us to keep pushing them in that direction. Nintendo has lost more third-party support with each successive console (well, not counting the Wii party games), and they've proven time and time again that they either have no interest, or are incapable, of ever getting it back.

At this point I think Nintendo would be better off positioning themselves as more of a boutique brand, like the PIxar of video games. As with Nintendo games, most people wouldn't buy just Pixar movies, but they have a great reputation, do big business, and nobody ever complains that Pixar doesn't do hardcore action movies, rom-coms, or anything but what they do best.

Nintendo is what it is, and its execs should embrace and glorify what it does well and quit pretending that its systems can still compete in every area. When Reggie or whoever tries to convince people that Nintendo platforms are good choices for sports games, first-person shooters, etc., it just makes them look like clueless losers.

I´d be fine if they reproduced their N64/Gamecube diversity.

They had games like Goldeneye, Turok, Waverace, F-Zero, different Star Wars games, Resident Evil, Metroid and lots of other stuff plus their classic Mario and Zelda games.

Of course not all of this was first party but nobody prevents them from making some convincing third party deals this gen.
 
I understand that NIntendo needs to show off more the gamepad, but now I think what Nintendo really needs is real good games that sell the system. Nintendoland is awesome and WAY better than Wii Sports, but ppl didn't like it. It was a wrong bet, but is a very good game.

To be clear: I was talking about the fact that they were all minigame collections. Minigame collections are like easiest way to show off your controller because they usually just amount to quick tech demos. They aren't really something you want to play for a long period of time.

Something much more impressive is something like Kirby Canvas Curse. It took a franchise and the unique control method and made a new game based around the control method.

Nothing like that exists on the Wii U from Nintendo. Nintendo has not shown us that they have any clue how to make their franchises (outside perhaps Pikmin? I'm not 100% clued in on that game) work with the Gamepad in a meaningful way and, as an extension of that, they haven't really justified by the Gamepad yet as a necessary controller.

Gimme solid platforming over first person jank any day.

tumblr_inline_mmr7chnLxI1qz4rgp.gif


Metroid Prime is janky?
 
It's entirely possible that they first looked at their holiday line-up, consisting of two safe, underwhelming platformers developed by Nintendo's version of AAA teams.

Then they thought that those games, cynically developed based on their predecessor's sales numbers, would appeal to a wide-ranging audience, but might not excite the core base.

Then they realized they had no other exciting surprises.

Then they decided they didn't want to get booed out of Los Angeles, so they decided not to do an E3 press conference.




The problem is that we have to buy Nintendo hardware to buy Nintendo games. You don't have to rent a separate movie theater to see Pixar films. If Nintendo is going to forever lack diversity, then they are going to forever relegate themselves as the second console.

Eventually, this will harm them because let's say that PS4 has their version of Dreamworks Animation. Sure, Dreamworks Animation isn't as good as Pixar. But it's not bad. And if I get a PS4, I can scratch my itch with Dreamworks Animation and get to see every other genre of movie.

If all you're going to play for is the Nintendo faithful, then you've got current Wii U sales.

You're right, but I think it's fine for Nintendo to settle for a second- or even third-place installed-base as long as they are still turning a profit. Until Nintendo recently posted its first annual loss, they had been continuously profitable for 30 straight years. By contrast, the PlayStation and Xbox businesses have spent significant stretches of that same time in the red.

So, to make my point, which console "won," GameCube or Xbox? Xbox sold more in the end but never made any money; GameCube was always profitable.

Despite its shortcomings to certain demographics, Nintendo still has a great brand and they run a very efficient business. If done right, they could sell Nintendo systems for years and years on the power of their first-party titles alone -- I mean, that's what they've done. Nobody's seriously bought a Nintendo console for third-party titles for twenty years, and Nintendo turned a profit in 19 of those.

I admit that I'm lowering the bar here, but then again, if the ultimate goal is to make money, who's proven they can do that better than Nintendo?
 
I just can't believe the debut WiiU title from one of Nintendo's most talented developers for a brand new system is just a sequel to a game that nobody really asked for.....Everyone appreciates DKCR for being a great game.....but the WiiU doesn't need more of it. It needs something that's going to blow people away.

I do not understand why they weren't working on something radically new like an open world Star Fox space sim, or a Zelda action game starring Shiek/Ganon, or a third-person Metroidvania.....So many exciting possibilites, and we get fucking donkey kong, except he can go underwater now. That's bullshit, and it isn't going to do anything to help the system gain momentum.

MonlithSoft's X is still the only thing I've seen for WiiU that looks exciting and "next-gen"

Stop talking sense you damn fool.

: )
 
I´d be fine if they reproduced their N64/Gamecube diversity.

They had games like Goldeneye, Turok, Waverace, F-Zero, different Star Wars games, Resident Evil, Metroid and lots of other stuff plus their classic Mario and Zelda games.

Of course not all of this was first party but nobody prevents them from making some convincing third party deals this gen.

Just to play devil's advocate, this gen is just getting started -- you can't really compare the complete N64 and GameCube libraries to a Wii U selection that isn't even a year old. As for cool third-party deals, I'm encouraged by the moves they've made to land The Wonderful 101, Bayonetta 2, and Sonic: The Lost World. If we can get a handful of top-notch exclusive titles like those every year, in addition to strong continued first-party output, Wii U should be able to hold its head high when all is said and done.

That is, for people who kind of knew what they were getting into when they bought it.
 
Nintendo is what it is, and its execs should embrace and glorify what it does well and quit pretending that its systems can still compete in every area. When Reggie or whoever tries to convince people that Nintendo platforms are good choices for sports games, first-person shooters, etc., it just makes them look like clueless losers.


I don't expect Nintendo to ever own the market like it did with the NES but I don't think it's so bad that they need to retreat to only established Nintendo properties. Tiger Woods did some good numbers on the Wii, and some of the shooters did ok - enough to get the sequels.

The Wii had a fair bit of variety. They weren't the big blockbuster games but there were many games that had fans and they add a lot to the library. They need to make some games in genres that are under represented - that's what Retro should have been doing rather than the safe and boring Donkey Kong remake IMO. They need to broaden their library, not retreat to a safe little island.
 
Just to play devil's advocate, this gen is just getting started -- you can't really compare the complete N64 and GameCube libraries to a Wii U selection that isn't even a year old. As for cool third-party deals, I'm encouraged by the moves they've made to land The Wonderful 101, Bayonetta 2, and Sonic: The Lost World. If we can get a handful of top-notch exclusive titles like those every year, in addition to strong continued first-party output, Wii U should be able to hold its head high when all is said and done.

That is, for people who kind of knew what they were getting into when they bought it.

Well the Gamecube had Star Wars, Waverace, Luigis Mansion, Smash Brothers, Resident Evil, Metroid Prime, Mario Sunshine, Pikmin (probably forgot some others) all in it´s first year.
Good times.
 
dammit

this still isn't startropics

I figured that rumor was nonsense but I'd be lying if I wasn't excited as can be over the prospect of a new Star Tropics.

I'm sure this new Donkey Kong will be a good game but as hard as I try, I just cannot muster a shit to be given about this game. I'm already getting Mario 3D World, I don't need another platformer. Besides, if I get a second platformer it'll be Rayman Legends.
 
Just to play devil's advocate, this gen is just getting started -- you can't really compare the complete N64 and GameCube libraries to a Wii U selection that isn't even a year old. As for cool third-party deals, I'm encouraged by the moves they've made to land The Wonderful 101, Bayonetta 2, and Sonic: The Lost World. If we can get a handful of top-notch exclusive titles like those every year, in addition to strong continued first-party output, Wii U should be able to hold its head high when all is said and done.

That is, for people who kind of knew what they were getting into when they bought it.

Yeah, but the thing is we have a pretty good idea of what the line-up will look up to the end of next year. That's still not the entire Wii U line-up over it's whole life, but naturally some people look at that and feel 'meh'.

NSMBU
Sing Party
Nintendo Land
Lego City Undercover
Game & Wario
Pikmin 3
The Wonderful 101
Pokemon Rumble U (maybe - if it gets on the eshop outside of Japan)
Wind Waker HD
Wii Fit U
Wii Party U
Donkey Kong Country Tropical Freeze
Super Mario 3D World
Mario Kart 8
Bayonetta 2
Yarn Yoshi
X
SMT X FE
Art Academy U
Super Smash Bros. for Wii U
Steel Diver F2P

Add in Zelda, Animal Crossing, a Pokemon spin-off, Wii Sports U, maybe a new (type of) game of sorts (Iwata was talking at the Q&A last week), and (maybe) whatever Koizumi was hinting at, but some of those will surely come in 2015.
 
Friggin sucks that all these N games are mostly 2014.

I thought 2013 Nintendo was going to bring the thunder.

They seem weaker than their competitor's with launch lineups.
 
Friggin sucks that all these N games are mostly 2014.

I thought 2013 Nintendo was going to bring the thunder.

They seem weaker than their competitor's with launch lineups.

That's another problem. They only have 3 new games for 2013 outside of the launch window games. A Zelda remake. A 2D platformer. A 3D platformer.

You and like 200 other fans world wide will love the hell out of this game.

Well, I'm sure Nintendo wants you to love the game, too.

This is a joke about Wii U sales

-signed Captain Obvious
 
I just can't believe the debut WiiU title from one of Nintendo's most talented developers for a brand new system is just a sequel to a game that nobody really asked for....

To be fair, a lot more people have asked for a DKCR sequel than a Metroid one. It's just that they didn't ask by screaming in forums but rather by buying the damn game.
 
That's another problem. They only have 3 new games for 2013 outside of the launch window games. A Zelda remake. A 2D platformer. A 3D platformer.

It's insane how unprepared Nintendo were with the WiiU. It literally makes no sense. All the money they made off the Wii and the Wii was basically dead for its last 2-3 years. Where was all the R&D and engine building, game(s) development, etc.

Please be patient. Sheesh, Nintendo needs to get over themselves. I like having a WiiU, ZombiU is literally one of the best and memorable games I've ever played and I'm thankful for that but Nintendo is dumb beyond compare with how they've handled the WiiU.
 
That's another problem. They only have 3 new games for 2013 outside of the launch window games. A Zelda remake. A 2D platformer. A 3D platformer.

Technically, they have four outside of the launch window games.

It's insane how unprepared Nintendo were with the WiiU. It literally makes no sense. All the money they made off the Wii and the Wii was basically dead for its last 2-3 years. Where was all the R&D and engine building, game(s) development, etc.

They published 24 retail games for Wii between 2006-2008. They currently have 21 Wii U games announced or already published for retail for Wii U. (Talking about NA)
 
I think the strategy is very simple: let's launch cheaper/fast games with beloved franchised to make Wii U sell more in its first "phase".

We have games to play with the gamepad - Nintendoland is awesome, Game & Wario is a delight and in october we will have Wii U Party. Also, I love to play Wii U games while I'm watching the news (yey Super Luiigi U).

But c'mon, this is EXACTLY what Nintendo did with 3DS.
First they invested in remakes (OoT, Star Fox) and Mario games (Holliday 2011 - Mario 3D Land + Mario Kart). Then started to launch other franchises - Kid Icarus, Fire Emblem, Luigi's Mansion, Animal Crossing, Pokémon, Zelda...

I actually think the first Wii U year will be way better than first 3DS year - talking about games only. I think we just have to wait and see if this strategy will work again.

It's understandable that you think that DKCR2 is not a huge announcement, but if you see that Sonic, DKCR2 and SM3W will be launch one each month... it's three GREAT franchises in a row. And we're not talking about Pikmin, WWHD, TW101, M&S @ Sochi, Wii Fit and WIi U Party.

I think now, DKCR2 is a game that Nintendo needs more than a new Metroid. But I also don't believe in Retro when they say that they are making only one game. I think they might be quite advanced in a new game.

You know, I never thought about it like this, but when you say it that way it actually makes sense. I think the biggest issue though is just that with the 3DS Nintendo revealed games like Kid Icarus and Luigi's Mansion a lot earlier.

Still, I really hope that Nintendo pulls something as unique, original, and un-rehashy as Kid Icarus sometime in 2014. I suppose X fits that bill but I have my doubts about it releasing in the US next year.

It also helps that I personally like Ocarina of Time a lot more than Wind Waker, so an Ocarina of Time remake/port was a lot more interesting to me than a Wind Waker one.
 
To be fair, a lot more people have asked for a DKCR sequel than a Metroid one. It's just that they didn't ask by screaming in forums but rather by buying the damn game.

You took his post out of context. Ghost_Protocol wasn't calling for a new Metroid, he cited numerous ideas that would have shown videogame fans the talents of Retro. DKCR Tropical Freeze will look good but it won't make people stop and go, "Holy Smokes! What is this??!!"

X and Wonderful101 are games that GRAB your eyes and make you go, "Hmm, what is this?"

Donkey Kong does not do that to anyone outside of hardcore fans and 4 year old children whose brains are developing at a rapid pace.

Nintendo is capable of blowing the doors off the videogame world, they just choose not to. It's annoying because as someone who grew up on the NES/SNES/N64, Nintendo consistently blew my mind with their games. It just doesn't happen anymore and it's not nostalgia because other videogame developers have taken up the mantle of "pushing the envelope", Nintendo plays it too safe.
 
Technically, they have four outside of the launch window games.



They published 24 retail games for Wii between 2006-2008. They currently have 20 Wii U games announced or already published for retail for Wii U.

I got a WiiU on launch day.

I'm not buying any games for it, especially not Nintendo developed games (outside of New Mario Bros U at launch) and that's because there isn't anything for it.

I blame Nintendo. Announced games are not, "Cash in hand, I'm heading to the store." Announced games are just that, announced. They need released games for anyone to truly give a crap about the WiiU. Average Joes aren't scouring the internet looking at pending game release lists. It's one thing to have a slow season, it's another thing to have a slow launch that turned into a slow year. That doesn't help anyone, not Nintendo and definitely not the early adopters.
 
Well the Gamecube had Star Wars, Waverace, Luigis Mansion, Smash Brothers, Resident Evil, Metroid Prime, Mario Sunshine, Pikmin (probably forgot some others) all in it´s first year.
Good times.

Zombi U, NintendoLand, Mario/Luigi U, Lego City, Monster Hunter, Pikmin, W101, Wario, DKC, Mario World, Zelda WWHD, Party, Fit, Scribblenauts Unlimited & Unmasked, Sonic Lost World as console exclusives

plus "valid" multiplatform as Sega All Star, CoDBlops2 (probably Ghost), AC3 & 4, Splinter Cell, Watch Dogs, Batman Origins, Rayman Legends

all in it's first year (well, actually Mario World will be out in December 13, so you can consider it out of that list if you prefer)
 
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