So basically performance problems was indeed caused by fucking Denuvo. Now, whos gonna dare to tell us that Denuvo is not affecting performance at all!? Huh?!
Maybe wait for real comparisons?
So basically performance problems was indeed caused by fucking Denuvo. Now, whos gonna dare to tell us that Denuvo is not affecting performance at all!? Huh?!
http://www.neogaf.com/forum/showpost.php?p=238803273&postcount=16
Sounds as if the cracked version runs better.
Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.
If this really is true, it's beyond moronic. A behavior like this becomes anticonsumer.
Now , since the game got cracked, let's see if TW keeps their word and removes Denuvo.
Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down.
If this really is true, it's beyond moronic. A behavior like this becomes anticonsumer.
Now , since the game got cracked, let's see if TW keeps their word and removes Denuvo.
Well, the game definitely loads much faster now, well, at least for me. As for performance...Maybe wait for real comparisons?
Well, the game definitely loads much faster now, well, at least for me. As for performance...
Unplayable mess in 1440p, frequent stutters, huge FPS drops from 120 to 54 (!!!) by just turning the camera around 360 and standing still. Almost the same I can say about 1080p - stutters from time to time, huge FPS drops for no reason at all... Anyway, yeah, looks like removal of Denuvo affected only game load times, but I don't know, maybe it's just on my rig only. Looking forward to DFs comparison video.
ReASON - v 0.0.2 (6/3/17)
This is a very half-hearted attempt at a Special K plug-in to address performance issues in RiME. This is not the same quality as my normal work, it doesn't attempt to preserve image quality, only to offer performance fixes where the game has no configuration options.
With this, you can disable the most complex water shaders the game uses and gain as much as 30 FPS.
https://gitlab.com/Kaldaien/SpecialK/tags/ReASON_002
Is there an issue with this game and the Occulus Rift?
At 4k perf is choppy as fuck. I can do 60 looking away from the water lol
God man bump this down to 1440 and see what's what.
The water shader is the main performance problem
http://steamcommunity.com/app/493200/discussions/0/1291817837628030965/#c1291817837628589019
Hi everyone! Thanks to your feedback and input, our development teams were able to track down and fix a number of issues in the PC version of RiME, which we're releasing today in our Update 1.02. Here are the patch notes:
General:
- The game will no longer initialize VR hardware on launch.
- Fixed an issue with crashing after alt-tabbing in windowed mode on Windows 7
- There was an issue where both double- and triple-buffering Vsync were behaving inappropriately with certain hardware configurations which could lead to wild swings in frame rate. This issue should now be resolved.
- Fixed an audio issue that occurred in Stage 2 when using certain headphones.
- Fixed a few hardware specific crashes.
We're going to continue to assess present and future issues to get them taken care of in future patches. Thanks again for your support!
Game got a new patch:
Can anyone confirm that has made a signifcant difference?
Drops to 50-55 FPS at max settings (even with the last patch). I've 4790K @ 4.4 and 1070.So...I have a 1070 (and a i7 6700k) and a 1440p monitor, what can I expect?
This is so bad!! Do the game performs better now? Is it possible to achieve 60fps on max settigns (or with some minor tweaks) at 1080p with an RX 480?
Disabling the game's more demanding water shaders via ReASON and lowering screen-space reflection/shadow quality may get you there. You can always refund if performance is unsatisfactory (keep in mind that playtime racked up while in Offline Mode doesn't count against the two-hour window).
You can always refund if performance is unsatisfactory (keep in mind that playtime racked up while in Offline Mode doesn't count against the two-hour window).