SenjutsuSage
Banned
I think differently, Ms has a thing for letting info go in small tidbits to keep the hype flowing... If they left Ryse for last they must be very confident in it...
One thing's certain: I will never grant reviewers the power to dictate which games I'll like or dislike.
This game in reviews will come down to 2 very simple things, but in reality, one thing. How enjoyable the base combat system is, which is, of course, a given. The second and probably most important thing will be how satisfying the people playing feel the executions are. As much as you can play the game without performing executions, it heavily relies on the user actually finding them pretty badass and satisfying to pull off. Setting them up and flowing in and out of executions in conjunction with the core of the combat will make or break this game for some people. So the executions are very key to reviews, because they're designed to be a natural extension and big payoff of the combat system, in more ways than one. They are even the primary means by which you gain damage bonuses, health restoration, focus gain, and extra experience. The higher your combo counter, the more impressive the execution.
It's because I'm already so totally sold on this aspect of the game that I feel confidently that, as long as the enemy variety is good, and I come away finding the story enjoyable, I won't be disappointed with this game. So, for reviews, it really and truly does all come down to whether or not a reviewer likes and enjoys the executions, and happens to think they work well with the combat system. The game will get reviewed well, or not, solely on those grounds, and their reception to the story will more or less hinge entirely on how well they receive the executions and combat. If they hate the combat and executions, don't expect much positive impressions of the game's story. If they like the executions and combat, expect them to be more receptive to the story being told.