I think so. Stilwater is bigger and there are more distinct areas that are very different from one another. I can probably name 20 different areas/locations of the top of my head, in addition there are secret islands and caves all over the place.There's no doubt that I'm easy to please sometimes, but I really enjoy the city they built. Sure it doesn't feel real, but it feels like a real random little perpetual motion machine, and there are times when I just love to jog through the city or go base jumping just to admire the skyline. Is the city in SR2 really a lot better? I downloaded it but didn't really play much of it, and I'm just not sharing the meh feelings some are having over Steelport.
Snatch missions on hard can suck it. Just get in the car people!
Snatch missions on hard can suck it. Just get in the car people!
That really could be applied to the entirity of the game. It's so much more fun when you've utilised the upgrade system so that you don't actually have to worry about, you know, being hurt.
I don't really find the act of running around and shooting guys all that interesting, it's more emergent stuff like hijacking cars mid-combat and trying to run as many people over as possible with them/use them as mobile bombs that's more interesting to me.
Snatch missions on hard can suck it. Just get in the car people!
I don't know. I found Saint's Row's combat pretty boring whatever way you play it and chose to basically just mitigate the entire thing, at least the frustrating elements of it.
It's the same problem I have with pretty much every third-person open-world shooter. The controls are just too awkward to make it an exciting tactical experience. It's duck between a crate and shoot guys if you don't have damage soaking. At least with the upgrades you can just run around like crazy while you're shooting stuff.
I don't really find the act of running around and shooting guys all that interesting, it's more emergent stuff like hijacking cars mid-combat and trying to run as many people over as possible with them/use them as mobile bombs that's more interesting to me.
I just accept that I will need to get out of the car at each stop, shoot a few people while their animation plays, then drive back and forth in small spurts a few times before they get in the car.
I agree with most of this post. I have wanted a good open world tactically strong game for ages now. First person if need be, with a robust cover system, AI, and tactical options.
I also want more variety in the tools available in the over the top style of games like SR.
People tell me Far Cry 2 might fit the first bit, but I don't know.
I don't really understand the complaints myself. For the kind of game it is, I think the combat is perfect.Personally I liked the combat. It's pretty easy to avoid most damage by crouching behind something, and you can usually fire over most objects you can hide behind. I used to basically try to have a rolling street war going all the time, where every time I stopped I'd have to swing the car around to make sure I got out on the side which wasn't being showered with bullets. Made things more fun.
I don't really understand the complaints myself. For the kind of game it is, I think the combat is perfect.
What platform are you playing on? There are 3 co-op achievements on the Steam version, although they're pretty mundane. Play 5 hours of co-op, complete all activities in co-op, and finish all the missions co-op.
So just go do the "bad ending".Just got the "good ending".
Ending the game on a purposefully bad boss fight has put me off on this game a little bit.
FC2 was many things. Tactically designed is not one of them. Good in any way is also not one of them, sadly.
Can't really agree with this- though I can certainly understand not thinking it was good, tactically designed is kind of exactly how I'd describe its approach to combat. Approaching any situation like a madman and you'd get your ass handed to you, whereas there were almost always multiple approaches that would be a viable way through any firefight. It was impressive, though the game was burdensome in a number of other ways.
FC2 was many things. Tactically designed is not one of them. Good in any way is also not one of them, sadly.
Ah, I dunno, I really enjo*VROOOOOOOM*
FC2 was many things. Tactically designed is not one of them. Good in any way is also not one of them, sadly.
I don't know. I found Saint's Row's combat pretty boring whatever way you play it and chose to basically just mitigate the entire thing, at least the frustrating elements of it.
It's the same problem I have with pretty much every third-person open-world shooter. The controls are just too awkward to make it an exciting tactical experience. It's duck between a crate and shoot guys if you don't have damage soaking. At least with the upgrades you can just run around like crazy while you're shooting stuff.
I don't really find the act of running around and shooting guys all that interesting, it's more emergent stuff like hijacking cars mid-combat and trying to run as many people over as possible with them/use them as mobile bombs that's more interesting to me.
What's this I hear? Someone talking ab*VROOOOOOOM*
So just go do the "bad ending".
Anyone on the Xbox have a save right before the final mission? I need gangstas in space cheevo. Glitch on me and I have to replay the whole game to earn it.
I would say invest early so you get good money early on.Just got this game for the 360, have only completed the first 2 missions. Any warnings, words of wisdom before I strap it on?
I think so. Stilwater is bigger and there are more distinct areas that are very different from one another. I can probably name 20 different areas/locations of the top of my head, in addition there are secret islands and caves all over the place.
That said I think Steelport is fine too and certainly looks a lot better. Best of both worlds would be a city with Stilwater's size and variety and Steelport's visual fidelity.
If your going for a lot of achievements/whatever make sure you do the gang taunting/compliment/specialists challenges early on as the gangs get thinner and harder to find near endgame.Just got this game for the 360, have only completed the first 2 missions. Any warnings, words of wisdom before I strap it on?
Can't watch youtube at this computer (I'm at work), can someone give me a rough idea of what it is?
I started a new playthrough last night. Dude this time, with a zombie voice. I'm really enjoying it now I can Min/Max my way through the upgrades and perks. I just fancied playing the campaign again at first, but now I can see me doing everything again. It's so much fun.
Fixed.
Yeah I don't mind bits and pieces of DLC, really, but so far what they've shown- the future soldier and the pimp packs- have been abysmal. The shark gun was fun though.I hope this sells horribly.
Can't watch youtube at this computer (I'm at work), can someone give me a rough idea of what it is?
Naw season pass is for 3 seperate mission packs. Not this little stuff.And they expected people to get season passes and such for this? I'd feel pretty ripped off in that case.
Is it generally agreed upon that this game gives a terrible first impression? I played up until just past the part in which you fall out of a plane, and I really dislike the shooting and the game's overall aesthetic. Should I stick with it or just sell it?
Is it generally agreed upon that this game gives a terrible first impression? I played up until just past the part in which you fall out of a plane, and I really dislike the shooting and the game's overall aesthetic. Should I stick with it or just sell it?
No, it's not generally agreed upon. If you have to come in here to ask whether or not to sell it, you already know your answer. Don't play a game you do not enjoy.